Retire the zone system: one capture = one parameter set, and re-seam the engine and Sample face into bands
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// editor_paint.cpp — the ReaSamplerEditor's paint dispatch: the WM_PAINT entry, the Sample
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// face's band composition (chrome / waveform / decks, each drawn by its own TU), the empty
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// state, and the drop-affordance banner. Windows-only; draws through the shared kit by
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// palette role. All layout math is pure (sample_bands) — this TU only sequences.
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#include "shell/instrument/reasampler_editor.h"
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#ifdef _WIN32
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#include <algorithm>
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#include <string>
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#include "shell/instrument/editor_internal.h" // kit adapters
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#include "shell/instrument/reasampler_processor.h"
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namespace reasampler::vst {
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using namespace reasampler::ui; // kit vocabulary (Role / InteractionState / KitBox / …)
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using namespace reasampler::instrument::ui; // pure geometry (bands / chrome)
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void ReaSamplerEditor::paint(HDC hdc) {
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RECT cr{};
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GetClientRect(childHwnd_, &cr);
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const int w = cr.right - cr.left;
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const int h = cr.bottom - cr.top;
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if (w <= 0 || h <= 0) return;
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LICE_SysBitmap bmp(w, h);
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LICE_Clear(&bmp, toLice(roleColor(Role::BgBase)));
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// Sample is home; Browse is a full-window modal overlay drawn over it, so the Sample
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// face draws first and the modal reads as a sheet layered on top.
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paintSample(&bmp, w, h);
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if (view_ == View::kBrowse) paintBrowse(&bmp, w, h);
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// A transient banner flashed after a file was dropped on this window. It reiterates the
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// shipped ingest gesture rather than swallowing the drop silently. Drawn last so it
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// overlays whatever view is up; decays via onSyncTimer (dropHintTicks_).
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if (dropHintTicks_ > 0) {
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const int bannerTop = (std::min)(kTitleHeight, h);
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const int bannerH = (std::min)(kTitleHeight + 8, (std::max)(0, h - bannerTop));
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Rect banner = Rect::ltrb(0, bannerTop, w, bannerTop + bannerH);
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// A transient notice, not the live layer — draw it on the accent-tertiary categorical
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// hue with a dark label so it reads as "attention, not action".
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fillSurface(&bmp, toKitBox(banner), Role::AccentTertiary, InteractionState::Rest);
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kitTextCentered(&bmp, banner,
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"Dropped here isn't loaded yet - drop files onto the ReaSampler bank panel to add them.",
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Font::Label, Role::BgBase);
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}
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BitBlt(hdc, 0, 0, w, h, bmp.getDC(), 0, 0, SRCCOPY);
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}
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void ReaSamplerEditor::paintSample(LICE_IBitmap* bmp, int w, int h) {
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const FaceLayout fl = faceLayout(w, h);
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const bool empty = selectedId_.empty();
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paintChrome(bmp, fl, empty);
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// Nothing loaded: the lower bands carry the "pick a capture" prompt pointing at Browse
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// (which the chrome lit above), and there is nothing to deck.
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if (empty) {
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Rect body = Rect::ltrb(fl.bands.waveform.x, fl.bands.waveform.y,
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fl.bands.waveform.right(), fl.bands.decks.bottom());
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paintEmptyState(bmp, body);
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return;
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}
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paintWaveform(bmp, fl.bands.waveform);
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paintDeck(bmp, fl);
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// The curve popup: a centered sheet over the whole face, drawn last.
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if (curvePopupOpen_) paintCurvePopup(bmp, w, h);
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}
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void ReaSamplerEditor::paintEmptyState(LICE_IBitmap* bmp, const Rect& area) {
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// Shown when no card is drawn (nothing to pick): distinguish a genuinely empty bank from
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// a bank filter that hides everything. Either way it is the "pick a capture" empty state.
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const char* msg = samples_.empty()
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? "No captures in this project yet - capture audio into the bank to play it here."
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: "No captures in this bank filter. Choose another bank tab above.";
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// Split the area so the primary line sits centered and the ingest affordance sits just
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// below it. The affordance is the shipped ingest gesture (drop onto the docked panel) —
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// kept discoverable here regardless of whether a drop ever lands on this window.
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Rect primary = Rect::ltrb(area.x, area.y, area.right(), area.y + area.height / 2);
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Rect hint = Rect::ltrb(area.x, primary.bottom(), area.right(), area.bottom());
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kitTextCentered(bmp, primary, msg, Font::Label, Role::TextDim);
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kitTextCentered(bmp, hint,
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"To add a sample: drop a file onto the ReaSampler bank panel (the docked window).",
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Font::Micro, Role::TextDim);
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}
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} // namespace reasampler::vst
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#endif // _WIN32
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