Q-W1 pt2: core/shell/app relocation + sub-namespaces; one concrete ui::Rect (LTRB fork retired); slot_map split from bank_book; BankIndex→BankModel; 59/59 green
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// mode_enable — pure implementation. See mode_enable.h. NO REAPER / SWELL / LICE / vendor.
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#include "core/ui/mode_enable.h"
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#include "core/view/view_mode_model.h" // kArrangeModeId / kDesignModeId — the ONE home for the mode ids
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namespace reasampler::ui {
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bool tagButtonEnabled(const std::string& activeModeId, TagTarget target) {
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// The target's own mode id, so the rule is a single "target != active" compare.
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const char* targetId =
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(target == TagTarget::Arrange) ? kArrangeModeId : kDesignModeId;
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// Fail-open on an unrecognized active id (neither seed mode): every button live, so a
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// future added mode never dead-locks the bar and the user can always reach the action.
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if (activeModeId != kArrangeModeId && activeModeId != kDesignModeId) return true;
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return activeModeId != targetId;
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}
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} // namespace reasampler::ui
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