Merge Ω-W1-T4: deck reflow, focus-by-click overlay selection, single-button toggles
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@@ -162,6 +162,43 @@ void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
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disabled ? Role::TextDim
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: (seg1Active ? Role::BgBase : Role::TextPrimary));
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};
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// The single-button ENABLE form. Reads Primary on / dim gray off; a control the ENABLE
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// gates draws Disabled, a third state and not a synonym for off (off is live and
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// clickable). No deck ENABLE currently drives `disabled` true through this path — the
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// deck's one Disabled control (FILTER's Band|Notch law when the filter itself is off)
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// stays segmented and draws through `drawToggle` above — but the parameter stays for
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// parity with that segmented form and because a future ENABLE could plausibly gate on
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// something else the way Loop (chrome) already does outside this deck.
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const auto drawButtonToggle = [&](const DeckToggleLayout& t, const char* label, bool active,
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bool disabled) {
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const bool hov = !disabled && isHovered(HoverKind::kControl, t.id);
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// Hover outranks Active here (the reverse of the old order) so an enabled button still
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// gets a hover cue — same gap drawModeToggle's comment above explains, just on the
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// ENABLE form's own base role: mixing toward accent/hot FROM accent/primary (rather
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// than bg/cell) is what makes the already-lit button visibly brighten on hover.
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const InteractionState st =
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disabled ? InteractionState::Disabled
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: (hov ? InteractionState::Hover
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: (active ? InteractionState::Active : InteractionState::Rest));
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fillSurface(bmp, toKitBox(t.seg0), active ? Role::AccentPrimary : Role::BgCell, st);
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kitTextCentered(bmp, t.seg0, label, Font::Micro,
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active && !disabled ? Role::BgBase
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: (hov ? Role::TextPrimary : Role::TextDim));
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};
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// The single-button MODE form: the label reads the current mode, so there is no off state
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// and no dim-gray rest — it is always "on". Filled by accent/primary rather than routed
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// through drawButtonToggle (which would force InteractionState::Active regardless of hov,
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// leaving MODE with no hover cue at all): Hover mixes toward accent/hot FROM whatever base
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// roleColorState is handed, so passing accent/primary here is what lets the already-lit
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// button visibly brighten on hover instead of a hover mix nobody would notice against
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// bg/cell's dark base.
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const auto drawModeToggle = [&](const DeckToggleLayout& t, EnvMode mode) {
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const char* label = mode == EnvMode::Spline ? "Spline" : "Stage";
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const bool hov = isHovered(HoverKind::kControl, t.id);
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const InteractionState st = hov ? InteractionState::Hover : InteractionState::Active;
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fillSurface(bmp, toKitBox(t.seg0), Role::AccentPrimary, st);
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kitTextCentered(bmp, t.seg0, label, Font::Micro, Role::BgBase);
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};
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const bool anySpline = splineActive(play);
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// The knob's short name label (swapped for the live value during hover/drag — no third
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@@ -209,10 +246,14 @@ void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
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};
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for (const DeckGroupLayout& g : dl.groups) {
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// The fence: a bg/panel box with a hairline border, caption micro-caps left.
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// The fence: a bg/panel box with a hairline border, caption micro-caps left. An
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// envelope deck whose overlay is the one on the waveform takes the primary accent
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// instead — the deck itself is the selection affordance, so the whole box says so.
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const OverlayEnv groupEnv = overlayEnvForGroup(g.id);
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const bool focused = groupEnv != OverlayEnv::kNone && groupEnv == overlayEnv_;
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fillSurface(bmp, toKitBox(g.box), Role::BgPanel, InteractionState::Rest);
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LICE_DrawRect(bmp, g.box.x, g.box.y, g.box.width - 1, g.box.height - 1,
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hairline, 1.0f, 0);
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focused ? toLice(roleColor(Role::AccentPrimary)) : hairline, 1.0f, 0);
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const char* caption = "";
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switch (g.id) {
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case kGroupAmpEnv: caption = "AMP ENVELOPE"; break;
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@@ -227,8 +268,9 @@ void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
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}
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kitText(bmp, g.caption, caption, Font::Micro, Role::TextDim);
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// The gain-reduction lamp. ROUND, where the overlay radios in this same slot are
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// square, so it reads as a lamp rather than a control.
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// The gain-reduction lamp — MASTER's own corner slot, the one the env decks' overlay
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// radios used to share before focus-by-click replaced them. ROUND, not square, so it
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// reads as a passive readout rather than a control.
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if (g.captionRadio.id >= 0 && g.captionRadio.passive) {
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const Rect& rb = g.captionRadio.box;
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const float r = rb.width / 2.0f - 0.5f;
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@@ -237,26 +279,6 @@ void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
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: Role::LineHairline)),
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1.0f, 0, true);
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}
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// The overlay-select radio: filled in the tertiary accent (the colour the overlay
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// traces in) when this group's envelope is the one on the waveform, hollow otherwise.
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if (g.captionRadio.id >= 0 && !g.captionRadio.passive) {
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// overlayEnvForRadio returns kNone for BOTH "not a radio id" and "no selection" —
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// a non-radio id must never read as lit just because nothing is selected, so the
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// picked env has to be checked against kNone itself, not just matched by equality.
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const OverlayEnv picked = overlayEnvForRadio(g.captionRadio.id);
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const bool on = picked != OverlayEnv::kNone && overlayEnv_ == picked;
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const bool hov = isHovered(HoverKind::kEnvRadio, g.captionRadio.id);
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const Rect& rb = g.captionRadio.box;
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LICE_DrawRect(bmp, rb.x, rb.y, rb.width - 1, rb.height - 1,
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toLice(roleColor(on || hov ? Role::AccentTertiary
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: Role::LineHairline)),
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1.0f, 0);
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if (on) {
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LICE_FillRect(bmp, rb.x + 3, rb.y + 3, rb.width - 6, rb.height - 6,
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toLice(roleColor(Role::AccentTertiary)), 1.0f, 0);
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}
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}
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// The compact caption toggles (right-anchored in the caption row, never full-width).
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for (const DeckToggleLayout* tp : {&g.captionToggle, &g.captionToggle2}) {
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if (tp->id < 0) continue;
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@@ -271,13 +293,13 @@ void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
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play.pitchEngine == PitchEngine::Preserve, false);
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break;
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case ParamControl::kPitchEnvEnable:
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drawToggle(t, "Off", "On", play.pitchEnv.enabled, false);
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drawButtonToggle(t, "Envelope", play.pitchEnv.enabled, false);
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break;
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case ParamControl::kVoiceMode:
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drawToggle(t, "Poly", "Mono", isMono, false);
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break;
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case ParamControl::kFilterEnable:
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drawToggle(t, "Off", "On", play.filter.enabled, false);
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drawButtonToggle(t, "Filter", play.filter.enabled, false);
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break;
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case ParamControl::kFilterLaw:
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drawToggle(t, "Band", "Notch",
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@@ -286,16 +308,18 @@ void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
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!play.filter.enabled);
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break;
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case ParamControl::kLimiterEnable:
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drawToggle(t, "Off", "On", params_.limiterEnabled, false);
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drawButtonToggle(t, "Limiter", params_.limiterEnabled, false);
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break;
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// A mode SELECTOR: the label is the state, so it is drawn Active either way —
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// there is nothing here for a dim-gray off to mean.
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case ParamControl::kAmpEnvMode:
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drawToggle(t, "Stg", "Spl", play.ampSpline.mode == EnvMode::Spline, false);
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drawModeToggle(t, play.ampSpline.mode);
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break;
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case ParamControl::kPitchEnvMode:
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drawToggle(t, "Stg", "Spl", play.pitchSpline.mode == EnvMode::Spline, false);
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drawModeToggle(t, play.pitchSpline.mode);
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break;
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case ParamControl::kFilterEnvMode:
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drawToggle(t, "Stg", "Spl", play.filterSpline.mode == EnvMode::Spline, false);
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drawModeToggle(t, play.filterSpline.mode);
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break;
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default: break;
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}
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