Retire the zone system: one capture = one parameter set, and re-seam the engine and Sample face into bands

This commit is contained in:
2026-07-30 07:15:54 -04:00
parent a689fb75eb
commit 8d4ccbf841
61 changed files with 5416 additions and 8008 deletions
+4 -6
View File
@@ -219,20 +219,18 @@ LRESULT CALLBACK ReaSamplerEditor::wndProc(HWND hwnd, UINT msg, WPARAM wParam,
}
if (self->drag_ != DragKind::kNone) {
// A scrollbar drag + the processor-side deck knobs (preview velocity -2 /
// voice count / master gain) are transient (no map mutation; dragStartMap_
// not snapshotted) — reset drag state only, never touch map_. Every
// map-editing drag rolls its live mutation back to the snapshot.
// voice count / master gain) are transient (they mutate no parameter, so
// dragStartParams_ is not a rollback target) — reset drag state only.
// Every parameter-editing drag rolls its live mutation back to the snapshot.
const bool transient = self->drag_ == DragKind::kScrollThumb ||
(self->drag_ == DragKind::kDeckKnob &&
(self->dragParamId_ == -2 ||
self->dragParamId_ == static_cast<int>(ParamControl::kVoiceCount) ||
self->dragParamId_ == static_cast<int>(ParamControl::kMasterGain)));
if (!transient) self->map_ = self->dragStartMap_;
if (!transient) self->params_ = self->dragStartParams_;
self->drag_ = DragKind::kNone;
self->dragParamId_ = -1;
self->dragParamZone_ = -1;
self->curvePointIndex_ = -1; // curve-node drag state (peer reset)
self->dragCurveZone_ = -1;
self->invalidate();
}
}