Ψ-W1-T2: disjoint per-mode solo surfaces and a playback-gated mode switch
Solo is cached, cleared and replayed per mode on a real switch only; the switch is refused visibly while the transport runs. The footer segment now routes through the activate actions, so a panel switch finally persists.
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@@ -61,4 +61,11 @@ FooterBarLayout computeFooterBar(const FooterRect& footer, const FooterBarSpec&
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// a passive readout, never a control). Half-open bounds match computeFooterBar.
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FooterHit hitTestFooterBar(int px, int py, const FooterBarLayout& layout);
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// Whether one [Arrange|Design] segment is live. A mode switch is refused while the project
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// plays or records (shell/view::transportBlocksModeSwitch), so an unreachable segment must READ
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// dead before the click, not merely refuse on it. The ACTIVE segment stays live regardless: it
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// fires a reapply, which is never gated, and dimming the mode you are already in would read as
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// "this mode is unavailable" rather than "you cannot leave it right now".
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bool modeSegmentEnabled(bool isActiveSegment, bool transportRunning);
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} // namespace reasampler::ui
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