Preview rides the real note path: mailbox drains into VoiceEngine noteOn/noteOff at the root note; PreviewCard retired; first-poll reopen heal reloads a silent-but-should-be-loaded instrument
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@@ -35,11 +35,10 @@ namespace reasampler::vst {
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class ReaSamplerEmbed; // S6 embedded TCP/MCP UI shell (owned below; see queryInterface)
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// One fully-built, ready-to-play instrument snapshot: the decoded keymap, the voice
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// engine that plays it, and the isolated PREVIEW CARD (Phase S) summed alongside it.
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// Engine and card both hold references into the keymap, so the three MUST live and die
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// together at a STABLE address — hence this is heap-allocated and neither copyable nor
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// movable. The audio thread only ever reads it through an atomic pointer; it is built
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// One fully-built, ready-to-play instrument snapshot: the decoded keymap and the voice
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// engine that plays it. The engine holds references into the keymap, so the two MUST live
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// and die together at a STABLE address — hence this is heap-allocated and neither copyable
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// nor movable. The audio thread only ever reads it through an atomic pointer; it is built
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// and destroyed off the audio thread.
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//
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// installedAt: the reloadGeneration_ value at which this instrument was atomically
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@@ -49,14 +48,13 @@ class ReaSamplerEmbed; // S6 embedded TCP/MCP UI shell (owned below; see queryI
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struct LoadedInstrument {
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Keymap keymap;
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VoiceEngine engine;
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PreviewCard preview; // Phase S: the isolated preview voice — never part of the pool
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std::uint64_t installedAt = 0; // reload generation at which this was installed
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// The takeover declick (GA fix, rev 2) is opted IN here — the PRODUCT default: any
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// restart of a sounding voice (mono Retrigger takeover/fallback, cross-sample legato
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// restart, POLY at-cap steal, AND the preview card's replace-restart) smooths the cut
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// via the difference-seeded ramp instead of clicking. The pure core defaults it off
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// (regression baseline) — same layering as the kDefaultPitchEngine product default.
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// restart, POLY at-cap steal — the preview note included, now that it is a real pool
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// voice) smooths the cut via the difference-seeded ramp instead of clicking. The pure
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// core defaults it off (regression baseline) — same layering as kDefaultPitchEngine.
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LoadedInstrument(Keymap km, std::size_t maxVoices,
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std::uint64_t gen, std::size_t preserveVoiceCap = 0,
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std::int64_t preserveWindowFrames = 0,
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@@ -65,13 +63,12 @@ struct LoadedInstrument {
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: keymap(std::move(km)),
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engine(maxVoices, keymap, preserveVoiceCap, preserveWindowFrames,
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voiceMode, monoTrigger, /*takeoverDeclick=*/true),
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preview(keymap, preserveWindowFrames, /*takeoverDeclick=*/true),
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installedAt(gen) {}
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// True when nothing in this snapshot is sounding — engine voices AND the preview card.
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// process() publishes this for the drain slot so the off-thread retirer can park an
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// idle drain in the graveyard early (FA1-review Major #2). Bounded scan (<= maxVoices).
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bool fullyIdle() const { return engine.activeVoiceCount() == 0 && !preview.active(); }
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// True when nothing in this snapshot is sounding. process() publishes this for the
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// drain slot so the off-thread retirer can park an idle drain in the graveyard early
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// (FA1-review Major #2). Bounded scan (<= maxVoices).
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bool fullyIdle() const { return engine.activeVoiceCount() == 0; }
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LoadedInstrument(const LoadedInstrument&) = delete;
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LoadedInstrument& operator=(const LoadedInstrument&) = delete;
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@@ -228,21 +225,24 @@ public:
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}
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void setMasterGainLinear(double linear); // clamped to [0, masterGainMaxLinear()]
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// Fire a one-shot PREVIEW note-on / note-off through the live instrument's PREVIEW CARD
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// (S-VIEW-4; Phase S isolation) — a dedicated single voice structurally OUTSIDE the MIDI
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// pool, so a full pool never drops a preview and a preview never steals a playing voice.
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// OFF the audio thread (the editor's preview-trigger button drives these on the UI thread).
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// The request is handed to process() via a lock-free single-slot mailbox drained at block
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// start — no allocation, no lock on the audio thread. previewNoteOn plays `note` at the
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// current previewVelocity(); previewNoteOff releases it (Gate) — Trigger zones ignore
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// note-off and play through. A momentary button (down = on, up = off) reads as a natural
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// key press. This is PLAYBACK ONLY: it never captures, never inserts a timeline item.
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// Fire a one-shot PREVIEW note-on / note-off through the live instrument's MAIN
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// VoiceEngine — the SAME noteOn/noteOff calls host MIDI takes, so a preview is a REAL
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// voice: it counts against the voice count, can steal / be stolen, and respects
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// Poly/Mono + Retrigger/Legato (deliberate reversal of the retired PreviewCard's
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// isolation — preview must obey voicing). The editor posts the loaded capture's /
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// selected zone's ROOT note (plays at unity); previewNoteOn plays it at the current
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// previewVelocity() (the velocity curve applies); previewNoteOff releases it (Gate) —
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// Trigger zones ignore note-off and play through. OFF the audio thread (the editor's
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// preview-trigger button, UI thread); the request is handed to process() via a
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// lock-free single-slot mailbox drained at block start — no allocation, no lock on the
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// audio thread. A momentary button (down = on, up = off) reads as a natural key press.
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// This is PLAYBACK ONLY: it never captures, never inserts a timeline item.
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void previewNoteOn(int note);
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void previewNoteOff(int note);
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private:
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// Phase S drain retirement (FA1-review Major #2): if process() has published that the
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// CURRENT drain instrument is fully idle (every engine voice + the preview card silent),
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// CURRENT drain instrument is fully idle (every engine voice silent),
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// move it out of the drain slot into the graveyard and prune — so an edited-away snapshot
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// stops costing resident memory as soon as its tails die, instead of squatting in the slot
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// until the NEXT reload. Off the audio thread only (takes reloadMutex_); driven from
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@@ -254,8 +254,8 @@ private:
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// proof (see below) covers the free.
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void retireIdleDrain();
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// Phase S voice-param LIGHT rebuild (voice-review Major #3): rebuild the engine + preview
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// card around a COPY of the LIVE instrument's already-decoded Keymap — no bridge read, no
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// Phase S voice-param LIGHT rebuild (voice-review Major #3): rebuild the engine
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// around a COPY of the LIVE instrument's already-decoded Keymap — no bridge read, no
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// filesystem, no WAV re-decode — and publish through the same tail-preserving drain-slot
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// swap as a full reload. A polyphony/mode/trigger change touches no audio data, so the
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// full reloadFromBank (which re-decodes every zone WAV from disk on the UI thread) was
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@@ -310,7 +310,7 @@ private:
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std::atomic<std::uint64_t> reloadGeneration_{0}; // incremented by each reload (off-thread, under reloadMutex_; read atomically by process)
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std::atomic<std::uint64_t> processGeneration_{0}; // min installedAt held by process (written on audio thread, read off-thread)
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// Phase S: the installedAt of the drain instrument process() last observed FULLY IDLE
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// (0 = none / the current drain still sounds). Written relaxed on the audio thread each
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// (every engine voice silent; 0 = none / the current drain still sounds). Written relaxed on the audio thread each
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// block; read by retireIdleDrain() off-thread. Naming the generation (not a bool) closes
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// the swap race: a publication about an old drain can never retire its successor.
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std::atomic<std::uint64_t> drainIdleGeneration_{0};
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@@ -352,7 +352,11 @@ private:
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// -1 SENTINEL (no real generation can be negative — parseBankGeneration yields >= 0) so the
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// FIRST poll after an editor open BASELINES the seen value without a redundant reload (setState
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// already loaded the current bank); a subsequent generation CHANGE then drives the reload.
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// NOT read on the audio thread.
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// REOPEN HEAL exception: when that setState-time load LEFT NOTHING LIVE despite restored
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// intent (a selection or zones) — the project-load ordering can run setState before the
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// extension's PROJEXTSTATE block is parseable, so the bridge read came back empty — the
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// first poll reloads instead of silently baselining, or the instrument would stay silent
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// until some param change forced a reload. NOT read on the audio thread.
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std::int64_t lastSeenBankGeneration_ = -1;
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// S-VIEW-4 preview-trigger velocity (MIDI 1..127). Persisted in component state (v6) so the
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@@ -384,8 +388,8 @@ private:
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// --- S-VIEW-4 preview-trigger mailbox (off-thread -> audio thread, lock-free) ---------
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// The editor's preview-trigger button posts a note-on/off request from the UI thread; process()
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// drains it at block start and drives the live instrument's PREVIEW CARD (Phase S — never the
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// MIDI pool). ONE slot per direction, each a packed
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// drains it at block start and drives the live instrument's MAIN VoiceEngine — the same
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// noteOn/noteOff host MIDI takes, so the preview obeys voicing. ONE slot per direction, each a packed
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// request whose high bits are a monotonically-incrementing sequence so process() detects a NEW
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// request by comparing against the last sequence it consumed (never re-firing a stale one). The
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// low 8 bits carry the note (on) / note (off); the on request also carries the velocity in the
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