Retire the zone system: one capture = one parameter set, and re-seam the engine and Sample face into bands
This commit is contained in:
@@ -0,0 +1,124 @@
|
||||
// editor_paint_waveform.cpp — the WAVEFORM band's painter: the channel lane(s), the loop
|
||||
// span + start/loop markers, and the amp-envelope overlay. Windows-only.
|
||||
//
|
||||
// Overlays that ride the waveform (the envelope trace, its node handles, the markers) draw
|
||||
// ONCE across the full band height, never per lane — the landed contract the stacked-lane
|
||||
// work consumes.
|
||||
|
||||
#include "shell/instrument/reasampler_editor.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#include "core/audio/peaks.h" // computeEnvelope (waveform binning)
|
||||
#include "core/instrument/ui/sample_bands.h" // waveformLanes (the band's lane inventory)
|
||||
#include "core/instrument/ui/waveform_view.h" // frameToX (waveform markers)
|
||||
#include "shell/instrument/editor_internal.h" // kit adapters
|
||||
#include "shell/instrument/reasampler_processor.h"
|
||||
|
||||
namespace reasampler::vst {
|
||||
|
||||
using namespace reasampler::ui; // kit vocabulary
|
||||
using namespace reasampler::instrument::ui; // lanes + waveform geometry
|
||||
using audio::computeEnvelope;
|
||||
|
||||
namespace {
|
||||
// Marker roles — semantic, drawn through the kit's palette: start = teal (secondary), loop
|
||||
// start/end = purple (tertiary). The loop-span fill is a faint purple.
|
||||
constexpr Role kRoleStartMarker = Role::AccentSecondary;
|
||||
constexpr Role kRoleLoopMarker = Role::AccentTertiary;
|
||||
} // namespace
|
||||
|
||||
void ReaSamplerEditor::paintWaveform(LICE_IBitmap* bmp, const Rect& band) {
|
||||
fillSurface(bmp, toKitBox(band), Role::BgBase, InteractionState::Rest);
|
||||
if (band.empty()) return;
|
||||
|
||||
const std::vector<AudioSample>& pcm = monoPcmFor(selectedId_);
|
||||
const std::int64_t frames = static_cast<std::int64_t>(pcm.size());
|
||||
if (frames <= 0) {
|
||||
kitTextCentered(bmp, band, "(decoding...)", Font::Label, Role::TextDim);
|
||||
return;
|
||||
}
|
||||
|
||||
// One lane today: the cached PCM is a mono downmix, so there is no second channel to
|
||||
// draw. The band is already sized for two, and the second lane lights up when the
|
||||
// per-channel decode lands.
|
||||
const WaveformLanes lanes = waveformLanes(band, /*stereo=*/false);
|
||||
const Rect& lane = lanes.upper;
|
||||
if (lane.width > 0) {
|
||||
// Gap-free: one bin per drawn pixel column (kWaveformOversample == 1, so this
|
||||
// multiplies by 1). The gap-free draw comes from peaks::columnMinMax's exact
|
||||
// partition — extra bins produce no visible change. Clamped to frame count below.
|
||||
const std::int64_t wantBins =
|
||||
static_cast<std::int64_t>((std::max)(1, waveformColumnCount(toKitBox(lane)))) *
|
||||
kWaveformOversample;
|
||||
const std::size_t bins =
|
||||
static_cast<std::size_t>(wantBins < frames ? wantBins : frames);
|
||||
drawEnvelope(bmp, lane, computeEnvelope(pcm, 1, pcm.size(), bins));
|
||||
}
|
||||
|
||||
// Markers and the loop span run the FULL band height (both lanes), so a stacked view
|
||||
// reads one loop region rather than two.
|
||||
const SetupMarkers m = pickedMarkers(frames);
|
||||
if (m.hasLoop && m.loopEnd > m.loopStart) {
|
||||
const int lx = frameToX(band, frames, m.loopStart);
|
||||
const int rx = frameToX(band, frames, m.loopEnd);
|
||||
if (rx > lx) {
|
||||
LICE_FillRect(bmp, lx, band.y, rx - lx, band.height,
|
||||
toLice(roleColor(kRoleLoopMarker)), 0.20f, 0);
|
||||
}
|
||||
}
|
||||
const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
|
||||
const Role markerRoles[3] = {kRoleStartMarker, kRoleLoopMarker, kRoleLoopMarker};
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
const int mx = frameToX(band, frames, markerFrames[i]);
|
||||
const bool loopMarker = (i != 0);
|
||||
const float alpha = (loopMarker && !m.hasLoop) ? 0.4f : 1.0f;
|
||||
LICE_FillRect(bmp, mx - 1, band.y, 2, band.height,
|
||||
toLice(roleColor(markerRoles[i])), alpha, 0);
|
||||
}
|
||||
|
||||
paintEnvelopeOverlay(bmp, band, frames);
|
||||
}
|
||||
|
||||
void ReaSamplerEditor::paintEnvelopeOverlay(LICE_IBitmap* bmp, const Rect& waveArea,
|
||||
std::int64_t frames) {
|
||||
if (frames <= 0 || waveArea.width <= 0 || waveArea.height <= 0) return;
|
||||
const double rate = liveSampleRate();
|
||||
if (rate <= 0.0) return;
|
||||
const double totalSeconds = static_cast<double>(frames) / rate;
|
||||
const std::int64_t startFrame = params_.startPoint.value_or(0);
|
||||
const AmpEnvelope env = packEnvelope(params_.play, frames, startFrame);
|
||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, waveArea, totalSeconds);
|
||||
|
||||
// Trace the polyline in the categorical secondary accent (teal) so it reads as a distinct
|
||||
// curve over the waveform. Clip x to the wave rect (a Gate release tail maps past the right).
|
||||
const LICE_pixel line = toLice(roleColor(Role::AccentSecondary));
|
||||
for (std::size_t i = 1; i < poly.size(); ++i) {
|
||||
const int x0 = (std::max)(waveArea.x, (std::min)(waveArea.right() - 1, poly[i - 1].x));
|
||||
const int x1 = (std::max)(waveArea.x, (std::min)(waveArea.right() - 1, poly[i].x));
|
||||
LICE_Line(bmp, x0, poly[i - 1].y, x1, poly[i].y, line, 1.0f, 0, true);
|
||||
}
|
||||
// Draggable node handles: a small square per draggable node (Origin + ReleaseStart are
|
||||
// draw-only). Lit accent-hot when this node is the grabbed one. Every vertex is
|
||||
// guaranteed in-bounds (edge nodes like ReleaseEnd at area.right()-1 must get handles);
|
||||
// the handle square is additionally clamped inside the band so a 6px box on an edge
|
||||
// node never overhangs into the neighbouring bands.
|
||||
const LICE_pixel handle = toLice(roleColor(Role::AccentPrimary));
|
||||
const LICE_pixel handleHot = toLice(roleColor(Role::AccentHot));
|
||||
for (const EnvVertex& v : poly) {
|
||||
if (v.node == EnvNode::Origin || v.node == EnvNode::ReleaseStart) continue;
|
||||
const bool grabbed = (drag_ == DragKind::kEnvNode && envNode_ == v.node);
|
||||
const int r = 3;
|
||||
const int hx = (std::max)(waveArea.x + r, (std::min)(waveArea.right() - 1 - r, v.x));
|
||||
const int hy = (std::max)(waveArea.y + r, (std::min)(waveArea.bottom() - 1 - r, v.y));
|
||||
LICE_FillRect(bmp, hx - r, hy - r, 2 * r, 2 * r, grabbed ? handleHot : handle, 1.0f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace reasampler::vst
|
||||
|
||||
#endif // _WIN32
|
||||
Reference in New Issue
Block a user