feat(bank_panel): B4 vertical-split UI — LICE tab strip, id-keyed bank ops, move/copy drag

Pool grid on top, LICE-drawn named-banks tab strip below with overflow-scroll
(new pure tab_strip seam, unit-tested). Full-height toggles, unmistakable
active-bank readout distinct from the shown tab, tab context menu
(activate/rename/delete/evacuate/create) with rich confirm-on-non-empty-delete,
and move/copy via menu + drag with drop-highlighting. Fold-in: deserialize
auto-disambiguates duplicate folded bank names instead of rejecting the book.
This commit is contained in:
2026-07-25 14:37:57 -04:00
parent 88af39e036
commit a67a2f9479
10 changed files with 1769 additions and 457 deletions
+15
View File
@@ -43,8 +43,23 @@ bool bankPanelIsOpen();
// Note: the panel's selection is cleared on a bank change (capture / project
// load), so a returned id always names a sample present in the current bank at
// the moment of the call; the caller still tolerates an absent id gracefully.
//
// Phase B4 (vertical split): the selection lives in whichever REGION the user last
// interacted with (the pool grid on top or a named-bank grid below), which is NOT
// necessarily the active/capture-target bank. The returned ids therefore name
// samples in the FOCUSED region's displayed bank — the bank the user visibly
// selected in. Pair with bankPanelSelectedSourceBankId() to know which bank those
// ids belong to (the move/copy source).
std::vector<std::string> bankPanelSelectedSampleIds();
// The bank id the current selection belongs to — the displayed bank of the region
// the user last interacted with (pool region -> the pool id; named-banks region ->
// the shown tab's bank id). This is the SOURCE bank for a move/copy of the current
// selection, and it is distinct from the active/capture-target bank (active ≠ shown).
// Returns the pool id when nothing is selected or the panel has never opened (a safe
// default source). READ of panel state only; no mutation.
std::string bankPanelSelectedSourceBankId();
// Requests a repaint if the bank changed since the last paint (generation bump).
// Cheap when nothing changed. Driven by the timer so a capture / project load is
// reflected without the panel diffing the bank itself.