Settle the render window on the time selection and delete the experiment that proved it
The millisecond floor lives in the custom-bounds field, not the engine, so RENDER_BOUNDSFLAG=2 is now the only bounds mode: the two-position type, the console verdict and the STARTPOS/ENDPOS drift probe all go. capture.cpp 697 -> 622.
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@@ -36,14 +36,14 @@ detail not covered there:
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- **`renderOffline` is the one seam both a fresh capture and a recipe replay
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cross**, which is why the refusal and both transient guards live there rather
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than in the action bodies — anything placed in `ResolveScopeSource` alone would
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miss `RunRecaptureFromSource` entirely. The bounds channel is inside the backend
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miss `RunRecaptureFromSource` entirely. The bounds mode is inside the backend
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that seam calls, for the same reason: a replay must hand its window over exactly
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the way a fresh capture does.
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- **The bounds channel is under live experiment**, and `capture.cpp`'s
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`kBoundsChannel` is its single switch. On the time-selection channel the render
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window travels in the project's own time selection, so `capture` snapshots and
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restores that selection like any other state it borrows. Why there are two
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channels: `src/core/capture/render_settings.h`'s `RenderBoundsChannel`.
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- **The render window travels in the project's own TIME SELECTION**
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(`RENDER_BOUNDSFLAG=2`), so `capture` snapshots and restores that selection on every
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exit path like any other state it borrows. The custom-bounds field floors the window
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to the millisecond and must not come back — why, in
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`src/core/capture/render_settings.h`'s `kRenderBoundsTimeSelection`.
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- **FX-bypass guard ordering.** `scope_resolve` reads the M10 provenance-assembly
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inputs (track/item selection, FX-chain identity) BEFORE the FX-bypass guard
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neutralizes the in-scope chain — provenance must see the chain as it really is,
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