Ω-W1-T5: one overlay↔waveform mapping, and loop marks that tell the truth about their mode

This commit is contained in:
2026-08-03 12:39:41 -04:00
parent 0eb2c67875
commit a3853231a7
9 changed files with 293 additions and 67 deletions
+11 -11
View File
@@ -150,24 +150,24 @@ instrument::ui::WaveMarks ReaSamplerEditor::waveMarksFor(const SetupMarkers& m)
w.frame[static_cast<int>(WaveMark::kLoopEnd)] = m.loopEnd;
// The crossfade grows LEFT from the seam it closes, which is where it is audible.
w.frame[static_cast<int>(WaveMark::kCrossfade)] = m.loopEnd - m.crossfade;
// Trigger has no loop at all, so the pair and the fade are ABSENT rather than shown in an
// off state — a mark whose gesture the mode does not offer was read as broken, not as off.
// Gate keeps the pair whatever the enable says: that is the drag-to-set-loop affordance.
// The crossfade mark belongs to an ACTIVE loop: with the enable off there is no seam for it
// to sit on, and no length to drag.
const bool gate = loopControlsLive();
w.present[static_cast<int>(WaveMark::kStart)] = true;
w.present[static_cast<int>(WaveMark::kLoopStart)] = true;
w.present[static_cast<int>(WaveMark::kLoopEnd)] = true;
w.present[static_cast<int>(WaveMark::kCrossfade)] = m.hasLoop;
w.present[static_cast<int>(WaveMark::kLoopStart)] = gate;
w.present[static_cast<int>(WaveMark::kLoopEnd)] = gate;
w.present[static_cast<int>(WaveMark::kCrossfade)] = gate && m.hasLoop;
return w;
}
instrument::ui::WaveMarks ReaSamplerEditor::grabbableMarks(const SetupMarkers& m) const {
using instrument::ui::WaveMark;
instrument::ui::WaveMarks w = waveMarksFor(m);
if (!loopControlsLive()) {
w.present[static_cast<int>(WaveMark::kLoopStart)] = false;
w.present[static_cast<int>(WaveMark::kLoopEnd)] = false;
w.present[static_cast<int>(WaveMark::kCrossfade)] = false;
}
return w;
// Drawn IFF grabbable. Kept as its own fold because paint and hit-test stay separate
// questions, but do NOT re-add a suppression here: the Gate-with-loop-off marks are drawn
// grey precisely so they can still be dragged, and dragging one is what turns the enable on.
return waveMarksFor(m);
}
void ReaSamplerEditor::setLoopEnabled(bool on) {