feat(bank_panel): docked bank grid with LICE waveform thumbnails (M5 Wave A)

Docked SWELL window toggled by a new action, drawing the current bank as
per-sample min/max thumbnails (PCM_source + peaks) with an in-memory cache.
Pure grid-layout/cache-key math in bank_grid (tested). Renames peaks::Sample
-> AudioSample to avoid colliding with bank_model::Sample.
This commit is contained in:
2026-07-22 21:02:22 -04:00
parent ec211a5620
commit 71a3b26a47
12 changed files with 936 additions and 33 deletions
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#pragma once
// bank_panel — the docked grid window (M5, Wave A). REAPER-facing shell: it owns
// a SWELL dialog docked via DockWindowAddEx, and paints the current project's
// bank as a grid of LICE-drawn waveform thumbnails. Read-only this wave: it NEVER
// inserts into the arrange or mutates the project/bank (CONTEXT.md §load-bearing
// principle). Audition / multi-select / keyboard nav are Wave B.
//
// The header is REAPER-free as practical: main.cpp drives the panel through these
// free functions, passing the live session so the panel reads the current bank.
// All SWELL / LICE / PCM_source use is confined to bank_panel.cpp. The pure
// layout math and cache keys live in bank_grid (unit-tested outside the DAW).
namespace reasampler {
class ReaSamplerSession;
// Wires the panel into main.cpp's lifecycle. Called once after the API pointers
// are loaded, BEFORE the toggle action is registered. `session` must outlive the
// panel (it is the extension-lifetime g_session). Stores the session pointer the
// panel reads on every repaint; does not create the window yet.
void bankPanelInit(ReaSamplerSession* session);
// Toggles the docked window: creates+docks it if hidden, hides+undocks it if
// shown. Bound to the "toggle bank panel" action. Safe to call before the first
// timer tick.
void bankPanelToggle();
// Whether the panel window is currently open/visible. Feeds the action's
// checked-state (toggleaction) so REAPER shows a tick next to the menu entry.
bool bankPanelIsOpen();
// Requests a repaint if the bank changed since the last paint (generation bump).
// Cheap when nothing changed. Driven by the timer so a capture / project load is
// reflected without the panel diffing the bank itself.
void bankPanelRefresh();
// Tears the panel down on extension unload: destroys the window and releases any
// cached thumbnails / PCM handles. Mirror of bankPanelInit; safe if never opened.
void bankPanelShutdown();
} // namespace reasampler