Q-W1 pt2: core/shell/app relocation + sub-namespaces; one concrete ui::Rect (LTRB fork retired); slot_map split from bank_book; BankIndex→BankModel; 59/59 green
This commit is contained in:
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#include "core/namespaces.h"
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// reaper_bridge.cpp — see reaper_bridge.h. The DAW-facing edge; keep it thin.
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#include "shell/instrument/reaper_bridge.h"
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#include <vector>
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#include "core/instrument/map/bridge_marshal.h"
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#include "core/capture/capture_paths.h" // projectDirOfRpp (shared M4 project-dir derivation)
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#include "ext_keys.h" // kProjExtNamespace (shared wire contract)
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// The VST3 base types must be included before REAPER's VST3 interface header, which
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// uses FUnknown / CStringA / uint32 / DECLARE_CLASS_IID / PLUGIN_API from
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// pluginterfaces/base — all in namespace Steinberg.
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#include "pluginterfaces/base/funknown.h"
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#include "pluginterfaces/base/ftypes.h"
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// REAPER's VST3-side bridge interface (vendored). IReaperHostApplication is what REAPER
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// passes (as an IHostApplication) to IComponent::initialize; it exposes getReaperApi
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// (resolve-by-name) and getReaperParent (host context). The header uses UNQUALIFIED
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// Steinberg types (FUnknown, CStringA, uint32, FUID, DECLARE_CLASS_IID, PLUGIN_API), so
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// it must be pulled into the Steinberg namespace — the same way REAPER's own VST3
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// examples include it.
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namespace Steinberg {
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#include "reaper_vst3_interfaces.h"
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} // namespace Steinberg
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// DECLARE_CLASS_IID in the REAPER header only DECLARES IReaperHostApplication::iid; some
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// TU must DEFINE it. We do it here — this is the only place that queries for the
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// interface (FUnknownPtr uses the iid), so the definition lives with its sole use.
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DEF_CLASS_IID(Steinberg::IReaperHostApplication)
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// The ext-state namespace is the SHARED wire contract between the extension (writer)
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// and this instrument (reader); it lives in ext_keys.h (pure, REAPER-free) —
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// reasampler::kProjExtNamespace() — so the two artifacts read one symbol and cannot
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// drift. Channel-derived (Phase V, V4): the accessor returns "reasampler" (stable) or
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// "reasampler_beta" (beta), matching whatever the extension wrote. The S1 spike
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// duplicated it locally; that duplication is retired.
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namespace reasampler::vst {
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bool ReaperBridge::connect(Steinberg::FUnknown* context) {
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getProjExtState_ = nullptr;
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enumProjExtState_ = nullptr;
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enumProjects_ = nullptr;
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setProjExtState_ = nullptr;
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getTrackGuid_ = nullptr;
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guidToString_ = nullptr;
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hostApp_ = nullptr;
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if (!context) return false;
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// Query the host context for REAPER's bridge interface. In a non-REAPER host this
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// query fails and we stay unconnected — the instrument still loads.
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Steinberg::FUnknownPtr<Steinberg::IReaperHostApplication> reaper(context);
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if (!reaper) return false;
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hostApp_ = reaper.get();
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// Resolve the ext-state functions by name. getReaperApi returns the same function
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// pointers the extension resolves via rec->GetFunc; a null return means the symbol
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// is unavailable (very old REAPER) — degrade gracefully.
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getProjExtState_ = reinterpret_cast<GetProjExtStateFn>(
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reaper->getReaperApi("GetProjExtState"));
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enumProjExtState_ = reinterpret_cast<EnumProjExtStateFn>(
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reaper->getReaperApi("EnumProjExtState"));
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// EnumProjects(-1, ...) yields the active project AND its .rpp path — the same call
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// persist.cpp uses, so the instrument derives the project directory identically.
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enumProjects_ = reinterpret_cast<EnumProjectsFn>(
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reaper->getReaperApi("EnumProjects"));
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// pS-usage: the (prefix-guarded) usage publish write + the track-identity pair the
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// usage record stamps. All degrade to null gracefully — an old REAPER just never
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// publishes usage (the extension then protects by bank references only).
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setProjExtState_ = reinterpret_cast<SetProjExtStateFn>(
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reaper->getReaperApi("SetProjExtState"));
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getTrackGuid_ = reinterpret_cast<GetTrackGuidFn>(
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reaper->getReaperApi("GetTrackGUID"));
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guidToString_ = reinterpret_cast<GuidToStringFn>(
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reaper->getReaperApi("guidToString"));
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return getProjExtState_ != nullptr;
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}
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std::optional<std::string> ReaperBridge::readReasamplerExtState(const std::string& key) {
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if (!getProjExtState_ || !hostApp_) return std::nullopt;
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// Fetch the host project (getReaperParent(3) — project). Reads that live "reasampler"
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// ext-state against the ACTIVE project the instrument was instantiated in, so it
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// follows project switches for free (D6).
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auto* reaper = static_cast<Steinberg::IReaperHostApplication*>(hostApp_);
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void* proj = reaper->getReaperParent(3);
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// A null project is legitimate (e.g. instantiated before a project context exists);
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// REAPER treats null as the current project for these calls, so we pass it through
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// rather than bailing — but if the read yields nothing the caller sees nullopt.
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// GetProjExtState writes into a caller buffer; the bank blob can be large (many
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// samples), so grow the buffer until the value fits rather than risk a silent
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// truncation — mirrors persist.cpp's getProjExtStateString growing strategy. The
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// return value is the value length; if it fits strictly inside the buffer it is
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// complete, else grow and retry up to a 16 MB ceiling.
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for (int cap = 1 << 16; cap <= (1 << 24); cap <<= 2) {
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std::vector<char> buf(static_cast<std::size_t>(cap), '\0');
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const int rv = getProjExtState_(proj, kProjExtNamespace(), key.c_str(),
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buf.data(), cap);
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if (rv <= 0) return std::nullopt; // absent / empty key
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std::string s(buf.data());
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if (static_cast<int>(s.size()) + 1 < cap) {
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return decodeGetProjExtState(rv, s);
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}
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// else: possibly truncated -> grow and retry.
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}
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return std::nullopt; // pathologically large (>16 MB) — give up rather than loop
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}
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bool ReaperBridge::writeUsageExtState(const std::string& usageKey,
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const std::string& value) {
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if (!setProjExtState_ || !hostApp_) return false;
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// STRUCTURAL read-only-bank guard: this module writes usage keys and nothing else.
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// A non-"rsusage_" key is a programming error upstream — refuse rather than widen
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// the instrument's write surface (banks/view/tail/assign stay extension-owned).
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const std::string prefix = kProjExtUsageKeyPrefix;
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if (usageKey.compare(0, prefix.size(), prefix) != 0) return false;
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auto* reaper = static_cast<Steinberg::IReaperHostApplication*>(hostApp_);
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void* proj = reaper->getReaperParent(3); // null = current project (same as reads)
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// SetProjExtState returns "the size of the state for this extname" (SDK ~6288) —
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// after storing our non-empty value the namespace state is necessarily > 0, so a
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// <= 0 return means the write did not land. Reported to the caller (the publish
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// path retries on the next reload tick); a silently-dropped record would leave the
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// instance's holds unprotected.
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const int rv =
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setProjExtState_(proj, kProjExtNamespace(), usageKey.c_str(), value.c_str());
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// Deliberately NO MarkProjectDirty: a usage change always accompanies a component-
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// state change that already dirties the project; an idempotent load-time republish
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// must not flag an untouched project as modified.
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return rv > 0;
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}
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std::string ReaperBridge::currentTrackGuid() {
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if (!hostApp_ || !getTrackGuid_ || !guidToString_) return {};
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auto* reaper = static_cast<Steinberg::IReaperHostApplication*>(hostApp_);
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void* track = reaper->getReaperParent(1); // the hosting MediaTrack*
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if (!track) return {}; // no track context (unusual host state)
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void* guid = getTrackGuid_(track);
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if (!guid) return {};
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char buf[64] = {0}; // guidToString's documented destNeed64 contract
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guidToString_(guid, buf);
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return std::string(buf);
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}
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std::string ReaperBridge::activeProjectDir() {
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if (!enumProjects_) return {};
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// idx=-1 is the current project tab; the out-buffer receives the full .rpp path,
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// EMPTY for a never-saved project. Same call + convention as persist.cpp; the pure
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// projectDirOfRpp turns the .rpp path into the project directory (parent, forward-
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// slashed) and keeps an unsaved project's empty path empty (no default-location
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// fallback — the tool's invariant).
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std::vector<char> buf(4096, '\0');
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enumProjects_(-1, buf.data(), static_cast<int>(buf.size()));
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return projectDirOfRpp(std::string(buf.data()));
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}
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} // namespace reasampler::vst
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@@ -0,0 +1,111 @@
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#include "core/namespaces.h"
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// reaper_bridge.h — the REAPER VST-host bridge (Phase S1 read spike). THIN shell:
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// resolves REAPER API functions by name over the host context and reads the live
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// "reasampler" project ext-state. The fiddly decode lives in bridge_marshal (pure).
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//
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// VERIFIED BRIDGE MECHANISM (corrects §1a's estimate). §1a described the VST2-style
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// hostcb opcode pattern (hostcb(&effect, 0xdeadbeef, 0xdeadf00d, ...)). That is the
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// VST2 path (video_processor.h documents it for a VST2 aEffect). For a VST3 plugin the
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// bridge is exposed differently and more cleanly: REAPER passes an IHostApplication as
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// the `context` to IComponent::initialize(FUnknown* context); querying it for
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// IReaperHostApplication (vendor/reaper-sdk/sdk/reaper_vst3_interfaces.h) yields:
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// * getReaperApi(funcname) -> resolve a REAPER API function pointer by name
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// (the VST3 equivalent of opcode 0xdeadf00d), and
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// * getReaperParent(3) -> the host ReaProject* (the VST3 equivalent of the
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// 0xdeadf00e host-context fetch; 1=track, 2=take, 3=project, 4=fxdsp, 5=trackchan).
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// So a VST3 uses IReaperHostApplication, not the raw hostcb opcodes. Verified against
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// reaper_vst3_interfaces.h + reaper_plugin_functions.h at the spike.
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#pragma once
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#include <optional>
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#include <string>
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#include "pluginterfaces/base/funknown.h"
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namespace reasampler::vst {
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// Wraps the REAPER host bridge for a single plugin instance. Constructed cheaply;
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// connect() must be called with the initialize() context before any read. All reads
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// degrade to nullopt (never crash) when the host is not REAPER or a symbol is absent —
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// the instrument must load in non-REAPER hosts too, just without live state.
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class ReaperBridge {
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public:
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ReaperBridge() = default;
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// Bind to the host. `context` is the FUnknown* REAPER hands IComponent::initialize.
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// Returns true when the REAPER bridge is available (host is REAPER and the ext-state
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// API resolved). Safe to call with a null or non-REAPER context — returns false.
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bool connect(Steinberg::FUnknown* context);
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// True once connect() found the REAPER host application AND resolved the ext-state
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// functions.
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bool isConnected() const { return getProjExtState_ != nullptr; }
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// Read a "reasampler" ext-state value by key from the host's active project.
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// Returns nullopt when unconnected, when the project can't be resolved, or when the
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// key is absent. This is the S1 read-spike entry point.
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//
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// NOT REAL-TIME SAFE (it allocates a read buffer and calls into REAPER): callers on
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// the audio thread MUST NOT invoke it. The S4 instrument reads on the main/UI thread
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// and hands a snapshot to the process path (see reasampler_processor.cpp).
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std::optional<std::string> readReasamplerExtState(const std::string& key);
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// The active project's directory (the folder holding its .rpp), forward-slashed,
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// no trailing slash — the M4 convention persist uses to place the bank alongside
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// the .rpp. Empty for an unsaved project or when unconnected. The instrument
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// resolves relative sample paths against this the SAME way persist does
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// (capture_paths::projectDirOfRpp over EnumProjects(-1)'s .rpp path). Not RT-safe.
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std::string activeProjectDir();
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// Write THIS INSTANCE's usage record (pS-usage): the ONE sanctioned instrument-side
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// ext-state write. `usageKey` MUST carry the "rsusage_" prefix (ext_keys.h's
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// usageKeyFor) — any other key is REFUSED here, so the read-only-BANK invariant is
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// enforced structurally: this module can publish the instance's own usage and
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// nothing else (banks/view/tail/assign remain unwritable from the instrument).
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// Returns true iff written (the SetProjExtState return is checked — a dropped
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// write must not silently claim protection). NOT RT-safe (calls into REAPER) —
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// publish sites are the off-audio-thread reload path only. Deliberately does NOT
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// mark the project dirty: a usage change always rides a component-state change
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// that already does.
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bool writeUsageExtState(const std::string& usageKey, const std::string& value);
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// The canonical "{XXXXXXXX-...}" GUID string of the track hosting this FX instance
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// (getReaperParent(1) -> GetTrackGUID -> guidToString — the same rendering as the
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// extension's track_guid::guidString, so usage records and the extension's live-FX
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// enumeration compare byte-equal). Empty when unconnected or no track context (the
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// usage reader then falls back to any-instance liveness — fail-safe). Not RT-safe.
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std::string currentTrackGuid();
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private:
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// Resolved REAPER API function pointers (by name via getReaperApi). Signatures
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// verified against reaper_plugin_functions.h.
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using GetProjExtStateFn = int (*)(void* proj, const char* extname, const char* key,
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char* valOutNeedBig, int valOutNeedBig_sz);
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using EnumProjExtStateFn = bool (*)(void* proj, const char* extname, int idx,
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char* keyOut, int keyOut_sz, char* valOut,
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int valOut_sz);
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// EnumProjects(-1, projfnOut, sz) -> active project + its .rpp path (SDK line
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// ~1264). The instrument uses idx=-1 (current tab) so it follows the active project,
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// and reads the .rpp path from the out-buffer exactly as persist.cpp does.
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using EnumProjectsFn = void* (*)(int idx, char* projfnOut, int projfnOut_sz);
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// SetProjExtState(proj, extname, key, value) -> int (SDK line ~6290). Used ONLY by
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// writeUsageExtState (prefix-guarded) — see the read-only-bank note there.
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using SetProjExtStateFn = int (*)(void* proj, const char* extname, const char* key,
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const char* value);
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// GetTrackGUID(MediaTrack*) -> GUID* (SDK ~3562) + guidToString(const GUID*, char*
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// destNeed64) (SDK ~3848). Both held as opaque-pointer signatures so the header
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// stays SDK-type-free; the GUID* is passed straight through, never dereferenced here.
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using GetTrackGuidFn = void* (*)(void* tr);
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using GuidToStringFn = void (*)(const void* g, char* destNeed64);
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void* hostApp_ = nullptr; // IReaperHostApplication* (opaque here; used in .cpp)
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GetProjExtStateFn getProjExtState_ = nullptr;
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EnumProjExtStateFn enumProjExtState_ = nullptr;
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EnumProjectsFn enumProjects_ = nullptr;
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SetProjExtStateFn setProjExtState_ = nullptr;
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GetTrackGuidFn getTrackGuid_ = nullptr;
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GuidToStringFn guidToString_ = nullptr;
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};
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} // namespace reasampler::vst
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@@ -0,0 +1,274 @@
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#include "core/namespaces.h"
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// reasampler_embed.cpp — see reasampler_embed.h. The IReaperUIEmbedInterface shell.
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// Windows-only (D5); guarded so a non-Windows build degrades to a stub that reports
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// "not supported" and draws nothing.
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#include "shell/instrument/reasampler_embed.h"
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#include <string>
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#include <vector>
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#include "core/version/app_version.h" // vstPluginName (channel-derived embed label, S18)
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#include "core/instrument/map/bank_sync.h" // parseBankGeneration (S9 dirty-guard over the per-paint refresh)
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#include "core/ui/component_geometry.h" // KitBox — the kit text/fill draw box (Phase L, L3)
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#include "shell/panel/draw_kit.h" // the L1 draw kit: fillSurface/text (L3)
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#include "core/instrument/ui/editor_geometry.h" // Rect (shared with embed_strip)
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#include "core/instrument/ui/embed_strip.h" // the pure strip layout + hit-test
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#include "ext_keys.h" // kProjExtBanksKey / kProjExtBankGenKey
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#include "shell/instrument/reaper_bridge.h"
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#include "reasampler_processor.h"
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#include "core/ui/theme.h" // Role / InteractionState / spectralColor (L3)
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// wdltypes.h first: it defines INT_PTR portably (and pulls <windows.h> on Windows), which
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// reaper_plugin_fx_embed.h's REAPER_FXEMBED_IBitmap::Extended needs as its return type.
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#include "wdltypes.h"
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// REAPER's embed message/bitmap contract (vendored). REAPER_FXEMBED_IBitmap is an alias of
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// LICE_IBitmap, and the WM_* / DrawInfo / SizeHints definitions live here.
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#include "reaper_plugin_fx_embed.h"
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#ifdef _WIN32
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// LICE — the same drawing stack the IPlugView editor and bank_panel use. REAPER hands us a
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// LICE bitmap; we draw into it with the same calls, then return (REAPER blits it).
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#include "lice/lice.h"
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#endif
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using namespace Steinberg;
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// DECLARE_CLASS_IID in the REAPER header only DECLARES IReaperUIEmbedInterface::iid; some
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// TU must DEFINE it. This is the only place that answers queryInterface for it, so the
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// definition lives with its sole use (mirrors reaper_bridge.cpp doing this for
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// IReaperHostApplication).
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DEF_CLASS_IID(Steinberg::IReaperUIEmbedInterface)
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namespace reasampler::vst {
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namespace {
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#ifdef _WIN32
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// Kit adapter (Phase L, L3): the embed shell's Rect (editor_geometry) -> the kit's KitBox
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// (component_geometry). Every embed surface now draws by palette ROLE via the L1 kit, retiring
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// the local pre-L1 forest-green palette + raw GDI DrawTextA.
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KitBox toKitBox(const Rect& r) {
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return KitBox{r.x, r.y, r.width, r.height};
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}
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// A short display name for a bank sample id, from the snapshotted list (the editor's helper,
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// duplicated small rather than shared across the shell/pure boundary).
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std::string sampleLabel(const std::vector<SampleChoice>& samples, const std::string& id) {
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for (const SampleChoice& c : samples) {
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if (c.id == id) return c.displayName.empty() ? c.id : c.displayName;
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}
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return "?";
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}
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#endif
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// Project the instrument's performance map into the strip's minimal zone shape (key ranges
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// only). Pure projection — kept here (shell side) because it reads PerformanceMap, a shell
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// type; embed_strip stays free of it.
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std::vector<EmbedZone> toEmbedZones(const PerformanceMap& map) {
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std::vector<EmbedZone> out;
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out.reserve(map.zones.size());
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for (const PerformanceZone& z : map.zones) out.push_back(EmbedZone{z.lowNote, z.highNote});
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return out;
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}
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} // namespace
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tresult PLUGIN_API ReaSamplerEmbed::queryInterface(const TUID iid, void** obj) {
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QUERY_INTERFACE(iid, obj, FUnknown::iid, IReaperUIEmbedInterface)
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QUERY_INTERFACE(iid, obj, IReaperUIEmbedInterface::iid, IReaperUIEmbedInterface)
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*obj = nullptr;
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return kNoInterface;
|
||||
}
|
||||
|
||||
void ReaSamplerEmbed::refresh() {
|
||||
if (!processor_) {
|
||||
samples_.clear();
|
||||
map_.zones.clear();
|
||||
selectedZone_ = -1;
|
||||
return;
|
||||
}
|
||||
auto banks = processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
|
||||
samples_ = banks ? listSamples(*banks) : std::vector<SampleChoice>{};
|
||||
map_ = processor_->performanceMap();
|
||||
if (selectedZone_ >= static_cast<int>(map_.zones.size())) selectedZone_ = -1;
|
||||
}
|
||||
|
||||
void ReaSamplerEmbed::maybeRefresh() {
|
||||
if (!processor_) { refresh(); return; } // clears state; cheap
|
||||
|
||||
// The performance map is a cheap in-process accessor (mutex + copy), and the editor may
|
||||
// have edited zones with NO bank-content change — always re-snapshot it so a zone edit
|
||||
// reflects immediately.
|
||||
map_ = processor_->performanceMap();
|
||||
if (selectedZone_ >= static_cast<int>(map_.zones.size())) selectedZone_ = -1;
|
||||
|
||||
// The EXPENSIVE part is the bank-blob bridge read (samples_). Gate it on the S9 bank-
|
||||
// generation stamp (a small ext-state read): only re-read the bank when the generation
|
||||
// changed since the last paint (a recapture / ingest / remove), or on the first paint
|
||||
// (lastSeenBankGeneration_ == -1). A pre-S9 project reads generation 0; the first paint
|
||||
// folds it and subsequent idle paints skip the bank read entirely.
|
||||
std::int64_t currentGen = lastSeenBankGeneration_;
|
||||
if (auto rawGen =
|
||||
processor_->bridge().readReasamplerExtState(reasampler::kProjExtBankGenKey)) {
|
||||
currentGen = parseBankGeneration(*rawGen);
|
||||
} else if (lastSeenBankGeneration_ < 0) {
|
||||
currentGen = 0; // unprimed + no stamp (pre-S9): treat as generation 0 for the first read
|
||||
}
|
||||
// Intentional asymmetry: a TRANSIENT bridge failure (readReasamplerExtState returned
|
||||
// nullopt after we were already primed) leaves currentGen == lastSeenBankGeneration_,
|
||||
// so the bank-blob read is skipped and the editor keeps its last-known sample list.
|
||||
// A stale-but-intact list is better than clearing samples_ on every transient hiccup.
|
||||
|
||||
if (lastSeenBankGeneration_ < 0 || currentGen != lastSeenBankGeneration_) {
|
||||
auto banks =
|
||||
processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
|
||||
samples_ = banks ? listSamples(*banks) : std::vector<SampleChoice>{};
|
||||
lastSeenBankGeneration_ = currentGen;
|
||||
}
|
||||
}
|
||||
|
||||
TPtrInt ReaSamplerEmbed::embed_message(int msg, TPtrInt parm2, TPtrInt parm3) {
|
||||
switch (msg) {
|
||||
case REAPER_FXEMBED_WM_IS_SUPPORTED:
|
||||
#ifdef _WIN32
|
||||
return 1; // supported and available
|
||||
#else
|
||||
return 0; // not a build target off Windows
|
||||
#endif
|
||||
case REAPER_FXEMBED_WM_CREATE:
|
||||
#ifdef _WIN32
|
||||
// Create the kit's cached AA fonts before the first paint (Phase L, L3).
|
||||
// Idempotent + process-global (shared with the editor in this binary); NOT torn
|
||||
// down per-view — the OS reclaims the tiny static HFONT set at module unload.
|
||||
kitFontsInit();
|
||||
#endif
|
||||
refresh(); // prime the first paint's snapshot
|
||||
return 0;
|
||||
case REAPER_FXEMBED_WM_DESTROY:
|
||||
return 0;
|
||||
case REAPER_FXEMBED_WM_GETMINMAXINFO: {
|
||||
auto* hints = reinterpret_cast<REAPER_FXEMBED_SizeHints*>(parm3);
|
||||
if (!hints) return 0;
|
||||
// Minimum usable strip height: the keymap must not collapse below its floor
|
||||
// (kEmbedKeymapMinHeight) plus the level band.
|
||||
hints->min_width = 64;
|
||||
hints->max_width = 0; // 0 = unconstrained
|
||||
hints->min_height = kEmbedKeymapMinHeight + kEmbedLevelBandHeight;
|
||||
hints->max_height = 0; // 0 = unconstrained
|
||||
// Preferred aspect: wide strip, roughly 8:1 (w:h). 16.16 fixed point.
|
||||
hints->preferred_aspect = (8 << 16) / 1;
|
||||
hints->minimum_aspect = (4 << 16) / 1;
|
||||
return 1;
|
||||
}
|
||||
#ifdef _WIN32
|
||||
case REAPER_FXEMBED_WM_PAINT:
|
||||
return paint(parm2, parm3) ? 1 : 0;
|
||||
case REAPER_FXEMBED_WM_LBUTTONDOWN:
|
||||
// Selection at most (S6): map the click to a zone; force a redraw if it changed.
|
||||
return onMouseDown(parm3) ? REAPER_FXEMBED_RETNOTIFY_INVALIDATE : 0;
|
||||
#endif
|
||||
default:
|
||||
return 0; // unhandled messages (cursor, wheel, hittest) fall through
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
bool ReaSamplerEmbed::paint(TPtrInt bitmap, TPtrInt drawInfo) {
|
||||
auto* bmp = reinterpret_cast<LICE_IBitmap*>(bitmap);
|
||||
auto* di = reinterpret_cast<const REAPER_FXEMBED_DrawInfo*>(drawInfo);
|
||||
if (!bmp || !di) return false;
|
||||
const int w = di->width;
|
||||
const int h = di->height;
|
||||
if (w <= 0 || h <= 0) return false;
|
||||
|
||||
// Re-read live state each paint (UI thread) so the strip reflects keymap edits + bank
|
||||
// changes without its own timer — REAPER repaints the embed surface on its cadence. S9
|
||||
// dirty-guard: maybeRefresh does the EXPENSIVE bank-blob read only when the bank generation
|
||||
// changed (the flagged S6 follow-up), always refreshing the cheap performance map.
|
||||
maybeRefresh();
|
||||
|
||||
// REAPER hands us its own bitmap sized to the embed area; draw directly into it (unlike
|
||||
// the editor, which owns a LICE_SysBitmap and BitBlt's). Origin is the bitmap's (0,0).
|
||||
// Base canvas through the kit (bg/base + micro-gradient), Phase L L3.
|
||||
fillSurface(bmp, KitBox{0, 0, w, h}, Role::BgBase, InteractionState::Rest);
|
||||
|
||||
const EmbedLayout layout = layoutEmbed(w, h);
|
||||
|
||||
if (map_.zones.empty()) {
|
||||
// No opt-in zones authored: a faint bg/cell band spanning the keymap area so the strip
|
||||
// reads as "present, no zones" — the default single-capture face lives in the editor.
|
||||
LICE_FillRect(bmp, layout.keymap.x, layout.keymap.y, layout.keymap.width,
|
||||
layout.keymap.height, toLice(roleColor(Role::BgCell)), 0.5f, 0);
|
||||
const std::string label = reasampler::vstPluginName() + // channel-derived (S18)
|
||||
(samples_.empty() ? " (bank empty)" : " (no zones)");
|
||||
const Rect labelR = Rect::ltrb(layout.keymap.x + 4, layout.keymap.y, layout.keymap.right(),
|
||||
layout.keymap.bottom());
|
||||
text(bmp, toKitBox(labelR), label.c_str(), Font::Label, Role::TextPrimary, Align::Left);
|
||||
} else {
|
||||
// Draw each zone as a segment across the keymap span, first-match order (so the painted
|
||||
// order matches selection + playback). Each segment takes its PASTEL SPECTRAL hue from
|
||||
// the center of its key span (spectralColor — §4), so the strip reads as the same
|
||||
// spectrum as the editor's keyboard strip. The SELECTED zone lifts to accent-primary
|
||||
// + a static glow ("which zone is live", never a pulse — §3.5).
|
||||
for (int i = 0; i < static_cast<int>(map_.zones.size()); ++i) {
|
||||
const PerformanceZone& z = map_.zones[i];
|
||||
const Rect r = zoneSegmentRect(layout, z.lowNote, z.highNote);
|
||||
if (r.width <= 0) continue;
|
||||
const bool sel = (i == selectedZone_);
|
||||
if (sel) {
|
||||
// Static glow halo, then the crisp accent-primary fill.
|
||||
LICE_FillRect(bmp, r.x - 2, r.y, r.width + 4, r.height,
|
||||
toLice(roleColor(Role::AccentHot)), 0.30f, 0);
|
||||
LICE_FillRect(bmp, r.x, r.y, r.width, r.height,
|
||||
toLice(roleColor(Role::AccentPrimary)), 1.0f, 0);
|
||||
} else {
|
||||
const double t = ((z.lowNote + z.highNote) * 0.5) / 127.0;
|
||||
LICE_FillRect(bmp, r.x, r.y, r.width, r.height,
|
||||
toLice(spectralColor(t)), 0.65f, 0);
|
||||
}
|
||||
LICE_DrawRect(bmp, r.x, r.y, r.width - 1, r.height - 1,
|
||||
toLice(roleColor(Role::LineHairline)), 1.0f, 0);
|
||||
// Label the segment with the sample name when it is wide enough to read. The
|
||||
// selected (accent-fill) segment draws its label in bg/base for contrast (the
|
||||
// tight text-on-pastel pair, §4); the rest in text/primary.
|
||||
if (r.width >= 24) {
|
||||
const Rect lr = Rect::ltrb(r.x + 3, r.y, r.right() - 2, r.bottom());
|
||||
text(bmp, toKitBox(lr), sampleLabel(samples_, z.sampleId).c_str(),
|
||||
Font::Label, sel ? Role::BgBase : Role::TextPrimary, Align::Left);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The level band: a recessed bg/cell channel with an accent-primary fill following the
|
||||
// live activity level (a direct level follow — the one permitted "motion", §3.5).
|
||||
if (layout.levelBand.height > 0) {
|
||||
fillSurface(bmp, toKitBox(layout.levelBand), Role::BgCell, InteractionState::Pressed);
|
||||
const double level = processor_ ? processor_->embedActivityLevel() : 0.0;
|
||||
const Rect fill = levelFillRect(layout, level);
|
||||
if (fill.width > 0) {
|
||||
LICE_FillRect(bmp, fill.x, fill.y, fill.width, fill.height,
|
||||
toLice(roleColor(Role::AccentPrimary)), 1.0f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ReaSamplerEmbed::onMouseDown(TPtrInt drawInfo) {
|
||||
auto* di = reinterpret_cast<const REAPER_FXEMBED_DrawInfo*>(drawInfo);
|
||||
if (!di || di->width <= 0 || di->height <= 0) return false;
|
||||
refresh();
|
||||
const EmbedLayout layout = layoutEmbed(di->width, di->height);
|
||||
const std::vector<EmbedZone> zones = toEmbedZones(map_);
|
||||
const int hit = zoneAtPoint(layout, zones.data(), static_cast<int>(zones.size()),
|
||||
di->mouse_x, di->mouse_y);
|
||||
if (hit == selectedZone_) return false; // no change -> no redraw
|
||||
selectedZone_ = hit;
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
} // namespace reasampler::vst
|
||||
@@ -0,0 +1,113 @@
|
||||
#include "core/namespaces.h"
|
||||
// reasampler_embed.h — the S6 embedded TCP/MCP UI shell. Implements REAPER's
|
||||
// IReaperUIEmbedInterface (vendor/reaper-sdk/sdk/reaper_plugin_fx_embed.h +
|
||||
// reaper_vst3_interfaces.h) so the instrument draws a compact keymap/level strip INLINE in
|
||||
// the track/mixer control panel — the same Cockos surface REAPER's own embedded FX use.
|
||||
//
|
||||
// VERIFIED CONTRACT (against reaper_plugin_fx_embed.h + reaper_vst3_interfaces.h):
|
||||
// * VST3 exposes this by having the IEditController answer queryInterface for
|
||||
// IReaperUIEmbedInterface (iid {0x049bf9e7,0xbc74ead0,0xc4101e86,0x7f725981}). Our
|
||||
// SingleComponentEffect IS the edit controller, so the processor's queryInterface hands
|
||||
// REAPER a reference to this object.
|
||||
// * The single method is embed_message(int msg, TPtrInt parm2, TPtrInt parm3). msg is a
|
||||
// REAPER_FXEMBED_WM_* value (aliased to Win32 WM_*):
|
||||
// - WM_IS_SUPPORTED (0x0000): return 1 (supported+available), -1, or 0.
|
||||
// - WM_CREATE (0x0001) / WM_DESTROY (0x0002): embed begin/end; return ignored.
|
||||
// - WM_PAINT (0x000F): parm2 = REAPER_FXEMBED_IBitmap* (alias LICE_IBitmap) to draw
|
||||
// into; parm3 = REAPER_FXEMBED_DrawInfo* (context TCP=1/MCP=2, width/height, mouse,
|
||||
// flags). Return 1 if drawing occurred, 0 otherwise.
|
||||
// - WM_GETMINMAXINFO (0x0024): parm3 = SizeHints*; return 1 if filled.
|
||||
// - mouse WM_* (0x0200..0x020A): parm3 = DrawInfo*; return RETNOTIFY_INVALIDATE
|
||||
// (0x1000000) to force a redraw. Capture is auto-managed by the host.
|
||||
// * There is NO plugin-owned window/HWND here (unlike the IPlugView editor): REAPER hands
|
||||
// a LICE bitmap per paint; we only draw into it and read mouse coords from DrawInfo.
|
||||
//
|
||||
// RT DISCIPLINE (S6 constraint): all embed messages arrive on REAPER's UI thread; nothing
|
||||
// here runs in process(). It reads the same live state the editor reads (bank over the
|
||||
// bridge + the processor's performance map) with the same off-audio-thread accessors — no
|
||||
// new locks visible to process, read-only over the bank. Windows-only (D5), guarded so a
|
||||
// non-Windows build stays compilable.
|
||||
//
|
||||
// The strip's LAYOUT + HIT-TEST is pure (embed_strip.h, unit-tested); this shell marshals
|
||||
// REAPER's messages to/from it and draws with the same LICE idiom as reasampler_editor.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "pluginterfaces/base/funknown.h"
|
||||
|
||||
#include "core/instrument/map/sample_map.h" // SampleChoice, PerformanceMap (the state the strip reflects)
|
||||
|
||||
// REAPER's VST3-side embed interface (vendored). Uses UNQUALIFIED Steinberg types, so it is
|
||||
// pulled into the Steinberg namespace the same way reaper_bridge.cpp includes the host
|
||||
// interface header. Its iid is DEFINEd (DEF_CLASS_IID) in reasampler_embed.cpp.
|
||||
namespace Steinberg {
|
||||
#include "reaper_vst3_interfaces.h"
|
||||
} // namespace Steinberg
|
||||
|
||||
namespace reasampler::vst {
|
||||
|
||||
class ReaSamplerProcessor;
|
||||
|
||||
// Implements IReaperUIEmbedInterface. Lifetime is OWNED by the processor (the processor
|
||||
// holds the sole unique_ptr and hands out AddRef'd references from queryInterface); the
|
||||
// back-pointer to the processor is therefore always valid while this lives.
|
||||
class ReaSamplerEmbed : public Steinberg::IReaperUIEmbedInterface {
|
||||
public:
|
||||
explicit ReaSamplerEmbed(ReaSamplerProcessor* processor) : processor_(processor) {}
|
||||
|
||||
// The one embed entry point. Routes each REAPER_FXEMBED_WM_* message; see the header
|
||||
// note above for the per-message contract. UI thread only.
|
||||
Steinberg::TPtrInt embed_message(int msg, Steinberg::TPtrInt parm2,
|
||||
Steinberg::TPtrInt parm3) override;
|
||||
|
||||
// FUnknown: this object's lifetime is owned by the processor, not the host refcount, so
|
||||
// AddRef/release are no-ops (the processor's unique_ptr governs destruction) and
|
||||
// queryInterface answers only FUnknown + IReaperUIEmbedInterface. This mirrors how the
|
||||
// SDK's OBJ refcount would otherwise churn; here the owning processor guarantees the
|
||||
// object outlives every borrowed reference REAPER holds during embedding.
|
||||
Steinberg::tresult PLUGIN_API queryInterface(const Steinberg::TUID iid,
|
||||
void** obj) override;
|
||||
Steinberg::uint32 PLUGIN_API addRef() override { return 1000; }
|
||||
Steinberg::uint32 PLUGIN_API release() override { return 1000; }
|
||||
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
// Draw the current strip into REAPER's supplied LICE bitmap. Returns true if it drew.
|
||||
bool paint(Steinberg::TPtrInt bitmap, Steinberg::TPtrInt drawInfo);
|
||||
// Handle a mouse-down inside the strip: map to a zone and select it (S6: selection at
|
||||
// most — no new editing semantics). Returns true if the selection changed (the caller
|
||||
// then asks REAPER to invalidate).
|
||||
bool onMouseDown(Steinberg::TPtrInt drawInfo);
|
||||
#endif
|
||||
|
||||
// Snapshot the live bank + the instrument's performance map for the next paint, exactly
|
||||
// as the editor's refreshSampleList does (bridge read + processor accessors, UI thread).
|
||||
void refresh();
|
||||
|
||||
// The S9 dirty-guard over refresh() (the S6 flagged follow-up): read the cheap bank-
|
||||
// generation stamp; do the EXPENSIVE bank-blob bridge read (refresh()) only when the
|
||||
// generation changed since the last paint (or on the first paint) — the strip re-read
|
||||
// per paint was wasteful now that a generation counter exists. The performance map (a
|
||||
// cheap in-process accessor, edited by the editor independently of bank content) is
|
||||
// ALWAYS refreshed so a zone edit still reflects immediately. UI thread only.
|
||||
void maybeRefresh();
|
||||
|
||||
ReaSamplerProcessor* processor_ = nullptr;
|
||||
// The bank generation last folded into samples_ (S9 dirty-guard). -1 forces the first
|
||||
// maybeRefresh() to do a full read (no generation can be negative — parseBankGeneration
|
||||
// yields >= 0 — so -1 is an "unprimed" sentinel distinct from a real generation 0).
|
||||
std::int64_t lastSeenBankGeneration_ = -1;
|
||||
// Snapshotted for the current paint (refreshed each paint off the audio thread).
|
||||
std::vector<SampleChoice> samples_;
|
||||
PerformanceMap map_;
|
||||
// The zone the last click selected (local/visual only — S6 selection constraint; the
|
||||
// processor's editor-shared selection is NOT updated from here); -1 = none.
|
||||
// Drives the strip's highlight.
|
||||
int selectedZone_ = -1;
|
||||
};
|
||||
|
||||
} // namespace reasampler::vst
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
// reasampler_uid.h — the FOREVER-FROZEN VST3 class-UID constants, SDK-FREE.
|
||||
//
|
||||
// Split out of reasampler_vst.h (S-GA-DropFX) so the PURE extension side can derive the
|
||||
// class-ID string a .vstpreset file carries (instrument_drop::vstClassIdHex) WITHOUT
|
||||
// including the VST3 SDK: reasampler_vst.h needs Steinberg::FUID (SDK), but the UID VALUES
|
||||
// are plain integer macros. This header owns the values + the channel selection; nothing
|
||||
// else. reasampler_vst.h includes it to build the runtime FUID; instrument_drop includes it
|
||||
// to render the 32-char hex string. ONE source of truth — the frozen constants are written
|
||||
// exactly once, here.
|
||||
//
|
||||
// A class UID is FOREVER-STABLE once shipped: a REAPER project that instantiates the
|
||||
// instrument records the UID, so changing it orphans every saved instance. Minted once;
|
||||
// do not regenerate. See reasampler_vst.h for the full channel-isolation story (S18).
|
||||
|
||||
#include "version_generated.h" // REASAMPLER_CHANNEL_IS_BETA — the one channel bit
|
||||
|
||||
// STABLE class UID (S-NAME-1). Minted at the S1 spike (2026-07-26), locked. FROZEN FOREVER.
|
||||
#define REASAMPLER_PROC_UID_1 0x5E45A11E
|
||||
#define REASAMPLER_PROC_UID_2 0x9C7B4D6A
|
||||
#define REASAMPLER_PROC_UID_3 0xB1E3F208
|
||||
#define REASAMPLER_PROC_UID_4 0x4A6C1D9F
|
||||
|
||||
// BETA class UID (S18). Minted once (2026-07-26), locked FROM THIS WAVE per Daniel's
|
||||
// fast-track (fork S18-F1: mint now, not at first beta release). FROZEN FOREVER — the same
|
||||
// permanent lock as the stable UID; do not regenerate even though no beta VST has shipped.
|
||||
#define REASAMPLER_PROC_UID_BETA_1 0xCCFFEB3A
|
||||
#define REASAMPLER_PROC_UID_BETA_2 0x4FF532A6
|
||||
#define REASAMPLER_PROC_UID_BETA_3 0x9E181798
|
||||
#define REASAMPLER_PROC_UID_BETA_4 0x4256955F
|
||||
|
||||
// The channel-selected UID macros — exactly one class UID per binary. The factory's
|
||||
// INLINE_UID (compile-time brace init) and the runtime FUID in reasampler_vst.h both source
|
||||
// these, as does the extension's vstClassIdHex (the .vstpreset class-ID string), so the
|
||||
// binary identity and the preset-file identity cannot diverge.
|
||||
#if REASAMPLER_CHANNEL_IS_BETA
|
||||
#define REASAMPLER_ACTIVE_UID_1 REASAMPLER_PROC_UID_BETA_1
|
||||
#define REASAMPLER_ACTIVE_UID_2 REASAMPLER_PROC_UID_BETA_2
|
||||
#define REASAMPLER_ACTIVE_UID_3 REASAMPLER_PROC_UID_BETA_3
|
||||
#define REASAMPLER_ACTIVE_UID_4 REASAMPLER_PROC_UID_BETA_4
|
||||
#else
|
||||
#define REASAMPLER_ACTIVE_UID_1 REASAMPLER_PROC_UID_1
|
||||
#define REASAMPLER_ACTIVE_UID_2 REASAMPLER_PROC_UID_2
|
||||
#define REASAMPLER_ACTIVE_UID_3 REASAMPLER_PROC_UID_3
|
||||
#define REASAMPLER_ACTIVE_UID_4 REASAMPLER_PROC_UID_4
|
||||
#endif
|
||||
@@ -0,0 +1,53 @@
|
||||
#include "core/namespaces.h"
|
||||
// reasampler_vst.h — shared identity constants for the ReaSampler VST3 instrument
|
||||
// (Phase S). One place for the plugin's class UID, name, vendor, and version so the
|
||||
// processor, factory, and editor agree.
|
||||
//
|
||||
// A class UID is FOREVER-STABLE once shipped: a REAPER project that instantiates this
|
||||
// instrument records the UID, so changing it orphans every saved instance. Minted once;
|
||||
// do not regenerate.
|
||||
//
|
||||
// CHANNEL ISOLATION (S18, beta-in-isolation — the instrument-side companion to V4). Just
|
||||
// as V4 gave the extension a per-channel ext-state namespace / command-id family / dock
|
||||
// ident, S18 gives the VST3 instrument a per-channel PLUGIN IDENTITY: its class UID, its
|
||||
// on-disk filename, and its display name all fork by the ONE channel bit
|
||||
// (REASAMPLER_CHANNEL_IS_BETA, from version_generated.h). ONE class per binary — the bit
|
||||
// selects which UID compiles into the single DEF_CLASS2, so a beta build carries only the
|
||||
// beta identity and can never present the stable one (mirrors V4's fully-isolated-binary
|
||||
// philosophy). The two UIDs below are BOTH frozen forever; the filename + display name
|
||||
// derive from app_version's vstOutputName()/vstPluginName() (this header owns only the
|
||||
// binary UID identity — the string identity lives in the pure module).
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "pluginterfaces/base/funknown.h"
|
||||
|
||||
#include "shell/instrument/reasampler_uid.h" // the FROZEN UID macros + channel selection (SDK-free values)
|
||||
|
||||
namespace reasampler::vst {
|
||||
|
||||
// Vendor identity (S-NAME-1, SETTLED 2026-07-26). Shared across channels — V4 kept the
|
||||
// lane-name prefix shared, so shared-where-V4-shares is the default (the channel is carried
|
||||
// by the UID + filename + display fork, not the vendor block).
|
||||
inline constexpr const char* kVendorName = "ReaSampler";
|
||||
inline constexpr const char* kVendorUrl = "https://github.com/daniel-c-harvey/reasampler";
|
||||
inline constexpr const char* kVendorEmail = "mailto:the.real.daniel.harvey@gmail.com";
|
||||
|
||||
// -----------------------------------------------------------------------------------------
|
||||
// The two FOREVER-FROZEN VST3 class UIDs — one per channel — live in reasampler_uid.h
|
||||
// (SDK-free, so the extension's pure instrument_drop can render the .vstpreset class-ID
|
||||
// string from the SAME constants without pulling the VST3 SDK). A saved REAPER project
|
||||
// records the UID of the instance it instantiated and rebinds by it on reopen, so each is
|
||||
// a permanent commitment. The channel bit selects which one this binary's factory registers
|
||||
// — one class per binary, never both. The UID selection is the ONLY channel #ifdef in the
|
||||
// VST shell (an INLINE_UID needs literal brace-init tokens, so it cannot route through
|
||||
// app_version's runtime string accessors — reasampler_uid.h owns the binary UID fork,
|
||||
// app_version owns the string fork).
|
||||
|
||||
// The runtime FUID for the class this binary registers — the channel-selected UID.
|
||||
static const Steinberg::FUID kReaSamplerProcessorUID(REASAMPLER_ACTIVE_UID_1,
|
||||
REASAMPLER_ACTIVE_UID_2,
|
||||
REASAMPLER_ACTIVE_UID_3,
|
||||
REASAMPLER_ACTIVE_UID_4);
|
||||
|
||||
} // namespace reasampler::vst
|
||||
@@ -0,0 +1,84 @@
|
||||
#include "core/namespaces.h"
|
||||
// vst_entry.cpp — the VST3 module class factory (Phase S1). Enumerates the one class
|
||||
// this module offers (the ReaSampler instrument) via the SDK's factory macros. The
|
||||
// Windows module exports — GetPluginFactory (here, via BEGIN_FACTORY) and
|
||||
// InitDll/ExitDll (from the SDK's dllmain.cpp) — are how REAPER discovers and loads a
|
||||
// VST3.
|
||||
//
|
||||
// VERIFIED (corrects §1a's "experienced estimate" flags on export names + macros,
|
||||
// against vendor/vst3sdk/public.sdk/source/main/):
|
||||
// * Windows exports: InitDll / ExitDll (SMTG_EXPORT_SYMBOL, in dllmain.cpp) +
|
||||
// GetPluginFactory (SMTG_EXPORT_SYMBOL IPluginFactory* PLUGIN_API, emitted by the
|
||||
// BEGIN_FACTORY macro). The plug-in must provide InitModule/DeinitModule — supplied
|
||||
// here by linking moduleinit.cpp (the SDK's default one-time init/term).
|
||||
// * Factory macros: BEGIN_FACTORY(vendor,url,email,flags) / DEF_CLASS2(...) /
|
||||
// END_FACTORY — exact spellings from pluginfactory.h.
|
||||
// * Instrument subcategory string: "Instrument|Synth|Sampler"
|
||||
// (PlugType::kInstrumentSynthSampler, ivstaudioprocessor.h).
|
||||
// * classFlags = 0 for a SingleComponentEffect (non-distributable), matching the
|
||||
// AGain example.
|
||||
|
||||
#include "public.sdk/source/main/pluginfactory.h"
|
||||
|
||||
#include "pluginterfaces/vst/ivstaudioprocessor.h" // kVstAudioEffectClass, PlugType
|
||||
|
||||
#include "core/version/app_version.h" // vstPluginName / appVersion — the channel-derived identity
|
||||
#include "ext_keys.h" // kProjExtNamespace — the pairing-surface assertion target
|
||||
#include "reasampler_processor.h"
|
||||
#include "shell/instrument/reasampler_vst.h" // channel-selected class UID (REASAMPLER_ACTIVE_UID_*)
|
||||
|
||||
// CHANNEL PAIRING INVARIANT (S18). The instrument's PLUGIN identity forks by the ONE channel
|
||||
// bit (REASAMPLER_CHANNEL_IS_BETA — the class UID selected in reasampler_vst.h, the filename
|
||||
// + display name in app_version). Its DATA identity forks by the SAME bit, one layer down:
|
||||
// ext_keys.h's kProjExtNamespace() delegates to app_version::extStateNamespace(), so a beta
|
||||
// binary reads "reasampler_beta". Both derive from that one bit, so a beta VST can only ever
|
||||
// talk to the beta extension.
|
||||
//
|
||||
// The guard below pins the two forks together so a refactor cannot split them. It asserts
|
||||
// that the CLASS UID this factory registers (REASAMPLER_ACTIVE_UID_1, selected by the #if in
|
||||
// reasampler_vst.h) is the UID that matches THIS binary's channel bit. If someone edited that
|
||||
// #if to pick the wrong branch — registering the stable UID in a beta build, or vice versa —
|
||||
// the instrument's identity would diverge from the namespace ext_keys reads (a beta-named
|
||||
// plugin presenting the stable UID, or reading the stable banks under a beta identity). That
|
||||
// is exactly the silent split the invariant forbids, and it breaks the build here instead.
|
||||
// (The namespace itself is a runtime accessor — .c_str() on a channel-selected string — so
|
||||
// the couplable compile-time fact is the UID selection, not the namespace value; the
|
||||
// app_version_tests pin the namespace string per channel.)
|
||||
#if REASAMPLER_CHANNEL_IS_BETA
|
||||
static_assert(REASAMPLER_ACTIVE_UID_1 == REASAMPLER_PROC_UID_BETA_1 &&
|
||||
REASAMPLER_ACTIVE_UID_2 == REASAMPLER_PROC_UID_BETA_2 &&
|
||||
REASAMPLER_ACTIVE_UID_3 == REASAMPLER_PROC_UID_BETA_3 &&
|
||||
REASAMPLER_ACTIVE_UID_4 == REASAMPLER_PROC_UID_BETA_4,
|
||||
"S18: a beta build must register the BETA class UID that pairs with the beta "
|
||||
"extension's ext-state namespace — the UID selection and the channel bit split");
|
||||
#else
|
||||
static_assert(REASAMPLER_ACTIVE_UID_1 == REASAMPLER_PROC_UID_1 &&
|
||||
REASAMPLER_ACTIVE_UID_2 == REASAMPLER_PROC_UID_2 &&
|
||||
REASAMPLER_ACTIVE_UID_3 == REASAMPLER_PROC_UID_3 &&
|
||||
REASAMPLER_ACTIVE_UID_4 == REASAMPLER_PROC_UID_4,
|
||||
"S18: a stable build must register the STABLE class UID that pairs with the "
|
||||
"stable ext-state namespace — the UID selection and the channel bit split");
|
||||
#endif
|
||||
|
||||
BEGIN_FACTORY(reasampler::vst::kVendorName, reasampler::vst::kVendorUrl,
|
||||
reasampler::vst::kVendorEmail, Steinberg::PFactoryInfo::kNoFlags)
|
||||
|
||||
// The display name and version are channel-derived from app_version — sourced here, not
|
||||
// as literals. DEF_CLASS2 expands inside GetPluginFactory() and PClassInfo2's constructor
|
||||
// copies the char* into its own fixed buffer at that runtime call, so .c_str() on the
|
||||
// accessors' static-storage strings is valid (no dangling — the refs outlive the copy).
|
||||
// vstPluginName(): "ReaSampler 9000" / "ReaSampler 9000 beta" (live literals in
|
||||
// app_version.cpp). appVersion(): the configured version string / that string plus
|
||||
// "-beta" (the -beta render V4 already yields on beta).
|
||||
DEF_CLASS2(INLINE_UID(REASAMPLER_ACTIVE_UID_1, REASAMPLER_ACTIVE_UID_2,
|
||||
REASAMPLER_ACTIVE_UID_3, REASAMPLER_ACTIVE_UID_4),
|
||||
Steinberg::PClassInfo::kManyInstances, // cardinality
|
||||
kVstAudioEffectClass, // component category (fixed)
|
||||
reasampler::vstPluginName().c_str(), // plug-in display name (channel-derived)
|
||||
0, // single-component => 0
|
||||
Steinberg::Vst::PlugType::kInstrumentSynthSampler, // subcategory
|
||||
reasampler::appVersion().c_str(), // plug-in version (channel: -beta render)
|
||||
kVstVersionString, // VST3 SDK version (fixed)
|
||||
reasampler::vst::ReaSamplerProcessor::createInstance)
|
||||
|
||||
END_FACTORY
|
||||
Reference in New Issue
Block a user