Merge pS-fa2-envmodel: fully-editable bounded amp envelope nodes (Gate + Trigger)
This commit is contained in:
+57
-10
@@ -23,6 +23,16 @@ double secondsPerPixel(const Rect& area, double totalSeconds) {
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return totalSeconds / static_cast<double>(w);
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}
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// Seconds per pixel for a GATE time-node drag (FA2): the reciprocal of the overlay's
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// param-domain gatePxPerSecond(area) scale — sample-length-free, matching
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// envelope_overlay::gatePolyline exactly so the dragged handle tracks the cursor 1:1 (each
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// node's x is affine in its own segment duration with slope gatePxPerSecond). Zero when the
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// area is degenerate.
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double gateSecondsPerPixel(const Rect& area) {
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const double pps = gatePxPerSecond(area);
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return pps > 0.0 ? 1.0 / pps : 0.0;
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}
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// Level (0..1) represented by one vertical pixel. levelToY spans (height-1) rows for [0,1], so one
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// pixel is 1/(height-1). Zero when degenerate. Matches envelope_overlay::levelToY.
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double levelPerPixel(const Rect& area) {
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@@ -42,44 +52,81 @@ bool isDraggable(EnvNode n) {
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}
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}
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// True when the node belongs to the envelope's active mode. Guards the degenerate cross-mode
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// write: the degenerate baseline polyline carries a ReleaseEnd vertex regardless of mode, so a
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// zero-height Trigger-mode grab of it must not write releaseSeconds (and vice versa for Gate
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// nodes vs Trigger fields). Applied by BOTH the hit-test and the drag resolver so they agree.
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bool nodeInMode(EnvNode n, EnvMode m) {
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switch (n) {
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case EnvNode::AttackEnd:
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case EnvNode::HoldEnd:
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case EnvNode::DecayEnd:
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case EnvNode::ReleaseEnd:
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return m == EnvMode::Gate;
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case EnvNode::FadeInEnd:
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case EnvNode::FadeOutStart:
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case EnvNode::LengthEnd:
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return m == EnvMode::Trigger;
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case EnvNode::Origin:
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case EnvNode::ReleaseStart:
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return false; // never draggable in any mode (isDraggable filters these anyway)
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}
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return false;
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}
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} // namespace
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NodeHit nodeAtPoint(const AmpEnvelope& env, const Rect& area, double totalSeconds, int x, int y) {
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, area, totalSeconds);
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// First-match in draw order (deterministic tie-break), skipping non-draggable anchors.
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// NEAREST draggable, mode-matching node within the pick radius wins (Chebyshev distance —
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// the square grab box); ties break to the earlier draw-order node (FA2). Gate nodes never
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// coincide (the forward map enforces kGateNodeSepPx separation), so the tie-break only
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// matters for Trigger's zero-fade-out coincidence: FadeOutStart overlays LengthEnd, WINS the
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// tie, and can be dragged inward from the right edge. The mode filter keeps the degenerate
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// baseline's ReleaseEnd vertex from registering as a grabbable node in Trigger mode.
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NodeHit best;
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int bestDist = kNodeGrabRadius + 1;
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for (const EnvVertex& v : poly) {
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if (!isDraggable(v.node)) continue;
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if (std::abs(x - v.x) <= kNodeGrabRadius && std::abs(y - v.y) <= kNodeGrabRadius) {
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return NodeHit{true, v.node};
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if (!isDraggable(v.node) || !nodeInMode(v.node, env.mode)) continue;
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const int dist = std::max(std::abs(x - v.x), std::abs(y - v.y));
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if (dist < bestDist) { // strictly closer only: earlier draw order keeps ties
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bestDist = dist;
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best = NodeHit{true, v.node};
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}
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}
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return NodeHit{false, EnvNode::Origin};
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return best;
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}
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AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const Rect& area,
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double totalSeconds, const EnvClampBounds& bounds,
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int dxPixels, int dyPixels) {
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AmpEnvelope out = grabEnv;
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if (!isDraggable(node)) return out;
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if (!isDraggable(node) || !nodeInMode(node, grabEnv.mode)) return out;
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const double secPerPx = secondsPerPixel(area, totalSeconds);
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if (secPerPx <= 0.0) return out; // degenerate area / duration — no motion
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const double dSec = static_cast<double>(dxPixels) * secPerPx;
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// Gate time nodes use the schematic's PARAM-DOMAIN px->seconds scale (FA2) — the reciprocal
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// of the overlay's gatePxPerSecond, sample-length-free — so the dragged handle tracks the
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// cursor 1:1. gateTimedWidth >= 1 whenever the area is non-empty, so gateDSec is
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// well-defined past the degenerate guard above.
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const double gateDSec = static_cast<double>(dxPixels) * gateSecondsPerPixel(area);
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switch (node) {
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// --- Gate: each cumulative-time node edits its OWN segment duration. Non-negative
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// durations ARE the monotonic-in-time guarantee (a node can never cross a neighbour
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// because every segment stays >= 0), so the [0, max] clamp is the whole constraint.
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case EnvNode::AttackEnd:
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out.attackSeconds = clamp(grabEnv.attackSeconds + dSec, 0.0, bounds.maxAttackSeconds);
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out.attackSeconds =
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clamp(grabEnv.attackSeconds + gateDSec, 0.0, bounds.maxAttackSeconds);
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break;
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case EnvNode::HoldEnd:
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out.holdSeconds = clamp(grabEnv.holdSeconds + dSec, 0.0, bounds.maxHoldSeconds);
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out.holdSeconds = clamp(grabEnv.holdSeconds + gateDSec, 0.0, bounds.maxHoldSeconds);
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break;
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case EnvNode::DecayEnd: {
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// Sustain node: X sets decay time, Y sets sustain level (drag DOWN = higher y = lower
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// level, so subtract the level delta).
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out.decaySeconds = clamp(grabEnv.decaySeconds + dSec, 0.0, bounds.maxDecaySeconds);
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out.decaySeconds = clamp(grabEnv.decaySeconds + gateDSec, 0.0, bounds.maxDecaySeconds);
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const double lvlPerPx = levelPerPixel(area);
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const double dLevel = -static_cast<double>(dyPixels) * lvlPerPx;
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out.sustainLevel = clamp(grabEnv.sustainLevel + dLevel, 0.0, 1.0);
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@@ -87,7 +134,7 @@ AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const Rect
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}
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case EnvNode::ReleaseEnd:
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out.releaseSeconds =
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clamp(grabEnv.releaseSeconds + dSec, 0.0, bounds.maxReleaseSeconds);
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clamp(grabEnv.releaseSeconds + gateDSec, 0.0, bounds.maxReleaseSeconds);
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break;
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// --- Trigger: fades + length are FRACTIONS. X pixels convert to a fraction of the PLAYED
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+20
-6
@@ -20,11 +20,19 @@
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// CALLER-SUPPLIED here (EnvClampBounds): the shell passes the same maxima it feeds the slider,
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// so the two surfaces share one clamp by construction.
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//
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// WHICH AXES. Time-only nodes (attack-end, hold-end, release-end; fade-in-end, length-end,
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// fade-out-end) drag on X only. The sustain node (DecayEnd) drags on BOTH axes — its X sets the
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// WHICH AXES. Time-only nodes (AttackEnd, HoldEnd, ReleaseEnd; FadeInEnd, FadeOutStart,
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// LengthEnd) drag on X only. The sustain node (DecayEnd) drags on BOTH axes — its X sets the
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// decay time, its Y sets the sustain level (the standard ADSR-editor grammar). Origin and the
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// drawing-only ReleaseStart vertex are NOT draggable.
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//
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// GATE DRAG SCALE (FA2). Gate time nodes convert px->seconds via the reciprocal of the
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// schematic's PARAM-DOMAIN scale (envelope_overlay's gatePxPerSecond — sample-length-free), so
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// a dragged handle tracks the cursor exactly 1:1 for stages within the schematic domain (each
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// node's x is affine in its own segment duration). Trigger nodes keep the full-canvas
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// PCM-aligned scale. Both match the forward map in envelope_overlay. A node is only editable in
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// its OWN mode: Gate nodes ignore drags while the envelope is in Trigger mode and vice versa
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// (guards the degenerate baseline's cross-mode ReleaseEnd vertex from writing releaseSeconds).
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//
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// Reuses editor_geometry's Rect + the EnvNode / AmpEnvelope / EnvMode types from
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// envelope_overlay (one shared node vocabulary across draw + edit), and the shared timeToX /
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// levelToY maps so the handle the overlay drew and the grab region here agree pixel-for-pixel.
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@@ -64,9 +72,14 @@ struct EnvClampBounds {
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// Which node a grab at (x, y) lands on, given the CURRENT envelope + overlay rect + sample
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// duration (the same inputs buildEnvelopePolyline drew from, so the grab tests the drawn handles).
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// Returns EnvNode::Origin's NON-membership as a miss via the bool return: `hit` is false for a
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// point off every DRAGGABLE node. Origin and ReleaseStart are never returned (not draggable). On a
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// tie (two handles within the radius) the earlier draw-order node wins (deterministic, mirroring
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// waveform_view::markerAtPoint's first-match). Pure.
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// point off every DRAGGABLE node. Origin and ReleaseStart are never returned (not draggable),
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// and a node from the OTHER mode is never returned (the degenerate baseline's ReleaseEnd vertex
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// is not grabbable in Trigger mode). The NEAREST node within the radius wins (Chebyshev
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// distance); an exact tie goes to the earlier draw-order node (FA2 — deterministic). Gate nodes
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// never coincide (the forward map enforces kGateNodeSepPx separation, so every Gate handle is
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// individually grabbable in every state); the tie-break matters only for Trigger's zero-fade-out
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// coincidence, where FadeOutStart overlays LengthEnd, wins the tie, and can be dragged inward
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// from the right edge. Pure.
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struct NodeHit {
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bool hit = false;
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EnvNode node = EnvNode::Origin; // meaningful only when hit == true
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@@ -83,7 +96,8 @@ NodeHit nodeAtPoint(const AmpEnvelope& env, const Rect& area, double totalSecond
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// duration (e.g. dragging HoldEnd changes holdSeconds, not attack).
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// * Y delta -> the LEVEL param, but ONLY for the sustain node (DecayEnd); clamped to [0,1].
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// dyPixels is IGNORED for every time-only node.
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// * Non-draggable node (Origin / ReleaseStart) or a zero-width/zero-height area or
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// * Non-draggable node (Origin / ReleaseStart), a node from the OTHER mode (a Gate node while
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// grabEnv.mode is Trigger, or vice versa), a zero-width/zero-height area, or
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// totalSeconds <= 0 -> `grabEnv` returned unchanged (no motion).
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// Only the dragged node's param(s) change; every other field carries through from `grabEnv`. Pure
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// — rounding is to the param's continuous value (no snapping, matching the sliders' resolution).
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@@ -10,11 +10,31 @@ int timeToX(const Rect& area, double totalSeconds, double t) {
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const int w = std::max(0, area.width());
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if (w <= 0 || totalSeconds <= 0.0) return area.left;
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if (t < 0.0) t = 0.0;
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// Linear map, NOT clamped on the high side: t past totalSeconds maps past area.right (the Gate
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// release tail, drawn after the sample end by design). Round to the nearest pixel.
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const double frac = t / totalSeconds;
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const long xi = static_cast<long>(frac * static_cast<double>(w) + 0.5);
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return area.left + static_cast<int>(xi);
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// Linear map, clamped on BOTH sides (FA2 bounds invariant): t past totalSeconds pins to the
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// last in-bounds column area.right-1. Clamp in DOUBLE space BEFORE the integer cast — a huge
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// t would overflow a 32-bit long (Windows) and wrap to the WRONG edge — then round.
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double px = (t / totalSeconds) * static_cast<double>(w);
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if (px > static_cast<double>(w - 1)) px = static_cast<double>(w - 1);
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return area.left + static_cast<int>(px + 0.5);
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}
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int gateTimedWidth(const Rect& area) {
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const int w = std::max(0, area.width());
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if (w <= 0) return 0;
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const int sustainPx =
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static_cast<int>(kGateSustainDisplayFraction * static_cast<double>(w) + 0.5);
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return std::max(1, w - sustainPx);
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}
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double gatePxPerSecond(const Rect& area) {
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const int timedW = gateTimedWidth(area);
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if (timedW <= 0) return 0.0;
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// Usable width = timed region minus the four per-segment separation bases and the last
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// in-bounds column, floored at 1 px so the scale never degenerates; the domain is the four
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// stages end-to-end at their schematic maxima (param-domain scale — sample-length-free).
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const double usable =
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std::max(1.0, static_cast<double>(timedW - 1 - 4 * kGateNodeSepPx));
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return usable / (4.0 * kGateStageMaxSeconds);
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}
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int levelToY(const Rect& area, double level) {
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@@ -46,7 +66,23 @@ EnvVertex vtx(EnvNode node, const Rect& area, double totalSeconds, double t, dou
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return v;
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}
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std::vector<EnvVertex> gatePolyline(const AmpEnvelope& env, const Rect& area, double totalSeconds) {
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// One Gate vertex from a pixel offset inside the area (the Gate schematic works in px space —
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// timed px + the fixed sustain-plateau reserve — not through the plain timeToX map). Clamps x in
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// DOUBLE space to the last in-bounds column BEFORE the integer cast (FA2 bounds invariant; a
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// huge px would overflow a 32-bit long on Windows and wrap to the WRONG edge).
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EnvVertex gateVtx(EnvNode node, const Rect& area, double px, double level) {
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const int w = std::max(1, area.width());
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if (px < 0.0) px = 0.0;
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if (px > static_cast<double>(w - 1)) px = static_cast<double>(w - 1);
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EnvVertex v;
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v.node = node;
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v.x = area.left + static_cast<int>(px + 0.5);
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v.y = levelToY(area, level);
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v.level = level;
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return v;
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}
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std::vector<EnvVertex> gatePolyline(const AmpEnvelope& env, const Rect& area) {
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// Non-negative segment durations (a stored negative would be an upstream bug; clamp defensively).
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const double a = std::max(0.0, env.attackSeconds);
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const double h = std::max(0.0, env.holdSeconds);
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@@ -54,23 +90,48 @@ std::vector<EnvVertex> gatePolyline(const AmpEnvelope& env, const Rect& area, do
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const double r = std::max(0.0, env.releaseSeconds);
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const double sus = clamp01(env.sustainLevel);
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// Cumulative wall-clock times of each breakpoint from t=0.
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const double tAttack = a;
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const double tHold = tAttack + h;
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const double tDecay = tHold + d;
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// The sustain plateau runs to the sample end; if the pre-sustain stages already overrun the
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// sample, the plateau collapses to zero width (its end clamps up to tDecay).
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const double tSustainEnd = std::max(tDecay, totalSeconds);
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const double tRelease = tSustainEnd + r; // release trails PAST the sample end, by design
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// BOUNDED SCHEMATIC (FA2): A/H/D and R map onto the TIMED region (canvas minus the reserved
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// sustain-plateau width) at the PARAM-DOMAIN scale — sample-length-free — and every segment
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// gets a kGateNodeSepPx base so consecutive nodes never coincide (every node individually
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// grabbable at any params, incl. the tier-0 zero-hold/zero-decay defaults). The sustain
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// plateau is the fixed reserve between DecayEnd and ReleaseStart.
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const int W = std::max(1, area.width());
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const double sustainPx = static_cast<double>(W - gateTimedWidth(area));
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const double sep = static_cast<double>(kGateNodeSepPx);
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const double pps = gatePxPerSecond(area);
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double xAttack = sep + a * pps; // AttackEnd
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double xHold = xAttack + sep + h * pps; // HoldEnd
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double xDecay = xHold + sep + d * pps; // DecayEnd (sustain node)
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double xPlateau = xDecay + sustainPx; // ReleaseStart (schematic note-off)
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double xRelease = xPlateau + sep + r * pps; // ReleaseEnd
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// Right-edge overrun (a stored stage beyond the schematic domain): compress from the RIGHT
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// preserving the minimum gaps, so trailing nodes stay individually separated instead of
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// piling on the last column. The re-floor pass only bites when the canvas is too narrow to
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// hold the minimum gaps at all — then gateVtx's [0, W-1] clamp wins (in-bounds > separation).
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const double xMax = static_cast<double>(W - 1);
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if (xRelease > xMax) {
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xRelease = xMax;
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xPlateau = std::min(xPlateau, xRelease - sep);
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xDecay = std::min(xDecay, xPlateau - sustainPx);
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xHold = std::min(xHold, xDecay - sep);
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xAttack = std::min(xAttack, xHold - sep);
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xAttack = std::max(xAttack, sep);
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xHold = std::max(xHold, xAttack + sep);
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xDecay = std::max(xDecay, xHold + sep);
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xPlateau = std::max(xPlateau, xDecay + sustainPx);
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xRelease = std::max(xRelease, xPlateau + sep);
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}
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std::vector<EnvVertex> pts;
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pts.reserve(6);
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pts.push_back(vtx(EnvNode::Origin, area, totalSeconds, 0.0, 0.0));
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pts.push_back(vtx(EnvNode::AttackEnd, area, totalSeconds, tAttack, 1.0));
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pts.push_back(vtx(EnvNode::HoldEnd, area, totalSeconds, tHold, 1.0));
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pts.push_back(vtx(EnvNode::DecayEnd, area, totalSeconds, tDecay, sus)); // sustain node
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pts.push_back(vtx(EnvNode::ReleaseStart, area, totalSeconds, tSustainEnd, sus)); // plateau end
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pts.push_back(vtx(EnvNode::ReleaseEnd, area, totalSeconds, tRelease, 0.0));
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pts.push_back(gateVtx(EnvNode::Origin, area, 0.0, 0.0));
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pts.push_back(gateVtx(EnvNode::AttackEnd, area, xAttack, 1.0));
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pts.push_back(gateVtx(EnvNode::HoldEnd, area, xHold, 1.0));
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pts.push_back(gateVtx(EnvNode::DecayEnd, area, xDecay, sus)); // sustain node
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pts.push_back(gateVtx(EnvNode::ReleaseStart, area, xPlateau, sus)); // plateau end
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pts.push_back(gateVtx(EnvNode::ReleaseEnd, area, xRelease, 0.0));
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return pts;
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}
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@@ -106,7 +167,9 @@ std::vector<EnvVertex> buildEnvelopePolyline(const AmpEnvelope& env, const Rect&
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return {vtx(EnvNode::Origin, area, 1.0, 0.0, 0.0),
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vtx(EnvNode::ReleaseEnd, area, 1.0, 1.0, 0.0)};
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}
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return env.mode == EnvMode::Gate ? gatePolyline(env, area, totalSeconds)
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// Gate is a param-domain schematic — totalSeconds only gates the degenerate branch above
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// (no loaded duration -> baseline); Trigger is PCM-aligned and consumes it.
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return env.mode == EnvMode::Gate ? gatePolyline(env, area)
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: triggerPolyline(env, area, totalSeconds);
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}
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+100
-33
@@ -4,16 +4,46 @@
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// the DAW, while the editor shell (reasampler_editor.cpp) traces the polyline in an accent hue
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// and draws the node handles (via envelope_edit's hit-test).
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//
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// WHAT IT DRAWS. The amp envelope over the Sample view's hero waveform at accurate wall-clock
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// time (Simpler / Phase-Plant grammar):
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// WHAT IT DRAWS. The amp envelope over the Sample view's hero waveform (Simpler / Phase-Plant
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// grammar):
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// * Gate -> the AHDSR shape: attack ramp 0->1, hold plateau at 1, decay 1->sustain,
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// sustain plateau, release sustain->0.
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// sustain plateau, release sustain->0. Since there is no held note-off to draw
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// against, Gate is a BOUNDED SCHEMATIC (FA2): a fixed fraction of the canvas
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// width (kGateSustainDisplayFraction) is RESERVED for the sustain plateau, and
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// the remaining "timed" width carries A/H/D AND the release at the PARAM-DOMAIN
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// scale — the timed width represents 4 x kGateStageMaxSeconds (the four stage
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// sliders end-to-end at their maxima), NOT the sample's duration, so the layout
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// is identical for a 0.3s and a 10s capture. Each segment additionally gets a
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// kGateNodeSepPx pixel base, so consecutive nodes NEVER coincide: every Gate
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// node is individually grabbable at ANY param values, including the tier-0
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// defaults (hold 0 / decay 0). A -> (H) -> D -> S-plateau -> R all render INSIDE
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// the canvas and the release is a visible, draggable segment.
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// * Trigger -> the fade/%-length shape: fade-in 0->1, unity plateau, fade-out 1->0 anchored
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// to playEnd (= lengthFraction of the post-start span).
|
||||
// The horizontal axis is wall-clock TIME across the waveform rect; the vertical axis is LEVEL
|
||||
// (0 at rect bottom, 1 at rect top). The overlay shares the waveform's time base so the drawn
|
||||
// shape lines up with the PCM under it: the same [0, frameCount] span waveform_view maps, so the
|
||||
// envelope's own duration is placed at the SAME frames the voice plays it over.
|
||||
// to playEnd (= lengthFraction of the post-start span). Trigger keeps the
|
||||
// waveform's exact time base so the shape lines up with the PCM under it.
|
||||
// The horizontal axis is TIME (Gate: schematic, see above; Trigger: wall-clock across the rect);
|
||||
// the vertical axis is LEVEL (0 at rect bottom, 1 at rect top).
|
||||
//
|
||||
// BOUNDS INVARIANT (FA2). EVERY vertex of EVERY polyline is clamped inside the canvas:
|
||||
// x in [area.left, area.right-1], y in [area.top, area.bottom-1] (half-open rect convention).
|
||||
// No node and no drawn segment ever exceeds the canvas — paint-time clipping of handles is no
|
||||
// longer needed (and never fires) in the shell.
|
||||
//
|
||||
// FA2 CONTRACT CHANGE — WAVE B SHELL AUTHOR, READ THIS:
|
||||
// * The EnvNode enum is UNCHANGED (same node set, same draggable set — Origin + ReleaseStart
|
||||
// remain the only non-draggable anchors).
|
||||
// * ALL vertices are now in-bounds (see above). The shell's previous "skip handle when
|
||||
// v.x >= waveArea.right" clip is dead code: ReleaseEnd (Gate) and FadeOutStart/LengthEnd
|
||||
// (Trigger, at full length / zero fade-out) now land at area.right-1 and MUST get handles.
|
||||
// * Gate's x-axis is SCHEMATIC, not PCM-aligned: the timed region is scaled to the param
|
||||
// domain (4 x kGateStageMaxSeconds), the sustain reserve is a fixed width, and every
|
||||
// segment carries a kGateNodeSepPx pixel base. The Gate curve does NOT line up with the
|
||||
// waveform under it — do not label it as if it did. Trigger's x-axis IS still PCM-aligned.
|
||||
// * Gate nodes never coincide (min-separation, above), so every Gate handle is individually
|
||||
// grabbable in every state. nodeAtPoint (envelope_edit) resolves to the NEAREST node within
|
||||
// the grab radius with a draw-order tie-break; the tie-break only matters for the one
|
||||
// remaining coincidence, Trigger's zero-fade-out (FadeOutStart overlays LengthEnd at the
|
||||
// right edge and wins the tie, so the fade can be dragged open from zero).
|
||||
//
|
||||
// DELIBERATELY ENGINE-FREE (house pattern — param_slider does the same). It does NOT depend on
|
||||
// sample_map / sampler_core (which would drag bank_book / wav_trim in). The shell reads the
|
||||
@@ -44,7 +74,8 @@ enum class EnvMode { Gate, Trigger };
|
||||
//
|
||||
// Gate nodes: Origin -> AttackEnd -> HoldEnd -> DecayEnd(=sustain corner) -> ReleaseStart
|
||||
// -> ReleaseEnd. The sustain node is DecayEnd (its Y is the sustain level);
|
||||
// ReleaseStart is a drawing-only plateau-end vertex.
|
||||
// ReleaseStart is a drawing-only plateau-end vertex (the schematic note-off);
|
||||
// release is edited by dragging ReleaseEnd.
|
||||
// Trigger nodes: Origin -> FadeInEnd -> FadeOutStart -> LengthEnd(playEnd, level 0). The fade-out
|
||||
// ramp is the FadeOutStart->LengthEnd segment; LengthEnd is the playEnd terminal.
|
||||
enum class EnvNode {
|
||||
@@ -55,7 +86,8 @@ enum class EnvNode {
|
||||
// Y sets sustainLevel)
|
||||
ReleaseStart, // Gate: end of the sustain plateau / start of the release (sustain level) —
|
||||
// a DRAWING vertex only, not a draggable handle (release is edited at
|
||||
// ReleaseEnd; this vertex tracks its X = sample end, Y = sustain level)
|
||||
// ReleaseEnd; this vertex sits a fixed sustain-plateau width right of
|
||||
// DecayEnd — the schematic note-off — Y = sustain level)
|
||||
ReleaseEnd, // Gate: end of the release tail (level 0) — X sets releaseSeconds
|
||||
FadeInEnd, // Trigger: top of the fade-in (level 1) — X sets fadeInFraction
|
||||
FadeOutStart, // Trigger: end of the unity plateau / start of the fade-out (level 1) —
|
||||
@@ -121,36 +153,71 @@ struct EnvVertex {
|
||||
}
|
||||
};
|
||||
|
||||
// The fraction of the canvas width RESERVED for the Gate sustain-plateau display (FA2). The
|
||||
// plateau is a fixed-width schematic region between DecayEnd and ReleaseStart; the remaining
|
||||
// width is the "timed" region A/H/D/R map onto at the schematic param-domain scale. One
|
||||
// constant shared by the forward map (here) and the inverse map (envelope_edit).
|
||||
inline constexpr double kGateSustainDisplayFraction = 0.15;
|
||||
|
||||
// The minimum pixel separation between consecutive Gate polyline nodes: every Gate segment gets
|
||||
// this many px as a base, PLUS its time-proportional extent, so zero-duration stages (tier-0
|
||||
// defaults: hold 0, decay 0) still render as distinct, individually grabbable handles. Chosen
|
||||
// larger than envelope_edit's kNodeGrabRadius (6) so a click dead-on a node can never tie with
|
||||
// its neighbour. Shared by the forward map and the drag inverse.
|
||||
inline constexpr int kGateNodeSepPx = 8;
|
||||
|
||||
// The Gate schematic's per-stage time domain (seconds): the timed region represents the four
|
||||
// stages end-to-end at this maximum each (4 x this total). MIRRORS the shell's stage-slider
|
||||
// ceiling (kEnvTimeMaxSeconds in reasampler_editor.cpp) — keep the two equal so a stage at its
|
||||
// slider max lands exactly at the canvas edge. Drag safety does NOT depend on this constant
|
||||
// (param clamps are caller-supplied in envelope_edit); only layout does.
|
||||
inline constexpr double kGateStageMaxSeconds = 2.0;
|
||||
|
||||
// The pixel width of the Gate timed region: area.width() minus the sustain-plateau reserve,
|
||||
// floored at 1 px so the px<->seconds scale never degenerates for a non-empty area. Returns 0
|
||||
// for a zero/negative-width area. Shared by gatePolyline and envelope_edit's gate drag scale.
|
||||
int gateTimedWidth(const Rect& area);
|
||||
|
||||
// Pixels per second of the Gate timed region under the PARAM-DOMAIN scale: the timed width,
|
||||
// minus the four per-segment kGateNodeSepPx bases and the last in-bounds column, spread over
|
||||
// 4 x kGateStageMaxSeconds. Independent of the sample's duration. Returns 0 for a
|
||||
// zero/negative-width area; otherwise > 0 (the usable width floors at 1 px). The ONE px<->sec
|
||||
// scale shared by the forward map (gatePolyline) and the drag inverse (envelope_edit), so a
|
||||
// dragged handle tracks the cursor 1:1.
|
||||
double gatePxPerSecond(const Rect& area);
|
||||
|
||||
// Map an amp envelope to its polyline vertices inside `area`, over a sample of `totalSeconds`
|
||||
// wall-clock duration. `area` is the waveform rect (left/top inclusive, right/bottom exclusive);
|
||||
// x maps time 0..totalSeconds across [area.left, area.right], y maps level 0..1 across
|
||||
// [area.bottom-1 .. area.top] (level 1 at the TOP). The polyline reads left-to-right in draw
|
||||
// order, Origin first.
|
||||
// y maps level 0..1 across [area.bottom-1 .. area.top] (level 1 at the TOP). The polyline reads
|
||||
// left-to-right in draw order, Origin first.
|
||||
//
|
||||
// TIME BASE. The envelope's own segment durations are placed on the SAME time axis the waveform
|
||||
// occupies, so the curve lines up with the PCM:
|
||||
// * Gate: attack/hold/decay run from t=0; the sustain plateau runs to the note-off. Since the
|
||||
// overlay has no held note-off to draw against, the sustain plateau is drawn to the END of
|
||||
// the sample (totalSeconds) and the release tail is drawn AFTER that boundary — i.e. the
|
||||
// release is appended past the sample end (the standard "release after key-up at end of
|
||||
// view" convention). When attack+hold+decay already exceed totalSeconds the plateau collapses
|
||||
// to zero width (nodes clamp to the sample end) and release still trails past it.
|
||||
// * Trigger: the played span is lengthFraction * totalSeconds; fade-in/out are fractions OF
|
||||
// that played span. Nodes past the played span never appear (LengthEnd/FadeOutEnd sit at the
|
||||
// played span's right edge).
|
||||
// TIME BASE (FA2).
|
||||
// * Gate: a bounded schematic, INDEPENDENT of totalSeconds. The canvas splits into a TIMED
|
||||
// region of gateTimedWidth(area) px — where attack/hold/decay run from t=0 and the release
|
||||
// ramp runs after the plateau, at the gatePxPerSecond(area) PARAM-DOMAIN scale, each segment
|
||||
// carrying a kGateNodeSepPx base so consecutive nodes never coincide — plus a FIXED sustain
|
||||
// plateau of (width - timedWidth) px between DecayEnd and ReleaseStart (the schematic
|
||||
// note-off). Stages beyond the schematic domain (a stored stage > kGateStageMaxSeconds)
|
||||
// compress from the RIGHT preserving the minimum gaps, so trailing nodes stay individually
|
||||
// separated instead of piling on the last column; only a canvas too narrow to hold the
|
||||
// minimum gaps at all sacrifices separation (in-bounds wins).
|
||||
// * Trigger: the waveform's exact time base (PCM-aligned). The played span is
|
||||
// lengthFraction * totalSeconds; fade-in/out are fractions OF that played span. Nodes past
|
||||
// the played span never appear (FadeOutStart/LengthEnd sit at the played span's right edge).
|
||||
//
|
||||
// A time beyond totalSeconds (the Gate release tail) maps past area.right — the shell clips at
|
||||
// paint time (the same way waveform_view lets a frame past the count pin the marker). A degenerate
|
||||
// area (zero width/height) or totalSeconds <= 0 yields the two-point flat baseline [Origin, end at
|
||||
// level 0] so the shell always has a drawable line. Pure — same inputs, same polyline.
|
||||
// BOUNDS: every vertex is inside the canvas — x in [area.left, area.right-1], y in
|
||||
// [area.top, area.bottom-1]. Nothing maps past area.right (the pre-FA2 release tail is gone). A
|
||||
// degenerate area (zero width/height) or totalSeconds <= 0 yields the two-point flat baseline
|
||||
// [Origin, end at level 0] so the shell always has a drawable line. Pure — same inputs, same
|
||||
// polyline.
|
||||
std::vector<EnvVertex> buildEnvelopePolyline(const AmpEnvelope& env, const Rect& area,
|
||||
double totalSeconds);
|
||||
|
||||
// Map a time (seconds) to a pixel x inside `area`: t=0 -> area.left, t=totalSeconds -> area.right,
|
||||
// linear. t is NOT clamped on the high side (a Gate release past the sample end maps past
|
||||
// area.right, by design — see buildEnvelopePolyline); t < 0 pins to area.left. A zero-width area
|
||||
// or totalSeconds <= 0 yields area.left. Pure — the shared time->x map both the polyline and the
|
||||
// node hit-test (envelope_edit) use, so the drawn handle and its grab region agree.
|
||||
// Map a time (seconds) to a pixel x inside `area`: t=0 -> area.left, t=totalSeconds ->
|
||||
// area.right-1, linear, CLAMPED on both sides (t < 0 pins to area.left; t past totalSeconds pins
|
||||
// to area.right-1 — the in-bounds invariant, FA2). A zero-width area or totalSeconds <= 0 yields
|
||||
// area.left. Pure — the shared time->x map the Trigger polyline and the node hit-test
|
||||
// (envelope_edit) use, so the drawn handle and its grab region agree.
|
||||
int timeToX(const Rect& area, double totalSeconds, double t);
|
||||
|
||||
// Map a level (0..1) to a pixel y inside `area`: level 1 -> area.top, level 0 -> area.bottom-1
|
||||
|
||||
+161
-25
@@ -4,17 +4,22 @@
|
||||
// boundaries (the load-bearing "a drag can never produce a param a slider couldn't" invariant).
|
||||
//
|
||||
// Covers: nodeAtPoint (grabs a drawn handle within the pick radius; misses off every node; skips
|
||||
// the non-draggable Origin/ReleaseStart anchors; first-match determinism); resolveNodeDrag Gate
|
||||
// (each cumulative node edits its OWN segment; X->time, sustain node's Y->level; lower clamp at 0;
|
||||
// upper clamp at the caller's max; only the dragged param changes); resolveNodeDrag Trigger (fades
|
||||
// as fractions of the played span; fadeIn/fadeOut mutual clamp so they never cross; length clamp;
|
||||
// FadeOutStart moves OPPOSITE the pixel delta); degenerate area/duration + non-draggable node ->
|
||||
// no motion.
|
||||
// the non-draggable Origin/ReleaseStart anchors AND other-mode nodes; NEAREST-node-wins with
|
||||
// draw-order tie-break; EVERY Gate node individually grabbable at the tier-0 defaults — FA2);
|
||||
// resolveNodeDrag Gate (each cumulative node edits its OWN segment at the PARAM-DOMAIN px scale;
|
||||
// X->time, sustain node's Y->level; lower clamp at 0; upper clamp at the caller's max; only the
|
||||
// dragged param changes; ReleaseEnd grabbable + draggable; per-node drag round-trip tracks the
|
||||
// cursor ~1:1 — FA2); resolveNodeDrag Trigger (fades as fractions of the played span;
|
||||
// fadeIn/fadeOut mutual clamp so they never cross; length clamp; FadeOutStart moves OPPOSITE the
|
||||
// pixel delta; zero-fade-out node grabbable at the right edge and draggable inward — FA2);
|
||||
// degenerate area/duration + non-draggable node + cross-mode node -> no motion.
|
||||
|
||||
#include "../src/vst/envelope_edit.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <vector>
|
||||
|
||||
using namespace reasampler::vst;
|
||||
|
||||
@@ -24,9 +29,21 @@ static int g_fail = 0;
|
||||
|
||||
static bool near(double a, double b, double eps = 1e-9) { return std::fabs(a - b) <= eps; }
|
||||
|
||||
// 1000px wide, 100px tall, offset origin. 2.0s total => 500 px/s => 0.002 s/px.
|
||||
// Find the first vertex with a given node in a polyline; asserts presence via the returned bool.
|
||||
static bool findNode(const std::vector<EnvVertex>& poly, EnvNode node, EnvVertex& out) {
|
||||
for (const EnvVertex& v : poly) {
|
||||
if (v.node == node) { out = v; return true; }
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// 1000px wide, 100px tall, offset origin. Trigger scale: 2.0s over 1000px => 0.002 s/px. Gate
|
||||
// scale (FA2 param-domain schematic — sample-length-free): (850-1-32)px over the 8.0s schematic
|
||||
// domain => 102.125 px/s, each segment prefixed by the 8px separation base; the gateEnv() nodes
|
||||
// draw at A x@28, H x@47, D x@85, RS x@235, RE x@284.
|
||||
static Rect wideArea() { return Rect{20, 10, 1020, 110}; }
|
||||
static constexpr double kTotal = 2.0;
|
||||
static const double kGateSecPerPx = 1.0 / gatePxPerSecond(wideArea());
|
||||
|
||||
static AmpEnvelope gateEnv() {
|
||||
AmpEnvelope e;
|
||||
@@ -53,18 +70,18 @@ static AmpEnvelope triggerEnv() {
|
||||
static void testHitGrabsDrawnHandle() {
|
||||
const AmpEnvelope e = gateEnv();
|
||||
const Rect a = wideArea();
|
||||
// AttackEnd draws at x = left+100 (0.2s), y = top (level 1). A grab there hits it.
|
||||
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 100, a.top);
|
||||
// AttackEnd draws at x = left+28 (8px base + 0.2s * 102.125 px/s), y = top (level 1).
|
||||
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 28, a.top);
|
||||
CHECK(h.hit && h.node == EnvNode::AttackEnd);
|
||||
// The sustain node (DecayEnd) at 0.6s -> left+300, level 0.5 -> ~top+50.
|
||||
NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 300, a.top + 50);
|
||||
// The sustain node (DecayEnd) at left+85, level 0.5 -> ~top+50.
|
||||
NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 85, a.top + 50);
|
||||
CHECK(s.hit && s.node == EnvNode::DecayEnd);
|
||||
}
|
||||
|
||||
static void testHitMissesOffEveryNode() {
|
||||
const AmpEnvelope e = gateEnv();
|
||||
const Rect a = wideArea();
|
||||
// A point far from any drawn handle (mid plateau, well away from a node).
|
||||
// A point far from any drawn handle (right of the release ramp, well away from a node).
|
||||
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 700, a.top + 5);
|
||||
CHECK(!h.hit);
|
||||
}
|
||||
@@ -75,22 +92,50 @@ static void testHitSkipsNonDraggableAnchors() {
|
||||
// Origin draws at (left, bottom-1). Even a pixel-perfect grab there is NOT a draggable node.
|
||||
NodeHit o = nodeAtPoint(e, a, kTotal, a.left, a.bottom - 1);
|
||||
CHECK(!o.hit);
|
||||
// ReleaseStart draws at (right, sustain level). It is drawing-only -> not grabbable. But
|
||||
// ReleaseEnd is elsewhere, so a grab exactly at ReleaseStart's point must miss.
|
||||
// ReleaseStart x == right (plateau to sample end), y == sustain (~top+50).
|
||||
NodeHit rs = nodeAtPoint(e, a, kTotal, a.right, a.top + 50);
|
||||
// ReleaseStart draws at (left+235, sustain level ~top+50) — the fixed plateau end. It is
|
||||
// drawing-only -> not grabbable; no other node is within the radius, so this grab misses.
|
||||
NodeHit rs = nodeAtPoint(e, a, kTotal, a.left + 235, a.top + 50);
|
||||
CHECK(!rs.hit);
|
||||
}
|
||||
|
||||
static void testHitNearestNodeWinsOverDrawOrder() {
|
||||
// FA2 nearest-wins: with a SHORT hold, AttackEnd (x@28) and HoldEnd (x@37 — the 8px base
|
||||
// plus 0.01s ~= 1px) both fall within the grab radius of a point at x@33 — the NEAREST
|
||||
// (HoldEnd, 4px) must win, not the earlier draw-order AttackEnd (5px), so tightly packed
|
||||
// handles stay individually grabbable.
|
||||
AmpEnvelope e = gateEnv();
|
||||
e.holdSeconds = 0.01;
|
||||
const Rect a = wideArea();
|
||||
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 33, a.top);
|
||||
CHECK(h.hit && h.node == EnvNode::HoldEnd);
|
||||
}
|
||||
|
||||
static void testGateDefaultsEveryNodeGrabbable() {
|
||||
// THE FA2 headline regression: at the tier-0 Gate defaults (attack 3ms, hold 0, decay 0,
|
||||
// sustain 1.0, release 60ms) the forward map's kGateNodeSepPx separation keeps every
|
||||
// draggable node distinct, and a grab AT each drawn vertex resolves to THAT node — HoldEnd
|
||||
// and DecayEnd are no longer shadowed by AttackEnd (pre-fix they were permanently
|
||||
// ungrabbable in the default state).
|
||||
const AmpEnvelope e; // struct defaults ARE the tier-0 Gate defaults
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(e, a, kTotal);
|
||||
CHECK(poly.size() == 6);
|
||||
for (const EnvVertex& v : poly) {
|
||||
if (v.node == EnvNode::Origin || v.node == EnvNode::ReleaseStart) continue;
|
||||
const NodeHit h = nodeAtPoint(e, a, kTotal, v.x, v.y);
|
||||
CHECK(h.hit && h.node == v.node);
|
||||
}
|
||||
}
|
||||
|
||||
// --- resolveNodeDrag Gate -----------------------------------------------------
|
||||
|
||||
static void testGateAttackDragMovesOnlyAttack() {
|
||||
const AmpEnvelope e = gateEnv();
|
||||
const Rect a = wideArea();
|
||||
EnvClampBounds b; // default maxima 4.0s
|
||||
// +50px at 0.002 s/px = +0.1s on attack (0.2 -> 0.3). Nothing else moves.
|
||||
// +50px at the GATE param-domain scale (~0.0098 s/px) on attack. Nothing else moves.
|
||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, 50, 0);
|
||||
CHECK(near(out.attackSeconds, 0.3));
|
||||
CHECK(near(out.attackSeconds, 0.2 + 50.0 * kGateSecPerPx));
|
||||
CHECK(near(out.holdSeconds, e.holdSeconds));
|
||||
CHECK(near(out.decaySeconds, e.decaySeconds));
|
||||
CHECK(near(out.sustainLevel, e.sustainLevel));
|
||||
@@ -101,8 +146,8 @@ static void testGateTimeLowerClampAtZero() {
|
||||
const AmpEnvelope e = gateEnv();
|
||||
const Rect a = wideArea();
|
||||
EnvClampBounds b;
|
||||
// Drag attack far LEFT (-500px = -1.0s) from 0.2s: clamps to 0, never negative (monotonic:
|
||||
// the segment cannot go below zero).
|
||||
// Drag attack far LEFT (-500px ~= -4.9s at the gate scale) from 0.2s: clamps to 0, never
|
||||
// negative (monotonic: the segment cannot go below zero).
|
||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, -500, 0);
|
||||
CHECK(near(out.attackSeconds, 0.0));
|
||||
}
|
||||
@@ -112,8 +157,8 @@ static void testGateTimeUpperClampAtSliderMax() {
|
||||
const Rect a = wideArea();
|
||||
EnvClampBounds b;
|
||||
b.maxDecaySeconds = 1.0; // the shell's decay slider tops out at 1.0s
|
||||
// Drag decay far RIGHT (+2000px = +4.0s) from 0.3s: clamps to the slider max 1.0, NOT beyond
|
||||
// (the drag can't produce a param the slider couldn't).
|
||||
// Drag decay far RIGHT (+2000px ~= +19.6s at the gate scale) from 0.3s: clamps to the slider
|
||||
// max 1.0, NOT beyond (the drag can't produce a param the slider couldn't).
|
||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 2000, 0);
|
||||
CHECK(near(out.decaySeconds, 1.0));
|
||||
}
|
||||
@@ -122,10 +167,10 @@ static void testGateSustainNodeBothAxes() {
|
||||
const AmpEnvelope e = gateEnv();
|
||||
const Rect a = wideArea();
|
||||
EnvClampBounds b;
|
||||
// DecayEnd: +100px X = +0.2s decay (0.3 -> 0.5); +bottom-ward Y LOWERS the level. Level span is
|
||||
// 99 px for [0,1]; drag DOWN by ~10px (positive dy) lowers sustain by ~10/99 ~= 0.101.
|
||||
// DecayEnd: +100px X at the gate timed scale on decay; +bottom-ward Y LOWERS the level. Level
|
||||
// span is 99 px for [0,1]; drag DOWN by ~10px (positive dy) lowers sustain by ~10/99 ~= 0.101.
|
||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 100, 10);
|
||||
CHECK(near(out.decaySeconds, 0.5));
|
||||
CHECK(near(out.decaySeconds, 0.3 + 100.0 * kGateSecPerPx));
|
||||
CHECK(out.sustainLevel < e.sustainLevel); // dragged DOWN -> lower sustain
|
||||
CHECK(near(out.sustainLevel, 0.5 - 10.0 / 99.0, 1e-6));
|
||||
}
|
||||
@@ -152,6 +197,51 @@ static void testGateTimeOnlyNodeIgnoresY() {
|
||||
CHECK(near(out.sustainLevel, e.sustainLevel)); // Y ignored for a time-only node
|
||||
}
|
||||
|
||||
static void testGateReleaseEndGrabAndDrag() {
|
||||
// The FA2 fix: ReleaseEnd is a drawn, IN-BOUNDS, grabbable handle (pre-FA2 it mapped past
|
||||
// area.right and could never be grabbed). gateEnv() draws it at x@284, level 0 (bottom row).
|
||||
const AmpEnvelope e = gateEnv();
|
||||
const Rect a = wideArea();
|
||||
EnvClampBounds b;
|
||||
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 284, a.bottom - 1);
|
||||
CHECK(h.hit && h.node == EnvNode::ReleaseEnd);
|
||||
// Dragging it RIGHT lengthens the release at the gate timed scale; only release changes.
|
||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 85, 0);
|
||||
CHECK(near(out.releaseSeconds, 0.4 + 85.0 * kGateSecPerPx));
|
||||
CHECK(near(out.sustainLevel, e.sustainLevel));
|
||||
CHECK(near(out.decaySeconds, e.decaySeconds));
|
||||
// Far LEFT clamps to 0; far RIGHT clamps to the slider max.
|
||||
AmpEnvelope lo = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, -2000, 0);
|
||||
CHECK(near(lo.releaseSeconds, 0.0));
|
||||
AmpEnvelope hi = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 5000, 0);
|
||||
CHECK(near(hi.releaseSeconds, b.maxReleaseSeconds));
|
||||
}
|
||||
|
||||
static void testGateDragRoundTripTracksPixels() {
|
||||
// 1:1 tracking (FA2): drag a Gate node by N px, rebuild the polyline from the edited params,
|
||||
// and the node's drawn vertex has moved by ~N px (rounding may shift the landing by 1). The
|
||||
// forward map is affine in each node's own segment duration with slope gatePxPerSecond and
|
||||
// the inverse uses exactly the reciprocal, so the handle follows the cursor.
|
||||
const AmpEnvelope e = gateEnv();
|
||||
const Rect a = wideArea();
|
||||
EnvClampBounds b;
|
||||
const int dx = 25;
|
||||
for (EnvNode n : {EnvNode::AttackEnd, EnvNode::HoldEnd, EnvNode::DecayEnd,
|
||||
EnvNode::ReleaseEnd}) {
|
||||
EnvVertex before, after;
|
||||
CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), n, before));
|
||||
const AmpEnvelope edited = resolveNodeDrag(e, n, a, kTotal, b, dx, 0);
|
||||
CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), n, after));
|
||||
CHECK(std::abs((after.x - before.x) - dx) <= 1);
|
||||
}
|
||||
// The sustain node's Y axis tracks too: +10px down moves the drawn vertex ~10px down.
|
||||
EnvVertex before, after;
|
||||
CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), EnvNode::DecayEnd, before));
|
||||
const AmpEnvelope edited = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, 10);
|
||||
CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), EnvNode::DecayEnd, after));
|
||||
CHECK(std::abs((after.y - before.y) - 10) <= 1);
|
||||
}
|
||||
|
||||
// --- resolveNodeDrag Trigger --------------------------------------------------
|
||||
|
||||
static void testTriggerFadeInIsFractionOfPlaySpan() {
|
||||
@@ -188,6 +278,28 @@ static void testTriggerFadeOutMovesOppositePixelDelta() {
|
||||
CHECK(near(out.fadeInFraction, e.fadeInFraction));
|
||||
}
|
||||
|
||||
static void testTriggerZeroFadeOutGrabbableAtRightEdge() {
|
||||
// The FA2 fix: at fade-out == 0 and full length, FadeOutStart draws AT the right edge
|
||||
// (right-1, level 1). It must be grabbable there and draggable INWARD to grow the fade from
|
||||
// zero (drag LEFT -> longer fade-out, opposite the pixel delta).
|
||||
AmpEnvelope e;
|
||||
e.mode = EnvMode::Trigger;
|
||||
e.lengthFraction = 1.0; // played span = full 2.0s -> 1000px
|
||||
e.fadeInFraction = 0.1;
|
||||
e.fadeOutFraction = 0.0;
|
||||
const Rect a = wideArea();
|
||||
EnvClampBounds b;
|
||||
NodeHit h = nodeAtPoint(e, a, kTotal, a.right - 1, a.top);
|
||||
CHECK(h.hit && h.node == EnvNode::FadeOutStart);
|
||||
// -100px = -0.2s on the 2.0s played span, applied OPPOSITE -> fadeOut 0.0 -> 0.1.
|
||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, a, kTotal, b, -100, 0);
|
||||
CHECK(near(out.fadeOutFraction, 0.1));
|
||||
CHECK(near(out.lengthFraction, e.lengthFraction)); // length untouched
|
||||
// LengthEnd sits at the same x but level 0 (bottom row) — grabbable at ITS drawn point.
|
||||
NodeHit le = nodeAtPoint(e, a, kTotal, a.right - 1, a.bottom - 1);
|
||||
CHECK(le.hit && le.node == EnvNode::LengthEnd);
|
||||
}
|
||||
|
||||
static void testTriggerLengthClampsAtMax() {
|
||||
const AmpEnvelope e = triggerEnv(); // length 0.5
|
||||
const Rect a = wideArea();
|
||||
@@ -222,10 +334,30 @@ static void testDegenerateAreaNoMotion() {
|
||||
CHECK(near(o2.attackSeconds, e.attackSeconds));
|
||||
}
|
||||
|
||||
static void testCrossModeNodeNoMotion() {
|
||||
// A node from the OTHER mode never writes (FA2 guard): the degenerate baseline polyline
|
||||
// carries a ReleaseEnd vertex regardless of mode, so a Trigger-mode grab of it (e.g. over a
|
||||
// zero-height canvas) must NOT write releaseSeconds — and symmetrically a Trigger node is
|
||||
// inert on a Gate envelope.
|
||||
EnvClampBounds b;
|
||||
const AmpEnvelope t = triggerEnv();
|
||||
AmpEnvelope out = resolveNodeDrag(t, EnvNode::ReleaseEnd, wideArea(), kTotal, b, 50, 0);
|
||||
CHECK(near(out.releaseSeconds, t.releaseSeconds));
|
||||
const AmpEnvelope g = gateEnv();
|
||||
out = resolveNodeDrag(g, EnvNode::FadeInEnd, wideArea(), kTotal, b, 50, 0);
|
||||
CHECK(near(out.fadeInFraction, g.fadeInFraction));
|
||||
// And the zero-height baseline's ReleaseEnd is not even reported grabbable in Trigger mode.
|
||||
const Rect flat = Rect{0, 0, 100, 0};
|
||||
const NodeHit h = nodeAtPoint(t, flat, kTotal, 99, 0);
|
||||
CHECK(!h.hit);
|
||||
}
|
||||
|
||||
int main() {
|
||||
testHitGrabsDrawnHandle();
|
||||
testHitMissesOffEveryNode();
|
||||
testHitSkipsNonDraggableAnchors();
|
||||
testHitNearestNodeWinsOverDrawOrder();
|
||||
testGateDefaultsEveryNodeGrabbable();
|
||||
|
||||
testGateAttackDragMovesOnlyAttack();
|
||||
testGateTimeLowerClampAtZero();
|
||||
@@ -233,14 +365,18 @@ int main() {
|
||||
testGateSustainNodeBothAxes();
|
||||
testGateSustainLevelClamps01();
|
||||
testGateTimeOnlyNodeIgnoresY();
|
||||
testGateReleaseEndGrabAndDrag();
|
||||
testGateDragRoundTripTracksPixels();
|
||||
|
||||
testTriggerFadeInIsFractionOfPlaySpan();
|
||||
testTriggerFadesCannotCross();
|
||||
testTriggerFadeOutMovesOppositePixelDelta();
|
||||
testTriggerZeroFadeOutGrabbableAtRightEdge();
|
||||
testTriggerLengthClampsAtMax();
|
||||
|
||||
testNonDraggableNodeNoMotion();
|
||||
testDegenerateAreaNoMotion();
|
||||
testCrossModeNodeNoMotion();
|
||||
|
||||
if (g_fail == 0) std::printf("envelope_edit: all tests passed\n");
|
||||
else std::printf("envelope_edit: %d FAILED\n", g_fail);
|
||||
|
||||
+204
-42
@@ -1,14 +1,18 @@
|
||||
// Standalone tests for reasampler::vst::envelope_overlay — no VST3, no REAPER, no framework.
|
||||
// Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3 amp-envelope -> polyline
|
||||
// FORWARD map: the Gate AHDSR shape (attack ramp / hold plateau / decay-to-sustain / plateau /
|
||||
// release) and the Trigger fade/%-length shape, at the waveform time base (so the drawn curve
|
||||
// lines up with the PCM under it).
|
||||
// Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3/FA2 amp-envelope ->
|
||||
// polyline FORWARD map: the Gate BOUNDED-SCHEMATIC AHDSR shape (attack ramp / hold plateau /
|
||||
// decay-to-sustain / fixed-width sustain plateau / in-bounds release) and the Trigger
|
||||
// fade/%-length shape at the waveform time base.
|
||||
//
|
||||
// Covers: timeToX / levelToY (linear maps, edge clamps, release-past-end NOT clamped, degenerate
|
||||
// area/duration); buildEnvelopePolyline Gate (node order, levels, cumulative time placement,
|
||||
// sustain plateau to sample end, release past end, collapsed plateau when stages overrun);
|
||||
// buildEnvelopePolyline Trigger (fade-in/unity/fade-out at fractions of the played span, overlap
|
||||
// clamp); degenerate flat baseline.
|
||||
// Covers: timeToX / levelToY (linear maps, edge clamps, past-end CLAMPED to right-1 — the FA2
|
||||
// bounds invariant, no 32-bit overflow on huge times, degenerate area/duration); gateTimedWidth
|
||||
// + gatePxPerSecond; buildEnvelopePolyline Gate (node order, levels, PARAM-DOMAIN timed-region
|
||||
// placement independent of sample duration, per-segment kGateNodeSepPx separation — every node
|
||||
// distinct even at the tier-0 zero-hold/zero-decay defaults, fixed sustain-plateau reserve,
|
||||
// release visible in-bounds, overrun compressed from the right preserving the minimum gaps,
|
||||
// every vertex in-bounds); buildEnvelopePolyline Trigger (fade-in/unity/fade-out at fractions of
|
||||
// the played span, overlap clamp, full-length/zero-fade-out nodes in-bounds at right-1);
|
||||
// degenerate flat baseline.
|
||||
|
||||
#include "../src/vst/envelope_overlay.h"
|
||||
|
||||
@@ -37,8 +41,8 @@ static bool findNode(const std::vector<EnvVertex>& poly, EnvNode node, EnvVertex
|
||||
|
||||
static void testTimeToXEndpoints() {
|
||||
const Rect a = wideArea();
|
||||
CHECK(timeToX(a, 2.0, 0.0) == a.left); // t=0 -> left
|
||||
CHECK(timeToX(a, 2.0, 2.0) == a.right); // t=total -> right
|
||||
CHECK(timeToX(a, 2.0, 0.0) == a.left); // t=0 -> left
|
||||
CHECK(timeToX(a, 2.0, 2.0) == a.right - 1); // t=total -> last in-bounds column
|
||||
CHECK(timeToX(a, 2.0, 1.0) == a.left + 500); // midpoint
|
||||
}
|
||||
|
||||
@@ -47,11 +51,31 @@ static void testTimeToXNegativePinsLeft() {
|
||||
CHECK(timeToX(a, 2.0, -0.5) == a.left); // t<0 pins left
|
||||
}
|
||||
|
||||
static void testTimeToXPastEndNotClamped() {
|
||||
// The Gate release tail is drawn past the sample end BY DESIGN: t past total maps past right.
|
||||
static void testTimeToXPastEndClamps() {
|
||||
// FA2 bounds invariant: t past total pins to the last in-bounds column, never past right.
|
||||
const Rect a = wideArea();
|
||||
CHECK(timeToX(a, 2.0, 3.0) > a.right); // t=1.5x total -> past the right edge
|
||||
CHECK(timeToX(a, 2.0, 3.0) == a.left + 1500);
|
||||
CHECK(timeToX(a, 2.0, 3.0) == a.right - 1);
|
||||
CHECK(timeToX(a, 2.0, 1000.0) == a.right - 1);
|
||||
// A HUGE t must clamp in double space, not overflow the integer cast (32-bit long on
|
||||
// Windows would wrap to LONG_MIN and pin to the WRONG edge).
|
||||
CHECK(timeToX(a, 2.0, 1e15) == a.right - 1);
|
||||
}
|
||||
|
||||
static void testGateTimedWidth() {
|
||||
// 15% of the 1000px canvas is reserved for the sustain plateau -> 850px timed region.
|
||||
CHECK(gateTimedWidth(wideArea()) == 850);
|
||||
// Zero-width area -> 0; a tiny area still yields >= 1 so the px<->s scale never degenerates.
|
||||
CHECK(gateTimedWidth(Rect{5, 5, 5, 45}) == 0);
|
||||
CHECK(gateTimedWidth(Rect{0, 0, 1, 10}) == 1);
|
||||
}
|
||||
|
||||
static void testGatePxPerSecond() {
|
||||
// PARAM-DOMAIN scale: (timedW - 1 - 4*sep) px spread over 4 x kGateStageMaxSeconds. For the
|
||||
// 1000px canvas: (850 - 1 - 32) / 8.0s = 817/8 px/s. Independent of any sample duration.
|
||||
const double expected = 817.0 / (4.0 * kGateStageMaxSeconds);
|
||||
CHECK(gatePxPerSecond(wideArea()) == expected);
|
||||
CHECK(gatePxPerSecond(Rect{5, 5, 5, 45}) == 0.0); // zero-width area -> 0
|
||||
CHECK(gatePxPerSecond(Rect{0, 0, 10, 10}) > 0.0); // tiny area: usable floors at 1px, > 0
|
||||
}
|
||||
|
||||
static void testTimeToXDegenerate() {
|
||||
@@ -108,47 +132,157 @@ static void testGateNodeOrderAndLevels() {
|
||||
CHECK(poly[5].level == 0.0);
|
||||
}
|
||||
|
||||
static void testGateCumulativeTimePlacement() {
|
||||
// total 2.0s over 1000px => 500 px/s. attack .2 -> x@100, hold end .3 -> x@150, decay end .6
|
||||
// -> x@300. Sustain plateau runs to the sample END (2.0 -> right). Release .4 trails past.
|
||||
static void testGateSchematicPlacement() {
|
||||
// FA2 bounded schematic at the PARAM-DOMAIN scale: timed region = 850px (150px reserved
|
||||
// plateau), pps = (850-1-32)/8s = 102.125 px/s, each segment prefixed by the 8px separation
|
||||
// base. attack .2 -> x@round(8+20.425)=28; hold .1 -> x@round(28.425+8+10.2125)=47; decay
|
||||
// .3 -> x@round(46.6375+8+30.6375)=85; plateau is the FIXED 150px reserve -> ReleaseStart
|
||||
// x@235; release .4 -> x@round(235.275+8+40.85)=284, well inside the canvas.
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 0.2;
|
||||
env.holdSeconds = 0.1; // hold end at 0.3s
|
||||
env.decaySeconds = 0.3; // decay end at 0.6s
|
||||
env.holdSeconds = 0.1;
|
||||
env.decaySeconds = 0.3;
|
||||
env.sustainLevel = 0.5;
|
||||
env.releaseSeconds = 0.4; // release end at 2.4s (past the 2.0s end)
|
||||
env.releaseSeconds = 0.4;
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
|
||||
EnvVertex v;
|
||||
CHECK(findNode(poly, EnvNode::AttackEnd, v) && v.x == a.left + 100);
|
||||
CHECK(findNode(poly, EnvNode::HoldEnd, v) && v.x == a.left + 150);
|
||||
CHECK(findNode(poly, EnvNode::DecayEnd, v) && v.x == a.left + 300);
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, v) && v.x == a.right); // plateau to end
|
||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, v) && v.x == a.left + 1200); // 2.4s -> 1200px past
|
||||
CHECK(findNode(poly, EnvNode::AttackEnd, v) && v.x == a.left + 28);
|
||||
CHECK(findNode(poly, EnvNode::HoldEnd, v) && v.x == a.left + 47);
|
||||
CHECK(findNode(poly, EnvNode::DecayEnd, v) && v.x == a.left + 85);
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, v) && v.x == a.left + 235);
|
||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, v) && v.x == a.left + 284);
|
||||
}
|
||||
|
||||
static void testGatePlateauCollapsesWhenStagesOverrun() {
|
||||
// A/H/D sum to 3.0s > the 2.0s sample: the plateau collapses (ReleaseStart clamps to DecayEnd's
|
||||
// time), and the release still trails past.
|
||||
static void testGateLayoutIndependentOfSampleDuration() {
|
||||
// The Gate schematic is scaled by the PARAM domain, NOT the capture length: the same params
|
||||
// produce the SAME polyline over a 0.3s and a 10s sample (pre-fix, a 60ms release on a 10s
|
||||
// capture collapsed to ~5px while 2s stages on a 0.3s capture pinned to the right edge).
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 1.0;
|
||||
env.holdSeconds = 1.0;
|
||||
env.decaySeconds = 1.0; // decay end at 3.0s
|
||||
env.sustainLevel = 0.7;
|
||||
env.releaseSeconds = 0.5;
|
||||
env.attackSeconds = 0.2;
|
||||
env.holdSeconds = 0.1;
|
||||
env.decaySeconds = 0.3;
|
||||
env.sustainLevel = 0.5;
|
||||
env.releaseSeconds = 0.06;
|
||||
const Rect a = wideArea();
|
||||
CHECK(buildEnvelopePolyline(env, a, 0.3) == buildEnvelopePolyline(env, a, 10.0));
|
||||
}
|
||||
|
||||
static void testGateMinSeparationAtDefaults() {
|
||||
// THE FA2 headline: at the tier-0 Gate defaults (attack 3ms, hold 0, decay 0, sustain 1.0,
|
||||
// release 60ms) every consecutive node pair is at least kGateNodeSepPx apart — no node ever
|
||||
// renders on top of its neighbour, so each is individually grabbable.
|
||||
const AmpEnvelope env; // struct defaults ARE the tier-0 Gate defaults
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
CHECK(poly.size() == 6);
|
||||
for (size_t i = 1; i < poly.size(); ++i) {
|
||||
CHECK(poly[i].x - poly[i - 1].x >= kGateNodeSepPx);
|
||||
}
|
||||
}
|
||||
|
||||
static void testGateSustainPlateauFixedWidth() {
|
||||
// The sustain plateau is ALWAYS the reserved width (canvas - timed region), independent of
|
||||
// the AHDSR times — the bounded region that replaces the old plateau-to-sample-end.
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 0.1;
|
||||
env.holdSeconds = 0.0;
|
||||
env.decaySeconds = 0.2;
|
||||
env.sustainLevel = 0.6;
|
||||
env.releaseSeconds = 0.3;
|
||||
const Rect a = wideArea();
|
||||
const int plateauPx = a.width() - gateTimedWidth(a); // 150
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
|
||||
EnvVertex decay, plateauEnd;
|
||||
CHECK(findNode(poly, EnvNode::DecayEnd, decay));
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
||||
CHECK(plateauEnd.x - decay.x == plateauPx);
|
||||
CHECK(plateauEnd.level == 0.6); // plateau holds the sustain level
|
||||
}
|
||||
|
||||
static void testGateReleaseVisibleInBounds() {
|
||||
// The FA2 fix: Release is a VISIBLE, in-bounds segment — ReleaseEnd sits strictly right of
|
||||
// the plateau end and strictly inside the canvas (pre-FA2 it mapped past area.right and the
|
||||
// shell clipped its handle away).
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 0.2;
|
||||
env.holdSeconds = 0.1;
|
||||
env.decaySeconds = 0.3;
|
||||
env.sustainLevel = 0.5;
|
||||
env.releaseSeconds = 0.4;
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
|
||||
EnvVertex decay, plateauEnd, rel;
|
||||
CHECK(findNode(poly, EnvNode::DecayEnd, decay));
|
||||
EnvVertex plateauEnd, rel;
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, rel));
|
||||
CHECK(plateauEnd.x == decay.x); // collapsed: plateau has zero width
|
||||
CHECK(rel.x > decay.x); // release trails past
|
||||
CHECK(rel.x > plateauEnd.x); // a visible ramp, not a collapsed point
|
||||
CHECK(rel.x < a.right); // strictly in-bounds
|
||||
CHECK(rel.level == 0.0);
|
||||
}
|
||||
|
||||
static void testGateOverrunCompressesFromRight() {
|
||||
// Stages BEYOND the schematic domain (4.0s each > kGateStageMaxSeconds): the layout
|
||||
// compresses from the right preserving the minimum gaps — ReleaseEnd pins to the last
|
||||
// in-bounds column, but the trailing nodes stay strictly increasing and individually
|
||||
// separated (>= kGateNodeSepPx), NOT piled on one pixel. NOTHING maps past area.right.
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Gate;
|
||||
env.attackSeconds = 4.0;
|
||||
env.holdSeconds = 4.0;
|
||||
env.decaySeconds = 4.0;
|
||||
env.sustainLevel = 0.7;
|
||||
env.releaseSeconds = 4.0;
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
CHECK(poly.size() == 6);
|
||||
|
||||
EnvVertex plateauEnd, rel;
|
||||
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, rel));
|
||||
CHECK(rel.x == a.right - 1); // pinned to the last in-bounds column
|
||||
CHECK(plateauEnd.level == 0.7); // still at sustain
|
||||
for (size_t i = 1; i < poly.size(); ++i) {
|
||||
CHECK(poly[i].x > poly[i - 1].x); // strictly monotonic
|
||||
CHECK(poly[i].x - poly[i - 1].x >= kGateNodeSepPx - 1); // min gaps survive compression
|
||||
CHECK(poly[i].x >= a.left && poly[i].x < a.right); // in-bounds
|
||||
}
|
||||
}
|
||||
|
||||
static void testGateAllVerticesInBounds() {
|
||||
// The FA2 bounds invariant, swept over representative param sets (including extremes): every
|
||||
// vertex of every polyline stays inside the canvas rect.
|
||||
const Rect a = wideArea();
|
||||
const AmpEnvelope base; // defaults
|
||||
AmpEnvelope big = base;
|
||||
big.mode = EnvMode::Gate;
|
||||
big.attackSeconds = 4.0; big.holdSeconds = 4.0; big.decaySeconds = 4.0;
|
||||
big.sustainLevel = 1.0; big.releaseSeconds = 4.0;
|
||||
AmpEnvelope zero = base;
|
||||
zero.mode = EnvMode::Gate;
|
||||
zero.attackSeconds = 0.0; zero.holdSeconds = 0.0; zero.decaySeconds = 0.0;
|
||||
zero.sustainLevel = 0.0; zero.releaseSeconds = 0.0;
|
||||
AmpEnvelope trig = base;
|
||||
trig.mode = EnvMode::Trigger;
|
||||
trig.lengthFraction = 1.0; trig.fadeInFraction = 0.0; trig.fadeOutFraction = 0.0;
|
||||
// ABSURD stage values must clamp in double space, not overflow the integer cast (32-bit
|
||||
// long on Windows would wrap negative and land on the WRONG edge).
|
||||
AmpEnvelope huge = base;
|
||||
huge.mode = EnvMode::Gate;
|
||||
huge.releaseSeconds = 1e12;
|
||||
|
||||
for (const AmpEnvelope& env : {base, big, zero, trig, huge}) {
|
||||
for (const EnvVertex& v : buildEnvelopePolyline(env, a, 2.0)) {
|
||||
CHECK(v.x >= a.left && v.x < a.right);
|
||||
CHECK(v.y >= a.top && v.y < a.bottom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- Trigger polyline ---------------------------------------------------------
|
||||
@@ -193,6 +327,26 @@ static void testTriggerFadeOverlapClamp() {
|
||||
CHECK(fin.x == a.left + 800);
|
||||
}
|
||||
|
||||
static void testTriggerFullLengthZeroFadeOutInBounds() {
|
||||
// The FA2 fix: at full length + zero fade-out, FadeOutStart and LengthEnd land AT the last
|
||||
// in-bounds column (right-1), NOT at the half-open right edge — so the shell draws their
|
||||
// handles and the fade-out node is grabbable even when fade-out == 0.
|
||||
AmpEnvelope env;
|
||||
env.mode = EnvMode::Trigger;
|
||||
env.lengthFraction = 1.0;
|
||||
env.fadeInFraction = 0.1;
|
||||
env.fadeOutFraction = 0.0;
|
||||
const Rect a = wideArea();
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||
|
||||
EnvVertex fout, lend;
|
||||
CHECK(findNode(poly, EnvNode::FadeOutStart, fout));
|
||||
CHECK(findNode(poly, EnvNode::LengthEnd, lend));
|
||||
CHECK(fout.x == a.right - 1); // present + in-bounds at zero fade-out
|
||||
CHECK(lend.x == a.right - 1);
|
||||
CHECK(fout.level == 1.0 && lend.level == 0.0);
|
||||
}
|
||||
|
||||
// --- Degenerate ---------------------------------------------------------------
|
||||
|
||||
static void testDegenerateFlatBaseline() {
|
||||
@@ -206,23 +360,31 @@ static void testDegenerateFlatBaseline() {
|
||||
const std::vector<EnvVertex> p2 = buildEnvelopePolyline(env, ok, 0.0); // no duration
|
||||
CHECK(p2.size() == 2);
|
||||
CHECK(p2.front().level == 0.0 && p2.back().level == 0.0);
|
||||
CHECK(p2.front().x == ok.left && p2.back().x == ok.right); // spans the whole area flat
|
||||
CHECK(p2.front().x == ok.left && p2.back().x == ok.right - 1); // spans the area, in-bounds
|
||||
}
|
||||
|
||||
int main() {
|
||||
testTimeToXEndpoints();
|
||||
testTimeToXNegativePinsLeft();
|
||||
testTimeToXPastEndNotClamped();
|
||||
testTimeToXPastEndClamps();
|
||||
testTimeToXDegenerate();
|
||||
testGateTimedWidth();
|
||||
testGatePxPerSecond();
|
||||
testLevelToYEndpoints();
|
||||
testLevelToYClamps();
|
||||
|
||||
testGateNodeOrderAndLevels();
|
||||
testGateCumulativeTimePlacement();
|
||||
testGatePlateauCollapsesWhenStagesOverrun();
|
||||
testGateSchematicPlacement();
|
||||
testGateLayoutIndependentOfSampleDuration();
|
||||
testGateMinSeparationAtDefaults();
|
||||
testGateSustainPlateauFixedWidth();
|
||||
testGateReleaseVisibleInBounds();
|
||||
testGateOverrunCompressesFromRight();
|
||||
testGateAllVerticesInBounds();
|
||||
|
||||
testTriggerShape();
|
||||
testTriggerFadeOverlapClamp();
|
||||
testTriggerFullLengthZeroFadeOutInBounds();
|
||||
|
||||
testDegenerateFlatBaseline();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user