Merge pS-ga-preserve: correlation-aligned SOLA splices fix repitched-Preserve garbage; ratio-scaled fade safe past +24st; spectral-purity test
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@@ -12,6 +12,15 @@
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// 4. RT discipline surrogate — after configure()+warm() (the off-thread setup), a long
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// process() run never resizes the ring (checked via window() constancy) and never returns
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// NaN/inf; pass-through (unconfigured) returns input verbatim.
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// 5. spectral purity (GA-Preserve regression) — a repitched PURE SINE must come out as a
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// SINGLE tone at the shifted frequency: near-total least-squares fit to the shifted
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// sinusoid, and no deep amplitude beating across the run. This is the test that fails on
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// any splice/crossfade phase-alignment defect (the DAW "multiple partials from a sine"
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// report). Ratios bracket the real playable range: +24 st (ratio 4 — the geometry-fix
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// target where an unscaled fade reads stale data) and a full octave down included.
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// 6. unity contract — the header's two hard claims, asserted bit-exactly: at ratio 1.0 the
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// shifter IS a clean window/2 delay (out[i] == in[i - w/2] to the bit; no splice, no
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// interpolation error), which is simultaneously the latency == window/2 assertion.
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#include "../src/vst/pitch_shift.h"
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@@ -172,11 +181,130 @@ static void testRtDisciplineAndPassthrough() {
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}
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}
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// --- 5. Spectral purity: a repitched pure sine stays a SINGLE shifted tone. ---
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static void testRepitchSpectralPurity() {
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// Frequencies are in cycles/sample (rate-free). The source tone is chosen ADVERSARIALLY
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// on TWO axes simultaneously:
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// (a) f0*(w/2) = (2205/2)/196 = 1102/196 ≈ 5.622 cycles (frac ≈ 0.622) — content half a
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// window apart in the ring is near ANTI-PHASE. The old dual-tap design cancelled
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// almost completely at every crossfade midpoint for such tones — the DAW "severe
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// beating / multiple partials from a pure sine" bug.
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// (b) ringLen_*f0 = 4410/196 = 22.5 EXACTLY — at ratio 4 the write head advances 4 taps
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// per output frame, so each splice-period the outgoing tap crosses the writer at the
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// HALF-period point of the source waveform (sign flip), producing a visible null when
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// gNew == gOld if fadeLen_ is not clamped to headroom. With f0=0.005 this product
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// is 22.05 (frac ≈ 0.05), near a zero-crossing — the artifact is near-benign, so the
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// +24 st purity case would pass even with the clamping reverted. f0=1/196 forces the
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// half-integer alignment that makes the pre-fix artifact catastrophic.
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const std::int64_t w = 2205; // ~50 ms @ 44.1k (the product window)
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const double f0 = 1.0 / 196.0; // source: period 196 samples; see adversarial note above
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const double ratios[] = {std::pow(2.0, 2.0 / 12.0), // +2 semitones (the DAW report: D from C)
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std::pow(2.0, -3.0 / 12.0), // -3 semitones (down-shift path)
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2.0, // octave up (nominal-fade boundary)
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std::pow(2.0, 24.0 / 12.0), // +24 st: ratio 4 — the ratio-scaled-
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// fade target (unscaled fade would
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// read stale data at ~75% gain)
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std::pow(2.0, -12.0 / 12.0)}; // octave down (full down-shift path)
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for (double r : ratios) {
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PitchShifter ps;
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ps.configure(w);
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ps.warm();
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ps.setShiftRatio(r);
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const std::size_t n = 120000;
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std::vector<double> out(n);
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for (std::size_t i = 0; i < n; ++i) {
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const double x = std::sin(2.0 * kPi * f0 * static_cast<double>(i));
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out[i] = static_cast<double>(ps.process(static_cast<AudioSample>(x)));
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}
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// Least-squares fit of a*sin + b*cos at the SHIFTED frequency over the settled span
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// (past 3 windows of onset/latency). Solve the exact 2x2 normal equations so a
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// non-integer cycle count doesn't leak into the residual.
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const std::size_t from = static_cast<std::size_t>(3 * w);
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const double f1 = r * f0;
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double sss = 0.0, scc = 0.0, ssc = 0.0, sys = 0.0, syc = 0.0;
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for (std::size_t i = from; i < n; ++i) {
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const double ph = 2.0 * kPi * f1 * static_cast<double>(i);
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const double s = std::sin(ph), c = std::cos(ph);
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sss += s * s; scc += c * c; ssc += s * c;
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sys += out[i] * s; syc += out[i] * c;
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}
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const double det = sss * scc - ssc * ssc;
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CHECK(det > 0.0);
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const double a = (sys * scc - syc * ssc) / det;
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const double b = (syc * sss - sys * ssc) / det;
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double residSq = 0.0, fitSq = 0.0;
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for (std::size_t i = from; i < n; ++i) {
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const double ph = 2.0 * kPi * f1 * static_cast<double>(i);
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const double fit = a * std::sin(ph) + b * std::cos(ph);
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const double resid = out[i] - fit;
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residSq += resid * resid;
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fitSq += fit * fit;
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}
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const std::size_t span = n - from;
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const double fitRms = std::sqrt(fitSq / static_cast<double>(span));
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const double residRms = std::sqrt(residSq / static_cast<double>(span));
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CHECK(fitRms > 0.5); // the shifted tone is actually there (unit sine ~0.707)
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CHECK(residRms < 0.1 * fitRms); // >=99% of the energy in the ONE shifted tone
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// No beating: sliding-window RMS must not dip (the old design dipped to ~13% of peak).
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// The window must RESOLVE a within-fade dip (the ratio-4 fade is only ~w/12 = 183
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// frames; the original win=2000 averaged straight over total cancellation), yet a
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// window that is not an integer number of output periods has phase-dependent RMS on a
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// pure sine (at ratio 0.5 the output period is 400 frames — a fixed 256 window dips
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// to ~0.78 of max on the CLEAN signal alone). Smallest phase-clean choice: exactly one
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// output period per window (50..400 frames here), hop of half a window.
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const std::size_t win = static_cast<std::size_t>(std::lround(1.0 / f1));
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const std::size_t hop = std::max<std::size_t>(1, win / 2);
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double minRms = 1e9, maxRms = 0.0;
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for (std::size_t s0 = from; s0 + win <= n; s0 += hop) {
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double e = 0.0;
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for (std::size_t i = s0; i < s0 + win; ++i) e += out[i] * out[i];
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const double rms = std::sqrt(e / static_cast<double>(win));
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if (rms < minRms) minRms = rms;
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if (rms > maxRms) maxRms = rms;
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}
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CHECK(maxRms > 0.0);
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CHECK(minRms > 0.8 * maxRms); // steady amplitude — no crossfade cancellation
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}
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}
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// --- 6. Unity contract: bit-exact window/2 delay == the latency claim. ---
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static void testUnityBitExactAndLatency() {
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// The header claims a configured shifter at ratio 1.0 is a CLEAN window/2 delay: the tap
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// is parked mid-band (no splice ever fires) at an integral delay (no interpolation error),
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// so every output equals the input from exactly w/2 frames earlier TO THE BIT. This is
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// simultaneously the latency assertion: steady-state latency == window/2, no more, no
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// less. warm() has already consumed the cold-start region, so the first w/2 outputs are
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// the tail of the warm-up silence and everything after is the delayed input verbatim.
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const std::int64_t w = 2205; // the product window (odd: w/2 truncates)
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const std::int64_t lat = w / 2; // 1102
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PitchShifter ps;
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ps.configure(w);
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ps.warm();
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ps.setShiftRatio(1.0);
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const std::size_t n = 6000;
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const std::vector<AudioSample> in = sine(n, 37.0);
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std::vector<AudioSample> out(n);
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for (std::size_t i = 0; i < n; ++i) out[i] = ps.process(in[i]);
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std::size_t badSilence = 0, badDelay = 0;
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for (std::size_t i = 0; i < static_cast<std::size_t>(lat); ++i) {
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if (out[i] != 0.0f) ++badSilence; // pre-latency region: warm-up silence, exact
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}
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for (std::size_t i = static_cast<std::size_t>(lat); i < n; ++i) {
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if (out[i] != in[i - static_cast<std::size_t>(lat)]) ++badDelay; // bit-exact delay
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}
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CHECK(badSilence == 0);
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CHECK(badDelay == 0);
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}
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int main() {
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testDurationInvariance();
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testUnityRoughlyReproduces();
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testTransposeDirection();
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testRtDisciplineAndPassthrough();
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testRepitchSpectralPurity();
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testUnityBitExactAndLatency();
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if (g_fail == 0) {
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std::printf("all pitch_shift tests passed\n");
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