Defer Design View's per-FX park to an idle tick; honest undo mask, compare-before-write, PreventUIRefresh bracket, O(1) handle resolve

This commit is contained in:
2026-08-03 12:39:22 -04:00
parent 0eb2c67875
commit a4a1c3860f
8 changed files with 568 additions and 170 deletions
+7
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@@ -38,6 +38,7 @@ add_library(reaper_reasampler MODULE
${LICE_SRC}
${REASAMPLER_SRC_DIR}/shell/capture/insert.cpp
${REASAMPLER_SRC_DIR}/shell/view/view.cpp
${REASAMPLER_SRC_DIR}/shell/view/view_fx_park.cpp
${REASAMPLER_SRC_DIR}/shell/view/view_solo.cpp
${REASAMPLER_SRC_DIR}/shell/capture/track_guid.cpp
${REASAMPLER_SRC_DIR}/shell/capture/provenance_shell.cpp
@@ -59,6 +60,12 @@ target_link_libraries(reaper_reasampler PRIVATE json wire file_bytes bank_model
# link graph free of the voice engine — a link edge to it here means the design drifted.
target_include_directories(reaper_reasampler PRIVATE ${SDK_INC} ${WDL_INC})
# The deferred FX-park queue's re-entrancy rule is pure (header-inline, no REAPER
# types), so it is CTest-covered like a core/ module. Declared here rather than in a
# src/shell/view/CMakeLists.txt because that directory deliberately has none — its
# TUs are compiled into this target directly.
reasampler_test(view_fx_park LINK fx_offline)
# Bank-package import: the promptless verb plus its action skin. Kept as its own
# appended block rather than merged into the lists above, so the two package
# directions stay textually independent.
+7
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@@ -38,6 +38,7 @@
#include "shell/panel/panel_window.h" // panel lifecycle (init/toggle/open-query/shutdown)
#include "shell/persist/session.h" // ReaSamplerSession
#include "shell/view/view.h" // reconcileManagedLanes / applyMode
#include "shell/view/view_fx_park.h" // the mode switch's deferred FX park
namespace capture = reasampler::capture;
@@ -172,6 +173,12 @@ static void OnTimer()
g_session.poll();
// A mode switch applies its visibility/routing writes synchronously and leaves
// the per-FX offline work here, so the new mode paints before the plugins
// unload. Drained AFTER poll() so a project switch discards the queue instead
// of applying it to the project that replaced it; idle cost is one empty test.
reasampler::drainDeferredFxParks(g_session.view());
// persist stays MODEL-ONLY (loads the saved view model but does not apply
// visibility, to avoid coupling persist to the view shell); poll() raises a
// one-shot load signal that we drain here to reapply the SAVED active mode so a
+13 -5
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@@ -45,9 +45,16 @@ decide membership or mode rules.
mode ids — no absolute paths, no index positions).
- **Documented caveat:** offlined FX re-instantiate when a track returns to the
active mode — stateful plugins (convolution, loaded samplers, tail-holding
effects) re-initialize on return (possible load hitch, un-persisted internal
state lost). Accepted cost of the CPU reclaim; surfaced at the toggle affordance
(tooltip).
effects) re-initialize on return (load hitch, un-persisted internal state lost).
Accepted cost of the CPU reclaim; surfaced at the toggle affordance (tooltip).
**The hitch no longer sits on the switch's synchronous path:** per-FX
offline/online is enqueued and applied on a later idle tick (`view_fx_park`),
so the new mode paints first. The deferral changes only WHEN the plugins move —
they still unload and re-instantiate, and un-persisted internal state is still
lost. What it does change is the undo record: the offline writes land outside
the switch's undo block, so the tool no longer re-drives them on an undo or a
redo — what a Ctrl-Z then leaves the chain at is REAPER's own FX-state record,
`[verify — DAW]`.
- **Show-both semantics:** a per-track "pin visible across modes" flag re-enables
processing whenever shown. A show-both leaf appears in every mode's visible set
and is never parked — its driven flags stay at snapshot/restored values, FX
@@ -85,7 +92,8 @@ applies the resulting lane state to live tracks.
## Modules
- `view` — Design View shell: snapshots flag values before parking, drives hide + CPU-park on inactive-mode leaves (`B_SHOWINTCP`/`B_SHOWINMIXER`/`B_MAINSEND`/`I_FXEN` + per-FX offline), restores from snapshot. Owns the one discriminator (`target != active`) that separates a real switch from a reapply, and with it both the playback gate (`transportBlocksModeSwitch`) and the solo cache/clear/restore seams. **Never touches master or `B_MUTE`.**
- `view` — Design View shell: snapshots flag values before parking, drives hide + CPU-park on inactive-mode leaves (`B_SHOWINTCP`/`B_SHOWINMIXER`/`B_MAINSEND`/`I_FXEN`, with per-FX offline deferred to `view_fx_park`), restores from snapshot. Owns the one discriminator (`target != active`) that separates a real switch from a reapply, and with it both the playback gate (`transportBlocksModeSwitch`) and the solo cache/clear/restore seams. **Never touches master or `B_MUTE`.**
- `view_fx_park` — the per-FX offline surface: the `TrackFX_GetFXGUID` identity read snapshot/park/restore share, the deferred intent queue that keeps `TrackFX_SetOffline` off the switch's synchronous path (at most one intent per track GUID, latest wins, an intent landing on its own pending inverse cancels it), and the idle-tick drain `main.cpp`'s `OnTimer` calls. The drain is also where a consumed snapshot is cleared — not where the restore was planned — so a second switch arriving before the first drained re-parks against the still-true captured state instead of re-capturing parked values.
- `view_solo` — the `I_SOLO` read/write pair behind the per-mode solo surface, plus `clearTrackSolos`/`restoreTrackSolos`, the outgoing-clear and incoming-replay entry points `view` drives them through. Holds no policy: what to cache, clear, or replay is `core/view/solo_cache`.
## Gotchas
@@ -105,7 +113,7 @@ applies the resulting lane state to live tracks.
the solo cache inherits it rather than introducing it. Not fixed here.
- `fx_offline`'s identity keying (`TrackFX_GetFXGUID`) assumes the GUID stays
attached to its plugin across a chain mutation while parked. That is
`[verify — DAW]` (see `fxGuidString` in `view.cpp`) and SWS issue #802 is a
`[verify — DAW]` (see `fxGuidString` in `view_fx_park.cpp`) and SWS issue #802 is a
known reason it might not hold: `SNM_MoveOrRemoveTrackFX` reportedly leaves
the FXID lines behind on reorder rather than moving them with the plugin. If
confirmed, an SWS-driven reorder of a parked track's chain — not a native
+142 -159
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@@ -10,6 +10,7 @@
#include <optional>
#include <set>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
@@ -18,6 +19,7 @@
#include "core/view/lane_keys.h"
#include "core/view/solo_cache.h"
#include "shell/capture/track_guid.h"
#include "shell/view/view_fx_park.h"
#include "shell/view/view_solo.h"
#include "core/view/view_tree.h"
@@ -28,12 +30,8 @@
#define REAPERAPI_WANT_GetMediaTrackInfo_Value
#define REAPERAPI_WANT_SetMediaTrackInfo_Value
#define REAPERAPI_WANT_GetSetMediaTrackInfo_String
#define REAPERAPI_WANT_ShowConsoleMsg
#define REAPERAPI_WANT_TrackFX_GetCount
#define REAPERAPI_WANT_TrackFX_GetFXGUID
#define REAPERAPI_WANT_PreventUIRefresh
#define REAPERAPI_WANT_TrackFX_GetOffline
#define REAPERAPI_WANT_TrackFX_SetOffline
#define REAPERAPI_WANT_guidToString
#define REAPERAPI_WANT_Undo_BeginBlock2
#define REAPERAPI_WANT_Undo_EndBlock2
#define REAPERAPI_WANT_TrackList_AdjustWindows
@@ -64,6 +62,26 @@ constexpr int kFreeModeFixedLanes = 2;
// deliberately excluded, nothing is moving there.
constexpr int kTransportMoving = 1 | 4;
// The domains one apply actually writes: track config/routing (visibility,
// B_MAINSEND, I_SOLO), item lane assignment, and the ext-state block
// (UNDO_STATE_MISCCFG covers extension state). NOT UNDO_STATE_ALL, which
// includes UNDO_STATE_FX and so makes every undo record carry every track's FX
// state — a cost that scales with the project's plugin count rather than with
// what the switch changed. FX is OR'd back in per apply, only when an FX-domain
// flag really moved.
constexpr int kApplyUndoMask = UNDO_STATE_TRACKCFG | UNDO_STATE_ITEMS | UNDO_STATE_MISCCFG;
// Holds REAPER's UI refresh off for the write phase; the deliberate rebuild
// (TrackList_AdjustWindows + UpdateArrange) runs after it releases. RAII because
// an unbalanced pair leaves the user's UI frozen with no way back — the SDK's
// own warning at reaper_plugin_functions.h:5581.
struct UiRefreshHold {
UiRefreshHold() { PreventUIRefresh(1); }
~UiRefreshHold() { PreventUIRefresh(-1); }
UiRefreshHold(const UiRefreshHold&) = delete;
UiRefreshHold& operator=(const UiRefreshHold&) = delete;
};
// C_LANESCOLLAPSED=2: render a tool-split track like a normal single-lane
// track showing only the playing lane (SDK: 1=collapsed, 2=hidden-lanes-exist
// but displays as non-fixed-lane).
@@ -102,7 +120,7 @@ const char* flagParm(Flag f) {
// construction. Also caches each MediaTrack* by GUID for later resolve().
std::vector<TrackFolderEntry> readFolderEntries(
ReaProject* proj,
std::vector<std::pair<std::string, MediaTrack*>>& handleByGuid) {
TrackHandles& handleByGuid) {
std::vector<TrackFolderEntry> entries;
int count = CountTracks(proj);
entries.reserve(static_cast<std::size_t>(count));
@@ -119,46 +137,21 @@ std::vector<TrackFolderEntry> readFolderEntries(
return entries;
}
MediaTrack* resolve(const std::vector<std::pair<std::string, MediaTrack*>>& handleByGuid,
const std::string& guid) {
for (const auto& kv : handleByGuid) {
if (kv.first == guid) return kv.second;
}
return nullptr; // stale/deleted GUID — pruned by being skipped
// Every park, restore, parent and lane op resolves its GUID; a linear scan made
// that O(T²) on the one path whose cost the user waits on. The vector form
// survives beside it because view_solo's writers take one pass over it.
using TrackByGuid = std::unordered_map<std::string, MediaTrack*>;
TrackByGuid indexHandles(const TrackHandles& handleByGuid) {
TrackByGuid byGuid;
byGuid.reserve(handleByGuid.size());
for (const auto& kv : handleByGuid) byGuid.emplace(kv.first, kv.second);
return byGuid;
}
// The FX's own durable identity, braced exactly like the track GUID keys. Empty
// when REAPER reports none — an FX we cannot name is one we cannot restore, and
// fx_offline treats it that way rather than guessing at its slot. Lifetime is
// settled: the string copy is taken immediately and the GUID* is never held
// past this call (reaper_plugin_functions.h:7348 documents no null contract for
// TrackFX_GetFXGUID; treating null as "no identity" is the safe read).
//
// [verify — DAW] STABILITY across a chain mutation is not settled the same way:
// confirm the GUID for one FX instance survives a native drag-reorder, an SWS
// move (SNM_MoveOrRemoveTrackFX — SWS issue #802 reports the FXID lines do not
// follow the plugin after that call, i.e. wrong-plugin restores or mass drops
// through fx_offline on that path specifically), a save/reload round trip, and
// two live instances of one plugin type staying distinguishable. See
// src/shell/view/CLAUDE.md's Gotchas for the SWS-path risk this leaves open.
std::string fxGuidString(MediaTrack* tr, int fx) {
GUID* g = TrackFX_GetFXGUID(tr, fx);
if (!g) return {};
char buf[64] = {0}; // guidToString needs a >=64-char destination (SDK contract)
guidToString(g, buf);
return std::string(buf);
}
// The chain as it stands now: identity by current slot. Snapshot, park and
// restore all address FX through this one plain 0..TrackFX_GetCount-1
// enumeration — never the 0x1000000/0x2000000 input-FX or container forms — so
// whatever it covers, all three cover identically.
std::vector<std::string> liveFxGuids(MediaTrack* tr) {
const int fxCount = TrackFX_GetCount(tr);
std::vector<std::string> guids;
guids.reserve(static_cast<std::size_t>(fxCount));
for (int fx = 0; fx < fxCount; ++fx) guids.push_back(fxGuidString(tr, fx));
return guids;
MediaTrack* resolve(const TrackByGuid& byGuid, const std::string& guid) {
auto it = byGuid.find(guid);
return it == byGuid.end() ? nullptr : it->second; // stale/deleted GUID — pruned by being skipped
}
// Captures prior driven-flag state before parking. Never reads B_MUTE/I_SOLO;
@@ -179,30 +172,25 @@ TrackSnapshot snapshotTrack(MediaTrack* tr) {
return snap; // fxKeying stays Identity — a live capture always knows the chain
}
void applyFlags(MediaTrack* tr, const std::vector<TrackFlagOp>& flags) {
// A reapply (tag/untag, project load) re-plans every flag it already applied, so
// most of what it writes is a value the track already holds; the read is the
// cheap half of the pair, and it also keeps those no-op writes out of the undo
// record's mask.
bool writeIfChanged(MediaTrack* tr, const char* parm, double value) {
if (GetMediaTrackInfo_Value(tr, parm) == value) return false;
SetMediaTrackInfo_Value(tr, parm, value);
return true;
}
void applyFlags(MediaTrack* tr, const std::vector<TrackFlagOp>& flags, int& undoMask) {
for (const TrackFlagOp& op : flags) {
SetMediaTrackInfo_Value(tr, flagParm(op.flag), static_cast<double>(op.value));
if (!writeIfChanged(tr, flagParm(op.flag), static_cast<double>(op.value))) continue;
// I_FXEN is the only FX-domain flag driven here, so it is the only one
// whose undo record has to carry UNDO_STATE_FX.
if (op.flag == Flag::FxEnable) undoMask |= UNDO_STATE_FX;
}
}
// The pure park plan leaves fxOffline empty by design; expand it here from the
// live FX count.
void parkFxOffline(MediaTrack* tr) {
int fxCount = TrackFX_GetCount(tr);
for (int fx = 0; fx < fxCount; ++fx) {
TrackFX_SetOffline(tr, fx, true);
}
}
// Restores per-FX offline from the snapshot verbatim — never a blanket "online".
// Which live FX each captured state belongs to is resolveFxRestore's call, and
// what it could not place comes back for the caller to report.
FxRestoreDrops restoreFxOffline(MediaTrack* tr, const std::vector<FxOfflineOp>& fxOffline) {
const FxRestoreResolution res = resolveFxRestore(fxOffline, liveFxGuids(tr));
for (const FxOfflineWrite& w : res.writes) TrackFX_SetOffline(tr, w.fxIndex, w.offline);
return res.drops;
}
// Managed-lane application: the pure planner keys LanePlayOps by the lane's
// DURABLE name; REAPER's C_LANEPLAYS:N is keyed by current ordinal, which
// renumbers on reorder. So every write here re-resolves durable key -> current
@@ -238,7 +226,7 @@ std::map<std::string, int> managedLaneOrdinals(MediaTrack* tr) {
void applyLanePlays(MediaTrack* tr, int laneIdx, int lanePlays) {
char parm[32];
std::snprintf(parm, sizeof(parm), "C_LANEPLAYS:%d", laneIdx);
SetMediaTrackInfo_Value(tr, parm, static_cast<double>(lanePlays));
writeIfChanged(tr, parm, static_cast<double>(lanePlays));
}
// Groups ops by track, reconciles each op's durable laneKey to the track's
@@ -246,7 +234,7 @@ void applyLanePlays(MediaTrack* tr, int laneIdx, int lanePlays) {
// enables fixed-lane mode on any track carrying a managed lane, and drives
// C_LANEPLAYS. UpdateTimeline() is the caller's job when this returns true
// (SDK: required after an I_FREEMODE change).
bool applyLaneOps(const std::vector<std::pair<std::string, MediaTrack*>>& handleByGuid,
bool applyLaneOps(const TrackByGuid& handleByGuid,
const std::vector<LanePlayOp>& lanes) {
if (lanes.empty()) return false;
@@ -312,7 +300,7 @@ std::string itemModeFromMembership(const ViewModeModel& model, const std::string
// there regardless of name).
std::vector<LaneTrack> readLaneTracks(
const ViewModeModel& model,
const std::vector<std::pair<std::string, MediaTrack*>>& handleByGuid) {
const TrackHandles& handleByGuid) {
std::vector<LaneTrack> tracks;
tracks.reserve(handleByGuid.size());
for (const auto& [guid, tr] : handleByGuid) {
@@ -358,7 +346,7 @@ bool assignItemToLane(MediaTrack* tr, MediaItem* it, int laneOrdinal) {
// managed-eligible items; I_NUMFIXEDLANES is only ever GROWN, never shrunk,
// so a user's existing manual lanes are never renamed or reassigned.
bool applyMintPlan(ViewModeModel& model, const LaneMintPlan& plan,
const std::vector<std::pair<std::string, MediaTrack*>>& handleByGuid) {
const TrackByGuid& handleByGuid) {
bool changed = false;
std::map<std::string, std::vector<const LaneMint*>> mintsByTrack;
@@ -436,8 +424,9 @@ bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject
return false; // same fail-closed shape as the mode-exists guard above
}
std::vector<std::pair<std::string, MediaTrack*>> handleByGuid;
TrackHandles handleByGuid;
std::vector<TrackFolderEntry> entries = readFolderEntries(proj, handleByGuid);
const TrackByGuid trackByGuid = indexHandles(handleByGuid);
FolderTree tree = buildFolderTree(entries);
// Prune snapshots for tracks no longer in the live enumeration before
@@ -455,81 +444,6 @@ bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject
TogglePlan plan = model.planToggle(tree, targetModeId);
Undo_BeginBlock2(proj);
// DISJOIN THE SOLO SURFACES. Both this clear and the replay after setActiveMode
// ride the existing undo block — one mode toggle stays one Ctrl-Z.
if (realSwitch) {
model.soloCache().store(outgoingModeId, outgoingSolo);
clearTrackSolos(handleByGuid, outgoingSolo);
}
// PARK: snapshot before mutating, store into the model, then apply.
for (const TrackPlan& tp : plan.park) {
if (tp.flags.empty()) continue; // every op in a TrackPlan targets one track
const std::string& guid = tp.flags.front().guid;
MediaTrack* tr = resolve(handleByGuid, guid);
if (!tr) continue; // stale GUID — prune
// Snapshot ONCE, at first park: a snapshot already present means the
// track is still parked from a prior apply, so its live flags are the
// parked values — recapturing would overwrite the true pre-park state
// with zeros and a later restore would hide it for good. Restore
// clears the snapshot, so the next genuine park recaptures fresh state.
if (model.snapshot(guid) == nullptr)
model.storeSnapshot(guid, snapshotTrack(tr));
applyFlags(tr, tp.flags);
parkFxOffline(tr);
}
// RESTORE: apply verbatim, then drop the consumed snapshot.
FxRestoreDrops fxDrops;
int fxDropTracks = 0;
for (const TrackPlan& tp : plan.restore) {
if (tp.flags.empty()) continue;
const std::string& guid = tp.flags.front().guid;
MediaTrack* tr = resolve(handleByGuid, guid);
if (!tr) continue; // stale GUID — prune
applyFlags(tr, tp.flags);
const FxRestoreDrops drops = restoreFxOffline(tr, tp.fxOffline);
if (drops.total() > 0) {
fxDrops.add(drops);
++fxDropTracks;
}
model.clearSnapshot(guid);
}
// Captured FX state that could not be applied is REPORTED. Silence here would
// read to the user as "restore worked" while an FX sat at whatever state the
// park left it in. Sent with the "!SHOW:" prefix (reaper_plugin_functions.h:6536)
// so it never force-opens the console window: applyMode's reapply path also
// runs unattended on project load (see the reconcile comment above), and this
// one call site can't tell that case apart from an interactive toggle/tag-edit
// reapply — both call in with target == active — so splitting loud-on-toggle
// from quiet-on-load would need a flag threaded from every caller, several of
// which are outside this change. Quiet-always is the safe default: the message
// still lands in the console for whoever opens it, on every path.
const std::string fxDropMsg = describeFxRestoreDrops(fxDrops, fxDropTracks);
if (!fxDropMsg.empty()) ShowConsoleMsg(("!SHOW:" + fxDropMsg).c_str());
// MANAGED LANES: drive C_LANEPLAYS so the active mode's lane plays+shows
// and every other managed lane is silenced+hidden. Empty for a D1-only
// project, leaving that behavior byte-identical.
const bool laneModeChanged = applyLaneOps(handleByGuid, plan.lanes);
// PARENT VISIBILITY (never parked): recomputed every toggle, never
// snapshotted. Only the two visibility flags — never mainSend/FX on a parent.
std::set<std::string> visible = model.visibleTracks(tree, targetModeId);
for (const FolderNode& node : tree.nodes) {
if (!node.isParent) continue;
MediaTrack* tr = resolve(handleByGuid, node.guid);
if (!tr) continue; // stale GUID — prune
double show = visible.count(node.guid) ? 1.0 : 0.0;
SetMediaTrackInfo_Value(tr, "B_SHOWINTCP", show);
SetMediaTrackInfo_Value(tr, "B_SHOWINMIXER", show);
}
// Target is guaranteed registered (checked at entry); fall back to the id
// defensively if that ever changes.
const Mode* targetMode = model.modes().query(targetModeId);
@@ -537,16 +451,81 @@ bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject
"ReaSampler: activate " +
(targetMode ? targetMode->displayName : targetModeId) + " view";
model.setActiveMode(targetModeId);
int undoMask = kApplyUndoMask;
bool laneModeChanged = false;
// Replay + consume, before the single relayout below picks the change up. Dropped
// against `visible` (computed above for parent visibility), not the park plan: a
// folder parent can be hidden without being parked, and a hidden track must not
// receive a replayed solo it carries no visible control to undo.
if (realSwitch) {
if (const std::map<std::string, int>* cached = model.soloCache().query(targetModeId)) {
restoreTrackSolos(handleByGuid, *cached, liveGuids, visible);
model.soloCache().clear(targetModeId);
Undo_BeginBlock2(proj);
{
UiRefreshHold uiHold; // every write below lands with the TCP/MCP frozen
// DISJOIN THE SOLO SURFACES. Both this clear and the replay after
// setActiveMode ride the existing undo block — one mode toggle stays one Ctrl-Z.
if (realSwitch) {
model.soloCache().store(outgoingModeId, outgoingSolo);
clearTrackSolos(handleByGuid, outgoingSolo);
}
// PARK: snapshot before mutating, store into the model, then apply. The
// per-FX offline half is deferred (view_fx_park) — it is the expensive
// half and nothing about the new mode's appearance waits on it.
for (const TrackPlan& tp : plan.park) {
if (tp.flags.empty()) continue; // every op in a TrackPlan targets one track
const std::string& guid = tp.flags.front().guid;
MediaTrack* tr = resolve(trackByGuid, guid);
if (!tr) continue; // stale GUID — prune
// Snapshot ONCE, at first park: a snapshot already present means the
// track is still parked from a prior apply (or its deferred restore
// has not landed yet), so its live flags are the parked values —
// recapturing would overwrite the true pre-park state with zeros and
// a later restore would hide it for good.
if (model.snapshot(guid) == nullptr)
model.storeSnapshot(guid, snapshotTrack(tr));
applyFlags(tr, tp.flags, undoMask);
deferFxPark(proj, guid);
}
// RESTORE: flags verbatim now, per-FX offline on the drain, which is also
// where the consumed snapshot is dropped.
for (const TrackPlan& tp : plan.restore) {
if (tp.flags.empty()) continue;
const std::string& guid = tp.flags.front().guid;
MediaTrack* tr = resolve(trackByGuid, guid);
if (!tr) continue; // stale GUID — prune
applyFlags(tr, tp.flags, undoMask);
deferFxRestore(proj, guid, tp.fxOffline);
}
// MANAGED LANES: drive C_LANEPLAYS so the active mode's lane plays+shows
// and every other managed lane is silenced+hidden. Empty for a D1-only
// project, leaving that behavior byte-identical.
laneModeChanged = applyLaneOps(trackByGuid, plan.lanes);
// PARENT VISIBILITY (never parked): recomputed every toggle, never
// snapshotted. Only the two visibility flags — never mainSend/FX on a parent.
std::set<std::string> visible = model.visibleTracks(tree, targetModeId);
for (const FolderNode& node : tree.nodes) {
if (!node.isParent) continue;
MediaTrack* tr = resolve(trackByGuid, node.guid);
if (!tr) continue; // stale GUID — prune
const double show = visible.count(node.guid) ? 1.0 : 0.0;
writeIfChanged(tr, "B_SHOWINTCP", show);
writeIfChanged(tr, "B_SHOWINMIXER", show);
}
model.setActiveMode(targetModeId);
// Replay + consume, before the single relayout below picks the change up.
// Dropped against `visible` (computed above for parent visibility), not the
// park plan: a folder parent can be hidden without being parked, and a
// hidden track must not receive a replayed solo it carries no visible
// control to undo.
if (realSwitch) {
if (const std::map<std::string, int>* cached = model.soloCache().query(targetModeId)) {
restoreTrackSolos(handleByGuid, *cached, liveGuids, visible);
model.soloCache().clear(targetModeId);
}
}
}
@@ -560,12 +539,12 @@ bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject
// fixed lanes this apply (SDK requirement for I_FREEMODE changes).
if (laneModeChanged) UpdateTimeline();
Undo_EndBlock2(proj, undoLabel.c_str(), -1);
Undo_EndBlock2(proj, undoLabel.c_str(), undoMask);
return true;
}
bool mintManagedLanes(ViewModeModel& model, ReaProject* proj) {
std::vector<std::pair<std::string, MediaTrack*>> handleByGuid;
TrackHandles handleByGuid;
std::vector<TrackFolderEntry> entries = readFolderEntries(proj, handleByGuid);
// The tree is needed to detect a content-bearing folder derived-visible in
// >1 mode, exactly as applyMode builds it.
@@ -575,8 +554,10 @@ bool mintManagedLanes(ViewModeModel& model, ReaProject* proj) {
const LaneMintPlan plan = planLaneMinting(model, tree, tracks);
if (plan.empty()) return false; // nothing to mint — no Undo point for a no-op tick
const TrackByGuid trackByGuid = indexHandles(handleByGuid);
Undo_BeginBlock2(proj);
const bool changed = applyMintPlan(model, plan, handleByGuid);
const bool changed = applyMintPlan(model, plan, trackByGuid);
if (!changed) {
// Plan was non-empty but every write was already satisfied — discard
@@ -599,17 +580,19 @@ bool mintManagedLanes(ViewModeModel& model, ReaProject* proj) {
// here — it would re-park/restore whole tracks and recompute parent
// visibility, which a lane-only mint must not touch.
const TogglePlan togglePlan = model.planToggle(FolderTree{}, model.activeModeId());
applyLaneOps(handleByGuid, togglePlan.lanes);
applyLaneOps(trackByGuid, togglePlan.lanes);
UpdateTimeline(); // a split happened this call — refresh is owed
UpdateArrange();
Undo_EndBlock2(proj, "ReaSampler: separate cross-mode content into lanes", -1);
// Lane minting writes track lane config and item lane assignment and nothing
// else — never an FX state — so it takes the same honest mask applyMode does.
Undo_EndBlock2(proj, "ReaSampler: separate cross-mode content into lanes", kApplyUndoMask);
return true;
}
void reconcileManagedLanes(ViewModeModel& model, ReaProject* proj) {
std::vector<std::pair<std::string, MediaTrack*>> handleByGuid;
TrackHandles handleByGuid;
readFolderEntries(proj, handleByGuid); // populates handleByGuid (tree unused here)
// Pure read of REAPER state (no lane created, no I_FREEMODE/I_NUMFIXEDLANES/
+157
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@@ -0,0 +1,157 @@
// See view_fx_park.h. Compiled into the reaper_reasampler module; includes
// reaper_plugin_functions.h without REAPERAPI_IMPLEMENT (main.cpp owns that).
// The queue's rule is pure (header, test_view_fx_park.cpp); this file owns the
// REAPER reads/writes and the ordering against the live enumeration.
#include "shell/view/view_fx_park.h"
#include <string>
#include <unordered_map>
#include <vector>
#include "core/view/view_mode_model.h"
#include "shell/capture/track_guid.h"
#define REAPERAPI_MINIMAL
#define REAPERAPI_WANT_CountTracks
#define REAPERAPI_WANT_EnumProjects
#define REAPERAPI_WANT_GetTrack
#define REAPERAPI_WANT_ShowConsoleMsg
#define REAPERAPI_WANT_TrackFX_GetCount
#define REAPERAPI_WANT_TrackFX_GetFXGUID
#define REAPERAPI_WANT_TrackFX_GetOffline
#define REAPERAPI_WANT_TrackFX_SetOffline
#define REAPERAPI_WANT_guidToString
#include "reaper_plugin_functions.h"
namespace reasampler {
namespace {
FxParkQueue g_queue;
ReaProject* g_owner = nullptr; // the project the pending intents were enqueued against
ReaProject* currentProject() { return EnumProjects(-1, nullptr, 0); }
void adoptOwner(ReaProject* proj) {
ReaProject* p = proj ? proj : currentProject();
if (p == g_owner) return;
g_queue.clear(); // intents planned against another project are never replayed here
g_owner = p;
}
// TrackFX_SetOffline unloads and re-instantiates the plugin, so writing a state
// that already holds is not a no-op — it is the expensive half of a mode switch
// spent on nothing.
void setOfflineIfChanged(MediaTrack* tr, int fx, bool offline) {
if (TrackFX_GetOffline(tr, fx) == offline) return;
TrackFX_SetOffline(tr, fx, offline);
}
void applyPark(MediaTrack* tr) {
const int fxCount = TrackFX_GetCount(tr);
for (int fx = 0; fx < fxCount; ++fx) setOfflineIfChanged(tr, fx, true);
}
// Restores per-FX offline from the plan verbatim — never a blanket "online".
// Which live FX each captured state belongs to is resolveFxRestore's call, and
// what it could not place comes back for the caller to report.
FxRestoreDrops applyRestore(MediaTrack* tr, const std::vector<FxOfflineOp>& ops) {
const FxRestoreResolution res = resolveFxRestore(ops, liveFxGuids(tr));
for (const FxOfflineWrite& w : res.writes) setOfflineIfChanged(tr, w.fxIndex, w.offline);
return res.drops;
}
// The FX's own durable identity, braced exactly like the track GUID keys. Empty
// when REAPER reports none — an FX we cannot name is one we cannot restore, and
// fx_offline treats it that way rather than guessing at its slot. Lifetime is
// settled: the string copy is taken immediately and the GUID* is never held
// past this call (reaper_plugin_functions.h:7348 documents no null contract for
// TrackFX_GetFXGUID; treating null as "no identity" is the safe read).
//
// [verify — DAW] STABILITY across a chain mutation is not settled the same way:
// confirm the GUID for one FX instance survives a native drag-reorder, an SWS
// move (SNM_MoveOrRemoveTrackFX — SWS issue #802 reports the FXID lines do not
// follow the plugin after that call, i.e. wrong-plugin restores or mass drops
// through fx_offline on that path specifically), a save/reload round trip, and
// two live instances of one plugin type staying distinguishable. See
// src/shell/view/CLAUDE.md's Gotchas for the SWS-path risk this leaves open.
std::string fxGuidString(MediaTrack* tr, int fx) {
GUID* g = TrackFX_GetFXGUID(tr, fx);
if (!g) return {};
char buf[64] = {0}; // guidToString needs a >=64-char destination (SDK contract)
guidToString(g, buf);
return std::string(buf);
}
} // namespace
std::vector<std::string> liveFxGuids(MediaTrack* tr) {
const int fxCount = TrackFX_GetCount(tr);
std::vector<std::string> guids;
guids.reserve(static_cast<std::size_t>(fxCount));
for (int fx = 0; fx < fxCount; ++fx) guids.push_back(fxGuidString(tr, fx));
return guids;
}
void deferFxPark(ReaProject* proj, const std::string& guid) {
adoptOwner(proj);
g_queue.park(guid);
}
void deferFxRestore(ReaProject* proj, const std::string& guid, std::vector<FxOfflineOp> ops) {
adoptOwner(proj);
g_queue.restore(guid, std::move(ops));
}
void drainDeferredFxParks(ViewModeModel& model) {
if (g_queue.empty()) return;
if (g_owner != currentProject()) {
// The project the intents were planned against was closed or switched
// away from: its tracks are not ours to write and its handles may be
// gone. Discard rather than apply.
g_queue.clear();
g_owner = nullptr;
return;
}
std::unordered_map<std::string, MediaTrack*> byGuid;
const int count = CountTracks(g_owner);
byGuid.reserve(static_cast<std::size_t>(count));
for (int i = 0; i < count; ++i) {
MediaTrack* tr = GetTrack(g_owner, i);
if (!tr) continue;
std::string guid = guidString(tr);
if (!guid.empty()) byGuid.emplace(std::move(guid), tr);
}
FxRestoreDrops drops;
int dropTracks = 0;
for (const FxParkIntent& intent : g_queue.pending()) {
auto it = byGuid.find(intent.guid);
if (it == byGuid.end()) continue; // track deleted since the switch — prune
if (intent.park) {
applyPark(it->second);
continue;
}
const FxRestoreDrops d = applyRestore(it->second, intent.restoreOps);
if (d.total() > 0) {
drops.add(d);
++dropTracks;
}
model.clearSnapshot(intent.guid);
}
g_queue.clear();
// Captured FX state that could not be applied is REPORTED — silence would read
// to the user as "restore worked" while an FX sat at whatever state the park
// left it in. The "!SHOW:" prefix (reaper_plugin_functions.h:6536) keeps it from
// force-opening the console: this drain also runs behind an unattended
// project-load reapply, and cannot tell that case from an interactive toggle.
const std::string fxDropMsg = describeFxRestoreDrops(drops, dropTracks);
if (!fxDropMsg.empty()) ShowConsoleMsg(("!SHOW:" + fxDropMsg).c_str());
}
} // namespace reasampler
+95
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@@ -0,0 +1,95 @@
#pragma once
// Design View's per-FX offline surface: the FX-identity read that snapshot,
// park and restore all address FX through, the deferred intent queue that keeps
// TrackFX_SetOffline off the mode switch's synchronous path, and the idle-tick
// drain that applies it. See src/shell/view/CLAUDE.md's FX-parking caveat.
#include <string>
#include <vector>
#include "core/view/fx_offline.h"
// Forward-declared to keep this header SDK-free; the .cpp includes the real SDK header.
class MediaTrack;
class ReaProject;
namespace reasampler {
class ViewModeModel;
// The chain as it stands now: identity by current slot. Snapshot, park and
// restore all address FX through this one plain 0..TrackFX_GetCount-1
// enumeration — never the 0x1000000/0x2000000 input-FX or container forms — so
// whatever it covers, all three cover identically.
std::vector<std::string> liveFxGuids(MediaTrack* tr);
// One deferred per-FX intent for one track. A park carries no ops (every live
// slot goes offline); a restore carries the planned ops verbatim.
struct FxParkIntent {
std::string guid;
bool park = false;
std::vector<FxOfflineOp> restoreOps;
};
// The queue's re-entrancy rule, pure so it can be asserted without a DAW: at
// most ONE intent per track GUID, and the latest one wins. Park and restore are
// inverses, so an intent landing on its own pending inverse CANCELS it rather
// than stacking — the queued work never ran, so the track already holds the
// state the newcomer asks for, and replaying both would be both slower and
// observably wrong.
class FxParkQueue {
public:
void park(const std::string& guid) {
FxParkIntent* held = find(guid);
if (!held) {
pending_.push_back(FxParkIntent{guid, true, {}});
} else if (!held->park) {
erase(held);
}
}
void restore(const std::string& guid, std::vector<FxOfflineOp> ops) {
FxParkIntent* held = find(guid);
if (!held) {
pending_.push_back(FxParkIntent{guid, false, std::move(ops)});
} else if (held->park) {
erase(held);
} else {
held->restoreOps = std::move(ops);
}
}
// Enqueue order, which is apply order: park before restore within one
// switch, as the synchronous body already orders them.
const std::vector<FxParkIntent>& pending() const { return pending_; }
bool empty() const { return pending_.empty(); }
void clear() { pending_.clear(); }
private:
FxParkIntent* find(const std::string& guid) {
for (FxParkIntent& i : pending_)
if (i.guid == guid) return &i;
return nullptr;
}
void erase(FxParkIntent* held) {
pending_.erase(pending_.begin() + (held - pending_.data()));
}
std::vector<FxParkIntent> pending_;
};
// Enqueue against `proj` (nullptr = current project). An enqueue naming a
// different project than the pending intents discards those unapplied.
void deferFxPark(ReaProject* proj, const std::string& guid);
void deferFxRestore(ReaProject* proj, const std::string& guid, std::vector<FxOfflineOp> ops);
// Applies every pending intent, then clears each drained restore's snapshot
// from `model` — the snapshot is consumed when the restore actually lands, not
// when it was planned, so a second switch arriving first re-parks against the
// still-true captured state instead of re-capturing parked values. Discards the
// queue unapplied if the project it was enqueued against is no longer current
// (close / switch); an intent whose track is gone is pruned. Idle cost is one
// empty-queue test.
void drainDeferredFxParks(ViewModeModel& model);
} // namespace reasampler