fix: apply dB compression to waveform thumbnail display
Linear amplitude-to-pixel mapping made -20 dBFS content reach only 10% of cell height and -40 dBFS round to zero. Replace with a dB scale (floor kDisplayFloorDb = -60 dB, in bank_grid.h) so quiet content is visible. Pure helper compressAmplitudeForDisplay() lives in bank_grid; drawThumbnail() calls it. Five new unit tests cover full-scale, zero, mid-levels, floor clamping, and sign preservation.
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@@ -163,4 +163,24 @@ enum class NavKey { Left, Right, Up, Down, Home, End };
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Selection navigate(const Selection& current, NavKey key, int cols, int itemCount,
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bool shift);
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// --- Waveform display compression --------------------------------------------
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//
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// Maps a raw linear amplitude magnitude to a perceptual display fraction so
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// quiet and medium content remains visible in the thumbnail.
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//
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// The floor below which amplitude is treated as silence (display fraction 0).
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// At -60 dB, 0.001 linear magnitude maps to ~0. Tune this constant in-DAW to
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// taste — it is the only knob for the compression curve.
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constexpr float kDisplayFloorDb = -60.0f;
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// Maps a signed linear amplitude value in [-1, 1] (a raw envelope extreme such
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// as PeakBin::max or PeakBin::min) to a signed display fraction in [-1, 1].
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//
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// The magnitude |linear| is converted to dB, clamped to [kDisplayFloorDb, 0],
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// then normalized so kDisplayFloorDb -> 0 and 0 dB -> 1. The original sign is
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// re-applied so positive max values still map positive (draw up) and negative
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// min values still map negative (draw down). Exact-zero input returns 0.0f
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// (stays on the midline). Full-scale (|linear| == 1.0f) returns exactly ±1.0f.
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float compressAmplitudeForDisplay(float linear);
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} // namespace reasampler
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