Fix render-bounds EXACT verdict: enumerate floored models instead of trusting grid membership
Grid-ness of an edge was a proxy for "no floor could explain this count," not the test itself — equal remainders on both edges cancel under a full floor. Now checks all three floored models directly and corrects the SHORT/LONG floor-signature docs.
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@@ -563,10 +563,11 @@ CaptureResult OfflineRenderBackend::capture(const CaptureRequest& request) {
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// because a verdict that appeared only on some outcomes would read its own absence
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// on the rest as a pass. Auto/Manual are not judged against a frame count (they add
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// frames by design) and the sentence says so rather than comparing anyway.
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// SelectedItems/RazorArea derive their bounds from content and never consult the
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// channel at all (render_settings::sourceBypassesBoundsChannel) — the batch-item
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// path renders through SelectedItems on every capture, so without this the verdict
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// would print an EXACT/SHORT/LONG claim about a channel that was never in play.
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// SelectedItems/RazorArea are INFERRED (not SDK-confirmed) to derive their bounds
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// from content and never consult the channel at all
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// (render_settings::sourceBypassesBoundsChannel) — the batch-item path renders
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// through SelectedItems on every capture, so without this the verdict would print an
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// EXACT/SHORT/LONG claim about a channel that was never in play.
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const char* boundsBypassLabel = sourceBypassesBoundsChannel(request.sourceMode)
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? renderSourceLabel(request.sourceMode)
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: nullptr;
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