Phase S voices: user-set polyphony, mono stack (retrig|legato), isolated preview card, idle-drain retirement; unity bypass preview-only (v7)
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@@ -35,11 +35,12 @@ namespace reasampler::vst {
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class ReaSamplerEmbed; // S6 embedded TCP/MCP UI shell (owned below; see queryInterface)
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// One fully-built, ready-to-play instrument snapshot: the decoded keymap and the voice
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// engine that plays it. The engine holds a reference into the keymap, so the two MUST
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// live and die together at a STABLE address — hence this is heap-allocated and neither
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// copyable nor movable. The audio thread only ever reads it through an atomic pointer;
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// it is built and destroyed off the audio thread.
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// One fully-built, ready-to-play instrument snapshot: the decoded keymap, the voice
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// engine that plays it, and the isolated PREVIEW CARD (Phase S) summed alongside it.
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// Engine and card both hold references into the keymap, so the three MUST live and die
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// together at a STABLE address — hence this is heap-allocated and neither copyable nor
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// movable. The audio thread only ever reads it through an atomic pointer; it is built
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// and destroyed off the audio thread.
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//
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// installedAt: the reloadGeneration_ value at which this instrument was atomically
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// installed into live_. Set on the reload path before the exchange. process() publishes
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@@ -48,15 +49,25 @@ class ReaSamplerEmbed; // S6 embedded TCP/MCP UI shell (owned below; see queryI
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struct LoadedInstrument {
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Keymap keymap;
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VoiceEngine engine;
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PreviewCard preview; // Phase S: the isolated preview voice — never part of the pool
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std::uint64_t installedAt = 0; // reload generation at which this was installed
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LoadedInstrument(Keymap km, std::size_t maxVoices,
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std::uint64_t gen, std::size_t preserveVoiceCap = 0,
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std::int64_t preserveWindowFrames = 0)
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std::int64_t preserveWindowFrames = 0,
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VoiceMode voiceMode = VoiceMode::Poly,
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MonoTrigger monoTrigger = MonoTrigger::Retrigger)
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: keymap(std::move(km)),
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engine(maxVoices, keymap, preserveVoiceCap, preserveWindowFrames),
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engine(maxVoices, keymap, preserveVoiceCap, preserveWindowFrames,
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voiceMode, monoTrigger),
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preview(keymap, preserveWindowFrames),
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installedAt(gen) {}
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// True when nothing in this snapshot is sounding — engine voices AND the preview card.
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// process() publishes this for the drain slot so the off-thread retirer can park an
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// idle drain in the graveyard early (FA1-review Major #2). Bounded scan (<= maxVoices).
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bool fullyIdle() const { return engine.activeVoiceCount() == 0 && !preview.active(); }
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LoadedInstrument(const LoadedInstrument&) = delete;
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LoadedInstrument& operator=(const LoadedInstrument&) = delete;
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};
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@@ -186,13 +197,27 @@ public:
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std::uint8_t previewVelocity();
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void setPreviewVelocity(std::uint8_t velocity);
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// Fire a one-shot PREVIEW note-on / note-off through the live voice engine (S-VIEW-4), OFF
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// the audio thread (the editor's preview-trigger button drives these on the UI thread). The
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// request is handed to process() via a lock-free single-slot mailbox drained at block start —
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// no allocation, no lock on the audio thread. previewNoteOn plays `note` at the current
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// previewVelocity(); previewNoteOff releases it (Gate) — Trigger zones ignore note-off and
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// play through. A momentary button (down = on, up = off) reads as a natural key press. This
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// is PLAYBACK ONLY: it never captures, never inserts a timeline item.
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// --- Phase S voice-system parameters (per-instance, persisted in component state v7) ---
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// Read/written on the UI thread (the editor's voice deck) and by getState/setState; guarded
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// by voiceParamsMutex_. NOT read on the audio thread — each setter rebuilds the VoiceEngine
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// OFF-thread through reloadFromBank's drain-slot swap, so changing polyphony / mode / the
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// retrigger toggle never cuts a ringing tail (the same path FA1 added for curve edits).
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int voiceCount();
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void setVoiceCount(int count); // clamped to kMinVoiceCount..kMaxVoiceCount
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VoiceMode voiceMode();
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void setVoiceMode(VoiceMode mode);
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MonoTrigger monoTrigger();
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void setMonoTrigger(MonoTrigger trigger);
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// Fire a one-shot PREVIEW note-on / note-off through the live instrument's PREVIEW CARD
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// (S-VIEW-4; Phase S isolation) — a dedicated single voice structurally OUTSIDE the MIDI
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// pool, so a full pool never drops a preview and a preview never steals a playing voice.
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// OFF the audio thread (the editor's preview-trigger button drives these on the UI thread).
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// The request is handed to process() via a lock-free single-slot mailbox drained at block
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// start — no allocation, no lock on the audio thread. previewNoteOn plays `note` at the
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// current previewVelocity(); previewNoteOff releases it (Gate) — Trigger zones ignore
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// note-off and play through. A momentary button (down = on, up = off) reads as a natural
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// key press. This is PLAYBACK ONLY: it never captures, never inserts a timeline item.
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void previewNoteOn(int note);
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void previewNoteOff(int note);
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@@ -202,6 +227,19 @@ private:
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// caller drives restartComponent when appropriate.
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void applyOutputArrangement(ChannelMode mode);
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// Phase S drain retirement (FA1-review Major #2): if process() has published that the
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// CURRENT drain instrument is fully idle (every engine voice + the preview card silent),
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// move it out of the drain slot into the graveyard and prune — so an edited-away snapshot
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// stops costing resident memory as soon as its tails die, instead of squatting in the slot
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// until the NEXT reload. Off the audio thread only (takes reloadMutex_); driven from
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// pollBankSync's UI-timer tick (the same cadence that drives reloads — an idle drain with
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// no editor open simply waits for the next reload/deactivate, exactly the pre-fix bound).
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// Safe against a racing process(): idleness is monotone (the drain receives no note-ons)
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// and the published value names the drain's OWN installedAt, so a stale publication about
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// an OLDER drain can never retire a newer one; the graveyard prune's monotone-generation
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// proof (see below) covers the free.
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void retireIdleDrain();
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ReaperBridge bridge_;
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// --- The audio-thread handoff (S4 real-time discipline, FA1 drain slot) --
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@@ -239,6 +277,11 @@ private:
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std::atomic<LoadedInstrument*> draining_{nullptr}; // displaced instrument still rendering its tails
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std::atomic<std::uint64_t> reloadGeneration_{0}; // incremented by each reload (off-thread, under reloadMutex_; read atomically by process)
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std::atomic<std::uint64_t> processGeneration_{0}; // min installedAt held by process (written on audio thread, read off-thread)
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// Phase S: the installedAt of the drain instrument process() last observed FULLY IDLE
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// (0 = none / the current drain still sounds). Written relaxed on the audio thread each
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// block; read by retireIdleDrain() off-thread. Naming the generation (not a bool) closes
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// the swap race: a publication about an old drain can never retire its successor.
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std::atomic<std::uint64_t> drainIdleGeneration_{0};
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std::vector<std::unique_ptr<LoadedInstrument>> graveyard_; // drained on reclaim + setActive(false) + terminate
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std::mutex reloadMutex_; // serializes off-thread reloads + graveyard access
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@@ -284,9 +327,19 @@ private:
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std::mutex previewMutex_;
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std::uint8_t previewVelocity_ = kPreviewVelocityDefault;
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// Phase S voice-system parameters (per-instance, persisted in component state v7). Off-thread
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// only (UI voice deck + getState/setState + reloadFromBank); guarded against a getState/editor
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// race. Defaults {16, Poly, Retrigger} reproduce pre-Phase-S behavior. NOT read on the audio
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// thread — reloadFromBank bakes them into the LoadedInstrument's engine off-thread.
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std::mutex voiceParamsMutex_;
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int voiceCount_ = kDefaultVoiceCount;
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VoiceMode voiceMode_ = VoiceMode::Poly;
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MonoTrigger monoTrigger_ = MonoTrigger::Retrigger;
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// --- S-VIEW-4 preview-trigger mailbox (off-thread -> audio thread, lock-free) ---------
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// The editor's preview-trigger button posts a note-on/off request from the UI thread; process()
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// drains it at block start and drives the live engine. ONE slot per direction, each a packed
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// drains it at block start and drives the live instrument's PREVIEW CARD (Phase S — never the
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// MIDI pool). ONE slot per direction, each a packed
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// request whose high bits are a monotonically-incrementing sequence so process() detects a NEW
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// request by comparing against the last sequence it consumed (never re-firing a stale one). The
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// low 8 bits carry the note (on) / note (off); the on request also carries the velocity in the
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