Merge pS-fa2-envmodel: fully-editable bounded amp envelope nodes (Gate + Trigger)
This commit is contained in:
+161
-25
@@ -4,17 +4,22 @@
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// boundaries (the load-bearing "a drag can never produce a param a slider couldn't" invariant).
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//
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// Covers: nodeAtPoint (grabs a drawn handle within the pick radius; misses off every node; skips
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// the non-draggable Origin/ReleaseStart anchors; first-match determinism); resolveNodeDrag Gate
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// (each cumulative node edits its OWN segment; X->time, sustain node's Y->level; lower clamp at 0;
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// upper clamp at the caller's max; only the dragged param changes); resolveNodeDrag Trigger (fades
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// as fractions of the played span; fadeIn/fadeOut mutual clamp so they never cross; length clamp;
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// FadeOutStart moves OPPOSITE the pixel delta); degenerate area/duration + non-draggable node ->
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// no motion.
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// the non-draggable Origin/ReleaseStart anchors AND other-mode nodes; NEAREST-node-wins with
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// draw-order tie-break; EVERY Gate node individually grabbable at the tier-0 defaults — FA2);
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// resolveNodeDrag Gate (each cumulative node edits its OWN segment at the PARAM-DOMAIN px scale;
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// X->time, sustain node's Y->level; lower clamp at 0; upper clamp at the caller's max; only the
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// dragged param changes; ReleaseEnd grabbable + draggable; per-node drag round-trip tracks the
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// cursor ~1:1 — FA2); resolveNodeDrag Trigger (fades as fractions of the played span;
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// fadeIn/fadeOut mutual clamp so they never cross; length clamp; FadeOutStart moves OPPOSITE the
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// pixel delta; zero-fade-out node grabbable at the right edge and draggable inward — FA2);
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// degenerate area/duration + non-draggable node + cross-mode node -> no motion.
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#include "../src/vst/envelope_edit.h"
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#include <cmath>
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#include <cstdio>
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#include <cstdlib>
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#include <vector>
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using namespace reasampler::vst;
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@@ -24,9 +29,21 @@ static int g_fail = 0;
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static bool near(double a, double b, double eps = 1e-9) { return std::fabs(a - b) <= eps; }
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// 1000px wide, 100px tall, offset origin. 2.0s total => 500 px/s => 0.002 s/px.
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// Find the first vertex with a given node in a polyline; asserts presence via the returned bool.
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static bool findNode(const std::vector<EnvVertex>& poly, EnvNode node, EnvVertex& out) {
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for (const EnvVertex& v : poly) {
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if (v.node == node) { out = v; return true; }
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}
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return false;
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}
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// 1000px wide, 100px tall, offset origin. Trigger scale: 2.0s over 1000px => 0.002 s/px. Gate
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// scale (FA2 param-domain schematic — sample-length-free): (850-1-32)px over the 8.0s schematic
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// domain => 102.125 px/s, each segment prefixed by the 8px separation base; the gateEnv() nodes
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// draw at A x@28, H x@47, D x@85, RS x@235, RE x@284.
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static Rect wideArea() { return Rect{20, 10, 1020, 110}; }
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static constexpr double kTotal = 2.0;
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static const double kGateSecPerPx = 1.0 / gatePxPerSecond(wideArea());
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static AmpEnvelope gateEnv() {
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AmpEnvelope e;
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@@ -53,18 +70,18 @@ static AmpEnvelope triggerEnv() {
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static void testHitGrabsDrawnHandle() {
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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// AttackEnd draws at x = left+100 (0.2s), y = top (level 1). A grab there hits it.
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 100, a.top);
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// AttackEnd draws at x = left+28 (8px base + 0.2s * 102.125 px/s), y = top (level 1).
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 28, a.top);
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CHECK(h.hit && h.node == EnvNode::AttackEnd);
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// The sustain node (DecayEnd) at 0.6s -> left+300, level 0.5 -> ~top+50.
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NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 300, a.top + 50);
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// The sustain node (DecayEnd) at left+85, level 0.5 -> ~top+50.
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NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 85, a.top + 50);
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CHECK(s.hit && s.node == EnvNode::DecayEnd);
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}
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static void testHitMissesOffEveryNode() {
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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// A point far from any drawn handle (mid plateau, well away from a node).
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// A point far from any drawn handle (right of the release ramp, well away from a node).
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 700, a.top + 5);
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CHECK(!h.hit);
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}
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@@ -75,22 +92,50 @@ static void testHitSkipsNonDraggableAnchors() {
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// Origin draws at (left, bottom-1). Even a pixel-perfect grab there is NOT a draggable node.
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NodeHit o = nodeAtPoint(e, a, kTotal, a.left, a.bottom - 1);
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CHECK(!o.hit);
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// ReleaseStart draws at (right, sustain level). It is drawing-only -> not grabbable. But
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// ReleaseEnd is elsewhere, so a grab exactly at ReleaseStart's point must miss.
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// ReleaseStart x == right (plateau to sample end), y == sustain (~top+50).
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NodeHit rs = nodeAtPoint(e, a, kTotal, a.right, a.top + 50);
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// ReleaseStart draws at (left+235, sustain level ~top+50) — the fixed plateau end. It is
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// drawing-only -> not grabbable; no other node is within the radius, so this grab misses.
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NodeHit rs = nodeAtPoint(e, a, kTotal, a.left + 235, a.top + 50);
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CHECK(!rs.hit);
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}
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static void testHitNearestNodeWinsOverDrawOrder() {
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// FA2 nearest-wins: with a SHORT hold, AttackEnd (x@28) and HoldEnd (x@37 — the 8px base
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// plus 0.01s ~= 1px) both fall within the grab radius of a point at x@33 — the NEAREST
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// (HoldEnd, 4px) must win, not the earlier draw-order AttackEnd (5px), so tightly packed
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// handles stay individually grabbable.
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AmpEnvelope e = gateEnv();
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e.holdSeconds = 0.01;
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const Rect a = wideArea();
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 33, a.top);
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CHECK(h.hit && h.node == EnvNode::HoldEnd);
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}
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static void testGateDefaultsEveryNodeGrabbable() {
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// THE FA2 headline regression: at the tier-0 Gate defaults (attack 3ms, hold 0, decay 0,
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// sustain 1.0, release 60ms) the forward map's kGateNodeSepPx separation keeps every
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// draggable node distinct, and a grab AT each drawn vertex resolves to THAT node — HoldEnd
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// and DecayEnd are no longer shadowed by AttackEnd (pre-fix they were permanently
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// ungrabbable in the default state).
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const AmpEnvelope e; // struct defaults ARE the tier-0 Gate defaults
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const Rect a = wideArea();
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(e, a, kTotal);
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CHECK(poly.size() == 6);
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for (const EnvVertex& v : poly) {
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if (v.node == EnvNode::Origin || v.node == EnvNode::ReleaseStart) continue;
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const NodeHit h = nodeAtPoint(e, a, kTotal, v.x, v.y);
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CHECK(h.hit && h.node == v.node);
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}
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}
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// --- resolveNodeDrag Gate -----------------------------------------------------
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static void testGateAttackDragMovesOnlyAttack() {
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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EnvClampBounds b; // default maxima 4.0s
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// +50px at 0.002 s/px = +0.1s on attack (0.2 -> 0.3). Nothing else moves.
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// +50px at the GATE param-domain scale (~0.0098 s/px) on attack. Nothing else moves.
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, 50, 0);
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CHECK(near(out.attackSeconds, 0.3));
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CHECK(near(out.attackSeconds, 0.2 + 50.0 * kGateSecPerPx));
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CHECK(near(out.holdSeconds, e.holdSeconds));
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CHECK(near(out.decaySeconds, e.decaySeconds));
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CHECK(near(out.sustainLevel, e.sustainLevel));
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@@ -101,8 +146,8 @@ static void testGateTimeLowerClampAtZero() {
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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EnvClampBounds b;
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// Drag attack far LEFT (-500px = -1.0s) from 0.2s: clamps to 0, never negative (monotonic:
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// the segment cannot go below zero).
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// Drag attack far LEFT (-500px ~= -4.9s at the gate scale) from 0.2s: clamps to 0, never
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// negative (monotonic: the segment cannot go below zero).
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, -500, 0);
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CHECK(near(out.attackSeconds, 0.0));
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}
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@@ -112,8 +157,8 @@ static void testGateTimeUpperClampAtSliderMax() {
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const Rect a = wideArea();
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EnvClampBounds b;
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b.maxDecaySeconds = 1.0; // the shell's decay slider tops out at 1.0s
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// Drag decay far RIGHT (+2000px = +4.0s) from 0.3s: clamps to the slider max 1.0, NOT beyond
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// (the drag can't produce a param the slider couldn't).
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// Drag decay far RIGHT (+2000px ~= +19.6s at the gate scale) from 0.3s: clamps to the slider
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// max 1.0, NOT beyond (the drag can't produce a param the slider couldn't).
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 2000, 0);
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CHECK(near(out.decaySeconds, 1.0));
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}
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@@ -122,10 +167,10 @@ static void testGateSustainNodeBothAxes() {
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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EnvClampBounds b;
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// DecayEnd: +100px X = +0.2s decay (0.3 -> 0.5); +bottom-ward Y LOWERS the level. Level span is
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// 99 px for [0,1]; drag DOWN by ~10px (positive dy) lowers sustain by ~10/99 ~= 0.101.
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// DecayEnd: +100px X at the gate timed scale on decay; +bottom-ward Y LOWERS the level. Level
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// span is 99 px for [0,1]; drag DOWN by ~10px (positive dy) lowers sustain by ~10/99 ~= 0.101.
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 100, 10);
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CHECK(near(out.decaySeconds, 0.5));
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CHECK(near(out.decaySeconds, 0.3 + 100.0 * kGateSecPerPx));
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CHECK(out.sustainLevel < e.sustainLevel); // dragged DOWN -> lower sustain
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CHECK(near(out.sustainLevel, 0.5 - 10.0 / 99.0, 1e-6));
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}
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@@ -152,6 +197,51 @@ static void testGateTimeOnlyNodeIgnoresY() {
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CHECK(near(out.sustainLevel, e.sustainLevel)); // Y ignored for a time-only node
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}
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static void testGateReleaseEndGrabAndDrag() {
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// The FA2 fix: ReleaseEnd is a drawn, IN-BOUNDS, grabbable handle (pre-FA2 it mapped past
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// area.right and could never be grabbed). gateEnv() draws it at x@284, level 0 (bottom row).
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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EnvClampBounds b;
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 284, a.bottom - 1);
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CHECK(h.hit && h.node == EnvNode::ReleaseEnd);
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// Dragging it RIGHT lengthens the release at the gate timed scale; only release changes.
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 85, 0);
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CHECK(near(out.releaseSeconds, 0.4 + 85.0 * kGateSecPerPx));
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CHECK(near(out.sustainLevel, e.sustainLevel));
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CHECK(near(out.decaySeconds, e.decaySeconds));
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// Far LEFT clamps to 0; far RIGHT clamps to the slider max.
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AmpEnvelope lo = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, -2000, 0);
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CHECK(near(lo.releaseSeconds, 0.0));
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AmpEnvelope hi = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 5000, 0);
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CHECK(near(hi.releaseSeconds, b.maxReleaseSeconds));
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}
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static void testGateDragRoundTripTracksPixels() {
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// 1:1 tracking (FA2): drag a Gate node by N px, rebuild the polyline from the edited params,
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// and the node's drawn vertex has moved by ~N px (rounding may shift the landing by 1). The
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// forward map is affine in each node's own segment duration with slope gatePxPerSecond and
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// the inverse uses exactly the reciprocal, so the handle follows the cursor.
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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EnvClampBounds b;
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const int dx = 25;
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for (EnvNode n : {EnvNode::AttackEnd, EnvNode::HoldEnd, EnvNode::DecayEnd,
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EnvNode::ReleaseEnd}) {
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EnvVertex before, after;
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CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), n, before));
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const AmpEnvelope edited = resolveNodeDrag(e, n, a, kTotal, b, dx, 0);
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CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), n, after));
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CHECK(std::abs((after.x - before.x) - dx) <= 1);
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}
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// The sustain node's Y axis tracks too: +10px down moves the drawn vertex ~10px down.
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EnvVertex before, after;
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CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), EnvNode::DecayEnd, before));
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const AmpEnvelope edited = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, 10);
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CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), EnvNode::DecayEnd, after));
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CHECK(std::abs((after.y - before.y) - 10) <= 1);
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}
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// --- resolveNodeDrag Trigger --------------------------------------------------
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static void testTriggerFadeInIsFractionOfPlaySpan() {
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@@ -188,6 +278,28 @@ static void testTriggerFadeOutMovesOppositePixelDelta() {
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CHECK(near(out.fadeInFraction, e.fadeInFraction));
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}
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static void testTriggerZeroFadeOutGrabbableAtRightEdge() {
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// The FA2 fix: at fade-out == 0 and full length, FadeOutStart draws AT the right edge
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// (right-1, level 1). It must be grabbable there and draggable INWARD to grow the fade from
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// zero (drag LEFT -> longer fade-out, opposite the pixel delta).
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AmpEnvelope e;
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e.mode = EnvMode::Trigger;
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e.lengthFraction = 1.0; // played span = full 2.0s -> 1000px
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e.fadeInFraction = 0.1;
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e.fadeOutFraction = 0.0;
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const Rect a = wideArea();
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EnvClampBounds b;
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NodeHit h = nodeAtPoint(e, a, kTotal, a.right - 1, a.top);
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CHECK(h.hit && h.node == EnvNode::FadeOutStart);
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// -100px = -0.2s on the 2.0s played span, applied OPPOSITE -> fadeOut 0.0 -> 0.1.
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, a, kTotal, b, -100, 0);
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CHECK(near(out.fadeOutFraction, 0.1));
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CHECK(near(out.lengthFraction, e.lengthFraction)); // length untouched
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// LengthEnd sits at the same x but level 0 (bottom row) — grabbable at ITS drawn point.
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NodeHit le = nodeAtPoint(e, a, kTotal, a.right - 1, a.bottom - 1);
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CHECK(le.hit && le.node == EnvNode::LengthEnd);
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}
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static void testTriggerLengthClampsAtMax() {
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const AmpEnvelope e = triggerEnv(); // length 0.5
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const Rect a = wideArea();
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@@ -222,10 +334,30 @@ static void testDegenerateAreaNoMotion() {
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CHECK(near(o2.attackSeconds, e.attackSeconds));
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}
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static void testCrossModeNodeNoMotion() {
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// A node from the OTHER mode never writes (FA2 guard): the degenerate baseline polyline
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// carries a ReleaseEnd vertex regardless of mode, so a Trigger-mode grab of it (e.g. over a
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// zero-height canvas) must NOT write releaseSeconds — and symmetrically a Trigger node is
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// inert on a Gate envelope.
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EnvClampBounds b;
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const AmpEnvelope t = triggerEnv();
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AmpEnvelope out = resolveNodeDrag(t, EnvNode::ReleaseEnd, wideArea(), kTotal, b, 50, 0);
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CHECK(near(out.releaseSeconds, t.releaseSeconds));
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const AmpEnvelope g = gateEnv();
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out = resolveNodeDrag(g, EnvNode::FadeInEnd, wideArea(), kTotal, b, 50, 0);
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CHECK(near(out.fadeInFraction, g.fadeInFraction));
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// And the zero-height baseline's ReleaseEnd is not even reported grabbable in Trigger mode.
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const Rect flat = Rect{0, 0, 100, 0};
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const NodeHit h = nodeAtPoint(t, flat, kTotal, 99, 0);
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CHECK(!h.hit);
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}
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int main() {
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testHitGrabsDrawnHandle();
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testHitMissesOffEveryNode();
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testHitSkipsNonDraggableAnchors();
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testHitNearestNodeWinsOverDrawOrder();
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testGateDefaultsEveryNodeGrabbable();
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testGateAttackDragMovesOnlyAttack();
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testGateTimeLowerClampAtZero();
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@@ -233,14 +365,18 @@ int main() {
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testGateSustainNodeBothAxes();
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testGateSustainLevelClamps01();
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testGateTimeOnlyNodeIgnoresY();
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testGateReleaseEndGrabAndDrag();
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testGateDragRoundTripTracksPixels();
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testTriggerFadeInIsFractionOfPlaySpan();
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testTriggerFadesCannotCross();
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testTriggerFadeOutMovesOppositePixelDelta();
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testTriggerZeroFadeOutGrabbableAtRightEdge();
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testTriggerLengthClampsAtMax();
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testNonDraggableNodeNoMotion();
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testDegenerateAreaNoMotion();
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testCrossModeNodeNoMotion();
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if (g_fail == 0) std::printf("envelope_edit: all tests passed\n");
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else std::printf("envelope_edit: %d FAILED\n", g_fail);
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+204
-42
@@ -1,14 +1,18 @@
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// Standalone tests for reasampler::vst::envelope_overlay — no VST3, no REAPER, no framework.
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// Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3 amp-envelope -> polyline
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// FORWARD map: the Gate AHDSR shape (attack ramp / hold plateau / decay-to-sustain / plateau /
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// release) and the Trigger fade/%-length shape, at the waveform time base (so the drawn curve
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// lines up with the PCM under it).
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// Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3/FA2 amp-envelope ->
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// polyline FORWARD map: the Gate BOUNDED-SCHEMATIC AHDSR shape (attack ramp / hold plateau /
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// decay-to-sustain / fixed-width sustain plateau / in-bounds release) and the Trigger
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// fade/%-length shape at the waveform time base.
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//
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// Covers: timeToX / levelToY (linear maps, edge clamps, release-past-end NOT clamped, degenerate
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// area/duration); buildEnvelopePolyline Gate (node order, levels, cumulative time placement,
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// sustain plateau to sample end, release past end, collapsed plateau when stages overrun);
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// buildEnvelopePolyline Trigger (fade-in/unity/fade-out at fractions of the played span, overlap
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// clamp); degenerate flat baseline.
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// Covers: timeToX / levelToY (linear maps, edge clamps, past-end CLAMPED to right-1 — the FA2
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// bounds invariant, no 32-bit overflow on huge times, degenerate area/duration); gateTimedWidth
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// + gatePxPerSecond; buildEnvelopePolyline Gate (node order, levels, PARAM-DOMAIN timed-region
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// placement independent of sample duration, per-segment kGateNodeSepPx separation — every node
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// distinct even at the tier-0 zero-hold/zero-decay defaults, fixed sustain-plateau reserve,
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// release visible in-bounds, overrun compressed from the right preserving the minimum gaps,
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// every vertex in-bounds); buildEnvelopePolyline Trigger (fade-in/unity/fade-out at fractions of
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// the played span, overlap clamp, full-length/zero-fade-out nodes in-bounds at right-1);
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// degenerate flat baseline.
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#include "../src/vst/envelope_overlay.h"
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@@ -37,8 +41,8 @@ static bool findNode(const std::vector<EnvVertex>& poly, EnvNode node, EnvVertex
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static void testTimeToXEndpoints() {
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const Rect a = wideArea();
|
||||
CHECK(timeToX(a, 2.0, 0.0) == a.left); // t=0 -> left
|
||||
CHECK(timeToX(a, 2.0, 2.0) == a.right); // t=total -> right
|
||||
CHECK(timeToX(a, 2.0, 0.0) == a.left); // t=0 -> left
|
||||
CHECK(timeToX(a, 2.0, 2.0) == a.right - 1); // t=total -> last in-bounds column
|
||||
CHECK(timeToX(a, 2.0, 1.0) == a.left + 500); // midpoint
|
||||
}
|
||||
|
||||
@@ -47,11 +51,31 @@ static void testTimeToXNegativePinsLeft() {
|
||||
CHECK(timeToX(a, 2.0, -0.5) == a.left); // t<0 pins left
|
||||
}
|
||||
|
||||
static void testTimeToXPastEndNotClamped() {
|
||||
// The Gate release tail is drawn past the sample end BY DESIGN: t past total maps past right.
|
||||
static void testTimeToXPastEndClamps() {
|
||||
// FA2 bounds invariant: t past total pins to the last in-bounds column, never past right.
|
||||
const Rect a = wideArea();
|
||||
CHECK(timeToX(a, 2.0, 3.0) > a.right); // t=1.5x total -> past the right edge
|
||||
CHECK(timeToX(a, 2.0, 3.0) == a.left + 1500);
|
||||
CHECK(timeToX(a, 2.0, 3.0) == a.right - 1);
|
||||
CHECK(timeToX(a, 2.0, 1000.0) == a.right - 1);
|
||||
// A HUGE t must clamp in double space, not overflow the integer cast (32-bit long on
|
||||
// Windows would wrap to LONG_MIN and pin to the WRONG edge).
|
||||
CHECK(timeToX(a, 2.0, 1e15) == a.right - 1);
|
||||
}
|
||||
|
||||
static void testGateTimedWidth() {
|
||||
// 15% of the 1000px canvas is reserved for the sustain plateau -> 850px timed region.
|
||||
CHECK(gateTimedWidth(wideArea()) == 850);
|
||||
// Zero-width area -> 0; a tiny area still yields >= 1 so the px<->s scale never degenerates.
|
||||
CHECK(gateTimedWidth(Rect{5, 5, 5, 45}) == 0);
|
||||
CHECK(gateTimedWidth(Rect{0, 0, 1, 10}) == 1);
|
||||
}
|
||||
|
||||
static void testGatePxPerSecond() {
|
||||
// PARAM-DOMAIN scale: (timedW - 1 - 4*sep) px spread over 4 x kGateStageMaxSeconds. For the
|
||||
// 1000px canvas: (850 - 1 - 32) / 8.0s = 817/8 px/s. Independent of any sample duration.
|
||||
const double expected = 817.0 / (4.0 * kGateStageMaxSeconds);
|
||||
CHECK(gatePxPerSecond(wideArea()) == expected);
|
||||
CHECK(gatePxPerSecond(Rect{5, 5, 5, 45}) == 0.0); // zero-width area -> 0
|
||||
CHECK(gatePxPerSecond(Rect{0, 0, 10, 10}) > 0.0); // tiny area: usable floors at 1px, > 0
|
||||
}
|
||||
|
||||
static void testTimeToXDegenerate() {
|
||||
@@ -108,47 +132,157 @@ static void testGateNodeOrderAndLevels() {
|
||||
CHECK(poly[5].level == 0.0);
|
||||
}
|
||||
|
||||
static void testGateCumulativeTimePlacement() {
|
||||
// total 2.0s over 1000px => 500 px/s. attack .2 -> x@100, hold end .3 -> x@150, decay end .6
|
||||
// -> x@300. Sustain plateau runs to the sample END (2.0 -> right). Release .4 trails past.
|
||||
static void testGateSchematicPlacement() {
|
||||
// FA2 bounded schematic at the PARAM-DOMAIN scale: timed region = 850px (150px reserved
|
||||
// plateau), pps = (850-1-32)/8s = 102.125 px/s, each segment prefixed by the 8px separation
|
||||
// base. attack .2 -> x@round(8+20.425)=28; hold .1 -> x@round(28.425+8+10.2125)=47; decay
|
||||
// .3 -> x@round(46.6375+8+30.6375)=85; plateau is the FIXED 150px reserve -> ReleaseStart
|
||||
// x@235; release .4 -> x@round(235.275+8+40.85)=284, well inside the canvas.
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 0.2;
|
||||
env.holdSeconds = 0.1; // hold end at 0.3s
|
||||
env.decaySeconds = 0.3; // decay end at 0.6s
|
||||
env.holdSeconds = 0.1;
|
||||
env.decaySeconds = 0.3;
|
||||
env.sustainLevel = 0.5;
|
||||
env.releaseSeconds = 0.4; // release end at 2.4s (past the 2.0s end)
|
||||
env.releaseSeconds = 0.4;
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
|
||||
EnvVertex v;
|
||||
CHECK(findNode(poly, EnvNode::AttackEnd, v) && v.x == a.left + 100);
|
||||
CHECK(findNode(poly, EnvNode::HoldEnd, v) && v.x == a.left + 150);
|
||||
CHECK(findNode(poly, EnvNode::DecayEnd, v) && v.x == a.left + 300);
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, v) && v.x == a.right); // plateau to end
|
||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, v) && v.x == a.left + 1200); // 2.4s -> 1200px past
|
||||
CHECK(findNode(poly, EnvNode::AttackEnd, v) && v.x == a.left + 28);
|
||||
CHECK(findNode(poly, EnvNode::HoldEnd, v) && v.x == a.left + 47);
|
||||
CHECK(findNode(poly, EnvNode::DecayEnd, v) && v.x == a.left + 85);
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, v) && v.x == a.left + 235);
|
||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, v) && v.x == a.left + 284);
|
||||
}
|
||||
|
||||
static void testGatePlateauCollapsesWhenStagesOverrun() {
|
||||
// A/H/D sum to 3.0s > the 2.0s sample: the plateau collapses (ReleaseStart clamps to DecayEnd's
|
||||
// time), and the release still trails past.
|
||||
static void testGateLayoutIndependentOfSampleDuration() {
|
||||
// The Gate schematic is scaled by the PARAM domain, NOT the capture length: the same params
|
||||
// produce the SAME polyline over a 0.3s and a 10s sample (pre-fix, a 60ms release on a 10s
|
||||
// capture collapsed to ~5px while 2s stages on a 0.3s capture pinned to the right edge).
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 1.0;
|
||||
env.holdSeconds = 1.0;
|
||||
env.decaySeconds = 1.0; // decay end at 3.0s
|
||||
env.sustainLevel = 0.7;
|
||||
env.releaseSeconds = 0.5;
|
||||
env.attackSeconds = 0.2;
|
||||
env.holdSeconds = 0.1;
|
||||
env.decaySeconds = 0.3;
|
||||
env.sustainLevel = 0.5;
|
||||
env.releaseSeconds = 0.06;
|
||||
const Rect a = wideArea();
|
||||
CHECK(buildEnvelopePolyline(env, a, 0.3) == buildEnvelopePolyline(env, a, 10.0));
|
||||
}
|
||||
|
||||
static void testGateMinSeparationAtDefaults() {
|
||||
// THE FA2 headline: at the tier-0 Gate defaults (attack 3ms, hold 0, decay 0, sustain 1.0,
|
||||
// release 60ms) every consecutive node pair is at least kGateNodeSepPx apart — no node ever
|
||||
// renders on top of its neighbour, so each is individually grabbable.
|
||||
const AmpEnvelope env; // struct defaults ARE the tier-0 Gate defaults
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
CHECK(poly.size() == 6);
|
||||
for (size_t i = 1; i < poly.size(); ++i) {
|
||||
CHECK(poly[i].x - poly[i - 1].x >= kGateNodeSepPx);
|
||||
}
|
||||
}
|
||||
|
||||
static void testGateSustainPlateauFixedWidth() {
|
||||
// The sustain plateau is ALWAYS the reserved width (canvas - timed region), independent of
|
||||
// the AHDSR times — the bounded region that replaces the old plateau-to-sample-end.
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 0.1;
|
||||
env.holdSeconds = 0.0;
|
||||
env.decaySeconds = 0.2;
|
||||
env.sustainLevel = 0.6;
|
||||
env.releaseSeconds = 0.3;
|
||||
const Rect a = wideArea();
|
||||
const int plateauPx = a.width() - gateTimedWidth(a); // 150
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
|
||||
EnvVertex decay, plateauEnd;
|
||||
CHECK(findNode(poly, EnvNode::DecayEnd, decay));
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
||||
CHECK(plateauEnd.x - decay.x == plateauPx);
|
||||
CHECK(plateauEnd.level == 0.6); // plateau holds the sustain level
|
||||
}
|
||||
|
||||
static void testGateReleaseVisibleInBounds() {
|
||||
// The FA2 fix: Release is a VISIBLE, in-bounds segment — ReleaseEnd sits strictly right of
|
||||
// the plateau end and strictly inside the canvas (pre-FA2 it mapped past area.right and the
|
||||
// shell clipped its handle away).
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 0.2;
|
||||
env.holdSeconds = 0.1;
|
||||
env.decaySeconds = 0.3;
|
||||
env.sustainLevel = 0.5;
|
||||
env.releaseSeconds = 0.4;
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
|
||||
EnvVertex decay, plateauEnd, rel;
|
||||
CHECK(findNode(poly, EnvNode::DecayEnd, decay));
|
||||
EnvVertex plateauEnd, rel;
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, rel));
|
||||
CHECK(plateauEnd.x == decay.x); // collapsed: plateau has zero width
|
||||
CHECK(rel.x > decay.x); // release trails past
|
||||
CHECK(rel.x > plateauEnd.x); // a visible ramp, not a collapsed point
|
||||
CHECK(rel.x < a.right); // strictly in-bounds
|
||||
CHECK(rel.level == 0.0);
|
||||
}
|
||||
|
||||
static void testGateOverrunCompressesFromRight() {
|
||||
// Stages BEYOND the schematic domain (4.0s each > kGateStageMaxSeconds): the layout
|
||||
// compresses from the right preserving the minimum gaps — ReleaseEnd pins to the last
|
||||
// in-bounds column, but the trailing nodes stay strictly increasing and individually
|
||||
// separated (>= kGateNodeSepPx), NOT piled on one pixel. NOTHING maps past area.right.
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 4.0;
|
||||
env.holdSeconds = 4.0;
|
||||
env.decaySeconds = 4.0;
|
||||
env.sustainLevel = 0.7;
|
||||
env.releaseSeconds = 4.0;
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
CHECK(poly.size() == 6);
|
||||
|
||||
EnvVertex plateauEnd, rel;
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, rel));
|
||||
CHECK(rel.x == a.right - 1); // pinned to the last in-bounds column
|
||||
CHECK(plateauEnd.level == 0.7); // still at sustain
|
||||
for (size_t i = 1; i < poly.size(); ++i) {
|
||||
CHECK(poly[i].x > poly[i - 1].x); // strictly monotonic
|
||||
CHECK(poly[i].x - poly[i - 1].x >= kGateNodeSepPx - 1); // min gaps survive compression
|
||||
CHECK(poly[i].x >= a.left && poly[i].x < a.right); // in-bounds
|
||||
}
|
||||
}
|
||||
|
||||
static void testGateAllVerticesInBounds() {
|
||||
// The FA2 bounds invariant, swept over representative param sets (including extremes): every
|
||||
// vertex of every polyline stays inside the canvas rect.
|
||||
const Rect a = wideArea();
|
||||
const AmpEnvelope base; // defaults
|
||||
AmpEnvelope big = base;
|
||||
big.mode = EnvMode::Gate;
|
||||
big.attackSeconds = 4.0; big.holdSeconds = 4.0; big.decaySeconds = 4.0;
|
||||
big.sustainLevel = 1.0; big.releaseSeconds = 4.0;
|
||||
AmpEnvelope zero = base;
|
||||
zero.mode = EnvMode::Gate;
|
||||
zero.attackSeconds = 0.0; zero.holdSeconds = 0.0; zero.decaySeconds = 0.0;
|
||||
zero.sustainLevel = 0.0; zero.releaseSeconds = 0.0;
|
||||
AmpEnvelope trig = base;
|
||||
trig.mode = EnvMode::Trigger;
|
||||
trig.lengthFraction = 1.0; trig.fadeInFraction = 0.0; trig.fadeOutFraction = 0.0;
|
||||
// ABSURD stage values must clamp in double space, not overflow the integer cast (32-bit
|
||||
// long on Windows would wrap negative and land on the WRONG edge).
|
||||
AmpEnvelope huge = base;
|
||||
huge.mode = EnvMode::Gate;
|
||||
huge.releaseSeconds = 1e12;
|
||||
|
||||
for (const AmpEnvelope& env : {base, big, zero, trig, huge}) {
|
||||
for (const EnvVertex& v : buildEnvelopePolyline(env, a, 2.0)) {
|
||||
CHECK(v.x >= a.left && v.x < a.right);
|
||||
CHECK(v.y >= a.top && v.y < a.bottom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Trigger polyline ---------------------------------------------------------
|
||||
@@ -193,6 +327,26 @@ static void testTriggerFadeOverlapClamp() {
|
||||
CHECK(fin.x == a.left + 800);
|
||||
}
|
||||
|
||||
static void testTriggerFullLengthZeroFadeOutInBounds() {
|
||||
// The FA2 fix: at full length + zero fade-out, FadeOutStart and LengthEnd land AT the last
|
||||
// in-bounds column (right-1), NOT at the half-open right edge — so the shell draws their
|
||||
// handles and the fade-out node is grabbable even when fade-out == 0.
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Trigger;
|
||||
env.lengthFraction = 1.0;
|
||||
env.fadeInFraction = 0.1;
|
||||
env.fadeOutFraction = 0.0;
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
|
||||
EnvVertex fout, lend;
|
||||
CHECK(findNode(poly, EnvNode::FadeOutStart, fout));
|
||||
CHECK(findNode(poly, EnvNode::LengthEnd, lend));
|
||||
CHECK(fout.x == a.right - 1); // present + in-bounds at zero fade-out
|
||||
CHECK(lend.x == a.right - 1);
|
||||
CHECK(fout.level == 1.0 && lend.level == 0.0);
|
||||
}
|
||||
|
||||
// --- Degenerate ---------------------------------------------------------------
|
||||
|
||||
static void testDegenerateFlatBaseline() {
|
||||
@@ -206,23 +360,31 @@ static void testDegenerateFlatBaseline() {
|
||||
const std::vector<EnvVertex> p2 = buildEnvelopePolyline(env, ok, 0.0); // no duration
|
||||
CHECK(p2.size() == 2);
|
||||
CHECK(p2.front().level == 0.0 && p2.back().level == 0.0);
|
||||
CHECK(p2.front().x == ok.left && p2.back().x == ok.right); // spans the whole area flat
|
||||
CHECK(p2.front().x == ok.left && p2.back().x == ok.right - 1); // spans the area, in-bounds
|
||||
}
|
||||
|
||||
int main() {
|
||||
testTimeToXEndpoints();
|
||||
testTimeToXNegativePinsLeft();
|
||||
testTimeToXPastEndNotClamped();
|
||||
testTimeToXPastEndClamps();
|
||||
testTimeToXDegenerate();
|
||||
testGateTimedWidth();
|
||||
testGatePxPerSecond();
|
||||
testLevelToYEndpoints();
|
||||
testLevelToYClamps();
|
||||
|
||||
testGateNodeOrderAndLevels();
|
||||
testGateCumulativeTimePlacement();
|
||||
testGatePlateauCollapsesWhenStagesOverrun();
|
||||
testGateSchematicPlacement();
|
||||
testGateLayoutIndependentOfSampleDuration();
|
||||
testGateMinSeparationAtDefaults();
|
||||
testGateSustainPlateauFixedWidth();
|
||||
testGateReleaseVisibleInBounds();
|
||||
testGateOverrunCompressesFromRight();
|
||||
testGateAllVerticesInBounds();
|
||||
|
||||
testTriggerShape();
|
||||
testTriggerFadeOverlapClamp();
|
||||
testTriggerFullLengthZeroFadeOutInBounds();
|
||||
|
||||
testDegenerateFlatBaseline();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user