fix(S12 review): per-zone A/D/S/R reaches voice; zones payload v4 + v3 back-compat
Voice::start reads full zone ADSR instead of folding only holdFrames into instrument-wide gateAdsr. Wire format bumped to v4 (four new fields); v3 blobs lift A/D/S/R to kTier0Nominal* constants. Single-capture editor controls now reachable. Minor comment and geometry fixes.
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@@ -383,10 +383,14 @@ static void testOutOfZoneNoteConsumesNoVoice() {
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// ---------------------------------------------------------------------------
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static void testStealsReleasingVoiceFirst() {
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Keymap km = Keymap::singleSampleChromatic(dcSample(100000, 60));
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AdsrParams a = flatAdsr();
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a.releaseFrames = 100000; // long release so a released voice stays "active".
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VoiceEngine eng(2, km, a);
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// Long per-zone release so the voice stays active through the release tail.
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// Per the S12 fix, Voice::start uses sample.play.adsr — not the engine's gateAdsr —
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// so the long release must live on the SampleData, not on the VoiceEngine constructor arg.
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SampleData s = dcSample(100000, 60);
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s.play.adsr = flatAdsr();
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s.play.adsr.releaseFrames = 100000; // long release so a released voice stays "active"
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Keymap km = Keymap::singleSampleChromatic(std::move(s));
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VoiceEngine eng(2, km, flatAdsr());
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std::size_t vA = eng.noteOn(60, 100); // startOrder 1
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std::size_t vB = eng.noteOn(62, 100); // startOrder 2
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@@ -406,10 +410,12 @@ static void testStealsReleasingVoiceFirst() {
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}
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static void testStealsOldestWhenNoneReleasing() {
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Keymap km = Keymap::singleSampleChromatic(dcSample(100000, 60));
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AdsrParams a = flatAdsr();
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a.releaseFrames = 100000;
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VoiceEngine eng(2, km, a);
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// Long per-zone release — placed on SampleData.play.adsr per the S12 fix.
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SampleData s = dcSample(100000, 60);
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s.play.adsr = flatAdsr();
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s.play.adsr.releaseFrames = 100000;
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Keymap km = Keymap::singleSampleChromatic(std::move(s));
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VoiceEngine eng(2, km, flatAdsr());
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std::size_t vA = eng.noteOn(60, 100); // startOrder 1 (oldest)
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std::size_t vB = eng.noteOn(62, 100); // startOrder 2
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@@ -1177,6 +1183,57 @@ static void testPreserveVoiceCap() {
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CHECK(eng.activeVoiceCount() == 2);
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}
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// --- S12 review fix: per-zone A/D/S/R actually reaches the voice envelope. ---
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//
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// Before the fix, Voice::start used the instrument-wide gateAdsr for A/D/S/R and only
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// folded the per-zone holdFrames. These two tests assert the corrected path.
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// The zone's attackFrames drives the envelope ramp — NOT the VoiceEngine's gateAdsr.
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// Strategy: give the VoiceEngine a FLAT gateAdsr (instant attack) but put an explicit
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// 10-frame attack on the SampleData.play.adsr. If Voice::start reads the zone ADSR, the
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// DC-1 output will be 0 at frame 0 and 1.0 after the 10-frame ramp. If it instead used
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// gateAdsr (flat = instant), frame 0 would already be 1.0. This is the load-bearing proof.
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static void testPerZoneAdsrReachesVoiceEnvelope() {
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SampleData s = dcSample(500, 60);
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// Per-zone attack = 10 frames, zero decay, sustain 1.0, zero release.
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s.play.adsr.attackFrames = 10;
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s.play.adsr.holdFrames = 0;
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s.play.adsr.decayFrames = 0;
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s.play.adsr.sustainLevel = 1.0;
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s.play.adsr.releaseFrames = 0;
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s.play.pitchEngine = PitchEngine::Varispeed; // isolate from pitch engine machinery
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Keymap km = Keymap::singleSampleChromatic(std::move(s));
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VoiceEngine eng(1, km, flatAdsr()); // instrument-wide gateAdsr = flat (instant attack)
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eng.noteOn(60, 127); // unity pitch, full velocity -> gain 1.0
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std::vector<AudioSample> out;
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eng.render(out, 20);
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// Frame 0: attack start, envelope near 0. If gateAdsr (flat) were used, this would be 1.0.
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CHECK(approx(out[0], 0.0, 1e-9)); // env still at bottom of ramp
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// Frame 9: still ramping (last attack frame, linear ramp reaches 0.9).
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CHECK(out[9] < 1.0 - 1e-9);
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// Frame 10+: attack complete, sustain at 1.0.
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CHECK(approx(out[10], 1.0, 1e-9));
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CHECK(approx(out[19], 1.0, 1e-9));
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}
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// Default-valued zone (AdsrParams all zeros) is behavior-identical to the pre-fix flat path.
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// A zero-init AdsrParams (attackFrames=0, decayFrames=0, sustainLevel=1.0, releaseFrames=0) must
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// yield an instant-attack/instant-sustain voice — frame 0 immediately at 1.0. This preserves the
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// back-compat invariant: an old zone with no A/D/S/R storage sounds the same as before.
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static void testZeroAdsrIsInstantSustain() {
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SampleData s = dcSample(20, 60);
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// Default AdsrParams{}: all zeros, sustainLevel = 1.0 (struct default). No attack ramp.
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s.play.adsr = AdsrParams{};
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s.play.pitchEngine = PitchEngine::Varispeed;
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Keymap km = Keymap::singleSampleChromatic(std::move(s));
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VoiceEngine eng(1, km, flatAdsr());
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eng.noteOn(60, 127);
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std::vector<AudioSample> out;
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eng.render(out, 5);
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// All frames must be 1.0: zero attack + sustain 1.0 = instantly at full level.
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for (std::size_t i = 0; i < out.size(); ++i) CHECK(approx(out[i], 1.0, 1e-9));
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}
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int main() {
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testChromaticSingleRoot();
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testZonedRangesBoundaries();
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@@ -1228,6 +1285,10 @@ int main() {
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testPreserveGateStereoLoopComposes();
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testPreserveVoiceCap();
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// S12 review fix — per-zone A/D/S/R reaches the voice envelope.
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testPerZoneAdsrReachesVoiceEnvelope();
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testZeroAdsrIsInstantSustain();
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if (g_fail == 0) {
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std::printf("all sampler_core tests passed\n");
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return 0;
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