Retire the zone system: one capture = one parameter set, and re-seam the engine and Sample face into bands
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@@ -3,7 +3,7 @@
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#include "core/instrument/map/sample_map.h"
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#include <algorithm> // std::min
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#include <algorithm> // std::remove_if
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#include <cassert> // assert
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#include <utility> // std::move
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@@ -34,25 +34,6 @@ SelectedSample distill(const Sample& s) {
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return out;
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}
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// The ONE override-beats-intrinsic fold shared by resolvePerformance and
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// resolvePerformanceFromRefs, so the two resolution paths cannot drift.
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ResolvedZone foldZone(const PerformanceZone& z, const SelectedSample& ref) {
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ResolvedZone rz;
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rz.relativePath = ref.relativePath;
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rz.lowNote = z.lowNote;
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rz.highNote = z.highNote;
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rz.rootNote = z.rootOverride ? *z.rootOverride : ref.rootNote;
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// Key tracking + velocity curve are instrument state — carried straight through.
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rz.keyTrack = z.keyTrack;
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rz.velocityCurve = z.velocityCurve;
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// Per-zone override wins over the intrinsic; absent -> intrinsic (loop) / frame 0
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// (start). The bank is never mutated.
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rz.loop = z.loopOverride ? *z.loopOverride : ref.loop;
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rz.startFrame = z.startPoint ? *z.startPoint : 0;
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rz.play = z.play; // SECONDS; buildZonedKeymap resolves to frames
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return rz;
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}
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} // namespace
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std::optional<SelectedSample> selectSample(const std::string& banksJson,
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@@ -90,18 +71,9 @@ const SelectedSample* findRef(const SampleRefs& refs, const std::string& sampleI
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return nullptr;
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}
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std::vector<std::string> referencedSampleIds(const std::string& selectionId,
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const PerformanceMap& map) {
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std::vector<std::string> referencedSampleIds(const std::string& selectionId) {
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std::vector<std::string> ids;
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const auto addUnique = [&ids](const std::string& id) {
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if (id.empty()) return;
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for (const std::string& have : ids) {
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if (have == id) return;
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}
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ids.push_back(id);
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};
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addUnique(selectionId);
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for (const PerformanceZone& z : map.zones) addUnique(z.sampleId);
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if (!selectionId.empty()) ids.push_back(selectionId);
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return ids;
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}
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@@ -214,10 +186,10 @@ std::vector<AudioSample> extractChannel(const std::vector<AudioSample>& interlea
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return out;
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}
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DecodedZonePcm decodeChannels(const std::vector<AudioSample>& interleaved,
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int sourceChannels, ChannelMode mode, int sampleRate) {
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DecodedPcm decodeChannels(const std::vector<AudioSample>& interleaved,
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int sourceChannels, ChannelMode mode, int sampleRate) {
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assert(sampleRate > 0 && "decodeChannels: sampleRate must be > 0 (programming error)");
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DecodedZonePcm out;
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DecodedPcm out;
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if (sampleRate <= 0) return out; // safe early-return; caller supplied an invalid rate
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out.sampleRate = sampleRate;
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if (mode == ChannelMode::Mono) {
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@@ -230,7 +202,7 @@ DecodedZonePcm decodeChannels(const std::vector<AudioSample>& interleaved,
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return out;
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}
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ZonePlayParams resolvePlay(const ZonePlaySeconds& stored, int sampleRate) {
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PlayParams resolvePlay(const PlaySeconds& stored, int sampleRate) {
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// seconds -> frames at the LIVE rate; source-timeline quantities (trigger %-length +
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// fades) carry through untouched, already frames/fractions.
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assert(sampleRate > 0 && "resolvePlay: sampleRate must be > 0 (programming error)");
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@@ -240,7 +212,7 @@ ZonePlayParams resolvePlay(const ZonePlaySeconds& stored, int sampleRate) {
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if (f < 0.0) f = 0.0;
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return static_cast<std::int64_t>(f + 0.5);
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};
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ZonePlayParams out;
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PlayParams out;
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out.playMode = stored.playMode;
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out.adsr.attackFrames = secToFrames(stored.adsr.attackSeconds);
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out.adsr.holdFrames = secToFrames(stored.adsr.holdSeconds);
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@@ -256,130 +228,61 @@ ZonePlayParams resolvePlay(const ZonePlaySeconds& stored, int sampleRate) {
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return out;
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}
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Keymap buildTier0Keymap(std::vector<AudioSample> frames, int sampleRate,
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int rootNote, const SampleLoop& loop,
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std::vector<AudioSample> framesR, const ZonePlaySeconds& play) {
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assert(sampleRate > 0 && "buildTier0Keymap: sampleRate must be > 0 (programming error)");
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// --- The one parameter set ----------------------------------------------------
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ResolvedCapture resolveCapture(const SelectedSample& ref, const InstrumentParams& params) {
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ResolvedCapture rs;
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rs.relativePath = ref.relativePath;
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rs.rootNote = params.rootOverride ? *params.rootOverride : ref.rootNote;
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// Key tracking + velocity curve are instrument state — carried straight through.
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rs.keyTrack = params.keyTrack;
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rs.velocityCurve = params.velocityCurve;
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// The override wins over the intrinsic; absent -> intrinsic (loop) / frame 0 (start).
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// The bank is never mutated.
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rs.loop = params.loopOverride ? *params.loopOverride : ref.loop;
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rs.startFrame = params.startPoint ? *params.startPoint : 0;
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rs.play = params.play; // SECONDS; buildSampleData resolves to frames
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return rs;
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}
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std::optional<ResolvedCapture> resolveFromBank(const std::string& banksJson,
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const std::string& selectionId,
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const InstrumentParams& params) {
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const std::optional<SelectedSample> sel = selectSample(banksJson, selectionId);
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if (!sel) return std::nullopt;
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return resolveCapture(*sel, params);
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}
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std::optional<ResolvedCapture> resolveFromRefs(const SampleRefs& refs,
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const std::string& selectionId,
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const InstrumentParams& params) {
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const SelectedSample* ref = findRef(refs, selectionId);
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if (ref == nullptr) return std::nullopt;
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return resolveCapture(*ref, params);
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}
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SampleData buildSampleData(const ResolvedCapture& resolved, DecodedPcm decoded) {
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SampleData data;
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data.frames = std::move(frames);
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// A second channel only counts when it length-matches channel 0 (else the sample stays
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// mono — SampleData::channelCount() enforces the same rule, so a bad pair never half-plays).
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if (!framesR.empty() && framesR.size() == data.frames.size()) {
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data.framesR = std::move(framesR);
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if (decoded.monoFrames.empty()) return data; // unreadable/empty WAV -> silence
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assert(decoded.sampleRate > 0 &&
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"buildSampleData: DecodedPcm::sampleRate must be > 0 (programming error)");
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if (decoded.sampleRate <= 0) return data; // safe early-return; assert fires first
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data.frames = std::move(decoded.monoFrames);
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// Carry the second channel only when it length-matches channel 0 (channelCount()
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// enforces the same rule; a mismatched pair falls back to mono rather than half-play).
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if (!decoded.framesR.empty() && decoded.framesR.size() == data.frames.size()) {
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data.framesR = std::move(decoded.framesR);
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}
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if (sampleRate <= 0) return Keymap{}; // safe early-return; assert fires first
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data.sampleRate = sampleRate;
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data.rootNote = rootNote;
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data.loop = loop;
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// Resolve the stored wall-clock SECONDS to the engine's frame domain at the WAV's actual rate.
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data.play = resolvePlay(play, data.sampleRate);
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return Keymap::singleSampleChromatic(std::move(data));
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data.sampleRate = decoded.sampleRate;
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data.rootNote = resolved.rootNote;
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data.loop = resolved.loop;
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data.startFrame = resolved.startFrame;
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data.keyTrack = resolved.keyTrack;
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data.velocityCurve = resolved.velocityCurve;
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// Resolve the stored wall-clock SECONDS (AHDSR, pitch env A/D) to frames at THIS WAV's
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// actual rate; source-timeline params (trigger %-length + fades, start) carry through.
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data.play = resolvePlay(resolved.play, data.sampleRate);
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return data;
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}
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// --- Performance map ---------------------------------------------------------
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ResolvedPerformance resolvePerformance(const std::string& banksJson,
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const PerformanceMap& map) {
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ResolvedPerformance out;
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if (map.zones.empty()) return out; // empty map -> empty (shell -> Tier 0)
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if (banksJson.empty()) return out; // no bank -> nothing resolves
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std::optional<BankBook> book = BankBook::deserialize(banksJson);
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if (!book) return out; // malformed -> nothing (never throw)
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for (const PerformanceZone& z : map.zones) {
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// A sample lives in exactly one bank, so first hit wins.
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const Sample* found = nullptr;
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for (const Bank& b : book->banks()) {
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if (const Sample* s = b.index.query(z.sampleId)) {
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found = s;
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break;
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}
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}
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if (!found) {
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out.droppedSampleIds.push_back(z.sampleId); // stale: drop, report
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continue;
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}
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// Distill to the same intrinsics shape the refs table carries, then run the SHARED
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// fold — so the bank path and refs path resolve identically.
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out.zones.push_back(foldZone(z, distill(*found)));
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}
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return out;
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}
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ResolvedPerformance resolvePerformanceFromRefs(const SampleRefs& refs,
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const PerformanceMap& map) {
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ResolvedPerformance out;
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for (const PerformanceZone& z : map.zones) {
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if (const SelectedSample* r = findRef(refs, z.sampleId)) {
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out.zones.push_back(foldZone(z, *r));
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} else {
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// No ref for this id: drop + report, same shape as the bank path's stale-id policy.
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out.droppedSampleIds.push_back(z.sampleId);
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}
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}
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return out;
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}
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bool reconcileSingleCaptureZones(PerformanceMap& map, const std::string& selectedId) {
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if (selectedId.empty() || map.zones.empty()) return false;
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for (const PerformanceZone& z : map.zones) {
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// An authored key range marks Zone-view intent — first-match order is load-bearing
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// there, so the map is left exactly as authored.
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if (z.lowNote != 0 || z.highNote != 127) return false;
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}
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// Every zone is full-range: the map is purely Sample-face-shaped. Keep only the first
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// zone bound to the selection (preserving its params); drop the stale shadowers.
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// Decide BEFORE mutating so the no-change path leaves the map bit-identical.
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std::size_t keepIdx = map.zones.size(); // size() = no zone for the selection
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for (std::size_t i = 0; i < map.zones.size(); ++i) {
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if (map.zones[i].sampleId == selectedId) { keepIdx = i; break; }
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}
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const std::size_t keptCount = (keepIdx < map.zones.size()) ? 1u : 0u;
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if (keptCount == map.zones.size()) return false; // one zone, already the selection's
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if (keptCount == 1 && keepIdx != 0) map.zones[0] = std::move(map.zones[keepIdx]);
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map.zones.resize(keptCount);
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return true;
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}
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Keymap buildZonedKeymap(const std::vector<ResolvedZone>& zones,
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const std::vector<DecodedZonePcm>& decoded) {
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Keymap km;
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const std::size_t n = std::min(zones.size(), decoded.size());
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for (std::size_t i = 0; i < n; ++i) {
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// An unreadable/empty WAV drops just this zone (not the whole map).
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if (decoded[i].monoFrames.empty()) continue;
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SampleData data;
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data.frames = decoded[i].monoFrames;
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// Carry the second channel only when it length-matches channel 0 (channelCount()
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// enforces the same rule; a mismatched pair falls back to mono rather than half-play).
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if (!decoded[i].framesR.empty() &&
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decoded[i].framesR.size() == data.frames.size()) {
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data.framesR = decoded[i].framesR;
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}
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assert(decoded[i].sampleRate > 0 &&
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"buildZonedKeymap: DecodedZonePcm::sampleRate must be > 0 (programming error)");
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if (decoded[i].sampleRate <= 0) continue; // safe skip; assert fires first
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data.sampleRate = decoded[i].sampleRate;
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data.rootNote = zones[i].rootNote;
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data.loop = zones[i].loop;
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data.startFrame = zones[i].startFrame; // S11 effective start (override, else 0)
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// Resolve the stored wall-clock SECONDS (AHDSR, pitch env A/D) to frames at THIS WAV's
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// actual rate; source-timeline params (trigger %-length + fades, start) carry through.
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data.play = resolvePlay(zones[i].play, data.sampleRate);
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const std::size_t sampleIndex = km.samples.size();
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km.samples.push_back(std::move(data));
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KeyZone zone;
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zone.lowNote = zones[i].lowNote;
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zone.highNote = zones[i].highNote;
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zone.rootNote = zones[i].rootNote;
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zone.keyTrack = zones[i].keyTrack; // S-VIEW-6: applied in keyTrackedRatio at play time
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zone.velocityCurve = zones[i].velocityCurve; // S-VIEW-9: eval'd in Voice::start
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zone.sampleIndex = sampleIndex;
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km.zones.push_back(zone);
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}
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return km; // empty zones in -> empty Keymap (silence)
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}
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} // namespace reasampler::instrument::map
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