L-w3: complete three-accent pastel repalette + REAPER-grey neutrals

Finish roleColor/roleColorState for the three-accent enum, re-map every
Accent consumer (primary leads live; Pool/Banks titles categorical
secondary/tertiary), make spectralColor a lime->teal->purple three-stop
sweep, and re-lock the WCAG-floor tests on the grey ladder.
This commit is contained in:
2026-07-26 22:04:29 -04:00
parent fca311b4bd
commit 6abebba69e
5 changed files with 201 additions and 98 deletions
+88 -31
View File
@@ -12,6 +12,7 @@
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <initializer_list>
using namespace reasampler;
@@ -39,7 +40,7 @@ static void testContrastKnownAnchors() {
// --- THE load-bearing test: every drawn text-on-surface pair clears its floor -
// The surfaces text lands on (near-black elevation stack).
// The surfaces text lands on (DS-2 revised REAPER-grey elevation stack).
static void testTextPrimaryClearsBodyFloorOnSurfaces() {
const KitColor tp = roleColor(Role::TextPrimary);
// Primary text is body text -> 4.5:1 on every surface it is drawn on.
@@ -50,24 +51,68 @@ static void testTextPrimaryClearsBodyFloorOnSurfaces() {
static void testTextDimClearsItsFloorOnSurfaces() {
const KitColor td = roleColor(Role::TextDim);
// Dim/secondary text is used for units/counts (large-ish, low-emphasis) -> the
// large/state floor 3:1 on the surfaces it appears on. Enforced from the vibrant side:
// it must not be dimmed BELOW the floor.
CHECK(contrastRatio(td, roleColor(Role::BgBase)) >= textFloor(TextClass::Large));
CHECK(contrastRatio(td, roleColor(Role::BgPanel)) >= textFloor(TextClass::Large));
CHECK(contrastRatio(td, roleColor(Role::BgCell)) >= textFloor(TextClass::Large));
// DS-2 revised (grey re-read): text/dim is used for keybinding sub-labels / units on
// the mid-grey surfaces, and mid-grey-on-mid-grey is the classic AA failure. It is
// LOCKED to the lightest grey that still reads dim while clearing AA 4.5:1 BODY on the
// GREYEST surface it draws body text on (bg/cell). This is the load-bearing check: the
// spec-start #a0a0a0 is UNDER floor on grey by design — the value was lifted until this
// passes. Body floor on all three surfaces (bg/cell is the tight one).
CHECK(contrastRatio(td, roleColor(Role::BgBase)) >= textFloor(TextClass::Body));
CHECK(contrastRatio(td, roleColor(Role::BgPanel)) >= textFloor(TextClass::Body));
CHECK(contrastRatio(td, roleColor(Role::BgCell)) >= textFloor(TextClass::Body));
}
static void testAccentClearsStateFloorOnBackground() {
// The accent is a UI-state indicator (selection border / active fill) -> 3:1 minimum
// on the base background, "pushed to the floor from the vibrant side".
CHECK(contrastRatio(roleColor(Role::Accent), roleColor(Role::BgBase))
>= textFloor(TextClass::Large));
// The hot (hover) accent is brighter still, so it also clears.
CHECK(contrastRatio(roleColor(Role::AccentHot), roleColor(Role::BgBase))
static void testAccentsClearIndicatorFloorOnCell() {
// DS-2 revised (grey re-read): each of the three pastel accents is used as a state
// indicator / active fill on bg/cell (selection border, active segment, active tab).
// The greyer surface shrank the cushion from ~15:1 (near-black) to ~6-7:1 (grey), so
// this is re-verified on bg/cell (NOT the old near-black) at the 3:1 large/indicator
// floor. If any pastel dropped below, the fix is to nudge that hue deeper (hue stays
// lime/teal/purple) — the value the test locks proves it did not need it here.
for (Role a : {Role::AccentPrimary, Role::AccentSecondary, Role::AccentTertiary,
Role::AccentHot}) {
CHECK(contrastRatio(roleColor(a), roleColor(Role::BgCell))
>= textFloor(TextClass::Large));
}
// The primary accent also leads the mode-switch/tab active fill drawn over bg/base.
CHECK(contrastRatio(roleColor(Role::AccentPrimary), roleColor(Role::BgBase))
>= textFloor(TextClass::Large));
}
// Text drawn ON a pastel accent fill (retained tight pair, re-verified for the pastels):
// active buttons/segments/tabs fill with the primary accent and draw their label in
// bg/base (near-black-ish grey). That near-black-on-pastel pair must clear AA 4.5:1 body,
// or active controls would be unreadable. Verified for EACH pastel that can be a text fill.
static void testTextOnPastelFillClearsBodyFloor() {
const KitColor label = roleColor(Role::BgBase); // what drawButton/drawListRow use
for (Role a : {Role::AccentPrimary, Role::AccentSecondary, Role::AccentTertiary}) {
CHECK(contrastRatio(label, roleColor(a)) >= textFloor(TextClass::Body));
}
}
// Secondary and tertiary are the CATEGORICAL pair (region titles, spectral bands). They
// must read as DISTINCT categories, not two greys. Two pastels can be near-equal in
// LUMINANCE yet clearly distinct in HUE (teal vs purple differ mainly by channel balance,
// not brightness) — so distinguishability is a hue-separation check, not a luminance-
// contrast one. Assert a meaningful per-channel difference: teal is green/blue-leaning,
// purple is red/blue-leaning, so their channel BALANCE diverges substantially.
static void testSecondaryTertiaryAreDistinguishable() {
const KitColor sec = roleColor(Role::AccentSecondary); // teal: G,B high, R low
const KitColor ter = roleColor(Role::AccentTertiary); // purple: R,B high, G lower
CHECK(!(sec == ter));
CHECK(!(roleColor(Role::AccentPrimary) == sec));
// Hue divergence: teal's green dominates its red; purple's red dominates its green.
// A muddying that collapsed them toward a common grey would break this ordering.
CHECK(sec.g > sec.r); // teal leans green over red
CHECK(ter.r > ter.g); // purple leans red over green
// And the total channel-balance gap is large (sum of absolute channel deltas), so the
// two are far apart in color space even though close in luminance.
const int delta = std::abs(int(sec.r) - int(ter.r)) +
std::abs(int(sec.g) - int(ter.g)) +
std::abs(int(sec.b) - int(ter.b));
CHECK(delta >= 60);
}
static void testWarnClearsStateFloorOnBackground() {
// warn (destructive) must be unmistakable -> clears the state floor on the base.
CHECK(contrastRatio(roleColor(Role::Warn), roleColor(Role::BgBase))
@@ -93,7 +138,7 @@ static void testRolesAreDistinctAndElevationMonotonic() {
CHECK(!(roleColor(Role::BgBase) == roleColor(Role::BgPanel)));
CHECK(!(roleColor(Role::BgPanel) == roleColor(Role::BgCell)));
CHECK(!(roleColor(Role::TextPrimary) == roleColor(Role::TextDim)));
CHECK(!(roleColor(Role::Accent) == roleColor(Role::Warn)));
CHECK(!(roleColor(Role::AccentPrimary) == roleColor(Role::Warn)));
// Elevation reads as increasing luminance base < panel < cell.
CHECK(relativeLuminance(roleColor(Role::BgBase)) <
relativeLuminance(roleColor(Role::BgPanel)));
@@ -107,7 +152,7 @@ static void testRolesAreDistinctAndElevationMonotonic() {
// --- Interaction-state transform ----------------------------------------------
static void testStateRestIsIdentity() {
for (Role r : {Role::BgBase, Role::BgPanel, Role::BgCell, Role::Accent}) {
for (Role r : {Role::BgBase, Role::BgPanel, Role::BgCell, Role::AccentPrimary}) {
CHECK(roleColorState(r, InteractionState::Rest) == roleColor(r));
}
}
@@ -121,13 +166,15 @@ static void testHoverLightensPressedDarkens() {
CHECK(relativeLuminance(pressed) < relativeLuminance(rest));
}
static void testActiveIsAccent() {
CHECK(roleColorState(Role::BgCell, InteractionState::Active) == roleColor(Role::Accent));
static void testActiveIsPrimaryAccent() {
// DS-2 revised: the Active state is ALWAYS the primary accent ("what's live" leads).
CHECK(roleColorState(Role::BgCell, InteractionState::Active)
== roleColor(Role::AccentPrimary));
}
static void testDisabledDropsAlphaAndDesaturates() {
const KitColor rest = roleColor(Role::Accent);
const KitColor dis = roleColorState(Role::Accent, InteractionState::Disabled);
const KitColor rest = roleColor(Role::AccentPrimary);
const KitColor dis = roleColorState(Role::AccentPrimary, InteractionState::Disabled);
// Alpha drops to ~40%.
CHECK(dis.a < rest.a);
CHECK(dis.a >= 90 && dis.a <= 110); // 255 * 0.4 ~= 102
@@ -135,16 +182,24 @@ static void testDisabledDropsAlphaAndDesaturates() {
// --- Direction C spectral ramp ------------------------------------------------
static void testSpectralInterpolatesEndpoints() {
static void testSpectralIsPastelRampAnchoredOnAccents() {
// DS-2 revised Direction C: the spectral ramp is a PASTEL sweep anchored on the three
// accents — lime (low) -> teal (mid) -> purple (high) — NOT the old neon cool->hot.
const KitColor lo = spectralColor(0.0);
const KitColor hi = spectralColor(1.0);
// Low is cool (blue-dominant), high is hot (red-dominant) — the identity of the ramp.
CHECK(lo.b > lo.r);
CHECK(hi.r > hi.b);
// Midpoint sits between the endpoints on each channel.
const KitColor mid = spectralColor(0.5);
CHECK(mid.r > lo.r && mid.r < hi.r);
// Clamps out of range.
const KitColor hi = spectralColor(1.0);
// The three stops ARE the three accent constants (single source — the strip belongs to
// the accent system). This is the load-bearing identity of the pastel ramp.
CHECK(lo == roleColor(Role::AccentPrimary)); // low = pastel lime
CHECK(mid == roleColor(Role::AccentSecondary)); // mid = pastel teal
CHECK(hi == roleColor(Role::AccentTertiary)); // high = pastel purple
// Low is lime (green-dominant); high is purple (red+blue over green) — distinct hues.
CHECK(lo.g > lo.r && lo.g > lo.b);
CHECK(hi.b > hi.g && hi.r > hi.g);
// A quarter-point interpolates within the lime->teal half (not off the family).
const KitColor q = spectralColor(0.25);
CHECK(q.b > lo.b && q.b < mid.b); // blue rises lime -> teal
// Clamps out of range to the endpoints.
CHECK(spectralColor(-1.0) == lo);
CHECK(spectralColor(2.0) == hi);
}
@@ -153,15 +208,17 @@ int main() {
testContrastKnownAnchors();
testTextPrimaryClearsBodyFloorOnSurfaces();
testTextDimClearsItsFloorOnSurfaces();
testAccentClearsStateFloorOnBackground();
testAccentsClearIndicatorFloorOnCell();
testTextOnPastelFillClearsBodyFloor();
testSecondaryTertiaryAreDistinguishable();
testWarnClearsStateFloorOnBackground();
testLabelOnActiveSurfaceClearsFloor();
testRolesAreDistinctAndElevationMonotonic();
testStateRestIsIdentity();
testHoverLightensPressedDarkens();
testActiveIsAccent();
testActiveIsPrimaryAccent();
testDisabledDropsAlphaAndDesaturates();
testSpectralInterpolatesEndpoints();
testSpectralIsPastelRampAnchoredOnAccents();
if (g_fail == 0) std::printf("theme: all tests passed\n");
else std::printf("theme: %d CHECK(s) FAILED\n", g_fail);