feat(S9/S8): bank-generation change-detection + instrument-side assignment reader
Extension stamps a monotonic bank_generation counter, bumped at content mutations; the VST3 instrument polls it off-thread on an editor timer and consumes assignment requests, refreshing playback hands-free.
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@@ -32,6 +32,7 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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@@ -86,7 +87,19 @@ private:
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// as the editor's refreshSampleList does (bridge read + processor accessors, UI thread).
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void refresh();
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// The S9 dirty-guard over refresh() (the S6 flagged follow-up): read the cheap bank-
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// generation stamp; do the EXPENSIVE bank-blob bridge read (refresh()) only when the
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// generation changed since the last paint (or on the first paint) — the strip re-read
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// per paint was wasteful now that a generation counter exists. The performance map (a
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// cheap in-process accessor, edited by the editor independently of bank content) is
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// ALWAYS refreshed so a zone edit still reflects immediately. UI thread only.
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void maybeRefresh();
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ReaSamplerProcessor* processor_ = nullptr;
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// The bank generation last folded into samples_ (S9 dirty-guard). -1 forces the first
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// maybeRefresh() to do a full read (no generation can be negative — parseBankGeneration
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// yields >= 0 — so -1 is an "unprimed" sentinel distinct from a real generation 0).
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std::int64_t lastSeenBankGeneration_ = -1;
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// Snapshotted for the current paint (refreshed each paint off the audio thread).
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std::vector<SampleChoice> samples_;
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PerformanceMap map_;
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