Ψ-W1-T2: disjoint per-mode solo surfaces and a playback-gated mode switch
Solo is cached, cleared and replayed per mode on a real switch only; the switch is refused visibly while the transport runs. The footer segment now routes through the activate actions, so a panel switch finally persists.
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@@ -112,13 +112,17 @@ void drawFooter(LICE_IBitmap* bmp, int w, int h) {
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const SegmentRect& s = segs[static_cast<std::size_t>(i)];
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const Mode& mode = modes[static_cast<std::size_t>(i)];
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const bool active = mode.id == activeId;
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// A switch is refused while the transport runs, so an unreachable segment
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// draws dead rather than inviting a click that would silently do nothing.
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const bool live = modeSegmentEnabled(active, g_panel.modeSwitchBlocked);
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const InteractionState state =
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active ? InteractionState::Active
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: hoverState(g_panel.hovered, HoverKind::ModeSegment, i);
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: (live ? hoverState(g_panel.hovered, HoverKind::ModeSegment, i)
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: InteractionState::Disabled);
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fillSurface(bmp, KitBox{s.x, s.y, s.width, s.height}, Role::BgCell, state);
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LICE_DrawRect(bmp, s.x, s.y, s.width, s.height,
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toLice(roleColor(Role::LineHairline)), 1.0f, 0);
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const Role tr = active ? Role::BgBase : Role::TextPrimary;
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const Role tr = active ? Role::BgBase : (live ? Role::TextPrimary : Role::TextDim);
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kitText(bmp, KitBox{s.x, s.y, s.width, s.height}, mode.displayName.c_str(),
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Font::Label, tr, Align::Center);
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}
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