Ψ-W1-T2: disjoint per-mode solo surfaces and a playback-gated mode switch

Solo is cached, cleared and replayed per mode on a real switch only; the switch is refused visibly while the transport runs. The footer segment now routes through the activate actions, so a panel switch finally persists.
This commit is contained in:
2026-08-01 19:43:18 -04:00
parent 8bf6841f7b
commit 9c234c2e6b
23 changed files with 811 additions and 49 deletions
+17 -6
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@@ -11,11 +11,21 @@ decide membership or mode rules.
## Invariants
- **Never touches master or `B_MUTE`/`I_SOLO`.** The tool owns only visibility,
`B_MAINSEND`, `I_FXEN`, and per-FX offline, on every managed leaf, tagged or
untagged. User mute/solo survives every toggle untouched; the master track's
visibility flags are never driven (the SDK forbids `B_SHOWINTCP`/`B_SHOWINMIXER`
on master).
- **Never touches master or `B_MUTE`; never LOSES solo.** The tool owns visibility,
`B_MAINSEND`, `I_FXEN`, per-FX offline, and — on a real mode switch only —
`I_SOLO`, on every managed leaf, tagged or untagged. `B_MUTE` is untouched
absolutely. The master track is untouched absolutely: it is outside `GetTrack`'s
index space, so it never enters the enumeration any of these writes iterate, and
its visibility flags are never driven (the SDK forbids
`B_SHOWINTCP`/`B_SHOWINMIXER` on master).
- **Solo surfaces are disjoint per mode, cached not destroyed.** A real switch
(target != active) reads every live track's raw `I_SOLO`, banks the non-zero
values against the OUTGOING mode, clears them, and replays the incoming mode's
banked values verbatim — solo-in-place and safe-solo variants included, never
collapsed to a boolean. This is the same snapshot sense of non-destructive that
park/restore already gives visibility and FX state: the user's solo is never
lost, only parked with the mode it belongs to. A REAPPLY (target == active —
tag/untag/show-both, project load) touches solo not at all.
- **Parking a track** (inactive-mode leaf) drives `B_SHOWINTCP=0`, `B_SHOWINMIXER=0`
(hide both panels), `B_MAINSEND=0` (out of mix), `I_FXEN=0` (FX bypassed), and
`TrackFX_SetOffline(track, fx, true)` for each FX (reclaim CPU) — full CPU-park,
@@ -72,7 +82,8 @@ applies the resulting lane state to live tracks.
## Modules
- `view` — Design View shell: snapshots flag values before parking, drives hide + CPU-park on inactive-mode leaves (`B_SHOWINTCP`/`B_SHOWINMIXER`/`B_MAINSEND`/`I_FXEN` + per-FX offline), restores from snapshot. **Never touches master or `B_MUTE`/`I_SOLO`.**
- `view` — Design View shell: snapshots flag values before parking, drives hide + CPU-park on inactive-mode leaves (`B_SHOWINTCP`/`B_SHOWINMIXER`/`B_MAINSEND`/`I_FXEN` + per-FX offline), restores from snapshot. Owns the one discriminator (`target != active`) that separates a real switch from a reapply, and with it both the playback gate (`transportBlocksModeSwitch`) and the solo cache/clear/restore seams. **Never touches master or `B_MUTE`.**
- `view_solo` — the `I_SOLO` read/write pair behind the per-mode solo surface. Holds no policy: what to cache, clear, or replay is `core/view/solo_cache`.
## Gotchas
+57
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@@ -15,11 +15,14 @@
#include "shell/capture/item_read.h"
#include "core/view/lane_keys.h"
#include "core/view/solo_cache.h"
#include "shell/capture/track_guid.h"
#include "shell/view/view_solo.h"
#include "core/view/view_tree.h"
#define REAPERAPI_MINIMAL
#define REAPERAPI_WANT_CountTracks
#define REAPERAPI_WANT_GetPlayStateEx
#define REAPERAPI_WANT_GetTrack
#define REAPERAPI_WANT_GetMediaTrackInfo_Value
#define REAPERAPI_WANT_SetMediaTrackInfo_Value
@@ -53,6 +56,19 @@ namespace {
// I_FREEMODE value for fixed lanes. SDK: 0=normal, 1=free item positioning, 2=fixed lanes.
constexpr int kFreeModeFixedLanes = 2;
// GetPlayStateEx bitmask. SDK: &1 playing, &2 paused, &4 recording — paused is
// deliberately excluded, nothing is moving there.
constexpr int kTransportMoving = 1 | 4;
// GUIDs the plan parks in the mode being entered — the set a solo restore skips.
std::set<std::string> parkedGuidsOf(const TogglePlan& plan) {
std::set<std::string> parked;
for (const TrackPlan& tp : plan.park) {
if (!tp.flags.empty()) parked.insert(tp.flags.front().guid);
}
return parked;
}
// C_LANESCOLLAPSED=2: render a tool-split track like a normal single-lane
// track showing only the playing lane (SDK: 1=collapsed, 2=hidden-lanes-exist
// but displays as non-fixed-lane).
@@ -377,11 +393,27 @@ bool applyMintPlan(ViewModeModel& model, const LaneMintPlan& plan,
} // namespace
bool transportBlocksModeSwitch(ReaProject* proj) {
if (!GetPlayStateEx) return false; // fail-open: never gate on a missing API pointer
return (GetPlayStateEx(proj) & kTransportMoving) != 0;
}
bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject* proj) {
if (!model.modes().contains(targetModeId)) {
return false; // reject before touching the project — no partial apply
}
// The discriminator behind both halves of the contract in view.h. A gate placed
// unconditionally here would break tagging and the project-load reapply during
// playback; a solo round on every reapply would flicker the user's solo on every
// membership edit.
const std::string outgoingModeId = model.activeModeId();
const bool realSwitch = targetModeId != outgoingModeId;
if (realSwitch && transportBlocksModeSwitch(proj)) {
return false; // same fail-closed shape as the mode-exists guard above
}
std::vector<std::pair<std::string, MediaTrack*>> handleByGuid;
std::vector<TrackFolderEntry> entries = readFolderEntries(proj, handleByGuid);
FolderTree tree = buildFolderTree(entries);
@@ -394,10 +426,26 @@ bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject
for (const auto& kv : handleByGuid) liveGuids.insert(kv.first);
model.reconcile(liveGuids);
// Read before any write, and while activeModeId() still names the mode being left.
const std::map<std::string, int> outgoingSolo =
realSwitch ? view::soloedTracks(readTrackSolos(handleByGuid))
: std::map<std::string, int>{};
TogglePlan plan = model.planToggle(tree, targetModeId);
Undo_BeginBlock2(proj);
// DISJOIN THE SOLO SURFACES. Both this clear and the replay after setActiveMode
// ride the existing undo block — one mode toggle stays one Ctrl-Z.
if (realSwitch) {
model.soloCache().store(outgoingModeId, outgoingSolo);
std::vector<view::SoloOp> clearOps;
clearOps.reserve(outgoingSolo.size());
for (const auto& entry : outgoingSolo)
clearOps.push_back(view::SoloOp{entry.first, 0});
applySoloOps(handleByGuid, clearOps);
}
// PARK: snapshot before mutating, store into the model, then apply.
for (const TrackPlan& tp : plan.park) {
if (tp.flags.empty()) continue; // every op in a TrackPlan targets one track
@@ -454,6 +502,15 @@ bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject
model.setActiveMode(targetModeId);
// Replay + consume, before the single relayout below picks the change up.
if (realSwitch) {
if (const std::map<std::string, int>* cached = model.soloCache().query(targetModeId)) {
applySoloOps(handleByGuid,
view::planSoloRestore(*cached, liveGuids, parkedGuidsOf(plan)));
model.soloCache().clear(targetModeId);
}
}
// Force REAPER to rebuild the TCP/MCP now rather than on the next user
// interaction: TrackList_AdjustWindows(false) does the full relayout owed
// when tracks appear/disappear; UpdateArrange() repaints.
+13 -4
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@@ -14,10 +14,19 @@ class ReaProject;
namespace reasampler {
// Snapshots each about-to-park track's flags into `model`, runs planToggle,
// applies park/restore writes plus parent visibility flags, then sets the
// active mode. Wrapped in one Undo block. Returns false (no mutation) if
// `targetModeId` isn't registered. `proj` == nullptr means the current project.
// True while `proj`'s transport is playing or recording — the condition under which
// applyMode refuses a real mode switch. Exposed so the panel can paint the footer's
// [Arrange|Design] segments disabled BEFORE the click rather than only refusing on
// it. `proj` == nullptr means the current project.
bool transportBlocksModeSwitch(ReaProject* proj);
// Snapshots each about-to-park track's flags into `model`, caches/clears the
// outgoing mode's solo state and replays the incoming mode's, runs planToggle,
// applies park/restore writes plus parent visibility flags, then sets the active
// mode. Wrapped in one Undo block. Returns false (no mutation) if `targetModeId`
// isn't registered, or if this is a real switch (target != active) while the
// transport is running. A reapply (target == active) is never gated and never
// touches solo. `proj` == nullptr means the current project.
bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject* proj);
// Splits any track visible in more than one mode while carrying its own media
+47
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@@ -0,0 +1,47 @@
// See view_solo.h. Compiled into the reaper_reasampler module; includes
// reaper_plugin_functions.h without REAPERAPI_IMPLEMENT (main.cpp owns that).
#include "shell/view/view_solo.h"
#include <map>
#define REAPERAPI_MINIMAL
#define REAPERAPI_WANT_GetMediaTrackInfo_Value
#define REAPERAPI_WANT_SetMediaTrackInfo_Value
#include "reaper_plugin_functions.h"
namespace reasampler {
namespace {
// SDK: int, 0=not soloed, 1=soloed, 2=soloed in place, 5=safe soloed,
// 6=safe soloed in place. Documented under SetMediaTrackInfo_Value with no
// read-only marker (unlike B_RECMON_IN_EFFECT in the same list), so it is settable.
constexpr const char* kSoloParm = "I_SOLO";
} // namespace
std::vector<view::TrackSolo> readTrackSolos(const TrackHandles& handles) {
std::vector<view::TrackSolo> live;
live.reserve(handles.size());
for (const auto& [guid, tr] : handles) {
if (!tr) continue;
live.push_back(view::TrackSolo{
guid, static_cast<int>(GetMediaTrackInfo_Value(tr, kSoloParm))});
}
return live;
}
void applySoloOps(const TrackHandles& handles, const std::vector<view::SoloOp>& ops) {
if (ops.empty()) return; // the common case: nothing soloed, no project write
std::map<std::string, int> byGuid;
for (const view::SoloOp& op : ops) byGuid[op.guid] = op.value;
for (const auto& [guid, tr] : handles) {
if (!tr) continue;
auto it = byGuid.find(guid);
if (it == byGuid.end()) continue;
SetMediaTrackInfo_Value(tr, kSoloParm, static_cast<double>(it->second));
}
}
} // namespace reasampler
+28
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@@ -0,0 +1,28 @@
#pragma once
// The REAPER read/write half of the per-mode solo surface. Every decision about what
// to cache, clear, or replay is core/view/solo_cache; this pair only moves I_SOLO
// between the live tracks and that pure plan.
#include <string>
#include <utility>
#include <vector>
#include "core/view/solo_cache.h"
// Forward-declared to keep this header SDK-free; the .cpp includes the real SDK header.
class MediaTrack;
namespace reasampler {
// The (GUID, handle) enumeration applyMode builds from GetTrack. GetTrack's index
// space excludes the master track, so no solo read or write reachable through this
// type can ever land on master.
using TrackHandles = std::vector<std::pair<std::string, MediaTrack*>>;
std::vector<view::TrackSolo> readTrackSolos(const TrackHandles& handles);
// Applies each op to its live handle in ONE pass over `handles`; an op naming a GUID
// absent from the enumeration is skipped (stale/deleted track).
void applySoloOps(const TrackHandles& handles, const std::vector<view::SoloOp>& ops);
} // namespace reasampler