Retire the zone system: one capture = one parameter set, and re-seam the engine and Sample face into bands

This commit is contained in:
2026-07-30 07:15:54 -04:00
parent a689fb75eb
commit 8d4ccbf841
61 changed files with 5416 additions and 8008 deletions
+266
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@@ -0,0 +1,266 @@
#pragma once
// envelopes.h — the three per-frame envelope evaluators (AHDSR amplitude, Trigger fade
// shape, AD pitch offset). Concrete classes, every body defined in-class: these are called
// per-voice-per-sample from Voice::advanceFrame, so they must inline into the render loop.
// NEVER give them a common base or a virtual tick() — that vtable lands on the hottest
// inner loop in the program (root CLAUDE.md, structural heuristic 3).
#include <cmath>
#include <cstdint>
#include "core/instrument/engine/play_params.h"
namespace reasampler {
// AHDSR amplitude envelope, sample-based (times in frames), linear segments. A gate:
// noteOn() enters Attack; noteOff() enters Release from wherever it is.
//
// Segment math:
// Attack: 0 -> 1 over attackFrames
// Hold: hold 1 over holdFrames
// Decay: 1 -> sustainLevel over decayFrames
// Sustain: hold sustainLevel until noteOff
// Release: currentLevel -> 0 over releaseFrames
// A zero-length attack jumps straight to 1 on the first frame; holdFrames == 0 skips Hold
// entirely (the pre-hold-stage ADSR, back-compat); zero decay jumps to sustain; a noteOff
// during attack/hold/decay releases from the current partial level, not from sustainLevel.
class AdsrEnvelope {
public:
enum class Stage { Idle, Attack, Hold, Decay, Sustain, Release, Finished };
void configure(const AdsrParams& params) { params_ = params; }
// Gate on: (re)start from Attack.
void noteOn() {
stage_ = Stage::Attack;
level_ = 0.0;
framesInStage_ = 0;
}
// Gate off: enter Release from the CURRENT level — release-before-sustain releases from
// the partial attack/decay level, not from sustainLevel.
void noteOff() {
if (stage_ == Stage::Idle || stage_ == Stage::Finished || stage_ == Stage::Release) {
return; // already released / not sounding.
}
releaseFrom_ = level_;
stage_ = Stage::Release;
framesInStage_ = 0;
}
// Advances one frame and returns the amplitude for THIS frame (before advancing).
// Once Release completes the envelope latches Finished and returns 0.0 forever (until
// the next noteOn). A single, monotonic per-frame step — the caller pulls one value per
// output frame.
double tick() {
switch (stage_) {
case Stage::Idle:
case Stage::Finished:
level_ = 0.0;
return 0.0;
case Stage::Attack: {
if (params_.attackFrames <= 0) {
level_ = 1.0;
} else {
level_ = static_cast<double>(framesInStage_) /
static_cast<double>(params_.attackFrames);
if (level_ > 1.0) level_ = 1.0;
}
const double out = level_;
++framesInStage_;
if (framesInStage_ >= params_.attackFrames) {
// holdFrames == 0 falls straight through Hold on the next tick to Decay.
stage_ = Stage::Hold;
framesInStage_ = 0;
level_ = 1.0;
}
return out;
}
case Stage::Hold: {
// holdFrames <= 0 leaves the stage on this same tick (no frame consumed at
// 1.0 beyond what Attack already emitted) so a zero-length hold emits no
// extra sample.
if (params_.holdFrames <= 0) {
stage_ = Stage::Decay;
framesInStage_ = 0;
level_ = 1.0;
// Single re-dispatch into Decay (bounded: Hold->Decay only, not general
// recursion).
return tick();
}
level_ = 1.0;
const double out = level_;
++framesInStage_;
if (framesInStage_ >= params_.holdFrames) {
stage_ = Stage::Decay;
framesInStage_ = 0;
level_ = 1.0;
}
return out;
}
case Stage::Decay: {
if (params_.decayFrames <= 0) {
level_ = params_.sustainLevel;
} else {
const double t = static_cast<double>(framesInStage_) /
static_cast<double>(params_.decayFrames);
level_ = 1.0 + (params_.sustainLevel - 1.0) * t;
}
const double out = level_;
++framesInStage_;
if (framesInStage_ >= params_.decayFrames) {
stage_ = Stage::Sustain;
framesInStage_ = 0;
level_ = params_.sustainLevel;
}
return out;
}
case Stage::Sustain:
level_ = params_.sustainLevel;
return level_;
case Stage::Release: {
if (params_.releaseFrames <= 0) {
level_ = 0.0;
stage_ = Stage::Finished;
return 0.0;
}
const double t = static_cast<double>(framesInStage_) /
static_cast<double>(params_.releaseFrames);
level_ = releaseFrom_ * (1.0 - t);
if (level_ < 0.0) level_ = 0.0;
const double out = level_;
++framesInStage_;
if (framesInStage_ >= params_.releaseFrames) {
stage_ = Stage::Finished;
level_ = 0.0;
}
return out;
}
}
return 0.0; // unreachable; silences a warning.
}
Stage stage() const { return stage_; }
bool finished() const { return stage_ == Stage::Finished; }
double level() const { return level_; }
private:
AdsrParams params_;
Stage stage_ = Stage::Idle;
double level_ = 0.0;
std::int64_t framesInStage_ = 0;
double releaseFrom_ = 0.0; // level at the moment noteOff() was called
};
// A stateless-shape amplitude function over the play span, evaluated at a source-frame
// offset into the span (not output frames): under Varispeed a transposed voice consumes
// source faster than output, so driving the fades off the read position keeps fade-in/out
// anchored to the same source frames regardless of engine. Distinct from AHDSR —
// time-boxed by the play length and note-off-immune.
class TriggerEnvelope {
public:
// `playLengthFrames` is (playEnd - startFrame). Fades are clamped so
// fadeIn + fadeOut <= playLength (fadeOut anchored to the end). A zero/negative play
// length finishes immediately.
void configure(std::int64_t playLengthFrames, std::int64_t fadeInFrames,
std::int64_t fadeOutFrames, FadeCurve curve = kDefaultFadeCurve) {
playLength_ = playLengthFrames > 0 ? playLengthFrames : 0;
curve_ = curve;
finished_ = (playLength_ <= 0);
// Clamp the fades so fadeIn + fadeOut <= playLength (fade-out anchored to the end).
// A negative fade is treated as 0. When both fades together exceed the play length,
// shrink the fade-out first (the head fade-in is the more perceptually load-bearing
// onset ramp), then the fade-in — never letting either go negative or the sum exceed
// the span.
std::int64_t fi = fadeInFrames > 0 ? fadeInFrames : 0;
std::int64_t fo = fadeOutFrames > 0 ? fadeOutFrames : 0;
if (fi > playLength_) fi = playLength_;
if (fi + fo > playLength_) fo = playLength_ - fi; // fo >= 0 since fi <= playLength_
fadeIn_ = fi;
fadeOut_ = fo;
}
// Amplitude in [0,1] at `sourceOffset` = (readPos - startFrame). Latches finished() at
// or past playLength. Pure over the offset so it composes with either pitch engine's
// read rate.
double amplitudeAt(double sourceOffset) {
if (finished_ || sourceOffset < 0.0 ||
sourceOffset >= static_cast<double>(playLength_)) {
// At/past the play length the one-shot is done; the voice also frees on
// readPos >= playEnd.
if (sourceOffset >= static_cast<double>(playLength_)) finished_ = true;
return 0.0;
}
// Fade-in: 0->1 over [0, fadeIn_). Fade-out: 1->0 over
// [playLength_-fadeOut_, playLength_). Unity between. The two ramps never overlap
// (configure clamps fadeIn_ + fadeOut_ <= length). The offset is fractional (the read
// head is fractional under repitch), so the ramps are smooth rather than stepped.
double amp = 1.0;
const double foStart = static_cast<double>(playLength_ - fadeOut_);
if (fadeIn_ > 0 && sourceOffset < static_cast<double>(fadeIn_)) {
const double phase = sourceOffset / static_cast<double>(fadeIn_); // 0..1
amp = (curve_ == FadeCurve::EqualPower)
? std::sin(phase * 1.5707963267948966) // sin(phase*pi/2): constant power
: phase;
} else if (fadeOut_ > 0 && sourceOffset >= foStart) {
const double phase = (sourceOffset - foStart) / static_cast<double>(fadeOut_);
amp = (curve_ == FadeCurve::EqualPower)
? std::cos(phase * 1.5707963267948966) // cos(phase*pi/2): constant power
: (1.0 - phase);
}
return amp;
}
bool finished() const { return finished_; }
private:
std::int64_t playLength_ = 0;
std::int64_t fadeIn_ = 0;
std::int64_t fadeOut_ = 0;
FadeCurve curve_ = kDefaultFadeCurve;
bool finished_ = false;
};
// tick() returns the current pitch offset in semitones (0 when disabled or past
// attack+decay), advancing one frame. The voice converts it to a ratio multiply
// (Varispeed) or a shift-amount add (Preserve).
class PitchEnvelope {
public:
void configure(const PitchEnvParams& params) { params_ = params; pos_ = 0; }
void noteOn() { pos_ = 0; }
double tick() {
if (!params_.enabled) return 0.0;
const std::int64_t a = params_.attackFrames > 0 ? params_.attackFrames : 0;
const std::int64_t d = params_.decayFrames > 0 ? params_.decayFrames : 0;
const double peak = params_.peakSemitones;
double offset;
if (pos_ < a) {
// Attack: 0 -> peak over attackFrames (rise into the peak).
offset = peak * (static_cast<double>(pos_) / static_cast<double>(a));
} else if (pos_ < a + d) {
// Decay: peak -> 0 over decayFrames (settle to base pitch).
const double t = static_cast<double>(pos_ - a) / static_cast<double>(d);
offset = peak * (1.0 - t);
} else {
offset = 0.0; // past attack+decay: at base pitch forever.
}
++pos_;
return offset;
}
private:
PitchEnvParams params_;
std::int64_t pos_ = 0;
};
} // namespace reasampler
@@ -1,18 +1,20 @@
#pragma once
// zone_params.h — per-zone play-parameter value structs + per-instance mode enums shared by
// the engine, sample_map, the ComponentState codec, and the editor. Split out of sampler_core.h
// so a UI/codec TU reading a param struct doesn't recompile when a Voice/VoiceEngine member
// changes. The per-frame evaluator classes (AdsrEnvelope/TriggerEnvelope/PitchEnvelope) and the
// engine (Keymap/Voice/VoiceEngine) stay in sampler_core.h.
// play_params.h — the instrument's one set of playback-parameter value structs plus the
// per-instance mode enums, shared by the engine, sample_map, the ComponentState codec, and
// the editor. Split out of the engine headers so a UI/codec TU reading a param struct
// doesn't recompile when a Voice/VoiceEngine member changes. The per-frame evaluators live
// in envelopes.h; the engine in voice.h / voice_engine.h.
#include <cstdint>
#include <vector>
#include "core/audio/peaks.h"
#include "core/instrument/engine/velocity_curve.h"
namespace reasampler {
using audio::AudioSample;
using instrument::engine::VelocityCurve;
// Decode-side downmix policy (see root CLAUDE.md — the output bus itself is permanently
// stereo; this only picks mono-downmix vs dual-mono at decode). Never written to the bank.
@@ -25,8 +27,7 @@ enum class VoiceMode { Poly, Mono };
// How a MONO takeover treats the envelopes. RETRIGGER restarts amp/pitch envelopes on every new
// mono note. LEGATO keeps the envelope running across a takeover (pitch moves without a
// re-attack) but only for a SAME-SAMPLE takeover — one read head can't glide between two PCM
// streams, so crossing into a different sample always restarts the voice. Meaningless in Poly.
// re-attack). With one loaded capture every takeover is same-sample, so Legato always glides.
enum class MonoTrigger { Retrigger, Legato };
// Shared range so the engine, the component-state codec, and the editor control can't drift.
@@ -45,8 +46,7 @@ struct AdsrParams {
// GATE = classic held note (AHDSR + sustain loop + note-off release). TRIGGER = one-shot:
// note-off-immune, no sustain loop, plays a % of sample length shaped by fade-in/out. Both
// honor the start point. Per-zone; default Gate so an instrument with no params set plays
// exactly as before.
// honor the start point. Default Gate so an instrument with no params set plays as before.
enum class PlayMode { Gate, Trigger };
// Playback covers [startFrame, playEnd), playEnd = startFrame +
@@ -69,10 +69,10 @@ inline constexpr FadeCurve kDefaultFadeCurve = FadeCurve::EqualPower;
// (an octave up keeps its length).
enum class PitchEngine { Varispeed, Preserve };
// Product default is Preserve, but applied at the state boundary (sample_map deserialize /
// editor zone-creation) for new/absent zones, NOT here: ZonePlayParams.pitchEngine itself
// defaults to Varispeed so "no params == the bare engine" holds for the core's own regression
// tests (an octave up still halves duration with no params set).
// Product default is Preserve, but applied at the state boundary (the codec's read path /
// the editor's default params), NOT here: PlayParams.pitchEngine itself defaults to Varispeed
// so "no params == the bare engine" holds for the core's own regression tests (an octave up
// still halves duration with no params set).
inline constexpr PitchEngine kDefaultPitchEngine = PitchEngine::Preserve;
// OLA window for the Preserve PitchShifter, in ms at the voice's sample rate; larger = smoother
@@ -93,7 +93,7 @@ struct PitchEnvParams {
// Bundle a voice reads at start(). Defaults reproduce the bare engine (Gate, hold-0 AHDSR,
// Varispeed, pitch envelope off) — core regression tests rely on this; the Preserve product
// default is layered on at (de)serialization, see kDefaultPitchEngine.
struct ZonePlayParams {
struct PlayParams {
PlayMode playMode = PlayMode::Gate;
AdsrParams adsr;
TriggerParams trigger;
@@ -101,9 +101,6 @@ struct ZonePlayParams {
PitchEnvParams pitchEnv;
};
// Sample data the core plays: plain decoded PCM + the bank intrinsics that govern playback.
// The shell decodes the on-disk WAV and fills this; the core never touches a file.
// [start, end) frames, half-open. A zero-length loop (start == end) is the "no sustain loop"
// marker — a held note past the sample end goes silent rather than looping a zero span.
struct SampleLoop {
@@ -112,11 +109,14 @@ struct SampleLoop {
std::int64_t end = 0;
};
// The one loaded capture the core plays: decoded PCM plus every parameter governing playback.
// The shell decodes the on-disk WAV and fills this; the core never touches a file.
//
// Deinterleaved per-channel: `frames` is channel 0 (always present), `framesR` is channel 1
// (present only for a stereo sample). Stereo iff `framesR` is non-empty and the same length as
// `frames`; a mismatched length is treated as absent (mono) rather than half-playing. Both
// channels share `readPos_`/`rootNote`/`loop`, so repitch/loop stay per-frame identical across
// channels. `rootNote` is the MIDI note the file was recorded at — plays at unity ratio there.
// channels share the read head / rootNote / loop, so repitch and loop stay per-frame identical
// across channels. `rootNote` is the MIDI note the file was recorded at — unity ratio there.
struct SampleData {
std::vector<AudioSample> frames;
std::vector<AudioSample> framesR; // empty for a mono sample
@@ -130,13 +130,26 @@ struct SampleData {
// Clamped into [0, frames) at note-on — a start >= sample length is a no-op (starts at 0).
std::int64_t startFrame = 0;
ZonePlayParams play;
// How far keyboard pitch tracks the root: 1.0 = standard 12-tone-ET (default); 0.0 = no
// tracking (every key plays root pitch); 2.0 = double-rate. Scales the (note-root) semitone
// offset in keyTrackedRatio; rides both repitch engines via the voice's baseRatio_.
double keyTrack = 1.0;
// Maps note-on velocity (0..127) to the voice's amp gain, eval'd once in Voice::start
// (never per frame). Default flat y=1 — every velocity plays at unity.
VelocityCurve velocityCurve = VelocityCurve::flat();
PlayParams play;
// A framesR of a different length than frames is treated as absent — a malformed pair
// never half-plays.
int channelCount() const {
return (!framesR.empty() && framesR.size() == frames.size()) ? 2 : 1;
}
// Nothing decoded -> nothing to play; the engine refuses a note-on rather than starting a
// voice on an empty read span.
bool playable() const { return !frames.empty(); }
};
} // namespace reasampler
-956
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@@ -1,956 +0,0 @@
// sampler_core — pure sampler engine implementation. See sampler_core.h for the contract.
//
// Documented hot-path exception to the ~600-line file ceiling: this TU deliberately stays
// whole. AdsrEnvelope::tick / TriggerEnvelope::amplitudeAt / PitchEnvelope::tick are called
// per-voice-per-sample from Voice::advanceFrame, called per-sample from VoiceEngine::render
// — same-TU definition is what lets the compiler inline that stack (no LTO configured). A
// by-class TU split would put the hottest inner loop across TU boundaries. Do not split
// this file further; the header is split instead (zone_params.h carries the value structs).
#include "core/instrument/engine/sampler_core.h"
#include <cmath>
namespace reasampler {
// ---------------------------------------------------------------------------
// pitchRatio
// ---------------------------------------------------------------------------
double pitchRatio(int note, int rootNote) {
// Equal temperament: each semitone is a factor of 2^(1/12). note == root -> 1.0.
return std::pow(2.0, static_cast<double>(note - rootNote) / 12.0);
}
double keyTrackedRatio(int note, int rootNote, double keyTrack) {
// keyTrack == 1.0 yields (note-root)*1.0, exact in IEEE-754 for an integer-valued double,
// so the argument to std::pow is bit-identical to pitchRatio(note, rootNote).
const double semis = static_cast<double>(note - rootNote) * keyTrack;
return std::pow(2.0, semis / 12.0);
}
// ---------------------------------------------------------------------------
// Keymap
// ---------------------------------------------------------------------------
ZoneResolution Keymap::resolve(int note, int velocity) const {
(void)velocity; // accepted for the Tier-2 seam; does not select at Tier 0-1.
for (std::size_t i = 0; i < zones.size(); ++i) {
const KeyZone& z = zones[i];
if (note >= z.lowNote && note <= z.highNote) {
return ZoneResolution{true, i};
}
}
return ZoneResolution{false, 0};
}
Keymap Keymap::singleSampleChromatic(SampleData sample) {
const int root = sample.rootNote;
Keymap km;
km.samples.push_back(std::move(sample));
KeyZone zone;
zone.lowNote = 0;
zone.highNote = 127;
zone.rootNote = root;
zone.sampleIndex = 0;
km.zones.push_back(zone);
return km;
}
// ---------------------------------------------------------------------------
// AdsrEnvelope
// ---------------------------------------------------------------------------
void AdsrEnvelope::noteOn() {
stage_ = Stage::Attack;
level_ = 0.0;
framesInStage_ = 0;
}
void AdsrEnvelope::noteOff() {
if (stage_ == Stage::Idle || stage_ == Stage::Finished ||
stage_ == Stage::Release) {
return; // already released / not sounding.
}
// Release from the CURRENT level — release-before-sustain releases from the
// partial attack/decay level, not from sustainLevel.
releaseFrom_ = level_;
stage_ = Stage::Release;
framesInStage_ = 0;
}
double AdsrEnvelope::tick() {
switch (stage_) {
case Stage::Idle:
case Stage::Finished:
level_ = 0.0;
return 0.0;
case Stage::Attack: {
if (params_.attackFrames <= 0) {
level_ = 1.0;
} else {
level_ = static_cast<double>(framesInStage_) /
static_cast<double>(params_.attackFrames);
if (level_ > 1.0) level_ = 1.0;
}
const double out = level_;
++framesInStage_;
if (framesInStage_ >= params_.attackFrames) {
// holdFrames == 0 falls straight through Hold on the next tick to Decay.
stage_ = Stage::Hold;
framesInStage_ = 0;
level_ = 1.0;
}
return out;
}
case Stage::Hold: {
// holdFrames <= 0 leaves the stage on this same tick (no frame consumed at 1.0
// beyond what Attack already emitted) so a zero-length hold emits no extra sample.
if (params_.holdFrames <= 0) {
stage_ = Stage::Decay;
framesInStage_ = 0;
level_ = 1.0;
// Single re-dispatch into Decay (bounded: Hold->Decay only, not general recursion).
return tick();
}
level_ = 1.0;
const double out = level_;
++framesInStage_;
if (framesInStage_ >= params_.holdFrames) {
stage_ = Stage::Decay;
framesInStage_ = 0;
level_ = 1.0;
}
return out;
}
case Stage::Decay: {
if (params_.decayFrames <= 0) {
level_ = params_.sustainLevel;
} else {
const double t = static_cast<double>(framesInStage_) /
static_cast<double>(params_.decayFrames);
level_ = 1.0 + (params_.sustainLevel - 1.0) * t;
}
const double out = level_;
++framesInStage_;
if (framesInStage_ >= params_.decayFrames) {
stage_ = Stage::Sustain;
framesInStage_ = 0;
level_ = params_.sustainLevel;
}
return out;
}
case Stage::Sustain:
level_ = params_.sustainLevel;
return level_;
case Stage::Release: {
if (params_.releaseFrames <= 0) {
level_ = 0.0;
stage_ = Stage::Finished;
return 0.0;
}
const double t = static_cast<double>(framesInStage_) /
static_cast<double>(params_.releaseFrames);
level_ = releaseFrom_ * (1.0 - t);
if (level_ < 0.0) level_ = 0.0;
const double out = level_;
++framesInStage_;
if (framesInStage_ >= params_.releaseFrames) {
stage_ = Stage::Finished;
level_ = 0.0;
}
return out;
}
}
return 0.0; // unreachable; silences a warning.
}
// ---------------------------------------------------------------------------
// TriggerEnvelope — a time-boxed fade-in/hold/fade-out amplitude function.
// ---------------------------------------------------------------------------
void TriggerEnvelope::configure(std::int64_t playLengthFrames, std::int64_t fadeInFrames,
std::int64_t fadeOutFrames, FadeCurve curve) {
playLength_ = playLengthFrames > 0 ? playLengthFrames : 0;
curve_ = curve;
finished_ = (playLength_ <= 0);
// Clamp the fades so fadeIn + fadeOut <= playLength (fade-out anchored to the end). A
// negative fade is treated as 0. When both fades together exceed the play length, shrink
// the fade-out first (the head fade-in is the more perceptually load-bearing onset ramp),
// then the fade-in — never letting either go negative or the sum exceed the span.
std::int64_t fi = fadeInFrames > 0 ? fadeInFrames : 0;
std::int64_t fo = fadeOutFrames > 0 ? fadeOutFrames : 0;
if (fi > playLength_) fi = playLength_;
if (fi + fo > playLength_) fo = playLength_ - fi; // fo >= 0 since fi <= playLength_
fadeIn_ = fi;
fadeOut_ = fo;
}
double TriggerEnvelope::amplitudeAt(double sourceOffset) {
if (finished_ || sourceOffset < 0.0 ||
sourceOffset >= static_cast<double>(playLength_)) {
// At/past the play length the one-shot is done; the voice also frees on readPos >= playEnd.
if (sourceOffset >= static_cast<double>(playLength_)) finished_ = true;
return 0.0;
}
// Fade-in: 0->1 over [0, fadeIn_). Fade-out: 1->0 over [playLength_-fadeOut_, playLength_).
// Unity between. The two ramps never overlap (configure clamps fadeIn_ + fadeOut_ <= length).
// The offset is fractional (the read head is fractional under repitch), so the ramps are
// smooth rather than stepped.
double amp = 1.0;
const double foStart = static_cast<double>(playLength_ - fadeOut_);
if (fadeIn_ > 0 && sourceOffset < static_cast<double>(fadeIn_)) {
const double phase = sourceOffset / static_cast<double>(fadeIn_); // 0..1
amp = (curve_ == FadeCurve::EqualPower)
? std::sin(phase * 1.5707963267948966) // sin(phase*pi/2): 0->1 constant power
: phase;
} else if (fadeOut_ > 0 && sourceOffset >= foStart) {
const double phase = (sourceOffset - foStart) / static_cast<double>(fadeOut_); // 0..1
amp = (curve_ == FadeCurve::EqualPower)
? std::cos(phase * 1.5707963267948966) // cos(phase*pi/2): 1->0 constant power
: (1.0 - phase);
}
return amp;
}
// ---------------------------------------------------------------------------
// PitchEnvelope — AD pitch offset in semitones, off when disabled.
// ---------------------------------------------------------------------------
double PitchEnvelope::tick() {
if (!params_.enabled) return 0.0;
const std::int64_t a = params_.attackFrames > 0 ? params_.attackFrames : 0;
const std::int64_t d = params_.decayFrames > 0 ? params_.decayFrames : 0;
const double peak = params_.peakSemitones;
double offset;
if (pos_ < a) {
// Attack: 0 -> peak over attackFrames (rise into the peak).
offset = peak * (static_cast<double>(pos_) / static_cast<double>(a));
} else if (pos_ < a + d) {
// Decay: peak -> 0 over decayFrames (settle to base pitch).
const double t = static_cast<double>(pos_ - a) / static_cast<double>(d);
offset = peak * (1.0 - t);
} else {
offset = 0.0; // past attack+decay: at base pitch forever.
}
++pos_;
return offset;
}
// ---------------------------------------------------------------------------
// Voice
// ---------------------------------------------------------------------------
void Voice::presizePreserveShifters(std::int64_t windowFrames) {
// Off the audio thread (allocates). Both channels are sized so a stereo Preserve voice
// needs no allocation at note-on; a mono voice simply never process()es shiftR_. The
// prime scratch is sized here for the same reason: start() assembles the first window
// of the upcoming source into it with zero allocation.
shiftL_.configure(windowFrames);
shiftR_.configure(windowFrames);
primeBuf_.assign(windowFrames > 1 ? static_cast<std::size_t>(windowFrames) : 0, 0.0f);
}
bool Voice::sustainLoopUsable() const {
if (sample_ == nullptr || playMode_ != PlayMode::Gate) return false;
const SampleLoop& loop = sample_->loop;
return loop.hasLoop && loop.end > loop.start && loop.start >= 0 &&
loop.end <= static_cast<std::int64_t>(sample_->frames.size());
}
void Voice::start(int note, int velocity, const SampleData& sample, int rootNote,
double keyTrack, const VelocityCurve& velocityCurve,
bool declickTakeover) {
// Before any state reset, record the pre-cut reference (last rendered output) and mark
// the compensation pending iff this start is a takeover/steal of a sounding voice and the
// caller opted in. The ramp is seeded on the first frame rendered after the restart, from
// the difference between this reference and the new voice's raw output that frame
// (seedDeclick), so the boundary frame reproduces the old level exactly regardless of the
// new envelope's first value. (An earlier revision gated the add by (1 - newAmp): any
// restart whose new amplitude was instantly ~1 got zero compensation and kept the full
// click.) A fresh start (idle voice) clears the declick state. lastOut{L,R}_ are
// deliberately not zeroed here: a second same-block takeover (two steals with no frame
// rendered between) must record the same pre-cut reference, not a phantom 0.
if (declickTakeover && active_) {
// Clamp the reference to ±1.0 full scale: a bounded seed whatever the voice was doing.
declickRefL_ = (lastOutL_ > 1.0) ? 1.0 : (lastOutL_ < -1.0) ? -1.0 : lastOutL_;
declickRefR_ = (lastOutR_ > 1.0) ? 1.0 : (lastOutR_ < -1.0) ? -1.0 : lastOutR_;
declickPending_ = true;
} else {
declickPending_ = false;
}
// Any in-flight ramp is superseded: pending re-derives from the reference, which already
// includes the running declick's contribution via lastOut (it tracks post-declick output).
declickActive_ = false;
declickWeight_ = 0.0;
active_ = true;
releasing_ = false;
amplitudeDone_ = false;
note_ = note;
// Velocity->amp mapped once at note-on; the per-frame render just multiplies the cached
// velocityGain_.
velocityGain_ = velocityCurve.eval(static_cast<double>(velocity));
// Feeds both engines through baseRatio_ (Varispeed read-rate bias and Preserve shift
// amount both derive from it below).
baseRatio_ = keyTrackedRatio(note, rootNote, keyTrack);
sample_ = &sample;
const ZonePlayParams& p = sample.play;
playMode_ = p.playMode;
pitchEngine_ = p.pitchEngine;
// Clamp into [0, frames): a start at or past the end degrades to 0 (play from the top)
// rather than starting a voice already off the end.
const std::int64_t frameCount = static_cast<std::int64_t>(sample.frames.size());
std::int64_t start = sample.startFrame;
if (start < 0 || start >= frameCount) start = 0;
readPos_ = static_cast<double>(start);
startFrame_ = start; // Trigger fade offset origin (readPos - startFrame = span offset)
// Amplitude envelope: Gate = AHDSR (all five fields read from the zone's play.adsr,
// resolved to frames from stored seconds at reload time); Trigger = the time-boxed
// fade-in/out over the % play length.
if (playMode_ == PlayMode::Gate) {
env_.configure(p.adsr);
env_.noteOn();
playEnd_ = 0; // unused in Gate
} else {
// Trigger: play [start, playEnd) where playEnd = start + round(lengthFraction*(frames-start)).
double frac = p.trigger.lengthFraction;
if (frac <= 0.0) frac = 0.0; // %=0 -> zero play length (finishes immediately)
if (frac > 1.0) frac = 1.0;
const std::int64_t span = frameCount - start; // >= 1 (start clamped < frameCount)
std::int64_t playLen = static_cast<std::int64_t>(
static_cast<double>(span) * frac + 0.5); // round
if (playLen < 0) playLen = 0;
if (playLen > span) playLen = span;
playEnd_ = start + playLen;
trigEnv_.configure(playLen, p.trigger.fadeInFrames, p.trigger.fadeOutFrames,
kDefaultFadeCurve);
}
pitchEnv_.configure(p.pitchEnv);
pitchEnv_.noteOn();
// Prime the already-sized per-channel shifters with the first window of the actual
// upcoming source stream (loop-unrolled under the sustain-loop wrap rule; silence past
// the sample end, since that silence is the true stream there). The tap parks on source
// frame `start`, so the voice speaks on output frame 0 at every ratio, and every splice
// has a full window of real history to land in — a silence-warmed ring instead makes
// every early splice jump into zeros (burst/gap onset). The rings and prime scratch were
// allocated off-thread by presizePreserveShifters; this path is a bounded copy, no
// allocation. Varispeed voices never touch the shifters, so a Varispeed instrument pays
// no per-frame shifter cost.
if (pitchEngine_ == PitchEngine::Preserve && shiftL_.configured()) {
const std::int64_t w = shiftL_.window();
const bool loopWrap = sustainLoopUsable();
const SampleLoop& loop = sample.loop;
const std::int64_t loopLen = loopWrap ? (loop.end - loop.start) : 0;
const bool stereoSample = sample.channelCount() == 2 && shiftR_.configured();
// The prime may only carry playable source. The per-frame feed stops at feedBound
// (playEnd_ for a bounded Trigger span, the sample end for Gate) and freezes the
// writer there — but a full window bounded only by frameCount would let a Trigger
// ring hold real PCM past the user's chosen stop (an up-shifted tap could play it,
// transposed, before the voice freed), and a shorter-than-window sample would get
// zero padding declared as valid history (splices landing in silence). So bound the
// prime by the same playable span and, when that span is shorter than a window,
// freeze the tail immediately after the prime — that machinery then recycles the
// real short tail. The sustain-loop path is unbounded by construction (the wrap
// keeps q inside the loop forever).
const std::int64_t primeBound =
(playMode_ == PlayMode::Trigger && playEnd_ > 0 && playEnd_ < frameCount)
? playEnd_ : frameCount;
const std::int64_t primeCount =
loopWrap ? w : std::min<std::int64_t>(w, primeBound - start);
// Both channels walk identical SOURCE positions (the walk depends only on loop geometry,
// not on channel PCM values) — compute `p` once for channel 0, reuse for channel 1.
std::int64_t p = start;
for (int ch = 0; ch < (stereoSample ? 2 : 1); ++ch) {
const std::vector<AudioSample>& pcmCh = ch == 0 ? sample.frames : sample.framesR;
std::int64_t q = start;
for (std::int64_t i = 0; i < primeCount; ++i) {
if (loopWrap) {
while (q >= loop.end) q -= loopLen;
}
// q < frameCount holds by construction on the non-loop path (primeCount is
// bounded); the guard stays as a belt for the loop-wrap walk.
primeBuf_[static_cast<std::size_t>(i)] =
(q < frameCount) ? pcmCh[static_cast<std::size_t>(q)] : 0.0f;
++q;
}
(ch == 0 ? shiftL_ : shiftR_).prime(primeBuf_.data(), primeCount);
if (ch == 0) p = q; // capture the end position once from channel 0's walk
}
// Per-frame feed continues at `p` (the feed bound when the prime exhausted the
// playable span).
feedPos_ = p;
if (!loopWrap && primeCount < w) {
// Sub-window playable span: the source is already exhausted at prime time.
shiftL_.freezeTail();
if (stereoSample) shiftR_.freezeTail();
}
}
ratio_ = baseRatio_; // seeded; advanceFrame recomputes per frame under the active engine.
}
void Voice::retune(int note, int rootNote, double keyTrack) {
// Mono legato takeover: move the pitch, touch NOTHING else — the amplitude envelope keeps
// running (no re-attack), the read head keeps its position, the shifter keeps its ring
// (Preserve picks the new baseRatio_ up via next frame's setShiftRatio; Varispeed via the
// per-frame ratio_ recompute). Velocity gain deliberately stays the first note's — a legato
// phrase is one gesture, one strike (classic mono-synth behavior).
if (!active_) return;
note_ = note;
baseRatio_ = keyTrackedRatio(note, rootNote, keyTrack);
}
void Voice::release() {
if (!active_) return;
if (playMode_ == PlayMode::Trigger) return; // Trigger ignores note-off, plays through
releasing_ = true;
env_.noteOff();
}
void Voice::hardStop() {
// Immediate silence regardless of play mode: stops Trigger one-shots that ignore
// release(), and short-circuits Gate release tails. RT-safe: no allocation.
active_ = false;
}
double Voice::tickAmplitude() {
double amp;
if (playMode_ == PlayMode::Gate) {
amp = env_.tick();
if (env_.finished()) amplitudeDone_ = true;
} else {
// Anchored to the source offset so fades land on the same source frames under either
// engine's read rate. The voice also frees on readPos_ >= playEnd_ in advanceFrame;
// finished() here is the belt to that suspenders.
amp = trigEnv_.amplitudeAt(readPos_ - static_cast<double>(startFrame_));
if (trigEnv_.finished()) amplitudeDone_ = true;
}
return amp;
}
void Voice::seedDeclick(double newOutL, double newOutR) {
// First frame after a takeover restart: arm the bounded blend. The weight starts at 1.0
// so this frame's output is `out*(1-1) + ref*1 == ref` — exact boundary identity whatever
// the new envelope's first value. Each subsequent frame adds `w*(ref outCurrent)` then
// decays w, so output is provably bounded by max(|ref|, |outCurrent|) — mid-ramp overshoot
// is impossible even if outCurrent rises while the weight is still significant. (An
// earlier revision stored the frozen difference (ref x₀), which could exceed full scale
// if outₙ rose while that residue was still large.)
(void)newOutL; (void)newOutR; // consumed only for the floor guard below
declickPending_ = false;
declickWeight_ = 1.0; // one weight for both channels
// ref is already clamped to ±1.0 at start(). Activate only when it's above the floor —
// if ref ≈ 0 there is nothing to blend.
declickActive_ = (declickRefL_ > kDeclickFloor || declickRefL_ < -kDeclickFloor ||
declickRefR_ > kDeclickFloor || declickRefR_ < -kDeclickFloor);
}
AudioSample Voice::advanceFrame(bool stereo, AudioSample& outR) {
// Shared read/advance for the mono and stereo paths: the read-head geometry is computed
// once and applied identically to every channel — only the PCM value read differs. The
// amplitude + pitch envelopes tick once per frame and scale all channels equally.
if (!active_ || sample_ == nullptr) {
if (stereo) outR = 0.0f;
return 0.0f;
}
const std::vector<AudioSample>& pcm = sample_->frames;
const std::int64_t frameCount = static_cast<std::int64_t>(pcm.size());
// Read the second channel only for a genuinely stereo sample; a mono sample plays
// dual-mono (channel 0 duplicated), so `pcmR` aliases channel 0 in that case.
const bool haveR = stereo && sample_->channelCount() == 2;
const std::vector<AudioSample>& pcmR = haveR ? sample_->framesR : pcm;
// Loop-aware sustain (Gate only — Trigger is a one-shot with no sustain loop). A valid,
// non-zero-length loop wraps the read head back into [start, end); a zero-length loop is
// "no loop". Under Preserve the loop is over the source read (loop the source, shift the
// output).
const SampleLoop& loop = sample_->loop;
const bool loopUsable = sustainLoopUsable();
if (loopUsable) {
const double loopLen = static_cast<double>(loop.end - loop.start);
while (readPos_ >= static_cast<double>(loop.end)) {
readPos_ -= loopLen; // wrap by exactly one loop length, preserving phase.
}
}
// Trigger frees once the read head reaches playEnd; the envelope also finishes at the
// same count, either latches idle.
const bool triggerRanOff =
playMode_ == PlayMode::Trigger && readPos_ >= static_cast<double>(playEnd_);
// Ran off the sample end with no usable loop -> voice is done, except an in-flight
// takeover declick rings out here instead of hard-cutting — dropping it would
// re-introduce a step on exactly the path the ramp exists for (a restart whose new play
// span ends within the ramp). With no declick (the common case) this is byte-identical
// to the plain idle-out.
if (triggerRanOff || readPos_ >= static_cast<double>(frameCount)) {
if (declickPending_) seedDeclick(0.0, 0.0); // the new output here is silence
if (declickActive_) {
// Bounded blend at silence: outCurrent == 0, so the blend is w*(ref 0) == w*ref.
// The weight decays by kDeclickDecay each frame, floor-checked on the weight itself.
const double l = declickWeight_ * declickRefL_;
const double r = declickWeight_ * declickRefR_; // same weight for both channels
declickWeight_ *= kDeclickDecay;
if (declickWeight_ < kDeclickFloor && declickWeight_ > -kDeclickFloor) {
declickActive_ = false;
active_ = false;
}
lastOutL_ = l;
lastOutR_ = stereo ? r : l;
if (stereo) outR = static_cast<AudioSample>(r);
return static_cast<AudioSample>(l);
}
active_ = false;
if (stereo) outR = 0.0f;
return 0.0f;
}
// Envelopes tick once per output frame. Pitch envelope biases pitch under either engine.
const double amp = tickAmplitude();
const double gain = amp * velocityGain_;
const double pitchEnvSemis = pitchEnv_.tick();
// 2^(semis/12); when the envelope is off (semis exactly 0) this is 1.0 and skips the pow
// entirely — no per-frame transcendental on the common path.
const double envFactor = (pitchEnvSemis == 0.0) ? 1.0 : std::pow(2.0, pitchEnvSemis / 12.0);
double outL, outRlocal = 0.0;
if (pitchEngine_ == PitchEngine::Preserve && shiftL_.configured()) {
// Feed the shifters the source stream at unity rate (duration held) and transpose the
// output by 2^((note-root + pitchEnvSemis)/12) — pitch envelope adds to the shift
// amount, not the read rate. The feed runs one window ahead of readPos_ (the rings
// were primed with that window at start()), under the same sustain-loop wrap rule,
// reading integer source frames (nothing to interpolate). Past the last real frame
// the shifter's writer is frozen — it recycles the real tail it already holds.
if (loopUsable) {
const std::int64_t loopLen = loop.end - loop.start;
while (feedPos_ >= loop.end) feedPos_ -= loopLen;
}
// feedPos_ runs one window ahead of readPos_; the last real source frame is
// playEnd_-1 for Trigger or frameCount-1 for Gate. Once feedPos_ reaches that bound
// the source is exhausted — feeding the held last sample instead would give the
// splice correlation a DC plateau it can't align on (periodic troughs at the splice
// cadence, growing toward the note end). Freezing the shifter's writer means no
// padding ever enters the ring, so the splice machinery keeps recycling the frozen
// all-real tail — a continuous tone through the voice's own end. The sustain-loop
// path never gets here: the wrap above keeps feedPos_ < loop.end forever.
const std::int64_t feedBound =
(playMode_ == PlayMode::Trigger && playEnd_ > 0 && playEnd_ < frameCount)
? playEnd_ : frameCount;
const bool exhausted = feedPos_ >= feedBound;
if (exhausted) shiftL_.freezeTail(); // idempotent; input below is ignored while frozen
const bool feedOk = (!exhausted && feedPos_ >= 0 && feedPos_ < frameCount);
const AudioSample feedL = feedOk ? pcm[static_cast<std::size_t>(feedPos_)] : 0.0f;
const double shift = baseRatio_ * envFactor;
shiftL_.setShiftRatio(shift);
const double shiftedL = static_cast<double>(shiftL_.process(feedL));
outL = shiftedL * gain;
if (stereo) {
if (haveR && shiftR_.configured()) {
// Genuine stereo (Q-W0 T1-01, linked lag): channel 1's shifter FOLLOWS channel
// 0's splice decisions via processLinked — one correlation search, one lag, one
// splice schedule for both channels (standard stereo SOLA). An independent
// per-channel search re-drew an inter-channel offset of up to +/-maxLag at
// every splice: stereo image wander at the splice cadence + mono-sum combing.
// Each shifter is still processed EXACTLY ONCE per output frame (never twice —
// that would advance its heads twice and corrupt the state). Gated on haveR so
// a MONO sample never touches shiftR_ — start() only primes it for genuinely
// stereo samples, and a stale un-primed ring must not leak a previous note.
if (exhausted) shiftR_.freezeTail();
const AudioSample feedR = feedOk ? pcmR[static_cast<std::size_t>(feedPos_)] : 0.0f;
shiftR_.setShiftRatio(shift);
outRlocal =
static_cast<double>(shiftR_.processLinked(feedR, shiftL_.lastSplice())) *
gain;
} else {
// Mono sample in stereo mode (dual-mono): shiftL_ already produced the shifted
// value from the mono feed; mirror it to R. Do NOT call shiftL_.process again
// this frame.
outRlocal = shiftedL * gain;
}
}
++feedPos_;
// Preserve advances the read head at the SOURCE rate (duration preserved).
ratio_ = 1.0;
} else {
// VARISPEED: pitch and duration coupled. The read rate carries the repitch; the pitch
// envelope multiplies the ratio for the read-rate bias (unchanged pre-S16 idiom when the
// envelope is off -> pitchEnvSemis == 0 -> factor 1.0 -> byte-identical).
//
// Linear interpolation between the two bracketing SOURCE frames at the read head. For
// the loop case, the second point wraps to loopStart so the seam is continuous.
const std::int64_t i0 = static_cast<std::int64_t>(readPos_);
const double frac = readPos_ - static_cast<double>(i0);
std::int64_t i1 = i0 + 1;
if (loopUsable && i1 >= loop.end) {
i1 = loop.start; // seamless wrap for the interpolation partner.
}
const bool i0ok = (i0 >= 0 && i0 < frameCount);
const bool i1ok = (i1 >= 0 && i1 < frameCount);
const double srcL = (i0ok ? static_cast<double>(pcm[i0]) : 0.0) +
((i1ok ? static_cast<double>(pcm[i1]) : 0.0) -
(i0ok ? static_cast<double>(pcm[i0]) : 0.0)) * frac;
outL = srcL * gain;
if (stereo) {
const double srcR = (i0ok ? static_cast<double>(pcmR[i0]) : 0.0) +
((i1ok ? static_cast<double>(pcmR[i1]) : 0.0) -
(i0ok ? static_cast<double>(pcmR[i0]) : 0.0)) * frac;
outRlocal = srcR * gain;
}
ratio_ = baseRatio_ * envFactor;
}
// Takeover declick (Phase S GA fix, rev 2, bounded-blend revision): on the FIRST frame
// after a takeover/steal restart, seed the blend weight at 1.0 so this frame's output is
// outₙ*(1w) + ref*w = out*(11) + ref*1 = ref (exact boundary identity).
// Each subsequent frame the blend add is `w*(ref outCurrent)` and then w decays by
// kDeclickDecay. The output is therefore bounded by max(|ref|, |outCurrent|) in every
// frame — mid-ramp overshoot from a rising outCurrent is structurally impossible.
// [Rev 1 added the frozen difference (ref x₀) ungated; if outₙ rose while the residue
// was still large the sum could exceed ±1 by up to ~+3.8 dB on an extreme retrig.]
// Inactive (the common case) costs one branch; the blend itself costs one extra subtract.
if (declickPending_) seedDeclick(outL, stereo ? outRlocal : outL);
if (declickActive_) {
const double addL = declickWeight_ * (declickRefL_ - outL);
const double addR = declickWeight_ * (declickRefR_ - (stereo ? outRlocal : outL));
outL += addL;
if (stereo) outRlocal += addR;
declickWeight_ *= kDeclickDecay; // one shared weight — both channels decay together
if (declickWeight_ < kDeclickFloor && declickWeight_ > -kDeclickFloor) {
declickActive_ = false;
}
}
if (stereo) outR = static_cast<AudioSample>(outRlocal);
// Track the value this voice actually contributed THIS frame (post-gain, incl. any running
// declick) — a future takeover restart seeds its declick from exactly this. In a mono
// render the R track mirrors L (dual-mono semantics, matching the stereo mirror of a mono
// sample), so a later stereo takeover still has a sane R seed.
lastOutL_ = outL;
lastOutR_ = stereo ? outRlocal : outL;
readPos_ += ratio_;
// A finished amplitude envelope frees the voice — unless a takeover declick still rings:
// the envelope contributes 0 from here on, so the remaining frames are the bare ramp
// fading out (bounded: the ramp floors within ~4 ms). Baseline (no declick) unchanged.
if (amplitudeDone_ && !declickActive_) {
active_ = false;
}
return static_cast<AudioSample>(outL);
}
AudioSample Voice::renderFrame() {
AudioSample discard = 0.0f;
return advanceFrame(/*stereo=*/false, discard);
}
void Voice::renderFrameStereo(AudioSample& l, AudioSample& r) {
r = 0.0f;
l = advanceFrame(/*stereo=*/true, r);
}
// ---------------------------------------------------------------------------
// VoiceEngine
// ---------------------------------------------------------------------------
VoiceEngine::VoiceEngine(std::size_t maxVoices, const Keymap& keymap,
std::size_t preserveVoiceCap,
std::int64_t preserveWindowFrames,
VoiceMode voiceMode, MonoTrigger monoTrigger,
bool takeoverDeclick)
// MONO always uses voices_[0] only (last-note priority, single voice); size to 1 so
// the "only voices_[0] is ever driven" invariant is structurally enforced — no latent
// RT-discipline risk if a future mono path touched voices_[1..]. maxVoices == 0 clamps
// to 1 (documented degenerate: at least one voice so a note-on is always serviceable).
: voices_(voiceMode == VoiceMode::Mono ? 1
: (maxVoices == 0 ? 1 : maxVoices)),
keymap_(keymap),
preserveVoiceCap_(preserveVoiceCap),
voiceMode_(voiceMode), monoTrigger_(monoTrigger),
takeoverDeclick_(takeoverDeclick) {
// Pre-size every voice's Preserve shifters HERE (construction is off the audio thread), so
// note-on never allocates. A 0 window leaves them pass-through (no ring). This is the one
// allocation point for the shifter rings across the engine's lifetime.
// MONO: voices_.size() == 1, so the loop below sizes exactly one voice regardless of
// maxVoices — the Poly path sizes the whole pool as before.
if (preserveWindowFrames > 1) {
for (std::size_t i = 0; i < voices_.size(); ++i) {
voices_[i].presizePreserveShifters(preserveWindowFrames);
}
}
}
std::size_t VoiceEngine::activePreserveVoices() const {
// Count only voices that are SOUNDING A NOTE (playable span still running), not voices
// that have finished their note but are still ringing out a declick tail. A ramp-only
// past-end voice must not consume a cap slot — that would cause a new Preserve note-on to
// be dropped (kNoVoice return at :797-800) during the narrow ~4 ms window the ramp lives.
std::size_t n = 0;
for (const Voice& v : voices_) {
if (v.soundingNote() && v.pitchEngine() == PitchEngine::Preserve) ++n;
}
return n;
}
std::size_t VoiceEngine::allocateVoice() {
// 1. A free (idle) voice, lowest index for determinism.
for (std::size_t i = 0; i < voices_.size(); ++i) {
if (!voices_[i].active()) return i;
}
// 2. All busy -> steal. Prefer the oldest voice already in release (a dying tail),
// else the oldest voice overall. "Oldest" = smallest startOrder.
std::size_t bestReleasing = kNoVoice;
std::uint64_t bestReleasingOrder = 0;
std::size_t bestOverall = kNoVoice;
std::uint64_t bestOverallOrder = 0;
for (std::size_t i = 0; i < voices_.size(); ++i) {
const std::uint64_t order = voices_[i].startOrder();
if (voices_[i].releasing()) {
if (bestReleasing == kNoVoice || order < bestReleasingOrder) {
bestReleasing = i;
bestReleasingOrder = order;
}
}
if (bestOverall == kNoVoice || order < bestOverallOrder) {
bestOverall = i;
bestOverallOrder = order;
}
}
return bestReleasing != kNoVoice ? bestReleasing : bestOverall;
}
void VoiceEngine::removeHeld(int note) {
for (std::size_t i = 0; i < heldCount_; ++i) {
if (heldStack_[i].note == static_cast<std::uint8_t>(note)) {
// Shift the notes above it down one slot (press order preserved).
for (std::size_t j = i + 1; j < heldCount_; ++j) heldStack_[j - 1] = heldStack_[j];
--heldCount_;
return;
}
}
}
std::size_t VoiceEngine::monoNoteOn(int note, int velocity) {
// Reject out-of-range notes BEFORE touching the held stack: HeldNote stores the note as a
// uint8, so an unguarded value (e.g. 256, or a negative) would alias mod 256 onto a real
// held note and corrupt the stack. Mirrored in monoNoteOff.
if (note < 0 || note > 127) return kNoVoice;
const ZoneResolution res = keymap_.resolve(note, velocity);
if (!res.matched) return kNoVoice; // out-of-zone: defined no-play, never joins the stack.
const KeyZone& zone = keymap_.zones[res.zoneIndex];
if (zone.sampleIndex >= keymap_.samples.size()) return kNoVoice;
const SampleData& sample = keymap_.samples[zone.sampleIndex];
// The note joins (or moves to) the top of the held stack. Velocity is clamped into the
// byte for storage only; the voice start below receives the caller's value untouched.
removeHeld(note);
if (heldCount_ < heldStack_.size()) {
const int vclamped = velocity < 0 ? 0 : (velocity > 127 ? 127 : velocity);
heldStack_[heldCount_++] = HeldNote{static_cast<std::uint8_t>(note),
static_cast<std::uint8_t>(vclamped)};
}
Voice& v = voices_[0];
// LEGATO takeover, keyed on the HELD-STACK DEPTH: after the push above, heldCount_ >= 2
// means another note was already physically held — the exact "takeover within a phrase"
// predicate. (The previous guard, `active && !releasing`, broke for TRIGGER zones:
// Voice::release() is a no-op in Trigger, so releasing_ never latches, and a one-shot
// still ringing after the last key-up was silently RETUNED in place instead of
// re-attacked. NOTE: a one-held-note same-note re-press (heldCount_ becomes 1 after the
// removeHeld/re-push above — so heldCount_ < 2) re-attacks rather than retuning, which is
// the correct fresh-phrase behavior for that edge case.) Same-sample requirement unchanged.
//
// soundingNote() (not just active()): a voice whose note has run to its play-end but is
// still ringing a declick tail must NOT be retuned — that would move the pitch of a dying
// ramp rather than restarting the new note, producing a silent note on the common
// "hammer same key while a past-end ring-out is active" path. The tail should keep fading;
// the new note-on restarts the voice normally (monoNoteOn falls through to start() below).
if (v.soundingNote() && heldCount_ >= 2 && monoTrigger_ == MonoTrigger::Legato &&
v.playingSample() == &sample) {
v.retune(note, zone.rootNote, zone.keyTrack);
return 0;
}
// RETRIGGER takeover / first note of a phrase / cross-sample legato: (re)start the voice.
// The declick opt-in rides every mono restart: start() self-gates it on the voice being
// ACTIVE, so a first-note fresh start never ramps — only a hard cut of a sounding tone.
v.start(note, velocity, sample, zone.rootNote, zone.keyTrack, zone.velocityCurve,
/*declickTakeover=*/takeoverDeclick_);
v.setStartOrder(nextStartOrder_++);
return 0;
}
void VoiceEngine::monoNoteOff(int note) {
// Same range guard as monoNoteOn: removeHeld compares against the uint8-cast note, so an
// unguarded out-of-range off (e.g. 256 -> 0 mod 256) would evict a legitimately held note.
if (note < 0 || note > 127) return;
removeHeld(note);
Voice& v = voices_[0];
// Releasing a note that is not the sounding one (a lower held note or an already-released
// note) changes nothing audible.
if (!v.active() || v.releasing() || v.note() != note) return;
if (heldCount_ == 0) {
v.release(); // last finger up: gate off (Trigger zones ignore this and play through).
return;
}
// FALLBACK: the most-recent still-held note takes the voice back (last-note priority).
const HeldNote fb = heldStack_[heldCount_ - 1];
const ZoneResolution res = keymap_.resolve(fb.note, fb.velocity);
if (!res.matched || keymap_.zones[res.zoneIndex].sampleIndex >= keymap_.samples.size()) {
v.release(); // defensive: only resolving notes are pushed, so this shouldn't happen.
return;
}
const KeyZone& zone = keymap_.zones[res.zoneIndex];
const SampleData& sample = keymap_.samples[zone.sampleIndex];
if (monoTrigger_ == MonoTrigger::Legato && v.playingSample() == &sample) {
v.retune(fb.note, zone.rootNote, zone.keyTrack); // glide back, no re-attack
return;
}
// Retrigger (or cross-sample) fallback: re-strike the fallen-back-to note at its own
// original velocity. Peer restart site of monoNoteOn's takeover — same declick opt-in
// (the fallback also hard-cuts the sounding tone).
v.start(fb.note, fb.velocity, sample, zone.rootNote, zone.keyTrack, zone.velocityCurve,
/*declickTakeover=*/takeoverDeclick_);
v.setStartOrder(nextStartOrder_++);
}
std::size_t VoiceEngine::noteOn(int note, int velocity) {
if (voiceMode_ == VoiceMode::Mono) return monoNoteOn(note, velocity);
const ZoneResolution res = keymap_.resolve(note, velocity);
if (!res.matched) return kNoVoice; // out-of-zone: defined no-play.
const KeyZone& zone = keymap_.zones[res.zoneIndex];
if (zone.sampleIndex >= keymap_.samples.size()) {
return kNoVoice; // zone points at a missing sample — refuse rather than UB.
}
const SampleData& sample = keymap_.samples[zone.sampleIndex];
// S16 Preserve voice cap: a Preserve note is materially heavier than Varispeed (a per-voice
// OLA shifter). When a cap is set and it is already reached, DROP a new Preserve note-on
// rather than glitch (a defined no-play, mirroring out-of-zone — no shifter is allocated).
// Varispeed notes are unaffected. A voice already sounding is never cut by this cap; only
// NEW Preserve onsets past the cap are refused (the spec's "cap kicks in rather than glitch").
if (preserveVoiceCap_ > 0 && sample.play.pitchEngine == PitchEngine::Preserve &&
activePreserveVoices() >= preserveVoiceCap_) {
return kNoVoice;
}
// The voice's Preserve shifters were pre-sized at engine construction (off-thread), so
// start() only reset()s + warm()s them — no allocation on this audio-thread path.
// The takeover declick rides the STEAL restart too (GA fix): start() self-gates on the
// voice being active, so a free-voice start never ramps — only an at-cap steal, which is
// the same hard cut of a sounding tone as the mono retrig takeover.
const std::size_t v = allocateVoice();
voices_[v].start(note, velocity, sample, zone.rootNote, zone.keyTrack, zone.velocityCurve,
/*declickTakeover=*/takeoverDeclick_);
voices_[v].setStartOrder(nextStartOrder_++);
return v;
}
void VoiceEngine::noteOff(int note) {
if (voiceMode_ == VoiceMode::Mono) { monoNoteOff(note); return; }
// Release the NEWEST active, non-releasing voice on this note (largest startOrder),
// so a re-triggered note releases its newest instance first and older tails ring.
std::size_t target = kNoVoice;
std::uint64_t bestOrder = 0;
for (std::size_t i = 0; i < voices_.size(); ++i) {
if (voices_[i].active() && !voices_[i].releasing() &&
voices_[i].note() == note) {
const std::uint64_t order = voices_[i].startOrder();
if (target == kNoVoice || order > bestOrder) {
target = i;
bestOrder = order;
}
}
}
if (target != kNoVoice) voices_[target].release();
}
void VoiceEngine::allNotesOff() {
// CC 123. Clear the mono held stack so no fallback can resurrect a phantom note (the
// stuck-note scenario: a lost note-off leaves an entry that monoNoteOff's fallback
// restarts and sustains forever with no key held), then gate off every active voice.
// Gate voices enter their release tail; Trigger one-shots ignore release by design and
// play through their bounded play length. RT-safe: no allocation, bounded by the pool size.
heldCount_ = 0;
for (Voice& v : voices_) {
if (v.active()) v.release();
}
}
void VoiceEngine::allSoundsOff() {
// CC 120. Hard-stop EVERY voice immediately (no release ramp — silences Trigger one-shots
// that allNotesOff() cannot stop) and clear the mono held stack. RT-safe: no allocation,
// bounded by the pool size.
heldCount_ = 0;
for (Voice& v : voices_) {
v.hardStop();
}
}
void VoiceEngine::render(AudioSample* out, std::size_t frameCount) {
// Real-time safe: no allocation, no resize — mix straight into the caller's buffer.
// The VST3 process callback hands us the host's output channel buffer here, so the
// audio thread never touches the heap (S4 real-time discipline).
if (out == nullptr || frameCount == 0) return;
for (Voice& voice : voices_) {
if (!voice.active()) continue;
for (std::size_t f = 0; f < frameCount; ++f) {
if (!voice.active()) break;
out[f] += voice.renderFrame();
}
}
}
void VoiceEngine::render(AudioSample* left, AudioSample* right, std::size_t frameCount) {
// Real-time safe stereo mix: no allocation, no resize. Sum each active voice's per-channel
// contribution into the caller's two buffers. Mirrors the mono loop exactly (same voice
// iteration, same mid-block idle short-circuit) so stereo and mono share one stealing/idle
// discipline; only the per-frame call differs (renderFrameStereo vs renderFrame).
if (left == nullptr || right == nullptr || frameCount == 0) return;
for (Voice& voice : voices_) {
if (!voice.active()) continue;
for (std::size_t f = 0; f < frameCount; ++f) {
if (!voice.active()) break;
AudioSample l = 0.0f, r = 0.0f;
voice.renderFrameStereo(l, r);
left[f] += l;
right[f] += r;
}
}
}
void VoiceEngine::render(std::vector<AudioSample>& out, std::size_t frameCount) {
// Off-thread / test path: grow the buffer (this allocates — never call under
// process), zero-fill the appended span, then delegate to the RT mix loop so both
// overloads share exactly one summation path.
const std::size_t base = out.size();
out.resize(base + frameCount, 0.0f);
render(out.data() + base, frameCount);
}
std::size_t VoiceEngine::activeVoiceCount() const {
std::size_t n = 0;
for (const Voice& v : voices_) {
if (v.active()) ++n;
}
return n;
}
} // namespace reasampler
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@@ -1,485 +0,0 @@
#pragma once
// sampler_core — the polyphonic voice engine: bounded-stealing allocation, an ADSR
// amplitude envelope, a key/velocity keymap resolving (note, velocity) -> zone, and
// repitch/interpolation from a root note with loop-point-aware sustain.
//
// Shares the `AudioSample` float alias from peaks. Seam fields (root note, loop points)
// enter as plain int/frame-index inputs; the core does no file I/O.
#include <array>
#include <cstddef>
#include <cstdint>
#include <vector>
#include "core/audio/peaks.h"
#include "core/instrument/engine/zone_params.h"
#include "core/instrument/engine/pitch_shift.h"
#include "core/instrument/engine/velocity_curve.h"
namespace reasampler {
using audio::AudioSample;
using instrument::engine::PitchShifter;
using instrument::engine::VelocityCurve;
using instrument::engine::VelocityPoint;
// Keymap — the performance map. A note+velocity resolves to at most one zone; a zone
// names which SampleData to play and the root note to repitch from. Tier-0 degenerate
// case: a single zone spanning [0,127] with the sample's own root. Tier-1: several
// zones, each a key range with its own root.
//
// Tier-2 extension (velocity layers/round-robin) — designed for, not built: a zone
// today owns one sampleIndex; Tier 2 would make it own a list of (velocity-range,
// sampleIndex) layers, and resolve() would gain the velocity dimension it already
// receives but currently ignores for selection — no signature change needed.
// A key range [lowNote, highNote] (inclusive) mapping to one sample, with the root
// note to repitch from (defaults to the sample's own root, overridable per zone).
// velocityLow/High reserved for Tier-2 layers; today a zone accepts the full 1..127
// velocity range (0 is note-off by MIDI convention).
struct KeyZone {
int lowNote = 0;
int highNote = 127;
int rootNote = 60; // repitch reference for this zone
// How far keyboard pitch tracks the root: 1.0 = standard 12-tone-ET (default); 0.0 =
// no tracking (every key plays root pitch); 2.0 = double-rate. Scales the (note-root)
// semitone offset in keyTrackedRatio; rides both engines via the voice's baseRatio_.
double keyTrack = 1.0;
// Maps note-on velocity (0..127) to the voice's amp gain, eval'd once in Voice::start
// (never per frame). Default flat y=1 — every velocity plays at unity.
VelocityCurve velocityCurve = VelocityCurve::flat();
std::size_t sampleIndex = 0; // index into Keymap::samples
};
// `matched == false` means the note falls in no zone — a defined no-play result, not an
// error and not voice 0.
struct ZoneResolution {
bool matched = false;
std::size_t zoneIndex = 0; // valid only when matched
};
// Decoded samples plus the zones that map keys onto them. Zones are tested first-match
// in order, so an earlier zone wins an overlap (deterministic, documented).
struct Keymap {
std::vector<SampleData> samples;
std::vector<KeyZone> zones;
// First zone (in order) whose [low,high] contains `note` wins. velocity is accepted
// (Tier-2 seam) but doesn't affect zone choice at Tier 0-1.
ZoneResolution resolve(int note, int velocity) const;
// The Tier-0 degenerate keymap: one sample mapped chromatically across the whole
// keyboard from its own root note.
static Keymap singleSampleChromatic(SampleData sample);
};
// 2^((note - rootNote) / 12). note == rootNote -> 1.0. Pure equal-temperament; no
// reference-frequency needed.
double pitchRatio(int note, int rootNote);
// 2^(((note - rootNote) * keyTrack) / 12) — keyTrack scales the semitone offset before
// the ET conversion. keyTrack == 1.0 is bit-identical to pitchRatio(note, rootNote)
// ((note-root)*1.0 is exact in IEEE-754, feeding the same std::pow call); 0.0 means every
// key plays the root pitch; 2.0 doubles the tracking rate. At the root note the offset is
// 0 regardless of keyTrack. Both repitch engines derive from it via the voice's baseRatio_.
double keyTrackedRatio(int note, int rootNote, double keyTrack);
// AHDSR amplitude envelope, sample-based (times in frames), linear segments. A gate:
// noteOn() enters Attack; noteOff() enters Release from wherever it is.
//
// Segment math:
// Attack: 0 -> 1 over attackFrames
// Hold: hold 1 over holdFrames
// Decay: 1 -> sustainLevel over decayFrames
// Sustain: hold sustainLevel until noteOff
// Release: currentLevel -> 0 over releaseFrames
// A zero-length attack jumps straight to 1 on the first frame; holdFrames == 0 skips Hold
// entirely (the pre-hold-stage ADSR, back-compat); zero decay jumps to sustain; a noteOff
// during attack/hold/decay releases from the current partial level, not from sustainLevel.
class AdsrEnvelope {
public:
enum class Stage { Idle, Attack, Hold, Decay, Sustain, Release, Finished };
void configure(const AdsrParams& params) { params_ = params; }
// Gate on: (re)start from Attack.
void noteOn();
// Gate off: enter Release from the current level.
void noteOff();
// Advances one frame and returns the amplitude for THIS frame (before advancing).
// Once Release completes the envelope latches Finished and returns 0.0 forever
// (until the next noteOn). A single, monotonic per-frame step — the caller pulls
// one value per output frame.
double tick();
Stage stage() const { return stage_; }
bool finished() const { return stage_ == Stage::Finished; }
double level() const { return level_; }
private:
AdsrParams params_;
Stage stage_ = Stage::Idle;
double level_ = 0.0;
std::int64_t framesInStage_ = 0;
double releaseFrom_ = 0.0; // level at the moment noteOff() was called
};
// A stateless-shape amplitude function over the play span, evaluated at a source-frame
// offset into the span (not output frames): under Varispeed a transposed voice consumes
// source faster than output, so driving the fades off the read position keeps fade-in/out
// anchored to the same source frames regardless of engine. Distinct from AHDSR —
// time-boxed by the play length and note-off-immune.
class TriggerEnvelope {
public:
// `playLengthFrames` is (playEnd - startFrame). Fades are clamped so
// fadeIn + fadeOut <= playLength (fadeOut anchored to the end). A zero/negative play
// length finishes immediately.
void configure(std::int64_t playLengthFrames, std::int64_t fadeInFrames,
std::int64_t fadeOutFrames, FadeCurve curve = kDefaultFadeCurve);
// Amplitude in [0,1] at `sourceOffset` = (readPos - startFrame). Latches finished() at
// or past playLength. Pure over the offset so it composes with either pitch engine's
// read rate.
double amplitudeAt(double sourceOffset);
bool finished() const { return finished_; }
private:
std::int64_t playLength_ = 0;
std::int64_t fadeIn_ = 0;
std::int64_t fadeOut_ = 0;
FadeCurve curve_ = kDefaultFadeCurve;
bool finished_ = false;
};
// tick() returns the current pitch offset in semitones (0 when disabled or past
// attack+decay), advancing one frame. The voice converts it to a ratio multiply
// (Varispeed) or a shift-amount add (Preserve).
class PitchEnvelope {
public:
void configure(const PitchEnvParams& params) { params_ = params; pos_ = 0; }
void noteOn() { pos_ = 0; }
double tick();
private:
PitchEnvParams params_;
std::int64_t pos_ = 0;
};
// Takeover declick: a restart of a sounding voice (mono retrigger takeover/fallback, a
// cross-sample legato restart, or a poly at-cap steal) hard-cuts the old tone in one
// frame — a step discontinuity that clicks. When the caller opts in (start()'s
// declickTakeover), start() records the last rendered output as a pre-cut reference, and
// the first frame after the restart seeds a compensation equal to
// (reference - that frame's raw new output), summed in ungated and decaying by
// kDeclickDecay/frame — so the boundary frame reproduces the old level exactly regardless
// of the new envelope's first value, and the residue fades to the -80 dB floor in a few ms.
// An earlier revision gated the compensation by (1 - newAmp): any restart whose new
// amplitude was instantly ~1 (Trigger with no fade-in, zero-attack Gate) got zero
// compensation and kept the full click — the difference-seed has no such hole. Off by
// default so the bare core stays byte-identical to the pre-fix engine; the processor
// shell opts in.
inline constexpr double kDeclickDecay = 0.95; // per-frame decay of the compensation
inline constexpr double kDeclickFloor = 1e-4; // below this the ramp is done (~ -80 dB)
// ---------------------------------------------------------------------------
// A single voice: one active note playing one repitched, enveloped sample. Reads
// the sample by fractional frame position with linear interpolation, advancing by
// the pitch ratio; loops the sustain region for held notes past the loop end.
// ---------------------------------------------------------------------------
class Voice {
public:
// Plays `sample` (a stable reference the caller must keep alive — the Keymap owns it),
// repitched from `rootNote`. AHDSR/play-mode/pitch-engine params are read from
// sample.play (frames, resolved from stored seconds at keymap build). Preserve shifters
// must already be pre-sized (presizePreserveShifters, off-thread) — start() only
// reset()s + warm()s them (RT-safe, no allocation) since it runs on the audio thread
// inside process(); the warm silence pass settles the OLA taps before the first output
// frame. Byte-identical to the bare engine when sample.play is default.
// `keyTrack` scales the (note-root) semitone offset feeding the repitch ratio; 1.0 is
// standard 12-tone-ET. `velocityCurve` maps note-on velocity to amp gain, evaluated once
// here (off the per-frame path); defaults to flat y=1. `declickTakeover`: when true and
// this voice is currently active (a takeover/steal restart, not a fresh start), arms the
// difference-seeded declick compensation on the first frame after the restart (see
// kDeclickDecay above). A fresh start never declicks.
void start(int note, int velocity, const SampleData& sample, int rootNote,
double keyTrack = 1.0,
const VelocityCurve& velocityCurve = VelocityCurve::flat(),
bool declickTakeover = false);
// Mono legato takeover: re-pitch this active voice to `note` without touching the
// amplitude envelope, read position, or shifter state — pitch moves, no re-attack. Both
// engines pick the new baseRatio_ up on the next frame. No-op on an idle voice. Caller
// guarantees the voice is playing the same SampleData the resolved zone names — a
// cross-sample takeover must restart the voice instead.
void retune(int note, int rootNote, double keyTrack = 1.0);
// Gate off. In Gate mode enters the AHDSR release; in Trigger mode a no-op (Trigger
// ignores note-off and plays through to its play length).
void release();
// Hard stop (CC 120 semantics): immediately silences this voice regardless of play mode,
// no release ramp. Stops a ringing Trigger one-shot instantly (release() cannot).
// RT-safe: no allocation, no lock.
void hardStop();
// True while producing (or about to produce) sound, including any declick ring-out
// tail past the note's playable span.
bool active() const { return active_; }
// True while sounding a playable note — active and the amplitude envelope hasn't
// finished. A voice ringing out a declick tail past note end is active() but not
// soundingNote(); the Preserve-cap count and the mono-legato takeover predicate must
// ignore a ramp-only past-end voice or a new note-on could be dropped/silently muted.
bool soundingNote() const { return active_ && !amplitudeDone_; }
int note() const { return note_; }
// Monotonic age counter for the engine's oldest-first stealing policy. Set by the engine.
std::uint64_t startOrder() const { return startOrder_; }
void setStartOrder(std::uint64_t order) { startOrder_ = order; }
bool releasing() const { return releasing_; }
// The pitch engine this voice is running (for the engine's Preserve-voice tally). Only
// meaningful while active().
PitchEngine pitchEngine() const { return pitchEngine_; }
// Identity only, never mutated through; the engine's mono legato path compares it
// against the new note's resolved sample to decide retune vs. restart.
const SampleData* playingSample() const { return sample_; }
// Pre-sizes this voice's Preserve pitch shifters (both channels) to `windowFrames`, off
// the audio thread (allocates; also sizes the prime scratch buffer), so start() — which
// runs inside process() — never allocates. <= 1 leaves the shifters pass-through.
// Idempotent: a re-presize to the same window is a cheap no-op.
void presizePreserveShifters(std::int64_t windowFrames);
// Renders one frame's contribution, advancing the read head and envelope by one output
// frame. Returns 0.0 (and goes idle) once the envelope finishes or the sample runs out
// with no loop. Already velocity- and envelope-scaled — the engine sums voices directly.
// Mono path (channel 0 only).
AudioSample renderFrame();
// Writes this frame's per-channel contribution into `l`/`r` and advances the read head +
// envelope by exactly one frame (the envelope ticks once per frame, shared across both
// channels). A mono sample writes the same value to both (dual-mono/centered). Goes idle
// on the same conditions as the mono path, writing 0 to both.
void renderFrameStereo(AudioSample& l, AudioSample& r);
private:
// Shared read/advance for both render paths: computes the interpolated per-channel
// value(s) at the current read head, ticks the amplitude + pitch envelopes once, applies
// the pitch engine, advances the head, and latches idle on exhaustion. `stereo` selects
// whether the second channel is read (into `outR`). Returns the channel-0 value.
AudioSample advanceFrame(bool stereo, AudioSample& outR);
// This frame's amplitude in [0,1] from the active envelope. Gate: AHDSR ticks once per
// output frame (envelope time is wall-clock, independent of read rate). Trigger: fade
// shape is evaluated at the source offset (readPos - startFrame) so fades anchor to
// source frames regardless of pitch engine. Sets amplitudeDone_ on finish so
// advanceFrame frees the voice.
double tickAmplitude();
// True when the sustain loop applies: Gate mode with a valid, non-empty loop inside the
// sample (Trigger one-shots never loop). Single source of truth for the wrap rule shared
// by the output anchor, the Preserve feed, and the start()-time ring prime.
bool sustainLoopUsable() const;
bool active_ = false;
bool releasing_ = false;
int note_ = 0;
double velocityGain_ = 1.0;
double baseRatio_ = 1.0; // 2^((note-root)/12): the un-modulated repitch ratio
double ratio_ = 1.0; // fractional source frames advanced per output frame (this frame)
double readPos_ = 0.0; // fractional frame index into the sample
const SampleData* sample_ = nullptr;
// Gate uses env_ (AHDSR); Trigger uses trigEnv_ — only one active per voice (selected by
// playMode_ at start). playEnd_ is Trigger's source-frame stop (frees when
// readPos_ >= playEnd_).
PlayMode playMode_ = PlayMode::Gate;
AdsrEnvelope env_;
TriggerEnvelope trigEnv_;
std::int64_t startFrame_ = 0; // clamped initial read frame; Trigger fade offset origin
std::int64_t playEnd_ = 0; // Trigger: source-frame end; Gate: unused
bool amplitudeDone_ = false; // set when the active amplitude envelope finished
// pitchEngine_ selects Varispeed (ratio bias) vs Preserve (source-rate read + shifter).
// shiftL_/shiftR_ transpose the Preserve output per channel. pitchEnv_ rides either engine.
//
// The shifter rings are primed at start() with the first window of the actual upcoming
// source (silence past the end) — output frame 0 is source frame `start`, no ring-fill
// silence, and splices always land in real history. feedPos_ is the integer source frame
// fed to the shifters next; it runs exactly one window ahead of readPos_ under the same
// sustain-loop wrap rule. Once feedPos_ passes the last real frame (Gate: sample end;
// Trigger: playEnd_), the shifters' writers freeze — no padding enters the rings and the
// splice machinery recycles the frozen real tail through the note end (see advanceFrame).
// primeBuf_ is the presized scratch the prime stream is assembled into.
PitchEngine pitchEngine_ = PitchEngine::Varispeed;
PitchEnvelope pitchEnv_;
PitchShifter shiftL_;
PitchShifter shiftR_;
std::int64_t feedPos_ = 0;
std::vector<AudioSample> primeBuf_;
// Seeds the takeover compensation on the first frame after a restart: the ramp is the
// actual discontinuity — (pre-cut reference - the new voice's raw output this frame) —
// applied ungated so the boundary frame reproduces the old level exactly.
void seedDeclick(double newOutL, double newOutR);
// lastOut{L,R}_ track the voice's most recent rendered output. A takeover/steal start()
// records them as declickRef{L,R}_ and sets declickPending_; the first frame after the
// restart calls seedDeclick to arm the bounded blend:
// outₙ = outₙ*(1w) + ref*w, w = declickWeight_ (one weight, shared by both channels so
// L/R can never diverge), starting at 1.0 and decaying by kDeclickDecay each frame.
// Algebraically outₙ + w*(ref outₙ), so the boundary frame (w=1) is exactly `ref` and
// every subsequent output is bounded by max(|ref|, |outₙ|) — mid-ramp overshoot is
// impossible regardless of outₙ rising. (An earlier revision stored the frozen difference
// (ref x₀); when outₙ rose while that residue was still large, the sum could exceed
// full scale by several dB.)
// lastOut is not zeroed by start() — a second same-block takeover (no frame rendered
// between) must record the same pre-cut reference, not a phantom 0. The whole declick
// state is cleared on a fresh (non-takeover) start.
bool declickPending_ = false;
bool declickActive_ = false;
double declickRefL_ = 0.0; // clamped pre-cut reference (bounded blend target)
double declickRefR_ = 0.0;
double declickWeight_ = 0.0; // blend weight w; 1.0 on seed, decays by kDeclickDecay/frame
double lastOutL_ = 0.0;
double lastOutR_ = 0.0;
std::uint64_t startOrder_ = 0;
};
// The polyphonic voice engine: a fixed pool of voices, note-on allocation with bounded
// voice stealing, note-off routing, and block rendering (sum of voices).
//
// Voice-stealing policy (deterministic, documented): when all voices are busy and a new
// note-on arrives, steal in this priority order:
// 1. the oldest voice already in release (finishing anyway — cheapest to cut),
// 2. else the oldest voice overall (longest-held note gives way to the new one).
// "Oldest" = smallest startOrder (assigned monotonically at note-on) — the standard
// hardware-sampler policy.
class VoiceEngine {
public:
// Builds an engine with `maxVoices` voices playing from `keymap` (must outlive the
// engine — held by reference, never copies PCM). Play params ride on each zone's
// SampleData::play; the engine holds no instrument-wide ADSR.
// `preserveVoiceCap` bounds how many Preserve-engine voices may sound at once (the
// shifter is materially heavier than Varispeed) — a Preserve note-on beyond the cap is
// dropped rather than glitching; 0 means no separate cap (bounded only by maxVoices).
// `preserveWindowFrames` is the OLA window every voice's Preserve shifters are
// pre-sized to at construction (off the audio thread), so note-on never allocates; 0
// leaves them pass-through. The processor derives it from the host sample rate.
//
// `voiceMode`: POLY is the pool-with-stealing engine above; MONO drives a single voice
// (voices_[0]) with last-note priority over the held-note stack, per `monoTrigger`
// (Retrigger restarts the envelopes on every takeover/fallback; Legato retunes a
// same-sample takeover without a re-attack). The engine's config is immutable — a
// mode/count change rebuilds the engine off-thread through the processor's drain-slot
// reload, so ringing tails survive the swap.
//
// `takeoverDeclick`: when true, every restart of a sounding voice (mono retrigger
// takeover/fallback, cross-sample legato restart, poly at-cap steal) seeds the
// per-voice declick ramp (see kDeclickDecay) so the hard cut doesn't click. start()
// self-gates on the voice being active, so a fresh start never ramps. Default false
// keeps the bare core byte-identical to the pre-fix engine; the processor shell opts in.
VoiceEngine(std::size_t maxVoices, const Keymap& keymap,
std::size_t preserveVoiceCap = 0, std::int64_t preserveWindowFrames = 0,
VoiceMode voiceMode = VoiceMode::Poly,
MonoTrigger monoTrigger = MonoTrigger::Retrigger,
bool takeoverDeclick = false);
// MIDI note-on. Resolves the note+velocity to a zone; if none matches (out of
// zone) it is a defined no-op (no voice consumed). Otherwise allocates a free
// voice, or steals one per the policy above. Returns the index of the voice used,
// or kNoVoice for an out-of-zone (unplayed) note.
std::size_t noteOn(int note, int velocity);
// MIDI note-off. Releases the most-recently-started active, non-releasing voice
// playing `note` (so a re-triggered same note releases the newest first, leaving
// the older tail to ring — matches hardware behavior). No-op if none match.
void noteOff(int note);
// CC 123 (All-Notes-Off): clears the mono held stack and releases every active voice
// (Gate enters AHDSR release; Trigger ignores release and plays through). The mono
// stack's only reset path — a phantom entry left by a lost note-off would otherwise be
// resurrected by the fallback and sustain forever with no key held. RT-safe.
void allNotesOff();
// CC 120 (All-Sounds-Off): hard-stops every voice immediately, clears the mono held
// stack, silences even Trigger one-shots that would ignore a release. Panic; CC 123 is
// the softer "let gates release." RT-safe, callable from the audio thread.
void allSoundsOff();
// Sums all active voices into the caller-provided buffer `out[0..frameCount)`, adding
// to whatever is there — never allocates (the audio-thread entry point; the VST3
// process callback passes the host's own output buffer). Voices that finish mid-block
// go idle. `out` must point at least `frameCount` writable samples; null/zero is a no-op.
void render(AudioSample* out, std::size_t frameCount);
// Stereo overload: sums per-channel into `left`/`right`, same RT discipline. A mono
// sample plays dual-mono (same value both channels); a stereo sample plays its two
// channels. Mono and stereo render are independent output shapes over the same voice
// pool — the active channel mode picks which one the process callback drives per block.
void render(AudioSample* left, AudioSample* right, std::size_t frameCount);
// Test/off-thread convenience: appends `frameCount` summed frames to `out` (grows it —
// do not call on the audio thread). Delegates to the real-time overload after sizing
// the buffer. Does not clear existing contents — appends.
void render(std::vector<AudioSample>& out, std::size_t frameCount);
// Count of currently active voices (for tests / diagnostics).
std::size_t activeVoiceCount() const;
std::size_t maxVoices() const { return voices_.size(); }
static constexpr std::size_t kNoVoice = static_cast<std::size_t>(-1);
private:
// Picks a voice to (re)use for a new note-on: a free voice if any, else a stolen
// one per the documented policy. Always returns a valid index (maxVoices >= 1).
std::size_t allocateVoice();
// Count of active Preserve-engine voices (for the Preserve cap). Rescanned per note-on
// (cheap: bounded by maxVoices) rather than maintained as a running tally.
std::size_t activePreserveVoices() const;
// Mono mode: last-note priority over a held-note stack. The stack holds every
// currently-held, zone-resolving note in press order (top = most recent = the sounding
// note). An out-of-zone note never joins (it cannot sound, so it must not later take
// the voice back on a fallback). Re-pressing a held note moves it to the top.
// Fixed-capacity (128 distinct MIDI notes) — no allocation on the audio thread.
// Velocity is kept per held note so a retrigger fallback re-strikes at its original
// velocity.
struct HeldNote { std::uint8_t note; std::uint8_t velocity; };
// Push to the stack and take the voice over (legato retune on a same-sample takeover,
// else a fresh start). Returns 0 (the mono voice) or kNoVoice for out-of-zone or
// out-of-range (rejected before the stack, which stores uint8). The Preserve cap is
// not applied in mono — a single voice runs at most one shifter, inherently within any
// cap; applying it would wrongly drop a Preserve->Preserve takeover.
std::size_t monoNoteOn(int note, int velocity);
// Pop from the stack; if the released note was sounding, fall back to the most-recent
// still-held note (retrigger or legato per monoTrigger_), else release.
void monoNoteOff(int note);
// Drops `note` from the held stack (order of the remaining notes preserved). No-op if absent.
void removeHeld(int note);
std::vector<Voice> voices_;
const Keymap& keymap_;
std::size_t preserveVoiceCap_ = 0; // max simultaneous Preserve voices (0 = no separate cap)
std::uint64_t nextStartOrder_ = 1; // monotonic; 0 reserved for "never started"
VoiceMode voiceMode_ = VoiceMode::Poly;
MonoTrigger monoTrigger_ = MonoTrigger::Retrigger;
bool takeoverDeclick_ = false; // declick every restart/steal of a sounding voice
std::array<HeldNote, 128> heldStack_{}; // mono held notes, press order; top = heldCount_-1
std::size_t heldCount_ = 0;
};
// The editor's preview trigger is a synthetic note-on at the loaded capture's root note
// through the same VoiceEngine host MIDI drives, so preview is a real voice: it counts
// against the voice count, can steal/be stolen, and respects Poly/Mono + Retrigger/Legato.
// There is no dedicated preview voice isolated from the MIDI pool.
} // namespace reasampler
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// voice.cpp — the PER-NOTE half of Voice: note-on setup (including the Preserve ring
// prime), legato retune, gate-off, and the off-thread shifter presize. The per-sample
// render half is inline in voice.h by RT constraint — see that file's header.
#include "core/instrument/engine/voice.h"
#include <algorithm>
namespace reasampler {
void Voice::presizePreserveShifters(std::int64_t windowFrames) {
// Off the audio thread (allocates). Both channels are sized so a stereo Preserve voice
// needs no allocation at note-on; a mono voice simply never process()es shiftR_. The
// prime scratch is sized here for the same reason: start() assembles the first window
// of the upcoming source into it with zero allocation.
shiftL_.configure(windowFrames);
shiftR_.configure(windowFrames);
primeBuf_.assign(windowFrames > 1 ? static_cast<std::size_t>(windowFrames) : 0, 0.0f);
}
void Voice::start(int note, int velocity, const SampleData& sample, bool declickTakeover) {
// Before any state reset, record the pre-cut reference (last rendered output) and mark
// the compensation pending iff this start is a takeover/steal of a sounding voice and the
// caller opted in. The ramp is seeded on the first frame rendered after the restart, from
// the difference between this reference and the new voice's raw output that frame
// (seedDeclick), so the boundary frame reproduces the old level exactly regardless of the
// new envelope's first value. (An earlier revision gated the add by (1 - newAmp): any
// restart whose new amplitude was instantly ~1 got zero compensation and kept the full
// click.) A fresh start (idle voice) clears the declick state. lastOut{L,R}_ are
// deliberately not zeroed here: a second same-block takeover (two steals with no frame
// rendered between) must record the same pre-cut reference, not a phantom 0.
if (declickTakeover && active_) {
// Clamp the reference to ±1.0 full scale: a bounded seed whatever the voice was doing.
declickRefL_ = (lastOutL_ > 1.0) ? 1.0 : (lastOutL_ < -1.0) ? -1.0 : lastOutL_;
declickRefR_ = (lastOutR_ > 1.0) ? 1.0 : (lastOutR_ < -1.0) ? -1.0 : lastOutR_;
declickPending_ = true;
} else {
declickPending_ = false;
}
// Any in-flight ramp is superseded: pending re-derives from the reference, which already
// includes the running declick's contribution via lastOut (it tracks post-declick output).
declickActive_ = false;
declickWeight_ = 0.0;
active_ = true;
releasing_ = false;
amplitudeDone_ = false;
note_ = note;
// Velocity->amp mapped once at note-on; the per-frame render just multiplies the cached
// velocityGain_.
velocityGain_ = sample.velocityCurve.eval(static_cast<double>(velocity));
// Feeds both engines through baseRatio_ (Varispeed read-rate bias and Preserve shift
// amount both derive from it below).
baseRatio_ = keyTrackedRatio(note, sample.rootNote, sample.keyTrack);
sample_ = &sample;
const PlayParams& p = sample.play;
playMode_ = p.playMode;
pitchEngine_ = p.pitchEngine;
// Clamp into [0, frames): a start at or past the end degrades to 0 (play from the top)
// rather than starting a voice already off the end.
const std::int64_t frameCount = static_cast<std::int64_t>(sample.frames.size());
std::int64_t start = sample.startFrame;
if (start < 0 || start >= frameCount) start = 0;
readPos_ = static_cast<double>(start);
startFrame_ = start; // Trigger fade offset origin (readPos - startFrame = span offset)
// Amplitude envelope: Gate = AHDSR (all five fields read from play.adsr, resolved to
// frames from stored seconds at load time); Trigger = the time-boxed fade-in/out over the
// % play length.
if (playMode_ == PlayMode::Gate) {
env_.configure(p.adsr);
env_.noteOn();
playEnd_ = 0; // unused in Gate
} else {
// Trigger: play [start, playEnd) where
// playEnd = start + round(lengthFraction*(frames-start)).
double frac = p.trigger.lengthFraction;
if (frac <= 0.0) frac = 0.0; // %=0 -> zero play length (finishes immediately)
if (frac > 1.0) frac = 1.0;
const std::int64_t span = frameCount - start; // >= 1 (start clamped < frameCount)
std::int64_t playLen = static_cast<std::int64_t>(
static_cast<double>(span) * frac + 0.5); // round
if (playLen < 0) playLen = 0;
if (playLen > span) playLen = span;
playEnd_ = start + playLen;
trigEnv_.configure(playLen, p.trigger.fadeInFrames, p.trigger.fadeOutFrames,
kDefaultFadeCurve);
}
pitchEnv_.configure(p.pitchEnv);
pitchEnv_.noteOn();
// Prime the already-sized per-channel shifters with the first window of the actual
// upcoming source stream (loop-unrolled under the sustain-loop wrap rule; silence past
// the sample end, since that silence is the true stream there). The tap parks on source
// frame `start`, so the voice speaks on output frame 0 at every ratio, and every splice
// has a full window of real history to land in — a silence-warmed ring instead makes
// every early splice jump into zeros (burst/gap onset). The rings and prime scratch were
// allocated off-thread by presizePreserveShifters; this path is a bounded copy, no
// allocation. Varispeed voices never touch the shifters, so a Varispeed instrument pays
// no per-frame shifter cost.
if (pitchEngine_ == PitchEngine::Preserve && shiftL_.configured()) {
const std::int64_t w = shiftL_.window();
const bool loopWrap = sustainLoopUsable();
const SampleLoop& loop = sample.loop;
const std::int64_t loopLen = loopWrap ? (loop.end - loop.start) : 0;
const bool stereoSample = sample.channelCount() == 2 && shiftR_.configured();
// The prime may only carry playable source. The per-frame feed stops at feedBound
// (playEnd_ for a bounded Trigger span, the sample end for Gate) and freezes the
// writer there — but a full window bounded only by frameCount would let a Trigger
// ring hold real PCM past the user's chosen stop (an up-shifted tap could play it,
// transposed, before the voice freed), and a shorter-than-window sample would get
// zero padding declared as valid history (splices landing in silence). So bound the
// prime by the same playable span and, when that span is shorter than a window,
// freeze the tail immediately after the prime — that machinery then recycles the
// real short tail. The sustain-loop path is unbounded by construction (the wrap
// keeps q inside the loop forever).
const std::int64_t primeBound =
(playMode_ == PlayMode::Trigger && playEnd_ > 0 && playEnd_ < frameCount)
? playEnd_ : frameCount;
const std::int64_t primeCount =
loopWrap ? w : std::min<std::int64_t>(w, primeBound - start);
// Both channels walk identical SOURCE positions (the walk depends only on loop
// geometry, not on channel PCM values) — compute `p` once for channel 0, reuse for 1.
std::int64_t p = start;
for (int ch = 0; ch < (stereoSample ? 2 : 1); ++ch) {
const std::vector<AudioSample>& pcmCh = ch == 0 ? sample.frames : sample.framesR;
std::int64_t q = start;
for (std::int64_t i = 0; i < primeCount; ++i) {
if (loopWrap) {
while (q >= loop.end) q -= loopLen;
}
// q < frameCount holds by construction on the non-loop path (primeCount is
// bounded); the guard stays as a belt for the loop-wrap walk.
primeBuf_[static_cast<std::size_t>(i)] =
(q < frameCount) ? pcmCh[static_cast<std::size_t>(q)] : 0.0f;
++q;
}
(ch == 0 ? shiftL_ : shiftR_).prime(primeBuf_.data(), primeCount);
if (ch == 0) p = q; // capture the end position once from channel 0's walk
}
// Per-frame feed continues at `p` (the feed bound when the prime exhausted the
// playable span).
feedPos_ = p;
if (!loopWrap && primeCount < w) {
// Sub-window playable span: the source is already exhausted at prime time.
shiftL_.freezeTail();
if (stereoSample) shiftR_.freezeTail();
}
}
ratio_ = baseRatio_; // seeded; advanceFrame recomputes per frame under the active engine.
}
void Voice::retune(int note) {
// Mono legato takeover: move the pitch, touch NOTHING else — the amplitude envelope keeps
// running (no re-attack), the read head keeps its position, the shifter keeps its ring
// (Preserve picks the new baseRatio_ up via next frame's setShiftRatio; Varispeed via the
// per-frame ratio_ recompute). Velocity gain deliberately stays the first note's — a
// legato phrase is one gesture, one strike (classic mono-synth behavior).
if (!active_ || sample_ == nullptr) return;
note_ = note;
baseRatio_ = keyTrackedRatio(note, sample_->rootNote, sample_->keyTrack);
}
void Voice::release() {
if (!active_) return;
if (playMode_ == PlayMode::Trigger) return; // Trigger ignores note-off, plays through
releasing_ = true;
env_.noteOff();
}
} // namespace reasampler
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#pragma once
// voice.h — one sounding voice: a repitched, enveloped read over the loaded capture.
//
// The PER-SAMPLE render half (advanceFrame and everything it calls) is defined INLINE here
// on purpose: VoiceEngine::render's inner loop lives in another TU, and with no LTO
// configured an out-of-line render would put a call — and the envelope ticks behind it —
// across a TU boundary on the hottest path in the program. The per-NOTE half (start /
// retune / release / hardStop / presize) is cold enough to live in voice.cpp.
#include <cmath>
#include <cstdint>
#include <vector>
#include "core/audio/peaks.h"
#include "core/instrument/engine/envelopes.h"
#include "core/instrument/engine/pitch_shift.h"
#include "core/instrument/engine/play_params.h"
#include "core/instrument/engine/velocity_curve.h"
namespace reasampler {
using audio::AudioSample;
using instrument::engine::PitchShifter;
using instrument::engine::VelocityCurve;
using instrument::engine::VelocityPoint;
// 2^((note - rootNote) / 12). note == rootNote -> 1.0. Pure equal temperament; no
// reference-frequency needed.
inline double pitchRatio(int note, int rootNote) {
return std::pow(2.0, static_cast<double>(note - rootNote) / 12.0);
}
// 2^(((note - rootNote) * keyTrack) / 12) — keyTrack scales the semitone offset before the
// ET conversion. keyTrack == 1.0 is bit-identical to pitchRatio(note, rootNote)
// ((note-root)*1.0 is exact in IEEE-754 for an integer-valued double, feeding the same
// std::pow call); 0.0 means every key plays the root pitch; 2.0 doubles the tracking rate.
// At the root note the offset is 0 regardless of keyTrack.
inline double keyTrackedRatio(int note, int rootNote, double keyTrack) {
const double semis = static_cast<double>(note - rootNote) * keyTrack;
return std::pow(2.0, semis / 12.0);
}
// Takeover declick: a restart of a sounding voice (mono retrigger takeover/fallback or a
// poly at-cap steal) hard-cuts the old tone in one frame — a step discontinuity that clicks.
// When the caller opts in (start()'s declickTakeover), start() records the last rendered
// output as a pre-cut reference, and the first frame after the restart seeds a compensation
// equal to (reference - that frame's raw new output), summed in ungated and decaying by
// kDeclickDecay/frame — so the boundary frame reproduces the old level exactly regardless of
// the new envelope's first value, and the residue fades to the -80 dB floor in a few ms.
// An earlier revision gated the compensation by (1 - newAmp): any restart whose new
// amplitude was instantly ~1 (Trigger with no fade-in, zero-attack Gate) got zero
// compensation and kept the full click — the difference-seed has no such hole. Off by
// default so the bare core stays byte-identical to the pre-fix engine; the processor
// shell opts in.
inline constexpr double kDeclickDecay = 0.95; // per-frame decay of the compensation
inline constexpr double kDeclickFloor = 1e-4; // below this the ramp is done (~ -80 dB)
// A single voice: one active note playing the loaded capture, repitched and enveloped.
// Reads the sample by fractional frame position with linear interpolation, advancing by the
// pitch ratio; loops the sustain region for held notes past the loop end.
class Voice {
public:
// Plays `sample` (a stable reference the caller must keep alive — the engine's loaded
// instrument owns it), repitched from its root by `sample.keyTrack`. Play-mode /
// AHDSR / pitch-engine params are read from sample.play (frames, resolved from stored
// seconds at load). Preserve shifters must already be pre-sized
// (presizePreserveShifters, off-thread) — start() only reset()s + warm()s them (RT-safe,
// no allocation) since it runs on the audio thread inside process(). Byte-identical to
// the bare engine when sample.play is default. `velocityCurve` maps note-on velocity to
// amp gain, evaluated once here (off the per-frame path). `declickTakeover`: when true
// and this voice is currently active (a takeover/steal restart, not a fresh start), arms
// the difference-seeded declick compensation on the first frame after the restart (see
// kDeclickDecay above). A fresh start never declicks.
void start(int note, int velocity, const SampleData& sample, bool declickTakeover = false);
// Mono legato takeover: re-pitch this active voice to `note` without touching the
// amplitude envelope, read position, or shifter state — pitch moves, no re-attack. Both
// engines pick the new baseRatio_ up on the next frame. No-op on an idle voice.
void retune(int note);
// Gate off. In Gate mode enters the AHDSR release; in Trigger mode a no-op (Trigger
// ignores note-off and plays through to its play length).
void release();
// Hard stop (CC 120 semantics): immediately silences this voice regardless of play mode,
// no release ramp. Stops a ringing Trigger one-shot instantly (release() cannot).
// RT-safe: no allocation, no lock.
void hardStop() { active_ = false; }
// True while producing (or about to produce) sound, including any declick ring-out
// tail past the note's playable span.
bool active() const { return active_; }
// True while sounding a playable note — active and the amplitude envelope hasn't
// finished. A voice ringing out a declick tail past note end is active() but not
// soundingNote(); the Preserve-cap count and the mono-legato takeover predicate must
// ignore a ramp-only past-end voice or a new note-on could be dropped/silently muted.
bool soundingNote() const { return active_ && !amplitudeDone_; }
int note() const { return note_; }
// Monotonic age counter for the engine's oldest-first stealing policy. Set by the engine.
std::uint64_t startOrder() const { return startOrder_; }
void setStartOrder(std::uint64_t order) { startOrder_ = order; }
bool releasing() const { return releasing_; }
// The pitch engine this voice is running (for the engine's Preserve-voice tally). Only
// meaningful while active().
PitchEngine pitchEngine() const { return pitchEngine_; }
// Pre-sizes this voice's Preserve pitch shifters (both channels) to `windowFrames`, off
// the audio thread (allocates; also sizes the prime scratch buffer), so start() — which
// runs inside process() — never allocates. <= 1 leaves the shifters pass-through.
// Idempotent: a re-presize to the same window is a cheap no-op.
void presizePreserveShifters(std::int64_t windowFrames);
// Renders one frame's contribution, advancing the read head and envelope by one output
// frame. Returns 0.0 (and goes idle) once the envelope finishes or the sample runs out
// with no loop. Already velocity- and envelope-scaled — the engine sums voices directly.
// Mono path (channel 0 only).
AudioSample renderFrame() {
AudioSample discard = 0.0f;
return advanceFrame(/*stereo=*/false, discard);
}
// Writes this frame's per-channel contribution into `l`/`r` and advances the read head +
// envelope by exactly one frame (the envelope ticks once per frame, shared across both
// channels). A mono sample writes the same value to both (dual-mono/centered). Goes idle
// on the same conditions as the mono path, writing 0 to both.
void renderFrameStereo(AudioSample& l, AudioSample& r) {
r = 0.0f;
l = advanceFrame(/*stereo=*/true, r);
}
private:
// True when the sustain loop applies: Gate mode with a valid, non-empty loop inside the
// sample (Trigger one-shots never loop). Single source of truth for the wrap rule shared
// by the output anchor, the Preserve feed, and the start()-time ring prime.
bool sustainLoopUsable() const {
if (sample_ == nullptr || playMode_ != PlayMode::Gate) return false;
const SampleLoop& loop = sample_->loop;
return loop.hasLoop && loop.end > loop.start && loop.start >= 0 &&
loop.end <= static_cast<std::int64_t>(sample_->frames.size());
}
// This frame's amplitude in [0,1] from the active envelope. Gate: AHDSR ticks once per
// output frame (envelope time is wall-clock, independent of read rate). Trigger: fade
// shape is evaluated at the source offset (readPos - startFrame) so fades anchor to
// source frames regardless of pitch engine. Sets amplitudeDone_ on finish so
// advanceFrame frees the voice.
double tickAmplitude() {
double amp;
if (playMode_ == PlayMode::Gate) {
amp = env_.tick();
if (env_.finished()) amplitudeDone_ = true;
} else {
// Anchored to the source offset so fades land on the same source frames under
// either engine's read rate. The voice also frees on readPos_ >= playEnd_ in
// advanceFrame; finished() here is the belt to that suspenders.
amp = trigEnv_.amplitudeAt(readPos_ - static_cast<double>(startFrame_));
if (trigEnv_.finished()) amplitudeDone_ = true;
}
return amp;
}
// Seeds the takeover compensation on the first frame after a restart: the ramp is the
// actual discontinuity — (pre-cut reference - the new voice's raw output this frame) —
// applied ungated so the boundary frame reproduces the old level exactly.
void seedDeclick() {
// The weight starts at 1.0 so this frame's output is `out*(1-1) + ref*1 == ref` —
// exact boundary identity whatever the new envelope's first value. Each subsequent
// frame adds `w*(ref outCurrent)` then decays w, so output is provably bounded by
// max(|ref|, |outCurrent|) — mid-ramp overshoot is impossible even if outCurrent
// rises while the weight is still significant. (An earlier revision stored the frozen
// difference (ref x₀), which could exceed full scale if outₙ rose while that
// residue was still large.)
declickPending_ = false;
declickWeight_ = 1.0; // one weight for both channels
// ref is already clamped to ±1.0 at start(). Activate only when it's above the floor —
// if ref ≈ 0 there is nothing to blend.
declickActive_ = (declickRefL_ > kDeclickFloor || declickRefL_ < -kDeclickFloor ||
declickRefR_ > kDeclickFloor || declickRefR_ < -kDeclickFloor);
}
// Shared read/advance for both render paths: computes the interpolated per-channel
// value(s) at the current read head, ticks the amplitude + pitch envelopes once, applies
// the pitch engine, advances the head, and latches idle on exhaustion. `stereo` selects
// whether the second channel is read (into `outR`). Returns the channel-0 value.
//
// INLINE BY CONSTRAINT — see the file header.
AudioSample advanceFrame(bool stereo, AudioSample& outR) {
if (!active_ || sample_ == nullptr) {
if (stereo) outR = 0.0f;
return 0.0f;
}
const std::vector<AudioSample>& pcm = sample_->frames;
const std::int64_t frameCount = static_cast<std::int64_t>(pcm.size());
// Read the second channel only for a genuinely stereo sample; a mono sample plays
// dual-mono (channel 0 duplicated), so `pcmR` aliases channel 0 in that case.
const bool haveR = stereo && sample_->channelCount() == 2;
const std::vector<AudioSample>& pcmR = haveR ? sample_->framesR : pcm;
// Loop-aware sustain (Gate only — Trigger is a one-shot with no sustain loop). A
// valid, non-zero-length loop wraps the read head back into [start, end); a
// zero-length loop is "no loop". Under Preserve the loop is over the source read
// (loop the source, shift the output).
const SampleLoop& loop = sample_->loop;
const bool loopUsable = sustainLoopUsable();
if (loopUsable) {
const double loopLen = static_cast<double>(loop.end - loop.start);
while (readPos_ >= static_cast<double>(loop.end)) {
readPos_ -= loopLen; // wrap by exactly one loop length, preserving phase.
}
}
// Trigger frees once the read head reaches playEnd; the envelope also finishes at the
// same count, either latches idle.
const bool triggerRanOff =
playMode_ == PlayMode::Trigger && readPos_ >= static_cast<double>(playEnd_);
// Ran off the sample end with no usable loop -> voice is done, except an in-flight
// takeover declick rings out here instead of hard-cutting — dropping it would
// re-introduce a step on exactly the path the ramp exists for (a restart whose new
// play span ends within the ramp). With no declick (the common case) this is
// byte-identical to the plain idle-out.
if (triggerRanOff || readPos_ >= static_cast<double>(frameCount)) {
if (declickPending_) seedDeclick();
if (declickActive_) {
// Bounded blend at silence: outCurrent == 0, so the blend is
// w*(ref 0) == w*ref. The weight decays by kDeclickDecay each frame,
// floor-checked on the weight itself.
const double l = declickWeight_ * declickRefL_;
const double r = declickWeight_ * declickRefR_; // same weight both channels
declickWeight_ *= kDeclickDecay;
if (declickWeight_ < kDeclickFloor && declickWeight_ > -kDeclickFloor) {
declickActive_ = false;
active_ = false;
}
lastOutL_ = l;
lastOutR_ = stereo ? r : l;
if (stereo) outR = static_cast<AudioSample>(r);
return static_cast<AudioSample>(l);
}
active_ = false;
if (stereo) outR = 0.0f;
return 0.0f;
}
// Envelopes tick once per output frame. Pitch envelope biases pitch under either engine.
const double amp = tickAmplitude();
const double gain = amp * velocityGain_;
const double pitchEnvSemis = pitchEnv_.tick();
// 2^(semis/12); when the envelope is off (semis exactly 0) this is 1.0 and skips the
// pow entirely — no per-frame transcendental on the common path.
const double envFactor =
(pitchEnvSemis == 0.0) ? 1.0 : std::pow(2.0, pitchEnvSemis / 12.0);
double outL, outRlocal = 0.0;
if (pitchEngine_ == PitchEngine::Preserve && shiftL_.configured()) {
// Feed the shifters the source stream at unity rate (duration held) and transpose
// the output by 2^((note-root + pitchEnvSemis)/12) — pitch envelope adds to the
// shift amount, not the read rate. The feed runs one window ahead of readPos_ (the
// rings were primed with that window at start()), under the same sustain-loop wrap
// rule, reading integer source frames (nothing to interpolate). Past the last real
// frame the shifter's writer is frozen — it recycles the real tail it already holds.
if (loopUsable) {
const std::int64_t loopLen = loop.end - loop.start;
while (feedPos_ >= loop.end) feedPos_ -= loopLen;
}
// feedPos_ runs one window ahead of readPos_; the last real source frame is
// playEnd_-1 for Trigger or frameCount-1 for Gate. Once feedPos_ reaches that bound
// the source is exhausted — feeding the held last sample instead would give the
// splice correlation a DC plateau it can't align on (periodic troughs at the splice
// cadence, growing toward the note end). Freezing the shifter's writer means no
// padding ever enters the ring, so the splice machinery keeps recycling the frozen
// all-real tail — a continuous tone through the voice's own end. The sustain-loop
// path never gets here: the wrap above keeps feedPos_ < loop.end forever.
const std::int64_t feedBound =
(playMode_ == PlayMode::Trigger && playEnd_ > 0 && playEnd_ < frameCount)
? playEnd_ : frameCount;
const bool exhausted = feedPos_ >= feedBound;
if (exhausted) shiftL_.freezeTail(); // idempotent; input ignored while frozen
const bool feedOk = (!exhausted && feedPos_ >= 0 && feedPos_ < frameCount);
const AudioSample feedL = feedOk ? pcm[static_cast<std::size_t>(feedPos_)] : 0.0f;
const double shift = baseRatio_ * envFactor;
shiftL_.setShiftRatio(shift);
const double shiftedL = static_cast<double>(shiftL_.process(feedL));
outL = shiftedL * gain;
if (stereo) {
if (haveR && shiftR_.configured()) {
// Genuine stereo (linked lag): channel 1's shifter FOLLOWS channel 0's
// splice decisions via processLinked — one correlation search, one lag, one
// splice schedule for both channels (standard stereo SOLA). An independent
// per-channel search re-drew an inter-channel offset of up to +/-maxLag at
// every splice: stereo image wander at the splice cadence + mono-sum
// combing. Each shifter is still processed EXACTLY ONCE per output frame
// (never twice — that would advance its heads twice and corrupt the state).
// Gated on haveR so a MONO sample never touches shiftR_ — start() only
// primes it for genuinely stereo samples, and a stale un-primed ring must
// not leak a previous note.
if (exhausted) shiftR_.freezeTail();
const AudioSample feedR =
feedOk ? pcmR[static_cast<std::size_t>(feedPos_)] : 0.0f;
shiftR_.setShiftRatio(shift);
outRlocal =
static_cast<double>(shiftR_.processLinked(feedR, shiftL_.lastSplice())) *
gain;
} else {
// Mono sample in stereo mode (dual-mono): shiftL_ already produced the
// shifted value from the mono feed; mirror it to R. Do NOT call
// shiftL_.process again this frame.
outRlocal = shiftedL * gain;
}
}
++feedPos_;
// Preserve advances the read head at the SOURCE rate (duration preserved).
ratio_ = 1.0;
} else {
// VARISPEED: pitch and duration coupled. The read rate carries the repitch; the
// pitch envelope multiplies the ratio for the read-rate bias (unchanged idiom when
// the envelope is off -> pitchEnvSemis == 0 -> factor 1.0 -> byte-identical).
//
// Linear interpolation between the two bracketing SOURCE frames at the read head.
// For the loop case, the second point wraps to loopStart so the seam is continuous.
const std::int64_t i0 = static_cast<std::int64_t>(readPos_);
const double frac = readPos_ - static_cast<double>(i0);
std::int64_t i1 = i0 + 1;
if (loopUsable && i1 >= loop.end) {
i1 = loop.start; // seamless wrap for the interpolation partner.
}
const bool i0ok = (i0 >= 0 && i0 < frameCount);
const bool i1ok = (i1 >= 0 && i1 < frameCount);
const double srcL = (i0ok ? static_cast<double>(pcm[i0]) : 0.0) +
((i1ok ? static_cast<double>(pcm[i1]) : 0.0) -
(i0ok ? static_cast<double>(pcm[i0]) : 0.0)) * frac;
outL = srcL * gain;
if (stereo) {
const double srcR = (i0ok ? static_cast<double>(pcmR[i0]) : 0.0) +
((i1ok ? static_cast<double>(pcmR[i1]) : 0.0) -
(i0ok ? static_cast<double>(pcmR[i0]) : 0.0)) * frac;
outRlocal = srcR * gain;
}
ratio_ = baseRatio_ * envFactor;
}
// Takeover declick (bounded-blend revision): on the FIRST frame after a takeover/steal
// restart, seed the blend weight at 1.0 so this frame's output is
// outₙ*(1w) + ref*w = out*(11) + ref*1 = ref (exact boundary identity).
// Each subsequent frame the blend add is `w*(ref outCurrent)` and then w decays by
// kDeclickDecay. The output is therefore bounded by max(|ref|, |outCurrent|) in every
// frame — mid-ramp overshoot from a rising outCurrent is structurally impossible.
// [An earlier revision added the frozen difference (ref x₀) ungated; if outₙ rose
// while the residue was still large the sum could exceed ±1 by up to ~+3.8 dB on an
// extreme retrig.] Inactive (the common case) costs one branch; the blend itself costs
// one extra subtract.
if (declickPending_) seedDeclick();
if (declickActive_) {
const double addL = declickWeight_ * (declickRefL_ - outL);
const double addR = declickWeight_ * (declickRefR_ - (stereo ? outRlocal : outL));
outL += addL;
if (stereo) outRlocal += addR;
declickWeight_ *= kDeclickDecay; // one shared weight — both channels decay together
if (declickWeight_ < kDeclickFloor && declickWeight_ > -kDeclickFloor) {
declickActive_ = false;
}
}
if (stereo) outR = static_cast<AudioSample>(outRlocal);
// Track the value this voice actually contributed THIS frame (post-gain, incl. any
// running declick) — a future takeover restart seeds its declick from exactly this. In
// a mono render the R track mirrors L (dual-mono semantics, matching the stereo mirror
// of a mono sample), so a later stereo takeover still has a sane R seed.
lastOutL_ = outL;
lastOutR_ = stereo ? outRlocal : outL;
readPos_ += ratio_;
// A finished amplitude envelope frees the voice — unless a takeover declick still
// rings: the envelope contributes 0 from here on, so the remaining frames are the bare
// ramp fading out (bounded: the ramp floors within ~4 ms). Baseline unchanged.
if (amplitudeDone_ && !declickActive_) {
active_ = false;
}
return static_cast<AudioSample>(outL);
}
bool active_ = false;
bool releasing_ = false;
int note_ = 0;
double velocityGain_ = 1.0;
double baseRatio_ = 1.0; // 2^((note-root)/12): the un-modulated repitch ratio
double ratio_ = 1.0; // fractional source frames advanced per output frame (this frame)
double readPos_ = 0.0; // fractional frame index into the sample
const SampleData* sample_ = nullptr;
// Gate uses env_ (AHDSR); Trigger uses trigEnv_ — only one active per voice (selected by
// playMode_ at start). playEnd_ is Trigger's source-frame stop (frees when
// readPos_ >= playEnd_).
PlayMode playMode_ = PlayMode::Gate;
AdsrEnvelope env_;
TriggerEnvelope trigEnv_;
std::int64_t startFrame_ = 0; // clamped initial read frame; Trigger fade offset origin
std::int64_t playEnd_ = 0; // Trigger: source-frame end; Gate: unused
bool amplitudeDone_ = false; // set when the active amplitude envelope finished
// pitchEngine_ selects Varispeed (ratio bias) vs Preserve (source-rate read + shifter).
// shiftL_/shiftR_ transpose the Preserve output per channel. pitchEnv_ rides either engine.
//
// The shifter rings are primed at start() with the first window of the actual upcoming
// source (silence past the end) — output frame 0 is source frame `start`, no ring-fill
// silence, and splices always land in real history. feedPos_ is the integer source frame
// fed to the shifters next; it runs exactly one window ahead of readPos_ under the same
// sustain-loop wrap rule. Once feedPos_ passes the last real frame (Gate: sample end;
// Trigger: playEnd_), the shifters' writers freeze — no padding enters the rings and the
// splice machinery recycles the frozen real tail through the note end (see advanceFrame).
// primeBuf_ is the presized scratch the prime stream is assembled into.
PitchEngine pitchEngine_ = PitchEngine::Varispeed;
PitchEnvelope pitchEnv_;
PitchShifter shiftL_;
PitchShifter shiftR_;
std::int64_t feedPos_ = 0;
std::vector<AudioSample> primeBuf_;
// lastOut{L,R}_ track the voice's most recent rendered output. A takeover/steal start()
// records them as declickRef{L,R}_ and sets declickPending_; the first frame after the
// restart calls seedDeclick to arm the bounded blend:
// outₙ = outₙ*(1w) + ref*w, w = declickWeight_ (one weight, shared by both channels so
// L/R can never diverge), starting at 1.0 and decaying by kDeclickDecay each frame.
// lastOut is not zeroed by start() — a second same-block takeover (no frame rendered
// between) must record the same pre-cut reference, not a phantom 0. The whole declick
// state is cleared on a fresh (non-takeover) start.
bool declickPending_ = false;
bool declickActive_ = false;
double declickRefL_ = 0.0; // clamped pre-cut reference (bounded blend target)
double declickRefR_ = 0.0;
double declickWeight_ = 0.0; // blend weight w; 1.0 on seed, decays by kDeclickDecay/frame
double lastOutL_ = 0.0;
double lastOutR_ = 0.0;
std::uint64_t startOrder_ = 0;
};
} // namespace reasampler
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// voice_engine.cpp — note routing, allocation/stealing, the mono held stack, panic, and the
// block render loops. See voice_engine.h for the contract.
//
// The render loops below call Voice::renderFrame / renderFrameStereo, which are inline in
// voice.h precisely so this TU boundary costs nothing on the per-sample path.
#include "core/instrument/engine/voice_engine.h"
namespace reasampler {
VoiceEngine::VoiceEngine(std::size_t maxVoices, const SampleData& sample,
std::size_t preserveVoiceCap,
std::int64_t preserveWindowFrames,
VoiceMode voiceMode, MonoTrigger monoTrigger,
bool takeoverDeclick)
// MONO always uses voices_[0] only (last-note priority, single voice); size to 1 so
// the "only voices_[0] is ever driven" invariant is structurally enforced — no latent
// RT-discipline risk if a future mono path touched voices_[1..]. maxVoices == 0 clamps
// to 1 (documented degenerate: at least one voice so a note-on is always serviceable).
: voices_(voiceMode == VoiceMode::Mono ? 1
: (maxVoices == 0 ? 1 : maxVoices)),
sample_(sample),
preserveVoiceCap_(preserveVoiceCap),
voiceMode_(voiceMode), monoTrigger_(monoTrigger),
takeoverDeclick_(takeoverDeclick) {
// Pre-size every voice's Preserve shifters HERE (construction is off the audio thread), so
// note-on never allocates. A 0 window leaves them pass-through (no ring). This is the one
// allocation point for the shifter rings across the engine's lifetime.
if (preserveWindowFrames > 1) {
for (std::size_t i = 0; i < voices_.size(); ++i) {
voices_[i].presizePreserveShifters(preserveWindowFrames);
}
}
}
std::size_t VoiceEngine::activePreserveVoices() const {
// Count only voices that are SOUNDING A NOTE (playable span still running), not voices
// that have finished their note but are still ringing out a declick tail. A ramp-only
// past-end voice must not consume a cap slot — that would cause a new Preserve note-on to
// be dropped during the narrow ~4 ms window the ramp lives.
std::size_t n = 0;
for (const Voice& v : voices_) {
if (v.soundingNote() && v.pitchEngine() == PitchEngine::Preserve) ++n;
}
return n;
}
std::size_t VoiceEngine::allocateVoice() {
// 1. A free (idle) voice, lowest index for determinism.
for (std::size_t i = 0; i < voices_.size(); ++i) {
if (!voices_[i].active()) return i;
}
// 2. All busy -> steal. Prefer the oldest voice already in release (a dying tail),
// else the oldest voice overall. "Oldest" = smallest startOrder.
std::size_t bestReleasing = kNoVoice;
std::uint64_t bestReleasingOrder = 0;
std::size_t bestOverall = kNoVoice;
std::uint64_t bestOverallOrder = 0;
for (std::size_t i = 0; i < voices_.size(); ++i) {
const std::uint64_t order = voices_[i].startOrder();
if (voices_[i].releasing()) {
if (bestReleasing == kNoVoice || order < bestReleasingOrder) {
bestReleasing = i;
bestReleasingOrder = order;
}
}
if (bestOverall == kNoVoice || order < bestOverallOrder) {
bestOverall = i;
bestOverallOrder = order;
}
}
return bestReleasing != kNoVoice ? bestReleasing : bestOverall;
}
void VoiceEngine::removeHeld(int note) {
for (std::size_t i = 0; i < heldCount_; ++i) {
if (heldStack_[i].note == static_cast<std::uint8_t>(note)) {
// Shift the notes above it down one slot (press order preserved).
for (std::size_t j = i + 1; j < heldCount_; ++j) heldStack_[j - 1] = heldStack_[j];
--heldCount_;
return;
}
}
}
std::size_t VoiceEngine::monoNoteOn(int note, int velocity) {
// Reject out-of-range notes BEFORE touching the held stack: HeldNote stores the note as a
// uint8, so an unguarded value (e.g. 256, or a negative) would alias mod 256 onto a real
// held note and corrupt the stack. Mirrored in monoNoteOff.
if (note < 0 || note > 127) return kNoVoice;
// Nothing decoded: a defined no-play, and the note must not join the stack (it cannot
// sound, so it must not later take the voice back on a fallback).
if (!sample_.playable()) return kNoVoice;
// The note joins (or moves to) the top of the held stack. Velocity is clamped into the
// byte for storage only; the voice start below receives the caller's value untouched.
removeHeld(note);
if (heldCount_ < heldStack_.size()) {
const int vclamped = velocity < 0 ? 0 : (velocity > 127 ? 127 : velocity);
heldStack_[heldCount_++] = HeldNote{static_cast<std::uint8_t>(note),
static_cast<std::uint8_t>(vclamped)};
}
Voice& v = voices_[0];
// LEGATO takeover, keyed on the HELD-STACK DEPTH: after the push above, heldCount_ >= 2
// means another note was already physically held — the exact "takeover within a phrase"
// predicate. (The previous guard, `active && !releasing`, broke for TRIGGER: release() is
// a no-op there, so releasing_ never latches and a one-shot still ringing after the last
// key-up was silently RETUNED in place instead of re-attacked. NOTE: a one-held-note
// same-note re-press (heldCount_ becomes 1 after the removeHeld/re-push above — so
// heldCount_ < 2) re-attacks rather than retuning, the correct fresh-phrase behavior.)
//
// soundingNote() (not just active()): a voice whose note has run to its play-end but is
// still ringing a declick tail must NOT be retuned — that would move the pitch of a dying
// ramp rather than restarting the new note, producing a silent note on the common
// "hammer same key while a past-end ring-out is active" path. The tail should keep fading;
// the new note-on restarts the voice normally (falls through to start() below).
if (v.soundingNote() && heldCount_ >= 2 && monoTrigger_ == MonoTrigger::Legato) {
v.retune(note);
return 0;
}
// RETRIGGER takeover / first note of a phrase: (re)start the voice. The declick opt-in
// rides every mono restart; start() self-gates it on the voice being ACTIVE, so a
// first-note fresh start never ramps — only a hard cut of a sounding tone.
v.start(note, velocity, sample_, /*declickTakeover=*/takeoverDeclick_);
v.setStartOrder(nextStartOrder_++);
return 0;
}
void VoiceEngine::monoNoteOff(int note) {
// Same range guard as monoNoteOn: removeHeld compares against the uint8-cast note, so an
// unguarded out-of-range off (e.g. 256 -> 0 mod 256) would evict a legitimately held note.
if (note < 0 || note > 127) return;
removeHeld(note);
Voice& v = voices_[0];
// Releasing a note that is not the sounding one (a lower held note or an already-released
// note) changes nothing audible.
if (!v.active() || v.releasing() || v.note() != note) return;
if (heldCount_ == 0) {
v.release(); // last finger up: gate off (Trigger ignores this and plays through).
return;
}
// FALLBACK: the most-recent still-held note takes the voice back (last-note priority).
const HeldNote fb = heldStack_[heldCount_ - 1];
if (monoTrigger_ == MonoTrigger::Legato) {
v.retune(fb.note); // glide back, no re-attack
return;
}
// Retrigger fallback: re-strike the fallen-back-to note at its own original velocity.
// Peer restart site of monoNoteOn's takeover — same declick opt-in (the fallback also
// hard-cuts the sounding tone).
v.start(fb.note, fb.velocity, sample_, /*declickTakeover=*/takeoverDeclick_);
v.setStartOrder(nextStartOrder_++);
}
std::size_t VoiceEngine::noteOn(int note, int velocity) {
if (voiceMode_ == VoiceMode::Mono) return monoNoteOn(note, velocity);
if (!sample_.playable()) return kNoVoice; // nothing decoded: defined no-play.
// Preserve voice cap: a Preserve voice is materially heavier than Varispeed (a per-voice
// OLA shifter). When a cap is set and it is already reached, DROP a new Preserve note-on
// rather than glitch (a defined no-play — no shifter is allocated). Varispeed notes are
// unaffected. A voice already sounding is never cut by this cap; only NEW Preserve onsets
// past the cap are refused.
if (preserveVoiceCap_ > 0 && sample_.play.pitchEngine == PitchEngine::Preserve &&
activePreserveVoices() >= preserveVoiceCap_) {
return kNoVoice;
}
// The voice's Preserve shifters were pre-sized at engine construction (off-thread), so
// start() only reset()s + warm()s them — no allocation on this audio-thread path.
// The takeover declick rides the STEAL restart too: start() self-gates on the voice being
// active, so a free-voice start never ramps — only an at-cap steal, which is the same hard
// cut of a sounding tone as the mono retrig takeover.
const std::size_t v = allocateVoice();
voices_[v].start(note, velocity, sample_, /*declickTakeover=*/takeoverDeclick_);
voices_[v].setStartOrder(nextStartOrder_++);
return v;
}
void VoiceEngine::noteOff(int note) {
if (voiceMode_ == VoiceMode::Mono) { monoNoteOff(note); return; }
// Release the NEWEST active, non-releasing voice on this note (largest startOrder),
// so a re-triggered note releases its newest instance first and older tails ring.
std::size_t target = kNoVoice;
std::uint64_t bestOrder = 0;
for (std::size_t i = 0; i < voices_.size(); ++i) {
if (voices_[i].active() && !voices_[i].releasing() &&
voices_[i].note() == note) {
const std::uint64_t order = voices_[i].startOrder();
if (target == kNoVoice || order > bestOrder) {
target = i;
bestOrder = order;
}
}
}
if (target != kNoVoice) voices_[target].release();
}
void VoiceEngine::allNotesOff() {
// CC 123. Clear the mono held stack so no fallback can resurrect a phantom note (the
// stuck-note scenario: a lost note-off leaves an entry that monoNoteOff's fallback
// restarts and sustains forever with no key held), then gate off every active voice.
// Gate voices enter their release tail; Trigger one-shots ignore release by design and
// play through their bounded play length. RT-safe: no allocation, bounded by the pool size.
heldCount_ = 0;
for (Voice& v : voices_) {
if (v.active()) v.release();
}
}
void VoiceEngine::allSoundsOff() {
// CC 120. Hard-stop EVERY voice immediately (no release ramp — silences Trigger one-shots
// that allNotesOff() cannot stop) and clear the mono held stack. RT-safe: no allocation,
// bounded by the pool size.
heldCount_ = 0;
for (Voice& v : voices_) {
v.hardStop();
}
}
void VoiceEngine::render(AudioSample* out, std::size_t frameCount) {
// Real-time safe: no allocation, no resize — mix straight into the caller's buffer.
// The VST3 process callback hands us the host's output channel buffer here, so the
// audio thread never touches the heap.
if (out == nullptr || frameCount == 0) return;
for (Voice& voice : voices_) {
if (!voice.active()) continue;
for (std::size_t f = 0; f < frameCount; ++f) {
if (!voice.active()) break;
out[f] += voice.renderFrame();
}
}
}
void VoiceEngine::render(AudioSample* left, AudioSample* right, std::size_t frameCount) {
// Real-time safe stereo mix: no allocation, no resize. Sum each active voice's per-channel
// contribution into the caller's two buffers. Mirrors the mono loop exactly (same voice
// iteration, same mid-block idle short-circuit) so stereo and mono share one stealing/idle
// discipline; only the per-frame call differs (renderFrameStereo vs renderFrame).
if (left == nullptr || right == nullptr || frameCount == 0) return;
for (Voice& voice : voices_) {
if (!voice.active()) continue;
for (std::size_t f = 0; f < frameCount; ++f) {
if (!voice.active()) break;
AudioSample l = 0.0f, r = 0.0f;
voice.renderFrameStereo(l, r);
left[f] += l;
right[f] += r;
}
}
}
void VoiceEngine::render(std::vector<AudioSample>& out, std::size_t frameCount) {
// Off-thread / test path: grow the buffer (this allocates — never call under
// process), zero-fill the appended span, then delegate to the RT mix loop so both
// overloads share exactly one summation path.
const std::size_t base = out.size();
out.resize(base + frameCount, 0.0f);
render(out.data() + base, frameCount);
}
std::size_t VoiceEngine::activeVoiceCount() const {
std::size_t n = 0;
for (const Voice& v : voices_) {
if (v.active()) ++n;
}
return n;
}
} // namespace reasampler
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#pragma once
// voice_engine.h — the COLD half of the sampler engine: note routing, voice allocation and
// stealing, the mono held-note stack, the two-tier panic, and the block render loops. The
// per-voice per-sample work it drives is inline in voice.h, so render's inner loop keeps its
// present inline shape across this seam.
#include <array>
#include <cstddef>
#include <cstdint>
#include <vector>
#include "core/audio/peaks.h"
#include "core/instrument/engine/play_params.h"
#include "core/instrument/engine/voice.h"
namespace reasampler {
using audio::AudioSample;
// The polyphonic voice engine: a fixed pool of voices over ONE loaded capture, note-on
// allocation with bounded voice stealing, note-off routing, and block rendering (sum of
// voices).
//
// Voice-stealing policy (deterministic, documented): when all voices are busy and a new
// note-on arrives, steal in this priority order:
// 1. the oldest voice already in release (finishing anyway — cheapest to cut),
// 2. else the oldest voice overall (longest-held note gives way to the new one).
// "Oldest" = smallest startOrder (assigned monotonically at note-on) — the standard
// hardware-sampler policy.
class VoiceEngine {
public:
// Builds an engine with `maxVoices` voices playing `sample` (must outlive the engine —
// held by reference, never copies PCM). Every playback parameter rides on the sample; the
// engine holds no parameters of its own beyond the voice-system config below.
// `preserveVoiceCap` bounds how many Preserve-engine voices may sound at once (the
// shifter is materially heavier than Varispeed) — a Preserve note-on beyond the cap is
// dropped rather than glitching; 0 means no separate cap (bounded only by maxVoices).
// `preserveWindowFrames` is the OLA window every voice's Preserve shifters are pre-sized
// to at construction (off the audio thread), so note-on never allocates; 0 leaves them
// pass-through. The processor derives it from the host sample rate.
//
// `voiceMode`: POLY is the pool-with-stealing engine above; MONO drives a single voice
// (voices_[0]) with last-note priority over the held-note stack, per `monoTrigger`
// (Retrigger restarts the envelopes on every takeover/fallback; Legato retunes without a
// re-attack). The engine's config is immutable — a mode/count change rebuilds the engine
// off-thread through the processor's drain-slot reload, so ringing tails survive the swap.
//
// `takeoverDeclick`: when true, every restart of a sounding voice (mono retrigger
// takeover/fallback, poly at-cap steal) seeds the per-voice declick ramp (see
// kDeclickDecay) so the hard cut doesn't click. start() self-gates on the voice being
// active, so a fresh start never ramps. Default false keeps the bare core byte-identical
// to the pre-fix engine; the processor shell opts in.
VoiceEngine(std::size_t maxVoices, const SampleData& sample,
std::size_t preserveVoiceCap = 0, std::int64_t preserveWindowFrames = 0,
VoiceMode voiceMode = VoiceMode::Poly,
MonoTrigger monoTrigger = MonoTrigger::Retrigger,
bool takeoverDeclick = false);
// MIDI note-on. Allocates a free voice, or steals one per the policy above. Returns the
// index of the voice used, or kNoVoice when nothing is playable (no decoded PCM, an
// out-of-range note, or a Preserve note-on past the cap) — a defined no-play, not an error.
std::size_t noteOn(int note, int velocity);
// MIDI note-off. Releases the most-recently-started active, non-releasing voice
// playing `note` (so a re-triggered same note releases the newest first, leaving
// the older tail to ring — matches hardware behavior). No-op if none match.
void noteOff(int note);
// CC 123 (All-Notes-Off): clears the mono held stack and releases every active voice
// (Gate enters AHDSR release; Trigger ignores release and plays through). The mono
// stack's only reset path — a phantom entry left by a lost note-off would otherwise be
// resurrected by the fallback and sustain forever with no key held. RT-safe.
void allNotesOff();
// CC 120 (All-Sounds-Off): hard-stops every voice immediately, clears the mono held
// stack, silences even Trigger one-shots that would ignore a release. Panic; CC 123 is
// the softer "let gates release." RT-safe, callable from the audio thread.
void allSoundsOff();
// Sums all active voices into the caller-provided buffer `out[0..frameCount)`, adding
// to whatever is there — never allocates (the audio-thread entry point; the VST3
// process callback passes the host's own output buffer). Voices that finish mid-block
// go idle. `out` must point at least `frameCount` writable samples; null/zero is a no-op.
void render(AudioSample* out, std::size_t frameCount);
// Stereo overload: sums per-channel into `left`/`right`, same RT discipline. A mono
// sample plays dual-mono (same value both channels); a stereo sample plays its two
// channels. Mono and stereo render are independent output shapes over the same voice
// pool — the active channel mode picks which one the process callback drives per block.
void render(AudioSample* left, AudioSample* right, std::size_t frameCount);
// Test/off-thread convenience: appends `frameCount` summed frames to `out` (grows it —
// do not call on the audio thread). Delegates to the real-time overload after sizing
// the buffer. Does not clear existing contents — appends.
void render(std::vector<AudioSample>& out, std::size_t frameCount);
// Count of currently active voices (for tests / diagnostics).
std::size_t activeVoiceCount() const;
std::size_t maxVoices() const { return voices_.size(); }
static constexpr std::size_t kNoVoice = static_cast<std::size_t>(-1);
private:
// Picks a voice to (re)use for a new note-on: a free voice if any, else a stolen
// one per the documented policy. Always returns a valid index (maxVoices >= 1).
std::size_t allocateVoice();
// Count of active Preserve-engine voices (for the Preserve cap). Rescanned per note-on
// (cheap: bounded by maxVoices) rather than maintained as a running tally.
std::size_t activePreserveVoices() const;
// Mono mode: last-note priority over a held-note stack. The stack holds every
// currently-held, playable note in press order (top = most recent = the sounding note).
// Re-pressing a held note moves it to the top. Fixed-capacity (128 distinct MIDI notes) —
// no allocation on the audio thread. Velocity is kept per held note so a retrigger
// fallback re-strikes at its original velocity.
struct HeldNote { std::uint8_t note; std::uint8_t velocity; };
// Push to the stack and take the voice over (legato retune, else a fresh start). Returns
// 0 (the mono voice) or kNoVoice for an unplayable/out-of-range note (rejected before the
// stack, which stores uint8). The Preserve cap is not applied in mono — a single voice
// runs at most one shifter, inherently within any cap; applying it would wrongly drop a
// Preserve->Preserve takeover.
std::size_t monoNoteOn(int note, int velocity);
// Pop from the stack; if the released note was sounding, fall back to the most-recent
// still-held note (retrigger or legato per monoTrigger_), else release.
void monoNoteOff(int note);
// Drops `note` from the held stack (order of the remaining notes preserved). No-op if absent.
void removeHeld(int note);
std::vector<Voice> voices_;
const SampleData& sample_;
std::size_t preserveVoiceCap_ = 0; // max simultaneous Preserve voices (0 = no separate cap)
std::uint64_t nextStartOrder_ = 1; // monotonic; 0 reserved for "never started"
VoiceMode voiceMode_ = VoiceMode::Poly;
MonoTrigger monoTrigger_ = MonoTrigger::Retrigger;
bool takeoverDeclick_ = false; // declick every restart/steal of a sounding voice
std::array<HeldNote, 128> heldStack_{}; // mono held notes, press order; top = heldCount_-1
std::size_t heldCount_ = 0;
};
// The editor's preview trigger is a synthetic note-on at the loaded capture's root note
// through the same VoiceEngine host MIDI drives, so preview is a real voice: it counts
// against the voice count, can steal/be stolen, and respects Poly/Mono + Retrigger/Legato.
// There is no dedicated preview voice isolated from the MIDI pool.
} // namespace reasampler