FA2: param-domain Gate schematic + 8px node min-sep (all nodes grabbable at defaults); cross-mode drag guard; double-clamp px overflow fix
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+100
-35
@@ -4,19 +4,22 @@
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// boundaries (the load-bearing "a drag can never produce a param a slider couldn't" invariant).
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//
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// Covers: nodeAtPoint (grabs a drawn handle within the pick radius; misses off every node; skips
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// the non-draggable Origin/ReleaseStart anchors; NEAREST-node-wins with draw-order tie-break —
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// FA2); resolveNodeDrag Gate (each cumulative node edits its OWN segment at the TIMED-region px
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// scale; X->time, sustain node's Y->level; lower clamp at 0; upper clamp at the caller's max;
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// only the dragged param changes; ReleaseEnd grabbable + draggable — FA2); resolveNodeDrag
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// Trigger (fades as fractions of the played span; fadeIn/fadeOut mutual clamp so they never
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// cross; length clamp; FadeOutStart moves OPPOSITE the pixel delta; zero-fade-out node grabbable
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// at the right edge and draggable inward — FA2); degenerate area/duration + non-draggable node
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// -> no motion.
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// the non-draggable Origin/ReleaseStart anchors AND other-mode nodes; NEAREST-node-wins with
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// draw-order tie-break; EVERY Gate node individually grabbable at the tier-0 defaults — FA2);
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// resolveNodeDrag Gate (each cumulative node edits its OWN segment at the PARAM-DOMAIN px scale;
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// X->time, sustain node's Y->level; lower clamp at 0; upper clamp at the caller's max; only the
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// dragged param changes; ReleaseEnd grabbable + draggable; per-node drag round-trip tracks the
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// cursor ~1:1 — FA2); resolveNodeDrag Trigger (fades as fractions of the played span;
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// fadeIn/fadeOut mutual clamp so they never cross; length clamp; FadeOutStart moves OPPOSITE the
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// pixel delta; zero-fade-out node grabbable at the right edge and draggable inward — FA2);
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// degenerate area/duration + non-draggable node + cross-mode node -> no motion.
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#include "../src/vst/envelope_edit.h"
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#include <cmath>
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#include <cstdio>
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#include <cstdlib>
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#include <vector>
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using namespace reasampler::vst;
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@@ -26,12 +29,21 @@ static int g_fail = 0;
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static bool near(double a, double b, double eps = 1e-9) { return std::fabs(a - b) <= eps; }
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// Find the first vertex with a given node in a polyline; asserts presence via the returned bool.
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static bool findNode(const std::vector<EnvVertex>& poly, EnvNode node, EnvVertex& out) {
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for (const EnvVertex& v : poly) {
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if (v.node == node) { out = v; return true; }
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}
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return false;
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}
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// 1000px wide, 100px tall, offset origin. Trigger scale: 2.0s over 1000px => 0.002 s/px. Gate
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// scale (FA2 schematic): 2.0s over the 850px TIMED region (150px sustain-plateau reserve) =>
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// 2/850 s/px, and the gateEnv() nodes draw at A x@85, H x@128, D x@255, RS x@405, RE x@575.
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// scale (FA2 param-domain schematic — sample-length-free): (850-1-32)px over the 8.0s schematic
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// domain => 102.125 px/s, each segment prefixed by the 8px separation base; the gateEnv() nodes
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// draw at A x@28, H x@47, D x@85, RS x@235, RE x@284.
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static Rect wideArea() { return Rect{20, 10, 1020, 110}; }
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static constexpr double kTotal = 2.0;
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static constexpr double kGateSecPerPx = kTotal / 850.0;
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static const double kGateSecPerPx = 1.0 / gatePxPerSecond(wideArea());
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static AmpEnvelope gateEnv() {
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AmpEnvelope e;
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@@ -58,11 +70,11 @@ static AmpEnvelope triggerEnv() {
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static void testHitGrabsDrawnHandle() {
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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// AttackEnd draws at x = left+85 (0.2s * 425 px/s in the timed region), y = top (level 1).
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 85, a.top);
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// AttackEnd draws at x = left+28 (8px base + 0.2s * 102.125 px/s), y = top (level 1).
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 28, a.top);
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CHECK(h.hit && h.node == EnvNode::AttackEnd);
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// The sustain node (DecayEnd) at 0.6s -> left+255, level 0.5 -> ~top+50.
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NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 255, a.top + 50);
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// The sustain node (DecayEnd) at left+85, level 0.5 -> ~top+50.
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NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 85, a.top + 50);
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CHECK(s.hit && s.node == EnvNode::DecayEnd);
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}
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@@ -80,31 +92,39 @@ static void testHitSkipsNonDraggableAnchors() {
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// Origin draws at (left, bottom-1). Even a pixel-perfect grab there is NOT a draggable node.
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NodeHit o = nodeAtPoint(e, a, kTotal, a.left, a.bottom - 1);
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CHECK(!o.hit);
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// ReleaseStart draws at (left+405, sustain level ~top+50) — the fixed plateau end. It is
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// ReleaseStart draws at (left+235, sustain level ~top+50) — the fixed plateau end. It is
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// drawing-only -> not grabbable; no other node is within the radius, so this grab misses.
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NodeHit rs = nodeAtPoint(e, a, kTotal, a.left + 405, a.top + 50);
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NodeHit rs = nodeAtPoint(e, a, kTotal, a.left + 235, a.top + 50);
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CHECK(!rs.hit);
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}
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static void testHitNearestNodeWinsOverDrawOrder() {
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// FA2 nearest-wins: with a SHORT hold, AttackEnd (x@85) and HoldEnd (x@89) both fall within
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// the grab radius of a point at x@90 — the NEAREST (HoldEnd, 1px) must win, not the earlier
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// draw-order AttackEnd (5px), so tightly packed handles stay individually grabbable.
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// FA2 nearest-wins: with a SHORT hold, AttackEnd (x@28) and HoldEnd (x@37 — the 8px base
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// plus 0.01s ~= 1px) both fall within the grab radius of a point at x@33 — the NEAREST
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// (HoldEnd, 4px) must win, not the earlier draw-order AttackEnd (5px), so tightly packed
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// handles stay individually grabbable.
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AmpEnvelope e = gateEnv();
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e.holdSeconds = 0.01; // hold end at 0.21s -> x@round(89.25)=89
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e.holdSeconds = 0.01;
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const Rect a = wideArea();
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 90, a.top);
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 33, a.top);
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CHECK(h.hit && h.node == EnvNode::HoldEnd);
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}
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static void testHitCoincidentNodesTieToEarlierDrawOrder() {
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// Zero hold: AttackEnd and HoldEnd draw at the SAME pixel. The tie goes to the earlier
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// draw-order node (AttackEnd) — deterministic, mirroring the pre-FA2 first-match rule.
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AmpEnvelope e = gateEnv();
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e.holdSeconds = 0.0;
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static void testGateDefaultsEveryNodeGrabbable() {
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// THE FA2 headline regression: at the tier-0 Gate defaults (attack 3ms, hold 0, decay 0,
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// sustain 1.0, release 60ms) the forward map's kGateNodeSepPx separation keeps every
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// draggable node distinct, and a grab AT each drawn vertex resolves to THAT node — HoldEnd
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// and DecayEnd are no longer shadowed by AttackEnd (pre-fix they were permanently
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// ungrabbable in the default state).
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const AmpEnvelope e; // struct defaults ARE the tier-0 Gate defaults
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const Rect a = wideArea();
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 85, a.top);
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CHECK(h.hit && h.node == EnvNode::AttackEnd);
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(e, a, kTotal);
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CHECK(poly.size() == 6);
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for (const EnvVertex& v : poly) {
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if (v.node == EnvNode::Origin || v.node == EnvNode::ReleaseStart) continue;
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const NodeHit h = nodeAtPoint(e, a, kTotal, v.x, v.y);
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CHECK(h.hit && h.node == v.node);
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}
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}
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// --- resolveNodeDrag Gate -----------------------------------------------------
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@@ -113,7 +133,7 @@ static void testGateAttackDragMovesOnlyAttack() {
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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EnvClampBounds b; // default maxima 4.0s
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// +50px at the GATE timed-region scale (2/850 s/px) on attack. Nothing else moves.
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// +50px at the GATE param-domain scale (~0.0098 s/px) on attack. Nothing else moves.
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, 50, 0);
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CHECK(near(out.attackSeconds, 0.2 + 50.0 * kGateSecPerPx));
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CHECK(near(out.holdSeconds, e.holdSeconds));
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@@ -126,7 +146,7 @@ static void testGateTimeLowerClampAtZero() {
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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EnvClampBounds b;
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// Drag attack far LEFT (-500px ~= -1.18s at the gate scale) from 0.2s: clamps to 0, never
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// Drag attack far LEFT (-500px ~= -4.9s at the gate scale) from 0.2s: clamps to 0, never
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// negative (monotonic: the segment cannot go below zero).
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, -500, 0);
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CHECK(near(out.attackSeconds, 0.0));
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@@ -137,7 +157,7 @@ static void testGateTimeUpperClampAtSliderMax() {
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const Rect a = wideArea();
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EnvClampBounds b;
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b.maxDecaySeconds = 1.0; // the shell's decay slider tops out at 1.0s
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// Drag decay far RIGHT (+2000px ~= +4.7s at the gate scale) from 0.3s: clamps to the slider
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// Drag decay far RIGHT (+2000px ~= +19.6s at the gate scale) from 0.3s: clamps to the slider
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// max 1.0, NOT beyond (the drag can't produce a param the slider couldn't).
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 2000, 0);
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CHECK(near(out.decaySeconds, 1.0));
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@@ -179,11 +199,11 @@ static void testGateTimeOnlyNodeIgnoresY() {
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static void testGateReleaseEndGrabAndDrag() {
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// The FA2 fix: ReleaseEnd is a drawn, IN-BOUNDS, grabbable handle (pre-FA2 it mapped past
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// area.right and could never be grabbed). gateEnv() draws it at x@575, level 0 (bottom row).
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// area.right and could never be grabbed). gateEnv() draws it at x@284, level 0 (bottom row).
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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EnvClampBounds b;
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 575, a.bottom - 1);
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NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 284, a.bottom - 1);
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CHECK(h.hit && h.node == EnvNode::ReleaseEnd);
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// Dragging it RIGHT lengthens the release at the gate timed scale; only release changes.
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AmpEnvelope out = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 85, 0);
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@@ -197,6 +217,31 @@ static void testGateReleaseEndGrabAndDrag() {
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CHECK(near(hi.releaseSeconds, b.maxReleaseSeconds));
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}
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static void testGateDragRoundTripTracksPixels() {
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// 1:1 tracking (FA2): drag a Gate node by N px, rebuild the polyline from the edited params,
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// and the node's drawn vertex has moved by ~N px (rounding may shift the landing by 1). The
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// forward map is affine in each node's own segment duration with slope gatePxPerSecond and
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// the inverse uses exactly the reciprocal, so the handle follows the cursor.
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const AmpEnvelope e = gateEnv();
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const Rect a = wideArea();
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EnvClampBounds b;
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const int dx = 25;
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for (EnvNode n : {EnvNode::AttackEnd, EnvNode::HoldEnd, EnvNode::DecayEnd,
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EnvNode::ReleaseEnd}) {
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EnvVertex before, after;
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CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), n, before));
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const AmpEnvelope edited = resolveNodeDrag(e, n, a, kTotal, b, dx, 0);
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CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), n, after));
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CHECK(std::abs((after.x - before.x) - dx) <= 1);
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}
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// The sustain node's Y axis tracks too: +10px down moves the drawn vertex ~10px down.
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EnvVertex before, after;
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CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), EnvNode::DecayEnd, before));
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const AmpEnvelope edited = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, 10);
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CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), EnvNode::DecayEnd, after));
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CHECK(std::abs((after.y - before.y) - 10) <= 1);
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}
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// --- resolveNodeDrag Trigger --------------------------------------------------
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static void testTriggerFadeInIsFractionOfPlaySpan() {
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@@ -289,12 +334,30 @@ static void testDegenerateAreaNoMotion() {
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CHECK(near(o2.attackSeconds, e.attackSeconds));
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}
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static void testCrossModeNodeNoMotion() {
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// A node from the OTHER mode never writes (FA2 guard): the degenerate baseline polyline
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// carries a ReleaseEnd vertex regardless of mode, so a Trigger-mode grab of it (e.g. over a
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// zero-height canvas) must NOT write releaseSeconds — and symmetrically a Trigger node is
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// inert on a Gate envelope.
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EnvClampBounds b;
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const AmpEnvelope t = triggerEnv();
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AmpEnvelope out = resolveNodeDrag(t, EnvNode::ReleaseEnd, wideArea(), kTotal, b, 50, 0);
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CHECK(near(out.releaseSeconds, t.releaseSeconds));
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const AmpEnvelope g = gateEnv();
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out = resolveNodeDrag(g, EnvNode::FadeInEnd, wideArea(), kTotal, b, 50, 0);
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CHECK(near(out.fadeInFraction, g.fadeInFraction));
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// And the zero-height baseline's ReleaseEnd is not even reported grabbable in Trigger mode.
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const Rect flat = Rect{0, 0, 100, 0};
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const NodeHit h = nodeAtPoint(t, flat, kTotal, 99, 0);
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CHECK(!h.hit);
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}
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int main() {
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testHitGrabsDrawnHandle();
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testHitMissesOffEveryNode();
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testHitSkipsNonDraggableAnchors();
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testHitNearestNodeWinsOverDrawOrder();
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testHitCoincidentNodesTieToEarlierDrawOrder();
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testGateDefaultsEveryNodeGrabbable();
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testGateAttackDragMovesOnlyAttack();
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testGateTimeLowerClampAtZero();
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@@ -303,6 +366,7 @@ int main() {
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testGateSustainLevelClamps01();
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testGateTimeOnlyNodeIgnoresY();
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testGateReleaseEndGrabAndDrag();
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testGateDragRoundTripTracksPixels();
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testTriggerFadeInIsFractionOfPlaySpan();
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testTriggerFadesCannotCross();
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@@ -312,6 +376,7 @@ int main() {
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testNonDraggableNodeNoMotion();
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testDegenerateAreaNoMotion();
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testCrossModeNodeNoMotion();
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if (g_fail == 0) std::printf("envelope_edit: all tests passed\n");
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else std::printf("envelope_edit: %d FAILED\n", g_fail);
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