Reclaim drain owns its work: invalidation only bumps a generation, and a generation that moved aborts the tick's commit and its release.
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+111
-13
@@ -92,6 +92,9 @@ public:
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void forget() { since_.clear(); }
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// The owner swaps the clock out for the duration of a drain — see FxReclaimQueue.
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void swap(ParkClock& other) { since_.swap(other.since_); }
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private:
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std::map<std::string, double> since_;
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};
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@@ -119,6 +122,12 @@ inline int nextEligible(const std::vector<ReclaimItem>& items, const ParkClock&
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struct ReclaimTickResult {
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int writes = 0;
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bool settled = false;
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// Tracks whose park record the tick drove fully online, so the record's FX half is
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// spent. REPORTED, not applied: releasing is a model write and the model is exactly
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// what a re-entered load can replace mid-drain, so only the owner may commit it —
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// see FxReclaimQueue::run.
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std::vector<std::string> released;
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};
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// One tick of the convergence loop. Templated on `Host` so the ordering, budget and
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@@ -131,7 +140,14 @@ struct ReclaimTickResult {
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// bool writeOffline(guid, fxIndex, offline) compare-before-write inside its
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// own discarded undo block;
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// true iff it actually wrote
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// void releaseFx(guid) release the record's FX half
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// void releaseFx(guid) release the record's FX half;
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// called by FxReclaimQueue::run
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// after the drain has unwound,
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// never from inside the drain
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//
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// `items` and `clock` must be the caller's OWN storage, not shared state a re-entered
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// call could reach: a write pumps the message loop. FxReclaimQueue::run is what makes
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// that true for the live loop.
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template <class Host>
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ReclaimTickResult drainTick(std::vector<ReclaimItem>& items, ParkClock& clock, Host& host) {
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ReclaimTickResult result;
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@@ -166,11 +182,12 @@ ReclaimTickResult drainTick(std::vector<ReclaimItem>& items, ParkClock& clock, H
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for (const FxOfflineWrite& w : resolved.writes)
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if (host.writeOffline(item.work.trackGuid, w.fxIndex, w.offline)) ++result.writes;
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// The record's FX half is released HERE and only here: the chain has now
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// been driven to every state the record captured, so the record is spent.
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// Releasing it any earlier destroys the only account of which plugins the
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// USER had offline before the park, and the next online blanket-enables them.
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if (item.work.kind == view::FxWorkKind::Online) host.releaseFx(item.work.trackGuid);
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// The record is spent only once the chain has been driven to every state it
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// captured — releasing any earlier destroys the only account of which plugins
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// the USER had offline before the park, and the next online blanket-enables
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// them. Reported rather than applied; see ReclaimTickResult::released.
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if (item.work.kind == view::FxWorkKind::Online)
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result.released.push_back(item.work.trackGuid);
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}
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item.done = true; // both arms: a step is atomic, so no item is half-moved
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@@ -181,23 +198,104 @@ ReclaimTickResult drainTick(std::vector<ReclaimItem>& items, ParkClock& clock, H
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return result;
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}
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// --- the queue's owner ----------------------------------------------------------
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struct ReclaimRunResult {
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int writes = 0;
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bool settled = false;
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// Something invalidated the queue while the drain was on the stack. The work and
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// the releases are DISCARDED, `settled` is never true, and the caller must not go
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// idle — the next tick re-derives against whatever changed.
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bool aborted = false;
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};
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// Owns the derived queue and the debounce clock across a tick that can be re-entered:
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// TrackFX_SetOffline is ASSUMED to pump the message loop, so an invalidation can arrive
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// with a drain half-way through a track.
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//
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// The two halves of that safety are structural, not guarded. `invalidate()` bumps a
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// counter and touches NOTHING else, so there is nothing for it to clear under a drain.
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// `run()` moves the queue and the clock into locals for the drain's whole duration, so
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// the object holds nothing the drain is reading — and re-checks the counter before it
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// commits either the surviving queue or a single release.
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class FxReclaimQueue {
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public:
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void invalidate() { ++generation_; }
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// No queue at all, or one derived before the last invalidation.
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bool stale() const { return !derived_ || derivedAt_ != generation_; }
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void adopt(std::vector<ReclaimItem> items) {
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items_ = std::move(items);
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derived_ = true;
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derivedAt_ = generation_;
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}
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void discard() {
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items_.clear();
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derived_ = false;
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}
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void forgetHolds() { clock_.forget(); }
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const std::vector<ReclaimItem>& items() const { return items_; }
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template <class Host>
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ReclaimRunResult run(Host& host) {
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const unsigned long long entered = generation_;
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std::vector<ReclaimItem> work;
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ParkClock clock;
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work.swap(items_);
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clock.swap(clock_);
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const ReclaimTickResult tick = drainTick(work, clock, host);
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// The hold is keyed on the track and outlives any re-derivation, so it comes
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// back whether or not the drain's own work survives.
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clock_.swap(clock);
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if (generation_ != entered) return ReclaimRunResult{tick.writes, false, true};
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items_.swap(work);
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// A release dropped by an abort is re-owed, not lost: the next derivation plans
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// the same Online item, its writes all find the chain already there, and the
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// release fires then.
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for (const std::string& guid : tick.released) host.releaseFx(guid);
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return ReclaimRunResult{tick.writes, tick.settled, false};
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}
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private:
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std::vector<ReclaimItem> items_;
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ParkClock clock_;
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unsigned long long generation_ = 0;
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unsigned long long derivedAt_ = 0;
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bool derived_ = false;
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};
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// --- shell entry points --------------------------------------------------------
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// The ONE test the timer makes per tick, mirroring the realtime capture's single
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// pointer test. False means the queue is settled and there is nothing to converge.
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extern bool g_fxReclaimPending;
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// Discards the derived queue. Called from every path that can change what the FX chains
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// SHOULD be — which is applyMode's success path and nothing else, because every
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// membership, snapshot and active-mode mutation reapplies through it. The debounce clock
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// deliberately survives: it is keyed on the track, not on the queue.
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// Marks the derived queue for re-derivation by the NEXT tick; discards nothing here,
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// because this is reachable from inside a drain. Called from applyMode and nothing else
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// — every membership, snapshot and active-mode mutation reapplies through it — on the
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// refusal path as well as the success one (see view.cpp for why the refusal is the
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// load-bearing half). The debounce clock deliberately survives: it is keyed on the
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// track, not on the queue.
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void invalidateFxReclaim();
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// True while a drain is on the stack. Exposed so the timer's other work can stand off
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// the model the drain is holding, the same way it stands off an applyMode.
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bool fxReclaimDrainInProgress();
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// Drains one tick against `proj` (nullptr = current project), re-deriving the queue from
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// `model` first if it was invalidated. Returns without touching the project while an
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// applyMode is on the stack, while already draining (TrackFX_SetOffline is assumed to
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// pump the message loop), or when the active project is not the one the queue was
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// derived against.
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// applyMode is on the stack, while already draining, or when the active project is not
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// the one the queue was derived against.
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void fxReclaimTick(ViewModeModel& model, ReaProject* proj);
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} // namespace reasampler
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