Ψ-W2-T2: collapse a capture whose channels are bit-identical to one lossless mono channel, index value measured off the landed file
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@@ -90,6 +90,32 @@ std::vector<std::uint8_t> buildFloat32Wav(int nch, std::uint32_t rate,
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std::size_t frameCount,
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const std::vector<double>& interleaved);
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// --- Lossless mono collapse ---------------------------------------------------
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// The outcome of the bit-identical mono collapse. `collapsed == false` means the
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// caller must leave the source file exactly as it is — it writes nothing.
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struct MonoCollapse {
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bool collapsed = false;
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std::vector<std::uint8_t> bytes; // the rebuilt 1-channel WAV; empty unless collapsed
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};
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// Collapses a multi-channel float32 WAV to one channel when EVERY channel of EVERY
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// frame carries the identical float BIT PATTERN. Bit equality, never an epsilon and
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// never `==` on floats: +0.0/-0.0 and two NaNs with differing payloads are NOT
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// identical and are never folded. Frame count, sample rate and bit depth are
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// preserved — only the interleave stride changes — so the collapse cannot lose
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// information, and a lossy downmix (summing differing channels) is not something
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// this can express.
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//
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// Declines for: bytes that do not parse; a file already at one channel; a zero-frame
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// file (no frame of evidence to act on); any differing channel pair.
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//
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// The rebuild is a canonical minimal WAV, so non-audio chunks (a renderer's `bext`
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// timestamp, iXML, LIST) do not survive it. That much hashWavContent already skips —
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// but the collapse rewrites the `fmt ` body and the `data` payload too, which moves
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// the file's content identity; see this directory's CLAUDE.md for what that costs.
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MonoCollapse collapseToMono(const std::vector<std::uint8_t>& bytes);
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// --- Content identity (dedup hashes) -----------------------------------------
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// Deterministic FNV-1a 64-bit content hash over `len` bytes, as 16-char lowercase
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