deck: filter mod moves to FILTER ENV, cell runs centre in their reserves, two-segment toggles become single buttons, deck focuses its overlay

This commit is contained in:
2026-08-03 13:12:28 -04:00
parent 0eb2c67875
commit 450559f155
22 changed files with 885 additions and 504 deletions
+155 -54
View File
@@ -125,11 +125,10 @@ static void testFilterGroupCarriesItsToneControlsPlusModulation() {
const std::vector<int> expected = {
cell(DeckParam::kFilterMorph), cell(DeckParam::kFilterCutoff),
cell(DeckParam::kFilterQ), cell(DeckParam::kFilterDrive),
cell(DeckParam::kFilterModAmt), cell(DeckParam::kFilterVel),
cell(DeckParam::kFilterKeyTrack)};
cell(DeckParam::kFilterVel), cell(DeckParam::kFilterKeyTrack)};
CHECK(f.cellIds == expected);
// Off by default is a state question, but reachability is a layout one: BOTH toggles now
// ride the caption row, which is what takes the group from 524 to 432.
// ride the caption row, which is what takes the group from 524 to 372.
CHECK(f.captionToggle.id == cell(DeckParam::kFilterEnable));
CHECK(f.captionToggle2.id == cell(DeckParam::kFilterLaw));
CHECK(f.rowToggle.id == -1);
@@ -138,39 +137,111 @@ static void testFilterGroupCarriesItsToneControlsPlusModulation() {
const std::vector<int> env = {
cell(DeckParam::kFilterEnvAttack), cell(DeckParam::kFilterEnvHold),
cell(DeckParam::kFilterEnvDecay), cell(DeckParam::kFilterEnvSustain),
cell(DeckParam::kFilterEnvRelease)};
cell(DeckParam::kFilterEnvRelease), cell(DeckParam::kFilterModAmt)};
CHECK(fe.cellIds == env);
// The filter envelope has no enable of its own — the FILTER group's toggle governs both.
CHECK(fe.captionToggle.id == -1);
CHECK(fe.rowToggle.id == -1);
}
// Exactly the three envelope decks carry a SELECTABLE overlay radio, each its own, and no
// other group has one — the exclusivity the shell enforces is only meaningful if the id space
// is. MASTER occupies the same corner slot with a PASSIVE lamp, which is a different thing:
// it must never be counted as, or reachable as, a selector.
static void testOnlyTheThreeEnvelopeDecksCarryASelectableRadio() {
// The mod DEPTH sits with the envelope it scales, LAST in that group's run, in both faces —
// the kPitchEnvDepth shape. And it left FILTER: a control drawn in two groups would be two
// controls to the user even though it is one parameter.
static void testTheFilterModDepthLivesWithTheFilterEnvelopeInBothFaces() {
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(mode);
int radios = 0;
const DeckGroupDesc& fe = g[static_cast<std::size_t>(indexOfGroup(g, kGroupFilterEnv))];
CHECK(fe.cellIds.back() == cell(DeckParam::kFilterModAmt));
// Exactly once across the WHOLE deck, and not in FILTER.
int seen = 0;
for (const DeckGroupDesc& d : g) {
for (int c : d.cellIds) {
if (c != cell(DeckParam::kFilterModAmt)) continue;
++seen;
CHECK(d.id == kGroupFilterEnv);
}
}
CHECK(seen == 1);
// The depth knob mirrors kPitchEnvDepth: last in its envelope's run, and neither is a
// staged segment, so neither carries an inner curve dial.
const DeckGroupDesc& pe = g[static_cast<std::size_t>(indexOfGroup(g, kGroupPitchEnv))];
CHECK(pe.cellIds.back() == cell(DeckParam::kPitchEnvDepth));
CHECK(curveParamFor(DeckParam::kFilterModAmt) == DeckParam::kCount);
}
}
// No group carries a selectable overlay radio any more — the deck itself is the target, and a
// radio beside it would be a second way to say the same thing. MASTER keeps the corner slot for
// its PASSIVE gain-reduction lamp, which is a readout and must never become a selector.
static void testNoGroupCarriesASelectableRadioAndMasterKeepsItsLamp() {
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(mode);
int lamps = 0;
for (const DeckGroupDesc& d : g) {
if (d.captionRadio.id < 0) continue;
if (d.captionRadio.passive) {
CHECK(d.id == kGroupMaster);
CHECK(d.captionRadio.id == cell(DeckParam::kMasterGr));
// A passive slot names no overlay, so no click on it could select one even if
// the hit-test ever handed it through.
CHECK(overlayEnvForRadio(d.captionRadio.id) == OverlayEnv::kNone);
continue;
}
++radios;
const int want = d.id == kGroupAmpEnv ? cell(DeckParam::kAmpEnvSelect)
: d.id == kGroupPitchEnv ? cell(DeckParam::kPitchEnvSelect)
: d.id == kGroupFilterEnv ? cell(DeckParam::kFilterEnvSelect)
: -1;
CHECK(d.captionRadio.id == want);
CHECK(d.captionRadio.passive);
CHECK(d.id == kGroupMaster);
CHECK(d.captionRadio.id == cell(DeckParam::kMasterGr));
++lamps;
}
CHECK(radios == 3);
CHECK(lamps == 1);
}
}
// The focus map: exactly the three envelope decks name an overlay, every other group and every
// off-deck point (-1) names kNone — which is how a click outside them CLEARS the focus. Setting
// is idempotent by construction: the map is a function of the group alone, so re-clicking a
// focused deck cannot toggle it off.
static void testTheOverlayFocusMapNamesTheThreeEnvelopeDecksAndNothingElse() {
CHECK(overlayEnvForGroup(kGroupAmpEnv) == OverlayEnv::kAmp);
CHECK(overlayEnvForGroup(kGroupPitchEnv) == OverlayEnv::kPitch);
CHECK(overlayEnvForGroup(kGroupFilterEnv) == OverlayEnv::kFilter);
for (int id : {kGroupPitch, kGroupFilter, kGroupVelocity, kGroupVoice, kGroupMaster}) {
CHECK(overlayEnvForGroup(id) == OverlayEnv::kNone);
}
CHECK(overlayEnvForGroup(-1) == OverlayEnv::kNone); // outside every deck
CHECK(overlayEnvForGroup(9999) == OverlayEnv::kNone); // not a group id at all
// The map is TOTAL over the shipped inventory: every group answers, and exactly three
// answer with an envelope, so a group added without a decision here shows up as a miscount.
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
int named = 0;
for (const DeckGroupDesc& d : sampleDeckGroups(mode)) {
if (overlayEnvForGroup(d.id) != OverlayEnv::kNone) ++named;
}
CHECK(named == 3);
}
}
// Every converted control is ONE button, and the two variants are told apart structurally
// rather than by what they are labelled: an enable has an off state, a mode selector's label
// IS the state. The five explicitly-not-converted controls keep their two segments — a named
// boundary, not an oversight. Eleven toggles ship; the count is asserted so a new one cannot
// arrive without a style decision here.
static void testTheConvertedTogglesAreSingleButtonsAndTheRestStaySegmented() {
const DeckParam enables[] = {DeckParam::kPitchEnvEnable, DeckParam::kFilterEnable,
DeckParam::kLimiterEnable};
const DeckParam modes[] = {DeckParam::kAmpEnvMode, DeckParam::kPitchEnvMode,
DeckParam::kFilterEnvMode};
const DeckParam segmented[] = {DeckParam::kPlayMode, DeckParam::kPitchEngine,
DeckParam::kVoiceMode, DeckParam::kFilterLaw,
DeckParam::kMonoTrigger};
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
int seen = 0;
for (const DeckGroupDesc& d : sampleDeckGroups(mode)) {
for (const DeckToggleDesc* t : {&d.captionToggle, &d.captionToggle2, &d.rowToggle}) {
if (t->id < 0) continue;
++seen;
DeckToggleStyle want = DeckToggleStyle::kSegmented;
for (DeckParam p : enables) if (t->id == cell(p)) want = DeckToggleStyle::kEnable;
for (DeckParam p : modes) if (t->id == cell(p)) want = DeckToggleStyle::kMode;
bool named = want != DeckToggleStyle::kSegmented;
for (DeckParam p : segmented) if (t->id == cell(p)) named = true;
CHECK(named); // every shipped toggle is one of the eight named above
CHECK(t->style == want);
}
}
CHECK(seen == 11);
}
}
@@ -195,7 +266,8 @@ static void testGateAndTriggerFacesCarryTheirOwnShapes() {
const DeckGroupDesc& tFe = trig[static_cast<std::size_t>(indexOfGroup(trig, kGroupFilterEnv))];
const std::vector<int> trigFe = {cell(DeckParam::kFilterTrigAttack),
cell(DeckParam::kFilterTrigHold),
cell(DeckParam::kFilterTrigDecay), -1, -1};
cell(DeckParam::kFilterTrigDecay), -1, -1,
cell(DeckParam::kFilterModAmt)};
CHECK(tFe.cellIds == trigFe);
CHECK(gFe.cellIds != tFe.cellIds);
// Same cell count either way, so the group's width — and its neighbours' placement —
@@ -306,19 +378,19 @@ static void testEveryDeckGroupBelongsToExactlyOneRow() {
}
}
// The gap fix as a property of the shipped descriptors, not a picture: whichever face a
// mode-dependent group shows, its knob row still spans the group's whole reserved run. The
// Trigger faces drop Sustain and Release and get wider cells for it — never a hole where the
// dropped control was. What the run does not cover is the indivisible residue alone, strictly
// under one pixel per cell. Checked at both a tight and a genuinely wider width.
static void testNoFaceLeavesSlackWhereItsDroppedControlsWere() {
// Every knob on the deck sits at its natural pitch in BOTH faces, and a reduced face pays for
// its dropped controls in symmetric end margins rather than in wider cells — the defect this
// track closes was Trigger's FILTER ENV at ~100px cells and its AMP at ~75 against the standard
// 60. Checked at both a tight and a genuinely wider width, since the group box moves with the
// justification but the run inside it must not change shape.
static void testEveryCellKeepsItsNaturalPitchInBothFaces() {
for (int avail : {kSampleAvail, kSampleAvailWide}) {
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(mode);
const DeckLayout dl = layoutDeck(g, kSamplePad, 0, avail);
CHECK(dl.groups.size() == g.size());
for (std::size_t i = 0; i < dl.groups.size(); ++i) {
// The spanning deck's slots STACK — the run-division law this pins is the
// The spanning deck's slots STACK — the centring law this pins is the
// horizontal one, and its vertical guard is its own test.
if (g[i].row == DeckRow::Spanning) continue;
const DeckGroupLayout& lay = dl.groups[i];
@@ -328,20 +400,43 @@ static void testNoFaceLeavesSlackWhereItsDroppedControlsWere() {
for (std::size_t k = 0; k < present; ++k) {
const DeckCellLayout& c = lay.cells[k];
CHECK(c.id >= 0); // a reserve yields width, never a dead rect
CHECK(c.cell.width == lay.cells[0].cell.width);
CHECK(c.cell.width == kDeckCellW);
if (k > 0) CHECK(c.cell.x == lay.cells[k - 1].cell.right());
}
const int covered = lay.cells.back().cell.right() - lay.cells.front().cell.x;
CHECK(reserved - covered < static_cast<int>(present));
CHECK(lay.cells.front().cell.x >= lay.box.x + kDeckGroupPadX);
CHECK(lay.cells.back().cell.right() <= lay.box.right() - kDeckGroupPadX);
const int lead = lay.cells.front().cell.x - (lay.box.x + kDeckGroupPadX);
const int trail =
(lay.box.right() - kDeckGroupPadX) - lay.cells.back().cell.right();
CHECK(lead >= 0 && trail >= 0);
// A group whose knob row is not what it measures from (VOICE's row toggle, or
// a caption-bound group) has trailing box width beyond the run; the LEAD margin
// is the reserve's own half either way.
CHECK(lead == (reserved - static_cast<int>(present) * kDeckCellW) / 2);
}
}
}
}
// The "residue lands in symmetric end margins" rule is knob_deck's own (layoutGroup), pinned
// once by its synthetic residue>=2 fixture in test_knob_deck.cpp rather than restated here.
// The two mode-dependent groups are where the defect lived: their reserves buy a stable box
// width, and after the reflow they buy it without stretching a single knob.
static void testTheReducedTriggerFacesAreTheSameKnobsAsGateJustCentred() {
const std::vector<DeckGroupDesc> gate = sampleDeckGroups(PlayMode::Gate);
const std::vector<DeckGroupDesc> trig = sampleDeckGroups(PlayMode::Trigger);
const DeckLayout gl = layoutDeck(gate, kSamplePad, 0, kSampleAvail);
const DeckLayout tl = layoutDeck(trig, kSamplePad, 0, kSampleAvail);
for (int id : {kGroupFilterEnv, kGroupAmpEnv}) {
const DeckGroupLayout& a = gl.groups[static_cast<std::size_t>(indexOfGroup(gate, id))];
const DeckGroupLayout& b = tl.groups[static_cast<std::size_t>(indexOfGroup(trig, id))];
CHECK(a.box == b.box); // the box does not move — what the reserves are for
CHECK(b.cells.size() < a.cells.size());
for (const DeckCellLayout& c : b.cells) CHECK(c.cell.width == kDeckCellW);
// Centred: the two margins match, and together they are the dropped cells' width.
const int lead = b.cells.front().cell.x - (b.box.x + kDeckGroupPadX);
const int trail = (b.box.right() - kDeckGroupPadX) - b.cells.back().cell.right();
CHECK(lead == trail);
CHECK(lead + trail ==
static_cast<int>(a.cells.size() - b.cells.size()) * kDeckCellW);
}
}
static void testHitTestResolvesTheNewFilterControls() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate);
@@ -356,17 +451,17 @@ static void testHitTestResolvesTheNewFilterControls() {
CHECK(hit.kind == DeckHitKind::Knob);
CHECK(hit.id == c.id);
}
CHECK(f.cells.size() == 7);
CHECK(f.cells.size() == 6);
CHECK(f.cells[1].id == cell(DeckParam::kFilterCutoff));
// The enable toggle's two segments and the morph-law row toggle's two.
const DeckHit off = hitTestDeck(dl, f.captionToggle.seg0.x + 2,
f.captionToggle.seg0.y + 2);
CHECK(off.kind == DeckHitKind::CaptionToggle);
CHECK(off.id == cell(DeckParam::kFilterEnable) && off.segment == 0);
const DeckHit on = hitTestDeck(dl, f.captionToggle.seg1.x + 2,
f.captionToggle.seg1.y + 2);
CHECK(on.id == cell(DeckParam::kFilterEnable) && on.segment == 1);
// The enable is ONE button now: both ends of it answer the same hit with no segment, so
// the commit has to derive the next state rather than read one off the click.
for (int px : {f.captionToggle.seg0.x + 2, f.captionToggle.seg0.right() - 2}) {
const DeckHit en = hitTestDeck(dl, px, f.captionToggle.seg0.y + 2);
CHECK(en.kind == DeckHitKind::CaptionToggle);
CHECK(en.id == cell(DeckParam::kFilterEnable) && en.segment == -1);
CHECK(en.group == kGroupFilter);
}
// The morph law answers from its NEW home in the caption row, and as a CaptionToggle —
// the shell's toggle branch handles both kinds, so the move must not change the id or the
@@ -409,7 +504,7 @@ static void testBipolarKnobLawRoundTripsAndIsExactAtCentre() {
}
static bool sameToggle(const DeckToggleLayout& a, const DeckToggleLayout& b) {
return a.id == b.id && a.seg0 == b.seg0 && a.seg1 == b.seg1;
return a.id == b.id && a.seg0 == b.seg0 && a.seg1 == b.seg1 && a.style == b.style;
}
static bool sameLayout(const DeckLayout& a, const DeckLayout& b) {
@@ -449,7 +544,8 @@ static void testGateSplineGateRoundTripsToTheSameLayout() {
enforceGateUnavailableWhileDrawn(p); // the shared helper both real callers route through
CHECK(p.playMode == PlayMode::Trigger);
const DeckLayout drawn = layoutDeck(sampleDeckGroups(p.playMode), kSamplePad, 0, kSampleAvail);
// The excursion is real: the amp face's cells are strictly wider than Gate's.
// The excursion is real: the amp face drops a cell and the shorter run re-centres, so its
// first knob starts further in than Gate's. (It is not WIDER — the cells hold their pitch.)
const DeckGroupLayout& gateAmp =
before.groups[static_cast<std::size_t>(indexOfGroup(sampleDeckGroups(PlayMode::Gate),
kGroupAmpEnv))];
@@ -457,7 +553,8 @@ static void testGateSplineGateRoundTripsToTheSameLayout() {
drawn.groups[static_cast<std::size_t>(indexOfGroup(sampleDeckGroups(PlayMode::Trigger),
kGroupAmpEnv))];
CHECK(trigAmp.cells.size() < gateAmp.cells.size());
CHECK(trigAmp.cells[0].cell.width > gateAmp.cells[0].cell.width);
CHECK(trigAmp.cells[0].cell.width == gateAmp.cells[0].cell.width);
CHECK(trigAmp.cells[0].cell.x > gateAmp.cells[0].cell.x);
CHECK(!sameLayout(before, drawn));
p.ampSpline.mode = EnvMode::Staged;
@@ -473,13 +570,17 @@ int main() {
testCurveTargetNamesEachCellsOwnDestination();
testVelocityCellsHitTestWithinTheirGroup();
testFilterGroupCarriesItsToneControlsPlusModulation();
testOnlyTheThreeEnvelopeDecksCarryASelectableRadio();
testTheFilterModDepthLivesWithTheFilterEnvelopeInBothFaces();
testNoGroupCarriesASelectableRadioAndMasterKeepsItsLamp();
testTheOverlayFocusMapNamesTheThreeEnvelopeDecksAndNothingElse();
testTheConvertedTogglesAreSingleButtonsAndTheRestStaySegmented();
testGateAndTriggerFacesCarryTheirOwnShapes();
testOnlySlopedStageKnobsCarryAnInnerCurveDial();
testAmpGroupWidthSurvivesAGateTriggerFlip();
testTheDeckIsTwoRowsPlusTheSpanningDeckByConstruction();
testEveryDeckGroupBelongsToExactlyOneRow();
testNoFaceLeavesSlackWhereItsDroppedControlsWere();
testEveryCellKeepsItsNaturalPitchInBothFaces();
testTheReducedTriggerFacesAreTheSameKnobsAsGateJustCentred();
testHitTestResolvesTheNewFilterControls();
testBipolarKnobLawRoundTripsAndIsExactAtCentre();
testGateSplineGateRoundTripsToTheSameLayout();
+174 -54
View File
@@ -82,10 +82,10 @@ static void testTheEditorFloorIsDerivedFromTheDeckWidthBudget() {
CHECK(kEditorMinWidth - 2 * kPad - kDeckSpanningW - kDeckGroupGap == kDeckRowBlockW);
}
// Both rows now fit their block, in BOTH play modes. Row 1's fit is the one this track closes:
// it was 1030, +42 from PITCH/RATE's third cell and 92 from FILTER's Band|Notch caption move
// take it to 980. Row 2's 876 is mode-stable because FILTER ENV's and AMP's reserve slots hold
// them at 312 in Trigger too — asserted here rather than assumed.
// Both rows fit their block, in BOTH play modes. The filter mod depth's move across the rows is
// what these two numbers now carry: SOUND loses one cell (980 -> 920) and CONTOUR gains one
// (876 -> 936). Row 2's 936 is mode-stable because FILTER ENV's and AMP's reserve slots hold
// them at 372/312 in Trigger too — asserted here rather than assumed.
static void testBothRowsAndTheSpanningDeckFitTheBudget() {
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(mode);
@@ -101,9 +101,9 @@ static void testBothRowsAndTheSpanningDeckFitTheBudget() {
const int spanning = static_cast<int>(DeckRow::Spanning);
CHECK(count[sound] == 4);
CHECK(width[sound] == 980); // 192 + 432 + 192 + 164
CHECK(width[sound] == 920); // 192 + 372 + 192 + 164
CHECK(count[contour] == 3);
CHECK(width[contour] == 876); // 252 + 312 + 312
CHECK(width[contour] == 936); // 252 + 372 + 312
CHECK(count[spanning] == 1);
CHECK(width[spanning] == kDeckSpanningW); // 142 exactly — the reserve is now spent
@@ -115,38 +115,46 @@ static void testBothRowsAndTheSpanningDeckFitTheBudget() {
}
}
// The gutters the justification law produces at the floor, and the alignment they buy.
// At the 1028 block the justification law makes the tie-line exact by arithmetic rather than
// by a special rule: row 1's slack is 48 over three gutters (16 each, no residue) and row 2's
// is 152 over two (76 each), which lands both filter edges on 640. Only two of the three
// properties §1.3 once claimed can hold at once — a smallest gutter of exactly kDeckGroupGap
// needs a 1016 block — and 12 is a floor, not a target, so 16 satisfies the real rule.
static void testGutterArithmeticAndTheFilterTieLineAtTheFloor() {
// The gutters the justification law produces at the floor and the alignment it no longer
// buys. THE FILTER TIE-LINE IS GONE, and it is recorded here as a LOSS rather than left to be
// rediscovered: moving the mod depth from FILTER to FILTER ENV made the two filter groups
// EQUAL in width (372 each), and under space-between two equal groups whose rows carry
// different preceding widths can only share a right edge at one block width — which the
// arithmetic below shows is far below the width either row needs. It is unreachable, not
// merely missed, so kDeckRowBlockW and the editor floor are deliberately NOT moved to chase it.
static void testGutterArithmeticAndTheLostFilterTieLineAtTheFloor() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate);
const DeckLayout dl = layoutDeck(g, kPad, 0, kAvailAtMinWidth);
const auto box = [&](int id) {
return dl.groups[static_cast<std::size_t>(indexOfGroup(g, id))].box;
};
// Row 1: flush left, flush right on the block, and three EQUAL gutters — 48 divides by 3
// Row 1: flush left, flush right on the block, and three EQUAL gutters — 108 divides by 3
// with no residue, so no gutter carries a leftover pixel.
CHECK(box(kGroupPitch).x == kPad);
CHECK(box(kGroupFilter).x - box(kGroupPitch).right() == 16);
CHECK(box(kGroupVelocity).x - box(kGroupFilter).right() == 16);
CHECK(box(kGroupVoice).x - box(kGroupVelocity).right() == 16);
CHECK(box(kGroupFilter).x - box(kGroupPitch).right() == 36);
CHECK(box(kGroupVelocity).x - box(kGroupFilter).right() == 36);
CHECK(box(kGroupVoice).x - box(kGroupVelocity).right() == 36);
CHECK(box(kGroupVoice).right() == kPad + kDeckRowBlockW);
// Row 2: flush left, flush right, two gutters exactly equal.
// Row 2: flush left, flush right, two gutters exactly equal — 92 over two.
CHECK(box(kGroupPitchEnv).x == kPad);
CHECK(box(kGroupFilterEnv).x - box(kGroupPitchEnv).right() == 76);
CHECK(box(kGroupAmpEnv).x - box(kGroupFilterEnv).right() == 76);
CHECK(box(kGroupFilterEnv).x - box(kGroupPitchEnv).right() == 46);
CHECK(box(kGroupAmpEnv).x - box(kGroupFilterEnv).right() == 46);
CHECK(box(kGroupAmpEnv).right() == kPad + kDeckRowBlockW);
// The tie-line, block-relative: both filter edges on ONE pixel, which is what the widen
// bought. Pinned as an identity too, so a group-width change cannot pass by moving both.
CHECK(box(kGroupFilterEnv).right() - kPad == 640);
CHECK(box(kGroupFilter).right() - kPad == 640);
CHECK(box(kGroupFilter).right() == box(kGroupFilterEnv).right());
// The loss, block-relative and exact: row 1's filter edge lands 70 px LEFT of row 2's.
CHECK(box(kGroupFilter).right() - kPad == 600);
CHECK(box(kGroupFilterEnv).right() - kPad == 670);
CHECK(box(kGroupFilter).right() != box(kGroupFilterEnv).right());
// And it is unreachable at any block width, which is the part that makes it a loss rather
// than a tuning problem. Solving 192 + (W-920)/3 == 252 + (W-936)/2 over the reals gives
// W = 608 — narrower than either row's own content (920 and 936), so no block that can
// hold the deck at all can also tie the two edges.
const double tieAt = 608.0;
for (int W : {920, 936, kDeckRowBlockW}) CHECK(static_cast<double>(W) > tieAt);
CHECK(192.0 + (tieAt - 920.0) / 3.0 == 252.0 + (tieAt - 936.0) / 2.0);
// MASTER is right-anchored outside the block, one kDeckGroupGap clear of it.
CHECK(box(kGroupMaster).x - box(kGroupVoice).right() == kDeckGroupGap);
@@ -155,9 +163,9 @@ static void testGutterArithmeticAndTheFilterTieLineAtTheFloor() {
// No gutter is ever narrower than kDeckGroupGap at or above the floor, and both rows stay
// flush at every width — the property the exact-at-the-floor numbers above are one point of.
// Above the floor the tie-line DRIFTS, which is accepted and deliberate (§1.3): row 1 divides
// its slack over three gutters and row 2 over two, so row 2's filter edge pulls right past
// row 1's and the gap widens monotonically. Encoded as EXPECTED, not as a failure.
// The two filter edges SEPARATE monotonically with width, which is accepted and deliberate:
// row 1 divides its slack over three gutters and row 2 over two, so row 2's filter edge pulls
// right past row 1's and the gap only opens. Encoded as EXPECTED, not as a failure.
//
// Checked per ROW (tracking the last-seen box in each of the two categorical rows while
// walking dl.groups in deck order), not just deck-order neighbours: two same-row groups can
@@ -190,9 +198,8 @@ static void testGuttersHoldTheirMinimumAndTheTieLineDriftsAboveTheFloor() {
CHECK(drift <= lastDrift);
lastDrift = drift;
}
// It really does open up: the tie-line is exact AT the floor and separates above it,
// which is the accepted outcome rather than a near-miss to be pinned back.
CHECK(lastDrift < -50);
// It really does open up, from the 70 the floor already carries.
CHECK(lastDrift < -70);
}
}
@@ -268,11 +275,74 @@ static void testTheMasterColumnDoesNotDivideItsRunVertically() {
CHECK(m2.column.box == m.column.box);
}
// MASTER's caption row and knob row measure exactly equal (130 == 130) today, so a column
// derived from either edge lands in the same place — that balance is what let a left-derived
// offset masquerade as right-anchored. Widen the caption reserve alone (as a wider caption or
// a limiter-toggle change would) and the column must still land flush against the group's own
// right padding, derived from innerRight rather than measured past the cell slots.
// MASTER is the group that BINDS the single-button enable width, and it has ZERO slack: its
// knob row measures kDeckSpanningW 2·pad, so the caption row (46 + gap + button + gap + the
// GR lamp) may reach exactly that and no more. Past 64 the caption row takes over, the spanning
// deck grows, and the growth comes straight out of the 82 px between the editor's floor and its
// ceiling. Pinned at the boundary in both directions rather than as an inequality.
static void testTheLimiterButtonIsAtMostSixtyFourPxBeforeMasterGrows() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate);
const DeckGroupDesc& m = g[static_cast<std::size_t>(indexOfGroup(g, kGroupMaster))];
CHECK(m.captionToggle.id == cell(DeckParam::kLimiterEnable));
CHECK(m.captionToggle.style == DeckToggleStyle::kEnable);
CHECK(deckGroupWidth(m) == kDeckSpanningW);
// The knob row IS the measurement, and it is exactly the group's inner width.
CHECK(kDeckCellW + kDeckColumnGap + kMeterColumnW == kDeckSpanningW - 2 * kDeckGroupPadX);
DeckGroupDesc probe = m;
probe.captionToggle.width = 64;
CHECK(deckGroupWidth(probe) == kDeckSpanningW); // at the ceiling, still knob-row-driven
probe.captionToggle.width = 65;
CHECK(deckGroupWidth(probe) > kDeckSpanningW); // one past it, the spanning deck grows
// And the shipped width is inside the ceiling, so the budget below stays unspent.
CHECK(m.captionToggle.width <= 64);
}
// hitTestKnobFace resolves against the drawn CIRCLES and runs no toggle-precedence pass, so it
// is only correct while no toggle rect reaches a dial. The single-button styles made every
// button on the deck wider, so the claim is re-checked here over the SHIPPED descriptors in
// both faces — test_knob_deck's peer proves the geometry over a synthetic group; this proves it
// for the buttons that actually ship. Rect disjointness rather than a pixel sweep: inKnobFace
// answers only inside the knob rect, so no overlapping pixel can exist without one.
static void testNoShippedToggleReachesADrawnKnobFace() {
const auto disjoint = [](const Rect& a, const Rect& b) {
return a.empty() || b.empty() || a.right() <= b.x || b.right() <= a.x ||
a.bottom() <= b.y || b.bottom() <= a.y;
};
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(mode);
const DeckLayout dl = layoutDeck(g, kPad, 0, kAvailAtMinWidth);
int swept = 0;
for (const DeckGroupLayout& lay : dl.groups) {
for (const DeckToggleLayout* t : {&lay.captionToggle, &lay.captionToggle2,
&lay.rowToggle}) {
if (t->id < 0) continue;
++swept;
for (const Rect& seg : {t->seg0, t->seg1}) {
// Against every group's cells, not just this one's: the row toggle anchors
// past its own run and a neighbour is what it would reach first.
for (const DeckGroupLayout& other : dl.groups) {
for (const DeckCellLayout& c : other.cells) CHECK(disjoint(seg, c.knob));
}
}
}
}
CHECK(swept == 11); // every shipped toggle was actually reached by the sweep
}
}
// The 82 px between the floor and the ceiling is untouched by this whole reflow — the mod
// depth's move is a swap between the two rows, not a purchase.
static void testTheEditorWidthBudgetIsStillUnspent() {
CHECK(kEditorMinWidth == 1198);
CHECK(kEditorCeilingWidth - kEditorMinWidth == 82);
CHECK(kDeckRowBlockW == 1028);
CHECK(kDeckSpanningW == 142);
}
// Widen the caption reserve alone (as a wider caption or a limiter-toggle change would) and the
// column must still land flush against the group's own right padding, derived from innerRight
// rather than measured past the cell slots — the bug a balanced caption row once hid.
static void testMasterColumnStaysRightAnchoredWhenCaptionRowOutgrowsTheKnobRow() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate);
DeckGroupDesc probe = g[static_cast<std::size_t>(indexOfGroup(g, kGroupMaster))];
@@ -323,11 +393,11 @@ static void testThePitchRateGroupIsKnobRowDrivenAtExactlyOneNinetyTwo() {
CHECK(deckGroupWidth(probe) > 192); // one past it, the caption row takes over
}
// The kEnvModeSegW ceilings recorded in deck_groups.cpp's own comment (PITCH ENV binds at 47,
// AMP at 55) pinned against the descriptors they derive from, the same way the Pitch/Rate
// caption ceiling above is: a change to either group's caption width or its enable toggle
// The kEnvModeW ceilings recorded in deck_groups.cpp's own comment (PITCH ENV binds at 122,
// AMP at 126) pinned against the descriptors they derive from, the same way the Pitch/Rate
// caption ceiling above is: a change to either group's caption width or its enable button
// would otherwise invalidate the recorded numbers with nothing failing.
static void testEnvModeSegWCeilingsArePinnedForPitchEnvAndAmp() {
static void testEnvModeCeilingsArePinnedForPitchEnvAndAmp() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate);
const DeckGroupDesc& penv = g[static_cast<std::size_t>(indexOfGroup(g, kGroupPitchEnv))];
const DeckGroupDesc& amp = g[static_cast<std::size_t>(indexOfGroup(g, kGroupAmpEnv))];
@@ -335,16 +405,19 @@ static void testEnvModeSegWCeilingsArePinnedForPitchEnvAndAmp() {
CHECK(deckGroupWidth(amp) == 312);
DeckGroupDesc penvProbe = penv;
penvProbe.captionToggle2.segWidth = 47;
penvProbe.captionToggle2.width = 122;
CHECK(deckGroupWidth(penvProbe) == 252); // at the ceiling, still knob-row-driven
penvProbe.captionToggle2.segWidth = 48;
penvProbe.captionToggle2.width = 123;
CHECK(deckGroupWidth(penvProbe) > 252); // one past it, the caption row takes over
DeckGroupDesc ampProbe = amp;
ampProbe.captionToggle2.segWidth = 55;
ampProbe.captionToggle2.width = 126;
CHECK(deckGroupWidth(ampProbe) == 312);
ampProbe.captionToggle2.segWidth = 56;
ampProbe.captionToggle2.width = 127;
CHECK(deckGroupWidth(ampProbe) > 312);
// The two ceilings above are what make PITCH ENV the binding group: 122 < 126, so the
// shipped width has to clear PITCH ENV's, and it does.
CHECK(penv.captionToggle2.width <= 122);
}
// Every group's width, in BOTH play modes, against the measured layout table
@@ -353,8 +426,8 @@ static void testEnvModeSegWCeilingsArePinnedForPitchEnvAndAmp() {
// contour row's 876 a constant rather than a Gate-only fact.
static void testEveryGroupWidthMatchesTheMeasuredLayout() {
const struct { int id; int width; } want[] = {
{kGroupPitch, 192}, {kGroupPitchEnv, 252}, {kGroupFilter, 432},
{kGroupFilterEnv, 312}, {kGroupAmpEnv, 312}, {kGroupVelocity, 192},
{kGroupPitch, 192}, {kGroupPitchEnv, 252}, {kGroupFilter, 372},
{kGroupFilterEnv, 372}, {kGroupAmpEnv, 312}, {kGroupVelocity, 192},
{kGroupVoice, 164}, {kGroupMaster, 142},
};
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
@@ -370,29 +443,76 @@ static void testEveryGroupWidthMatchesTheMeasuredLayout() {
dl.groups[static_cast<std::size_t>(indexOfGroup(g, w.id))];
CHECK(lay.box.width == w.width);
}
// Gate carries no reserves, so its cells are the deck's base size; Trigger's two
// reduced faces divide the same reserved run between fewer cells and get wider ones.
// EVERY cell is kDeckCellW in EITHER mode — the spacing law. Trigger's two reduced
// faces keep the same reserved run and spend it on end margins, not on wider knobs.
for (const DeckGroupLayout& lay : dl.groups) {
for (const DeckCellLayout& c : lay.cells) {
CHECK(c.cell.width >= kDeckCellW);
if (mode == PlayMode::Gate) CHECK(c.cell.width == kDeckCellW);
}
for (const DeckCellLayout& c : lay.cells) CHECK(c.cell.width == kDeckCellW);
}
}
}
// THE Gate-face regression pin. Every group box and every cell rect at the editor's floor,
// block-relative, against the pre-reflow measurements. Three of the eight are the whole point:
// FILTER 432 -> 372, one cell narrower — the mod depth left it.
// FILTER ENV 312 -> 372, one cell wider — the mod depth arrived.
// VELOCITY its box translates 20 px LEFT. Nothing about the group changed; row 1's freed
// 60 px is divided over three gutters by the space-between law, and every group
// between the narrowed one and the row's flush-right end shifts by the share it
// did not absorb. That translation is the law working, not a second edit.
// Everything else — PITCH/RATE, PITCH ENV, AMP ENV, VOICE, MASTER — is pinned UNCHANGED to the
// pixel, boxes and cells alike, which is the criterion this reflow is measured against.
static void testTheGateFaceIsPixelIdenticalApartFromTheTwoFilterGroups() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate);
const DeckLayout dl = layoutDeck(g, kPad, 0, kAvailAtMinWidth);
const auto lay = [&](int id) -> const DeckGroupLayout& {
return dl.groups[static_cast<std::size_t>(indexOfGroup(g, id))];
};
// {group, block-relative box x, width, cell count} — the pre-reflow numbers for the five
// untouched groups, and the derived ones for the three the move implicates.
const struct { int id; int x; int w; std::size_t cells; } want[] = {
{kGroupPitch, 0, 192, 3}, // unchanged
{kGroupFilter, 228, 372, 6}, // was x=208 w=432 with 7 cells
{kGroupVelocity, 636, 192, 3}, // unchanged group, box translated from x=656
{kGroupVoice, 864, 164, 1}, // unchanged
{kGroupPitchEnv, 0, 252, 4}, // unchanged
{kGroupFilterEnv, 298, 372, 6}, // was x=328 w=312 with 5 cells
{kGroupAmpEnv, 716, 312, 5}, // unchanged
};
for (const auto& w : want) {
const DeckGroupLayout& l = lay(w.id);
CHECK(l.box.x - kPad == w.x);
CHECK(l.box.width == w.w);
CHECK(l.cells.size() == w.cells);
// Cells: natural pitch, abutting, starting flush at the group's inner left (no Gate
// group carries a reserve, so the centring offset is zero everywhere here).
CHECK(l.cells.front().cell.x == l.box.x + kDeckGroupPadX);
for (std::size_t k = 0; k < l.cells.size(); ++k) {
CHECK(l.cells[k].cell.width == kDeckCellW);
CHECK(l.cells[k].cell.x - l.box.x == kDeckGroupPadX +
static_cast<int>(k) * kDeckCellW);
}
}
// The two filter groups moved by EXACTLY one cell, in opposite directions.
CHECK(lay(kGroupFilter).box.width + kDeckCellW == 432);
CHECK(lay(kGroupFilterEnv).box.width - kDeckCellW == 312);
}
int main() {
testDeckFitsInsideTheEnforcedMinimumWindow();
testTheGateFaceIsPixelIdenticalApartFromTheTwoFilterGroups();
testTheEditorFloorIsDerivedFromTheDeckWidthBudget();
testBothRowsAndTheSpanningDeckFitTheBudget();
testGutterArithmeticAndTheFilterTieLineAtTheFloor();
testGutterArithmeticAndTheLostFilterTieLineAtTheFloor();
testGuttersHoldTheirMinimumAndTheTieLineDriftsAboveTheFloor();
testTheMasterDeckInteriorLandsOnBothRowBaselines();
testTheMasterColumnDoesNotDivideItsRunVertically();
testTheLimiterButtonIsAtMostSixtyFourPxBeforeMasterGrows();
testNoShippedToggleReachesADrawnKnobFace();
testTheEditorWidthBudgetIsStillUnspent();
testMasterColumnStaysRightAnchoredWhenCaptionRowOutgrowsTheKnobRow();
testTheModeTogglesCostNoGroupWidth();
testThePitchRateGroupIsKnobRowDrivenAtExactlyOneNinetyTwo();
testEnvModeSegWCeilingsArePinnedForPitchEnvAndAmp();
testEnvModeCeilingsArePinnedForPitchEnvAndAmp();
testEveryGroupWidthMatchesTheMeasuredLayout();
if (g_fail == 0) std::printf("deck_groups_measured: all tests passed\n");
return g_fail == 0 ? 0 : 1;
+53 -45
View File
@@ -120,47 +120,58 @@ static void testOnlyALiveControlsDragTakesTheLiveTier() {
LiveCommit::Reload);
}
// --- The overlay selection state machine ---------------------------------------
// --- The overlay focus state machine -------------------------------------------
static int radio(DeckParam p) { return static_cast<int>(p); }
// EXCLUSIVITY: picking another deck's radio switches to it outright — two envelopes can never
// be overlay-active at once, whatever the previous selection was.
static void testOverlaySelectionIsExclusiveAcrossTheThreeEnvelopeDecks() {
const OverlayEnv states[] = {OverlayEnv::kNone, OverlayEnv::kAmp, OverlayEnv::kPitch,
OverlayEnv::kFilter};
for (OverlayEnv from : states) {
if (from != OverlayEnv::kAmp) {
CHECK(nextOverlaySelection(from, radio(DeckParam::kAmpEnvSelect)) == OverlayEnv::kAmp);
}
if (from != OverlayEnv::kPitch) {
CHECK(nextOverlaySelection(from, radio(DeckParam::kPitchEnvSelect)) ==
OverlayEnv::kPitch);
}
if (from != OverlayEnv::kFilter) {
CHECK(nextOverlaySelection(from, radio(DeckParam::kFilterEnvSelect)) ==
OverlayEnv::kFilter);
// EXCLUSIVITY, and the whole of it: the focus is a function of the clicked GROUP alone, so
// wherever it was before, clicking an envelope deck lands on that deck's envelope. Two
// envelopes can never be overlay-active at once, and no previous state can change the answer.
static void testOverlayFocusIsExclusiveAndIndependentOfThePreviousSelection() {
const struct { int group; OverlayEnv env; } decks[] = {
{kGroupAmpEnv, OverlayEnv::kAmp},
{kGroupPitchEnv, OverlayEnv::kPitch},
{kGroupFilterEnv, OverlayEnv::kFilter},
};
for (const auto& d : decks) CHECK(overlayEnvForGroup(d.group) == d.env);
// Distinct answers, so no two decks can select the same overlay.
CHECK(overlayEnvForGroup(kGroupAmpEnv) != overlayEnvForGroup(kGroupPitchEnv));
CHECK(overlayEnvForGroup(kGroupPitchEnv) != overlayEnvForGroup(kGroupFilterEnv));
CHECK(overlayEnvForGroup(kGroupAmpEnv) != overlayEnvForGroup(kGroupFilterEnv));
}
// Focus SETS; it does not toggle. Driven as the SHELL drives it — `focus = f(group)` over a
// click sequence starting from every prior focus — because that composition is the thing the
// retired re-click-clears branch broke: a second click on the focused deck (which is every
// knob tweak on it) landed back on kNone. The map taking no current focus is what makes that
// unreachable; this pins the sequence a reader would otherwise have to reconstruct.
static void testAClickSequenceOnOneDeckNeverLeavesIt() {
for (OverlayEnv prior : {OverlayEnv::kNone, OverlayEnv::kAmp, OverlayEnv::kPitch,
OverlayEnv::kFilter}) {
OverlayEnv focus = prior;
// Panel, then knob, then button — all three land in the same group, so all three are
// the same assignment, whatever the click before them was.
for (int i = 0; i < 3; ++i) {
focus = overlayEnvForGroup(kGroupFilterEnv);
CHECK(focus == OverlayEnv::kFilter);
}
// And leaving is a click ELSEWHERE, never a repeat of the one that got here.
focus = overlayEnvForGroup(kGroupVoice);
CHECK(focus == OverlayEnv::kNone);
}
}
// kNone is a RESTING STATE the user can get back to: clicking the active radio clears it.
static void testClickingTheActiveOverlayRadioClearsToNone() {
CHECK(nextOverlaySelection(OverlayEnv::kAmp, radio(DeckParam::kAmpEnvSelect)) ==
OverlayEnv::kNone);
CHECK(nextOverlaySelection(OverlayEnv::kPitch, radio(DeckParam::kPitchEnvSelect)) ==
OverlayEnv::kNone);
CHECK(nextOverlaySelection(OverlayEnv::kFilter, radio(DeckParam::kFilterEnvSelect)) ==
OverlayEnv::kNone);
}
// A control that is not one of the three radios selects nothing and clears nothing.
static void testANonRadioIdLeavesTheOverlaySelectionAlone() {
CHECK(overlayEnvForRadio(radio(DeckParam::kFilterCutoff)) == OverlayEnv::kNone);
CHECK(overlayEnvForRadio(-1) == OverlayEnv::kNone);
CHECK(nextOverlaySelection(OverlayEnv::kFilter, radio(DeckParam::kFilterCutoff)) ==
OverlayEnv::kFilter);
CHECK(nextOverlaySelection(OverlayEnv::kAmp, 9999) == OverlayEnv::kAmp);
// kNone is still a reachable resting state — reached by clicking a control surface OUTSIDE the
// envelope decks rather than by clicking the active one again.
static void testClickingAnyNonEnvelopeDeckClearsTheFocus() {
for (int id : {kGroupPitch, kGroupFilter, kGroupVelocity, kGroupVoice, kGroupMaster}) {
CHECK(overlayEnvForGroup(id) == OverlayEnv::kNone);
}
CHECK(overlayEnvForGroup(-1) == OverlayEnv::kNone); // off the deck entirely
// A CONTROL id is not a group id: the map keys on groups now, and a stray control id must
// never light an overlay by numeric coincidence.
CHECK(overlayEnvForGroup(radio(DeckParam::kAmpEnvSelect)) == OverlayEnv::kNone);
CHECK(overlayEnvForGroup(radio(DeckParam::kFilterCutoff)) == OverlayEnv::kNone);
}
// The two group gates, spelled the way the predicates read them. Spline flags default off, so
@@ -215,25 +226,22 @@ static void testDeckKnobIsInertExactlyWithItsGroupsEnableToggle() {
// A drawn envelope's STAGED segment knobs go inert; the mode toggle itself and the depth knobs
// that scale either shape stay live. (Which segment knobs, per envelope, is pinned in
// spline_egs_tests alongside the rest of the spline rules.)
static void testAModeToggleIsNeitherLiveNorAnOverlayRadio() {
static void testAModeToggleIsNotALiveControl() {
CHECK(deckParamCommit(DeckParam::kAmpEnvMode) == LiveCommit::Reload);
CHECK(deckParamCommit(DeckParam::kPitchEnvMode) == LiveCommit::Reload);
CHECK(deckParamCommit(DeckParam::kFilterEnvMode) == LiveCommit::Reload);
CHECK(overlayEnvForModeToggle(radio(DeckParam::kAmpEnvMode)) == OverlayEnv::kAmp);
CHECK(overlayEnvForModeToggle(radio(DeckParam::kPitchEnvMode)) == OverlayEnv::kPitch);
CHECK(overlayEnvForModeToggle(radio(DeckParam::kFilterEnvMode)) == OverlayEnv::kFilter);
// A mode toggle must not be mistaken for the overlay-select radio beside it.
CHECK(overlayEnvForRadio(radio(DeckParam::kAmpEnvMode)) == OverlayEnv::kNone);
CHECK(overlayEnvForModeToggle(radio(DeckParam::kAmpEnvSelect)) == OverlayEnv::kNone);
// It needs no overlay map of its own: the toggle sits INSIDE its envelope's deck, so the
// click that flips it already focuses that envelope through the group map.
CHECK(overlayEnvForGroup(kGroupAmpEnv) == OverlayEnv::kAmp);
}
int main() {
testOverlaySelectionIsExclusiveAcrossTheThreeEnvelopeDecks();
testClickingTheActiveOverlayRadioClearsToNone();
testANonRadioIdLeavesTheOverlaySelectionAlone();
testOverlayFocusIsExclusiveAndIndependentOfThePreviousSelection();
testAClickSequenceOnOneDeckNeverLeavesIt();
testClickingAnyNonEnvelopeDeckClearsTheFocus();
testOverlayIsInertExactlyWhenItsGroupToggleIsOff();
testDeckKnobIsInertExactlyWithItsGroupsEnableToggle();
testAModeToggleIsNeitherLiveNorAnOverlayRadio();
testAModeToggleIsNotALiveControl();
testEveryDeckControlIsClassifiedIntoOneOfTheThreeCommitTiers();
testOnlyALiveControlsDragTakesTheLiveTier();
if (g_fail == 0) std::printf("deck_groups_state: all tests passed\n");
+51
View File
@@ -400,8 +400,59 @@ static void testTheFilterFourKeepTheirIdentityTaper() {
}
}
// The single-button commit seam. A one-button toggle carries no segment, so the commit derives
// the NEXT state from the parameter set and hands it to setDeckParam's unchanged segment
// contract. Driven end-to-end — derive, apply, re-derive — because the property that matters is
// that repeated clicks alternate the stored field rather than latching it.
static void testASingleButtonsDerivedSegmentFlipsTheFieldItNames() {
PlaySeconds p;
// Enables: off by default, so the first derived segment must be ON.
CHECK(!p.pitchEnv.enabled);
CHECK(nextToggleSegment(DeckParam::kPitchEnvEnable, p) == 1);
setDeckParam(DeckParam::kPitchEnvEnable, p, 0.0,
nextToggleSegment(DeckParam::kPitchEnvEnable, p));
CHECK(p.pitchEnv.enabled);
CHECK(nextToggleSegment(DeckParam::kPitchEnvEnable, p) == 0);
setDeckParam(DeckParam::kPitchEnvEnable, p, 0.0,
nextToggleSegment(DeckParam::kPitchEnvEnable, p));
CHECK(!p.pitchEnv.enabled);
CHECK(!p.filter.enabled);
CHECK(nextToggleSegment(DeckParam::kFilterEnable, p) == 1);
setDeckParam(DeckParam::kFilterEnable, p, 0.0,
nextToggleSegment(DeckParam::kFilterEnable, p));
CHECK(p.filter.enabled);
// Mode selectors: Staged by default, so the first derived segment is Spline. Flipping the
// amp to Spline also forces Trigger (the drawn-EG rule), which is setDeckParam's own job
// and must survive the derived segment reaching it unchanged.
CHECK(p.ampSpline.mode == EnvMode::Staged);
CHECK(nextToggleSegment(DeckParam::kAmpEnvMode, p) == 1);
setDeckParam(DeckParam::kAmpEnvMode, p, 0.0, nextToggleSegment(DeckParam::kAmpEnvMode, p));
CHECK(p.ampSpline.mode == EnvMode::Spline);
CHECK(p.playMode == PlayMode::Trigger);
CHECK(nextToggleSegment(DeckParam::kAmpEnvMode, p) == 0);
setDeckParam(DeckParam::kAmpEnvMode, p, 0.0, nextToggleSegment(DeckParam::kAmpEnvMode, p));
CHECK(p.ampSpline.mode == EnvMode::Staged);
for (DeckParam id : {DeckParam::kPitchEnvMode, DeckParam::kFilterEnvMode}) {
setDeckParam(id, p, 0.0, nextToggleSegment(id, p));
}
CHECK(p.pitchSpline.mode == EnvMode::Spline);
CHECK(p.filterSpline.mode == EnvMode::Spline);
// Every control that still carries its own segment answers "not mine", so the shell can
// tell the two commit paths apart on the answer alone.
for (DeckParam id : {DeckParam::kPlayMode, DeckParam::kPitchEngine, DeckParam::kFilterLaw,
DeckParam::kVoiceMode, DeckParam::kMonoTrigger,
DeckParam::kFilterCutoff, DeckParam::kCount}) {
CHECK(nextToggleSegment(id, p) == -1);
}
}
int main() {
testTheTwoCeilingNamesAreOneNumber();
testASingleButtonsDerivedSegmentFlipsTheFieldItNames();
testNormRoundTripsThroughEveryValueDomain();
testRateKnobEndsAreTheStretchersOwnBounds();
testRateAndPitchBindTheirOwnFields();
+159 -90
View File
@@ -4,11 +4,13 @@
// * group width — caption row vs knob row max + padding; row-toggle and caption-toggle widths.
// * layout — caption toggle right-anchored IN the caption row; cells abutting left-to-right
// inside the box; knob square centered; label band beneath; row toggle after the cells.
// * reserves — a -1 id holds the group's width and hands its pixels to the cells present.
// * reserves — a -1 id holds the group's width and pays for it in the two end margins, with
// the run of present cells centred at their natural width.
// * rows — membership comes from the group's own DeckRow, never from a wrap outcome;
// space-between justification inside the row block; the right-anchored spanning deck.
// * hit-test — knob cell hit (whole cell), toggle segment 0/1 boundaries, fence padding
// misses, outside-deck misses.
// * hit-test — knob cell hit (whole cell), toggle segment 0/1 boundaries, the single-button
// styles' no-segment answer, the group id every hit carries, fence padding misses,
// outside-deck misses.
// * knob-FACE hit-test — the reset resolve against the drawn circles: inner disc, outer ring,
// both exclusive boundaries, and the points where it deliberately disagrees with the cell.
@@ -30,25 +32,30 @@ static int g_fail = 0;
// toggle + row toggle), MASTER (1 cell, no toggle).
static std::vector<DeckGroupDesc> shellLikeDeck() {
std::vector<DeckGroupDesc> g;
g.push_back({0, 78, {}, {100, 44}, {}, {1, 2, 3, 4, 5}, {}});
g.push_back({1, 38, {}, {101, 48}, {}, {6}, {}});
g.push_back({2, 58, {}, {102, 32}, {}, {7, 8, 9}, {}});
g.push_back({3, 38, {}, {103, 40}, {}, {10}, {104, 44}});
g.push_back({0, 78, {}, {100, 88}, {}, {1, 2, 3, 4, 5}, {}});
g.push_back({1, 38, {}, {101, 96}, {}, {6}, {}});
g.push_back({2, 58, {}, {102, 64}, {}, {7, 8, 9}, {}});
g.push_back({3, 38, {}, {103, 80}, {}, {10}, {104, 88}});
g.push_back({4, 46, {}, {}, {}, {11}, {}});
return g;
}
static void testGroupWidth() {
// Knob row dominates: 5 cells (240) > caption row (78 + 4 + 88 = 170) -> 240 + 2*6.
DeckGroupDesc amp{0, 78, {}, {100, 44}, {}, {1, 2, 3, 4, 5}, {}};
// Knob row dominates: 5 cells (300) > caption row (78 + 4 + 88 = 170) -> 300 + 2*6.
DeckGroupDesc amp{0, 78, {}, {100, 88}, {}, {1, 2, 3, 4, 5}, {}};
CHECK(deckGroupWidth(amp) == 5 * kDeckCellW + 2 * kDeckGroupPadX);
// Caption row dominates: 38 + 4 + 96 = 138 > 48 -> 138 + 12.
DeckGroupDesc pitch{1, 38, {}, {101, 48}, {}, {6}, {}};
CHECK(deckGroupWidth(pitch) == 38 + kDeckToggleGap + 2 * 48 + 2 * kDeckGroupPadX);
// Row toggle counts into the knob row: 48 + 4 + 88 = 140 > caption 38+4+80=122.
DeckGroupDesc voice{3, 38, {}, {103, 40}, {}, {10}, {104, 44}};
// Caption row dominates: 38 + 4 + 96 = 138 > 60 -> 138 + 12.
DeckGroupDesc pitch{1, 38, {}, {101, 96}, {}, {6}, {}};
CHECK(deckGroupWidth(pitch) == 38 + kDeckToggleGap + 96 + 2 * kDeckGroupPadX);
// Row toggle counts into the knob row: 60 + 4 + 88 = 152 > caption 38+4+80=122.
DeckGroupDesc voice{3, 38, {}, {103, 80}, {}, {10}, {104, 88}};
CHECK(deckGroupWidth(voice) ==
kDeckCellW + kDeckToggleGap + 2 * 44 + 2 * kDeckGroupPadX);
kDeckCellW + kDeckToggleGap + 88 + 2 * kDeckGroupPadX);
// A toggle's `width` is the WHOLE control either way, so a single button and a segmented
// one of the same declared width cost the group exactly the same.
DeckGroupDesc single = voice;
single.captionToggle.style = DeckToggleStyle::kEnable;
CHECK(deckGroupWidth(single) == deckGroupWidth(voice));
// No toggles: max(caption, cells) + padding.
DeckGroupDesc master{4, 46, {}, {}, {}, {11}, {}};
CHECK(deckGroupWidth(master) == kDeckCellW + 2 * kDeckGroupPadX);
@@ -64,11 +71,11 @@ static void testGroupWidth() {
// widths: two Sound groups, two Contour groups, one Spanning group carrying a column.
static std::vector<DeckGroupDesc> tworowDeck() {
std::vector<DeckGroupDesc> g;
g.push_back({0, 78, {}, {100, 44}, {}, {1, 2, 3, 4, 5}, {}, DeckRow::Sound, {}});
g.push_back({1, 38, {}, {101, 48}, {}, {6, 7}, {}, DeckRow::Sound, {}});
g.push_back({2, 58, {}, {102, 32}, {}, {8, 9, 10}, {}, DeckRow::Contour, {}});
g.push_back({3, 38, {}, {103, 40}, {}, {11}, {}, DeckRow::Contour, {}});
g.push_back({4, 46, {200, true}, {104, 32}, {}, {12, -1}, {},
g.push_back({0, 78, {}, {100, 88}, {}, {1, 2, 3, 4, 5}, {}, DeckRow::Sound, {}});
g.push_back({1, 38, {}, {101, 96}, {}, {6, 7}, {}, DeckRow::Sound, {}});
g.push_back({2, 58, {}, {102, 64}, {}, {8, 9, 10}, {}, DeckRow::Contour, {}});
g.push_back({3, 38, {}, {103, 80}, {}, {11}, {}, DeckRow::Contour, {}});
g.push_back({4, 46, {200, true}, {104, 64}, {}, {12, -1}, {},
DeckRow::Spanning, {300, 62}});
return g;
}
@@ -291,41 +298,101 @@ static void testHitTest() {
h = hitTestDeck(dl, voice.rowToggle.seg1.x + 1, voice.rowToggle.seg1.y + 1);
CHECK(h.kind == DeckHitKind::RowToggle && h.id == 104 && h.segment == 1);
// A reserve (id -1) yields no cell of its own. This fixture's reserve divides its present
// cells evenly (5 slots / 3 present -> 240/3, no residue), so every point of the knob row
// lands on a real control: no dead rect survives for a grab to fall into. That does NOT
// generalize to an indivisible reserve — a residue leaves a few uncovered margin pixels by
// design (testIndivisibleResidueSplitsSymmetricallyAcrossBothEnds, below).
// A reserve (id -1) yields no cell of its own, and the cells present cover their CENTRED
// run contiguously — no dead rect between them for a grab to fall into. What the reserve
// buys is margin at the two ends, which is a deliberate miss and pinned as one below.
std::vector<DeckGroupDesc> trig;
trig.push_back({0, 78, {}, {100, 44}, {}, {20, 21, 22, -1, -1}, {}});
trig.push_back({0, 78, {}, {100, 88}, {}, {20, 21, 22, -1, -1}, {}});
const DeckLayout tl = layoutDeck(trig, 0, 0, 824);
const DeckGroupLayout& tg = tl.groups[0];
CHECK(tg.cells.size() == 3);
for (const DeckCellLayout& c : tg.cells) CHECK(c.id >= 0);
// Bound the sweep against the RESERVED run (5 slots, not the 3 present cells) rather than
// the cells' own extent — the cells are what's under test, so deriving the bound from them
// could never catch a layout that under-covers the run they were reserved out of.
const int runStart = tg.box.x + kDeckGroupPadX;
const int runEnd = runStart + static_cast<int>(trig[0].cellIds.size()) * kDeckCellW;
const int rowY = tg.cells.back().cell.y + 5;
for (int px = runStart; px < runEnd; ++px) {
for (int px = tg.cells.front().cell.x; px < tg.cells.back().cell.right(); ++px) {
const DeckHit rowHit = hitTestDeck(tl, px, rowY);
CHECK(rowHit.kind == DeckHitKind::Knob && rowHit.id >= 0);
}
// The reserve's own pixels answer no control — but they still name the group, which is
// what makes the deck panel's background a target for the overlay focus.
const DeckHit margin = hitTestDeck(tl, tg.box.x + kDeckGroupPadX + 1, rowY);
CHECK(margin.kind == DeckHitKind::None && margin.group == 0);
// The fence padding inside the box misses; outside the deck misses.
// The fence padding inside the box misses as a control and names its group; outside the
// deck misses entirely, group included.
h = hitTestDeck(dl, amp.box.x + 1, amp.box.bottom() - 1);
CHECK(h.kind == DeckHitKind::None);
CHECK(h.kind == DeckHitKind::None && h.id == -1 && h.group == 0);
h = hitTestDeck(dl, -50, -50);
CHECK(h.kind == DeckHitKind::None);
CHECK(h.kind == DeckHitKind::None && h.group == -1);
// Every hit kind carries the group it landed in, so the shell never has to re-scan the
// layout to find out which deck a click belongs to.
CHECK(hitTestDeck(dl, c0.cell.x + 1, c0.cell.y + 1).group == 0);
CHECK(hitTestDeck(dl, amp.captionToggle.seg1.x, amp.captionToggle.seg1.y + 1).group == 0);
CHECK(hitTestDeck(dl, voice.rowToggle.seg1.x + 1, voice.rowToggle.seg1.y + 1).group == 3);
}
// A reserve holds the group's WIDTH and hands its pixels to the cells that are present. The
// three properties together are what stops a narrower face reading as a hole: the group is
// exactly as wide as the full-face one, the cells are uniform and abutting, and what they do
// not cover is smaller than one pixel per cell.
static void testReservedCellWidthGoesToTheCellsPresent() {
const DeckGroupDesc full{0, 78, {}, {100, 44}, {}, {20, 21, 22, 23, 24}, {}};
// A single-button toggle takes the WHOLE declared width in seg0, leaves seg1 empty, and — the
// property the commit seam rests on — answers with NO segment, so a caller cannot mistake it
// for the left half of a two-segment control.
static void testSingleButtonToggleTakesTheWholeSlotAndCarriesNoSegment() {
for (DeckToggleStyle style : {DeckToggleStyle::kEnable, DeckToggleStyle::kMode}) {
DeckGroupDesc g{0, 40, {}, {200, 52, style}, {}, {1, 2, 3}, {}};
std::vector<DeckGroupDesc> gs{g};
const DeckLayout dl = layoutDeck(gs, 0, 0, 400);
const DeckToggleLayout& t = dl.groups[0].captionToggle;
CHECK(t.id == 200);
CHECK(t.style == style);
CHECK(t.seg0.width == 52);
CHECK(t.seg1.empty());
// Right-anchored in the caption row exactly as a segmented toggle is.
CHECK(t.seg0.right() == dl.groups[0].box.right() - kDeckGroupPadX);
CHECK(t.seg0.height == kDeckToggleH);
// Both ends of the button answer the same hit, with segment -1.
for (int px : {t.seg0.x, t.seg0.x + 26, t.seg0.right() - 1}) {
const DeckHit h = hitTestDeck(dl, px, t.seg0.y + 1);
CHECK(h.kind == DeckHitKind::CaptionToggle);
CHECK(h.id == 200 && h.segment == -1 && h.group == 0);
}
// Where the right half of a segmented toggle would have been is now the same button,
// not segment 1 — the regression this style exists to make impossible.
CHECK(hitTestDeck(dl, t.seg0.right() - 1, t.seg0.y + 1).segment != 1);
}
}
// The caption toggles sit in the caption row and the knob circles in the cell row, so no
// button rect can overlap a dial. hitTestKnobFace runs NO toggle-precedence pass, and this is
// the property that lets it get away with that — re-checked here because the single-button
// styles made every one of those rects wider.
static void testNoToggleRectOverlapsAKnobCircle() {
DeckGroupDesc g{0, 40, {}, {200, 96, DeckToggleStyle::kEnable},
{201, 96, DeckToggleStyle::kMode}, {1, 2, 3}, {202, 96}};
std::vector<DeckGroupDesc> gs{g};
const DeckLayout dl = layoutDeck(gs, 0, 0, 600);
const DeckGroupLayout& lay = dl.groups[0];
const DeckToggleLayout* toggles[] = {&lay.captionToggle, &lay.captionToggle2,
&lay.rowToggle};
for (const DeckToggleLayout* t : toggles) {
for (const Rect& seg : {t->seg0, t->seg1}) {
if (seg.empty()) continue;
for (const DeckCellLayout& c : lay.cells) {
// Sweep the segment's own pixels: none of them may land on a drawn dial.
for (int px = seg.x; px < seg.right(); ++px) {
for (int py = seg.y; py < seg.bottom(); ++py) {
CHECK(!inKnobFace(c.knob, px, py));
}
}
}
}
}
}
// A reserve holds the group's WIDTH and gives its pixels to the two END MARGINS, never to the
// cells: every cell keeps kDeckCellW whatever face the group is showing, and the run of them is
// centred. That is the whole spacing law — a reduced face is the same knobs at the same pitch,
// sitting in the middle of a box that did not move.
static void testAReserveCentresTheRunAndNeverWidensACell() {
const DeckGroupDesc full{0, 78, {}, {100, 88}, {}, {20, 21, 22, 23, 24}, {}};
// Three, four, and a lone cell against the same five-slot reserve.
const std::vector<std::vector<int>> faces = {
{20, 21, 22, -1, -1}, {20, 21, 22, 23, -1}, {20, -1, -1, -1, -1}};
@@ -340,30 +407,42 @@ static void testReservedCellWidthGoesToTheCellsPresent() {
const int present = static_cast<int>(lay.cells.size());
CHECK(present == 5 - static_cast<int>(std::count(ids.begin(), ids.end(), -1)));
const int run = 5 * kDeckCellW;
for (int i = 0; i < present; ++i) {
const DeckCellLayout& c = lay.cells[static_cast<std::size_t>(i)];
CHECK(c.cell.width == lay.cells[0].cell.width); // uniform
CHECK(c.knob.width == kDeckKnobSize); // the dial itself is fixed
// Centred as exactly as integers allow: a cell whose spare width is odd cannot
// split it evenly, and the layout's integer division gives the odd pixel to the
// RIGHT margin. Pinned as a directional identity rather than a tolerance, so a
// future off-by-one on the other side would still fail here.
const int leftGap = c.knob.x - c.cell.x;
const int rightGap = c.cell.right() - c.knob.right();
CHECK(rightGap - leftGap == (c.cell.width - kDeckKnobSize) % 2);
CHECK(c.cell.width == kDeckCellW); // natural pitch, never the divided run
CHECK(c.knob.width == kDeckKnobSize);
// The dial sits centred in its cell — 60 and 40 are both even, so exactly so.
CHECK(c.knob.x - c.cell.x == c.cell.right() - c.knob.right());
if (i > 0) CHECK(c.cell.x == lay.cells[static_cast<std::size_t>(i - 1)].cell.right());
}
// Uncovered run is the indivisible residue only, split evenly at the two ends.
const int covered = lay.cells.back().cell.right() - lay.cells[0].cell.x;
CHECK(run - covered < present);
const int leadPad = lay.cells[0].cell.x - (lay.box.x + kDeckGroupPadX);
CHECK(leadPad == (run - covered) / 2);
// What the run does not cover is the reserve, split evenly at the two ends. The
// reserve is a whole number of 60px cells, so the split is exact — never off by one.
const int leadPad = lay.cells.front().cell.x - (lay.box.x + kDeckGroupPadX);
const int trailPad = (lay.box.right() - kDeckGroupPadX) - lay.cells.back().cell.right();
CHECK(leadPad == trailPad);
CHECK(leadPad + trailPad == (5 - present) * kDeckCellW);
}
// Only the reserve COUNT matters, not where a -1 sits: with the run centred, three faces
// that reserve two slots in three different places lay out identically.
const std::vector<std::vector<int>> sameCount = {
{20, 21, 22, -1, -1}, {-1, 20, 21, -1, 22}, {-1, -1, 20, 21, 22}};
std::vector<Rect> firstRun;
for (const std::vector<int>& ids : sameCount) {
DeckGroupDesc d = full;
d.cellIds = ids;
std::vector<DeckGroupDesc> g{d};
const DeckLayout dl = layoutDeck(g, 0, 0, 824);
std::vector<Rect> cells;
for (const DeckCellLayout& c : dl.groups[0].cells) cells.push_back(c.cell);
CHECK(cells.size() == 3);
if (firstRun.empty()) firstRun = cells;
else CHECK(cells == firstRun);
}
// A reserve does not move the row toggle: it anchors past the whole run, so the FILTER
// group's law switch cannot drift when a neighbouring face changes shape.
DeckGroupDesc withToggle{1, 40, {}, {}, {}, {20, 21, 22, 23, 24}, {104, 44}};
DeckGroupDesc withToggle{1, 40, {}, {}, {}, {20, 21, 22, 23, 24}, {104, 88}};
std::vector<DeckGroupDesc> a{withToggle};
withToggle.cellIds = {20, 21, -1, -1, -1};
std::vector<DeckGroupDesc> b{withToggle};
@@ -371,35 +450,23 @@ static void testReservedCellWidthGoesToTheCellsPresent() {
layoutDeck(b, 0, 0, 824).groups[0].rowToggle.seg0);
}
// The three faces above all divide their run evenly, so none of them actually exercises
// "residue in symmetric end margins". An 8-slot reserve with 7 present (480/7 = 68 r4) does:
// residue 4 is the smallest case that can tell a symmetric split (2/2) apart from a
// trailing-only one (0/4) — a residue of 1 can't, since leadPad = residue/2 rounds to 0 either
// way, which is exactly why this seam's earlier test passed without pinning the rule it was
// named for.
static void testIndivisibleResidueSplitsSymmetricallyAcrossBothEnds() {
const DeckGroupDesc g{0, 78, {}, {100, 44}, {}, {20, 21, 22, 23, 24, 25, 26, -1}, {}};
std::vector<DeckGroupDesc> gs{g};
const DeckLayout dl = layoutDeck(gs, 0, 0, 824);
const DeckGroupLayout& lay = dl.groups[0];
CHECK(lay.cells.size() == 7);
const int run = 8 * kDeckCellW;
const int present = 7;
const int cellW = run / present; // 76: the same integer division the layout uses
const int expectedResidue = run - cellW * present; // 4
CHECK(expectedResidue == 4);
const int covered = lay.cells.back().cell.right() - lay.cells.front().cell.x;
CHECK(run - covered == expectedResidue);
const int leadPad = lay.cells.front().cell.x - (lay.box.x + kDeckGroupPadX);
const int trailPad = (lay.box.right() - kDeckGroupPadX) - lay.cells.back().cell.right();
// Hard literals, not just the formula: this is the case that actually distinguishes
// symmetric (2/2) from trailing-only (0/4) — see the comment above.
CHECK(leadPad == 2);
CHECK(trailPad == 2);
CHECK(leadPad == expectedResidue / 2);
CHECK(trailPad == expectedResidue - leadPad); // both ends share it, not one absorbing it
// A face with NO reserve is untouched by the centring — the offset is zero by construction, so
// the run starts flush against the group's inner padding exactly as it always did. This is what
// makes "the Gate deck face is pixel-identical" a structural claim rather than an observation.
static void testAFaceWithNoReserveStartsFlushAgainstThePadding() {
for (int slots = 1; slots <= 8; ++slots) {
DeckGroupDesc g{0, 78, {}, {100, 88}, {}, {}, {}};
for (int i = 0; i < slots; ++i) g.cellIds.push_back(20 + i);
std::vector<DeckGroupDesc> gs{g};
const DeckLayout dl = layoutDeck(gs, 0, 0, 824);
const DeckGroupLayout& lay = dl.groups[0];
CHECK(static_cast<int>(lay.cells.size()) == slots);
CHECK(lay.cells.front().cell.x == lay.box.x + kDeckGroupPadX);
// The run covers the whole reserve exactly — no lead margin to absorb, none to leave.
// (Not "flush right": a caption-row-bound group's box is wider than its knob row.)
CHECK(lay.cells.back().cell.right() - lay.cells.front().cell.x == slots * kDeckCellW);
for (const DeckCellLayout& c : lay.cells) CHECK(c.cell.width == kDeckCellW);
}
}
// The corner radio widens the caption row, takes the far corner, and pushes the caption
@@ -449,7 +516,7 @@ static void testInnerDialHit() {
// the caption text stops before the LEFTMOST one), and takes captionToggle's own slot when
// captionToggle is absent — the shipped FILTER ENV group's exact shape (deck_groups.cpp).
static void testCaptionToggle2() {
const DeckGroupDesc both{9, 40, {}, {300, 30}, {301, 20}, {1, 2, 3}, {}};
const DeckGroupDesc both{9, 40, {}, {300, 60}, {301, 40}, {1, 2, 3}, {}};
std::vector<DeckGroupDesc> g{both};
const DeckLayout dl = layoutDeck(g, 0, 0, 800);
const DeckGroupLayout& lay = dl.groups[0];
@@ -469,7 +536,7 @@ static void testCaptionToggle2() {
// FILTER ENV's real shape: captionToggle absent, captionToggle2 present with a radio — it
// takes the first (rightmost) slot rather than leaving a gap where captionToggle would sit.
const DeckGroupDesc filterEnvLike{10, 66, {200}, {}, {302, 23}, {1, 2, 3, 4, 5}, {}};
const DeckGroupDesc filterEnvLike{10, 66, {200}, {}, {302, 46}, {1, 2, 3, 4, 5}, {}};
std::vector<DeckGroupDesc> g2{filterEnvLike};
const DeckLayout dl2 = layoutDeck(g2, 0, 0, 800);
const DeckGroupLayout& fe = dl2.groups[0];
@@ -558,8 +625,10 @@ int main() {
testSpanningOnlyDeckKeepsItsHeight();
testGroupInnerGeometry();
testHitTest();
testReservedCellWidthGoesToTheCellsPresent();
testIndivisibleResidueSplitsSymmetricallyAcrossBothEnds();
testSingleButtonToggleTakesTheWholeSlotAndCarriesNoSegment();
testNoToggleRectOverlapsAKnobCircle();
testAReserveCentresTheRunAndNeverWidensACell();
testAFaceWithNoReserveStartsFlushAgainstThePadding();
testCaptionRadioGeometryAndHit();
testInnerDialHit();
testKnobFaceResolvesInnerRingOuterRingAndMisses();
+11 -12
View File
@@ -54,15 +54,14 @@ static void testRowsTileTheBandExactly() {
static void testToolbarRunIsOrderedRightToLeftWithoutOverlap() {
const Rect band = chromeBand();
const ChromeRects r = chromeRects(band, kKnob);
// Rightmost first: Browse, stereo, mono, velocity cell, preview, title.
// Rightmost first: Browse, channel, loop, velocity cell, preview, title.
CHECK(r.navBrowse.right() == band.right() - kPad);
CHECK(r.navBrowse.width == kNavButtonWidth);
CHECK(r.chanStereo.right() <= r.navBrowse.x);
CHECK(r.chanMono.right() == r.chanStereo.x);
CHECK(r.loopOn.right() <= r.chanMono.x); // the enable is immediately left of Mono|Stereo
CHECK(r.loopOff.right() == r.loopOn.x); // its two segments abut, like the channel pair
CHECK(r.loopOff.y == r.chanMono.y && r.loopOff.height == r.chanMono.height);
CHECK(r.velCell.right() <= r.loopOff.x);
CHECK(r.channel.right() <= r.navBrowse.x);
// Both are ONE button now, and they share the run's toggle baseline.
CHECK(r.loop.right() <= r.channel.x);
CHECK(r.loop.y == r.channel.y && r.loop.height == r.channel.height);
CHECK(r.velCell.right() <= r.loop.x);
CHECK(r.preview.right() <= r.velCell.x);
CHECK(r.bake.right() <= r.preview.x);
CHECK(r.bake.width == kBakeButtonWidth);
@@ -74,8 +73,8 @@ static void testToolbarRunIsOrderedRightToLeftWithoutOverlap() {
CHECK(r.title.width > 0);
// Every toolbar rect sits inside the toolbar row.
const Rect items[] = {r.title, r.holdCell, r.bake, r.preview, r.velCell, r.loopOff,
r.loopOn, r.chanMono, r.chanStereo, r.navBrowse};
const Rect items[] = {r.title, r.holdCell, r.bake, r.preview, r.velCell, r.loop,
r.channel, r.navBrowse};
for (const Rect& it : items) {
CHECK(it.y >= r.toolbar.y && it.bottom() <= r.toolbar.bottom());
}
@@ -88,8 +87,8 @@ static void testChromePartsNeverOverlapAtAnyWidth() {
// stay inside its own row, clear of every control.
CHECK(!overlaps(r.toolbar, r.rootStrip));
CHECK(r.rootStrip.y >= r.controls.y && r.rootStrip.bottom() <= r.controls.bottom());
const Rect items[] = {r.holdCell, r.bake, r.preview, r.velCell, r.loopOff, r.loopOn,
r.chanMono, r.chanStereo, r.navBrowse};
const Rect items[] = {r.holdCell, r.bake, r.preview, r.velCell, r.loop,
r.channel, r.navBrowse};
for (const Rect& it : items) {
CHECK(!overlaps(it, r.rootStrip));
CHECK(!overlaps(it, r.title));
@@ -176,7 +175,7 @@ static void testDegenerateBandYieldsNoInvertedRects() {
kKnob);
const Rect items[] = {tiny.title, tiny.holdCell, tiny.holdKnob, tiny.holdLabel,
tiny.bake, tiny.preview, tiny.velCell, tiny.velKnob, tiny.velLabel,
tiny.loopOff, tiny.loopOn, tiny.chanMono, tiny.chanStereo,
tiny.loop, tiny.channel,
tiny.navBrowse, tiny.rootStrip};
for (const Rect& it : items) CHECK(it.right() >= it.x && it.bottom() >= it.y);
}