Fix spline-drag rollback, bake contour leak, held-note live miss, amp clamp

Editor close mid-drag now rolls back published contours like capture-loss does; bake detaches liveContours so a printed capture can't observe a live drag; a held note now receives a live publish that lands in the same block as a note-on; amp spline read clamped to [0,1].
This commit is contained in:
2026-09-25 13:59:37 -04:00
parent f7505d0e53
commit 4567744b8f
10 changed files with 109 additions and 18 deletions
+6
View File
@@ -302,10 +302,16 @@ private:
// Early-free at a genuine permanent terminus (the spline analogue of a staged AHD's
// finished()) — onFinalSegment()/segmentEndValue()'s own doc comments own the why.
amp = readSpline(ampSplineCur_, ampSplineSmooth_);
// A swap-step absorbed by ampSplineSmooth_ can briefly push the sum outside [0,1]
// (a contour's own points are drawn in-range, but the smoother's addend isn't); the
// filter clamps its own read for the same reason (below). The finished-check reads
// the PRE-clamp value so a genuine zero-terminus isn't masked by the clamp itself.
if (amp == 0.0 && ampSplineCur_.onFinalSegment() &&
ampSplineCur_.segmentEndValue() == 0.0) {
amplitudeDone_ = true;
}
if (amp < 0.0) amp = 0.0;
else if (amp > 1.0) amp = 1.0;
} else if (playMode_ == PlayMode::Gate) {
amp = env_.tick();
if (env_.finished()) amplitudeDone_ = true;