feat(view): D2 view shell — apply mode toggle plan to live project
Reads I_FOLDERDEPTH into a FolderTree (pure view_tree helper, unit-tested), snapshots to-be-parked tracks before parking, runs the D1 planner, and applies park/restore flag + per-FX-offline writes under an undo block. Master and mute/solo untouched; acts only on tagged tracks.
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// view.cpp — REAPER-facing Design View shell (Phase D2). See view.h.
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//
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// Compiled into the reaper_reasampler MODULE. Includes reaper_plugin_functions.h
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// WITHOUT REAPERAPI_IMPLEMENT — main.cpp is the one TU that defines the API
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// pointers; here they are extern (CLAUDE.md §contract).
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//
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// The tree arithmetic (I_FOLDERDEPTH -> FolderTree) lives in the pure view_tree
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// module so it is unit-tested outside the DAW; this file owns only the REAPER
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// reads/writes and the snapshot-before-park ordering.
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#include "view.h"
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#include <string>
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#include <vector>
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#include "view_tree.h"
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#define REAPERAPI_MINIMAL
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#define REAPERAPI_WANT_CountTracks
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#define REAPERAPI_WANT_GetTrack
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#define REAPERAPI_WANT_GetTrackGUID
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#define REAPERAPI_WANT_guidToString
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#define REAPERAPI_WANT_GetMediaTrackInfo_Value
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#define REAPERAPI_WANT_SetMediaTrackInfo_Value
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#define REAPERAPI_WANT_TrackFX_GetCount
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#define REAPERAPI_WANT_TrackFX_GetOffline
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#define REAPERAPI_WANT_TrackFX_SetOffline
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#define REAPERAPI_WANT_Undo_BeginBlock2
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#define REAPERAPI_WANT_Undo_EndBlock2
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#include "reaper_plugin_functions.h"
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namespace reasampler {
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namespace {
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// REAPER's GUID -> string form. guidToString needs a 64-byte destination (SDK
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// contract); the canonical "{XXXXXXXX-...}" string is the membership-index key the
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// actions layer tags with, so the tree keys and the model keys align exactly.
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std::string trackGuidString(MediaTrack* tr) {
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GUID* g = GetTrackGUID(tr);
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if (!g) return {};
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char buf[64] = {0};
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guidToString(g, buf);
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return std::string(buf);
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}
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// The parmname for each planner Flag. All four are documented bool*/int* track
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// info params driven through the double-valued Get/SetMediaTrackInfo_Value API.
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const char* flagParm(Flag f) {
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switch (f) {
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case Flag::ShowInTcp: return "B_SHOWINTCP";
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case Flag::ShowInMixer: return "B_SHOWINMIXER";
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case Flag::MainSend: return "B_MAINSEND";
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case Flag::FxEnable: return "I_FXEN";
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}
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return "B_SHOWINTCP"; // unreachable; keeps the compiler quiet
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}
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// Reads the arrange-ordered track list and their I_FOLDERDEPTH, keyed by GUID.
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// The master track is NOT enumerated by GetTrack (index space is the non-master
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// tracks), so it can never enter the tree — the master-untouched invariant holds
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// by construction. Also caches the MediaTrack* per GUID so later apply steps
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// resolve a GUID back to its handle without a second linear scan.
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std::vector<TrackFolderEntry> readFolderEntries(
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ReaProject* proj,
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std::vector<std::pair<std::string, MediaTrack*>>& handleByGuid) {
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std::vector<TrackFolderEntry> entries;
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int count = CountTracks(proj);
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entries.reserve(static_cast<std::size_t>(count));
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handleByGuid.reserve(static_cast<std::size_t>(count));
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for (int i = 0; i < count; ++i) {
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MediaTrack* tr = GetTrack(proj, i);
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if (!tr) continue;
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std::string guid = trackGuidString(tr);
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if (guid.empty()) continue;
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int depth = static_cast<int>(GetMediaTrackInfo_Value(tr, "I_FOLDERDEPTH"));
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entries.push_back(TrackFolderEntry{guid, depth});
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handleByGuid.emplace_back(guid, tr);
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}
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return entries;
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}
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MediaTrack* resolve(const std::vector<std::pair<std::string, MediaTrack*>>& handleByGuid,
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const std::string& guid) {
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for (const auto& kv : handleByGuid) {
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if (kv.first == guid) return kv.second;
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}
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return nullptr; // stale/deleted GUID — pruned by being skipped
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}
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// Captures a track's prior driven-flag state BEFORE it is parked. Reads only the
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// four owned flags + per-FX offline; never B_MUTE/I_SOLO, never the master (not
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// reachable here). ints preserve whatever REAPER reported (defensive per D1's
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// TrackSnapshot contract).
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TrackSnapshot snapshotTrack(MediaTrack* tr) {
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TrackSnapshot snap;
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snap.showInTcp = static_cast<int>(GetMediaTrackInfo_Value(tr, "B_SHOWINTCP"));
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snap.showInMixer = static_cast<int>(GetMediaTrackInfo_Value(tr, "B_SHOWINMIXER"));
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snap.mainSend = static_cast<int>(GetMediaTrackInfo_Value(tr, "B_MAINSEND"));
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snap.fxEnable = static_cast<int>(GetMediaTrackInfo_Value(tr, "I_FXEN"));
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int fxCount = TrackFX_GetCount(tr);
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snap.fxOffline.reserve(static_cast<std::size_t>(fxCount));
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for (int fx = 0; fx < fxCount; ++fx) {
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snap.fxOffline.push_back(TrackFX_GetOffline(tr, fx) ? 1 : 0);
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}
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return snap;
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}
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// Applies the planner's scalar-flag writes. B_* are bool* params, I_FXEN is int*,
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// all driven through the double API — marshal the plan's int value to double.
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void applyFlags(MediaTrack* tr, const std::vector<TrackFlagOp>& flags) {
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for (const TrackFlagOp& op : flags) {
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SetMediaTrackInfo_Value(tr, flagParm(op.flag), static_cast<double>(op.value));
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}
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}
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// Parks a track's FX offline: the pure park plan leaves fxOffline empty by design;
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// the shell expands it from the live FX count and offlines every slot.
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void parkFxOffline(MediaTrack* tr) {
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int fxCount = TrackFX_GetCount(tr);
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for (int fx = 0; fx < fxCount; ++fx) {
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TrackFX_SetOffline(tr, fx, true);
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}
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}
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// Restores per-FX offline from the snapshot verbatim — each slot back to its
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// captured value, never a blanket "online". Bounds-checked against the live FX
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// count in case the plugin chain changed while parked (prune-safe).
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void restoreFxOffline(MediaTrack* tr, const std::vector<FxOfflineOp>& fxOffline) {
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int fxCount = TrackFX_GetCount(tr);
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for (const FxOfflineOp& op : fxOffline) {
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if (op.fxIndex < 0 || op.fxIndex >= fxCount) continue;
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TrackFX_SetOffline(tr, op.fxIndex, op.offline);
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}
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}
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} // namespace
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bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject* proj) {
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// Reject an unregistered target before touching the project (no partial apply).
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if (!model.modes().contains(targetModeId)) {
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return false;
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}
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std::vector<std::pair<std::string, MediaTrack*>> handleByGuid;
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std::vector<TrackFolderEntry> entries = readFolderEntries(proj, handleByGuid);
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FolderTree tree = buildFolderTree(entries);
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TogglePlan plan = model.planToggle(tree, targetModeId);
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Undo_BeginBlock2(proj);
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// PARK: snapshot BEFORE mutating, store into the model (so restore survives a
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// save-while-parked), then apply the park writes + expand the FX-offline loop.
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for (const TrackPlan& tp : plan.park) {
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// Every op in a TrackPlan targets the same track; take the guid from the
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// first flag op (the pure park plan always emits the four flag ops).
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if (tp.flags.empty()) continue;
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const std::string& guid = tp.flags.front().guid;
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MediaTrack* tr = resolve(handleByGuid, guid);
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if (!tr) continue; // stale GUID — prune
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model.storeSnapshot(guid, snapshotTrack(tr));
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applyFlags(tr, tp.flags);
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parkFxOffline(tr);
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}
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// RESTORE: apply the snapshot-sourced flag + per-FX offline writes verbatim,
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// then drop the now-consumed snapshot so a re-park recaptures fresh state.
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for (const TrackPlan& tp : plan.restore) {
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if (tp.flags.empty()) continue;
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const std::string& guid = tp.flags.front().guid;
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MediaTrack* tr = resolve(handleByGuid, guid);
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if (!tr) continue; // stale GUID — prune
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applyFlags(tr, tp.flags);
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restoreFxOffline(tr, tp.fxOffline);
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model.clearSnapshot(guid);
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}
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model.setActiveMode(targetModeId);
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Undo_EndBlock2(proj, "ReaSampler: apply Design View mode", -1);
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return true;
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}
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} // namespace reasampler
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+50
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#pragma once
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// view — the REAPER-facing shell of the Design View feature (Phase D2). It is the
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// mirror of the capture shell: the ViewModeModel (pure, D1) holds the mode/
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// membership/snapshot state and emits the toggle plan; this shell reads the live
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// project's folder tree, snapshots the tracks it is about to park, runs the model's
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// planner, and applies the resulting flag + per-FX-offline writes to REAPER.
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//
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// It includes view_mode_model (pure) but NO REAPER headers — the .cpp is the one
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// REAPER-facing translation unit (CLAUDE.md §contract: only main.cpp defines the
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// API pointers; every other .cpp gets them extern). Callers (persist, actions)
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// depend on this seam without dragging the SDK into their include sites.
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//
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// Hard invariants this shell enforces (CONTEXT.md §Design View, precision
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// invariants) — verified in self-review, never crossed:
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// * Never touches the master track's visibility (SDK forbids B_SHOWINTCP/
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// B_SHOWINMIXER on master); the master is never a node in the tree.
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// * Never reads or writes B_MUTE / I_SOLO on any track.
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// * Acts only on tracks the model owns (tagged leaves the planner names) plus
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// derived parents' visibility — never an untagged track's owned flags.
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// * Snapshots every to-be-parked track's prior flags BEFORE parking, storing
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// them into the model so restore is faithful and survives a save-while-parked.
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#include <string>
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#include "view_mode_model.h"
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// REAPER's opaque project handle. Forward-declared to keep this header SDK-free;
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// the .cpp includes reaper_plugin_functions.h and sees the real class.
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class ReaProject;
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namespace reasampler {
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// Applies `targetModeId` to the live project `proj`:
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// 1. Reads the arrange-ordered track list, builds the FolderTree from
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// I_FOLDERDEPTH (via the pure buildFolderTree helper).
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// 2. Runs model.planToggle(tree, targetModeId).
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// 3. For each track about to be PARKED: snapshots its current B_SHOWINTCP /
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// B_SHOWINMIXER / B_MAINSEND / I_FXEN and per-FX offline state, stores the
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// snapshot into the model, THEN applies the park writes (expanding the
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// per-FX offline loop from TrackFX_GetCount, which the pure plan leaves empty).
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// 4. For each track to RESTORE: applies the plan's snapshot-sourced flag + per-FX
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// offline writes verbatim.
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// 5. Sets the model's active mode to `targetModeId`.
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// All track mutations are wrapped in Undo_BeginBlock2 / Undo_EndBlock2.
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//
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// Returns false (no mutation, active mode unchanged) if `targetModeId` is not a
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// registered mode. `proj` may be nullptr to mean REAPER's current project.
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bool applyMode(ViewModeModel& model, const std::string& targetModeId, ReaProject* proj);
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} // namespace reasampler
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// view_tree — pure folder-depth walk. See view_tree.h.
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#include "view_tree.h"
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namespace reasampler {
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FolderTree buildFolderTree(const std::vector<TrackFolderEntry>& entries) {
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FolderTree tree;
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tree.nodes.reserve(entries.size());
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// Stack of currently-open folder-parent GUIDs. The top is the immediate parent
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// of the next track. A folder-parent track opens its folder AFTER contributing
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// its own node (its own parent is the enclosing folder), so the push trails the
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// assignment. A closing track belongs to the folder it closes, so the pop also
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// trails the assignment.
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std::vector<std::string> open;
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for (const TrackFolderEntry& e : entries) {
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FolderNode node;
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node.guid = e.guid;
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node.parentGuid = open.empty() ? std::string{} : open.back();
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node.isParent = e.folderDepth == 1;
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tree.nodes.push_back(node);
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if (e.folderDepth == 1) {
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open.push_back(e.guid); // this track's folder opens for what follows
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} else if (e.folderDepth < 0) {
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// Closes |folderDepth| levels after this (already-assigned) track.
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// Clamp to the stack size so a malformed/stale depth stream can't
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// underflow — the walk stays total.
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int levels = -e.folderDepth;
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while (levels-- > 0 && !open.empty()) {
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open.pop_back();
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}
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}
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}
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return tree;
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}
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} // namespace reasampler
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#pragma once
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// view_tree — the ONE genuinely pure piece of the D2 view shell: turning REAPER's
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// linear I_FOLDERDEPTH stream into the parent<->child FolderTree the pure model
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// consumes. The REAPER reads (GetTrack / GetTrackGUID / I_FOLDERDEPTH) stay in
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// view.cpp; this tree arithmetic is REAPER-free so the fiddly folder-depth walk is
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// unit-tested outside the DAW (mirrors capture_paths splitting the path math out).
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//
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// PURE MODULE (CLAUDE.md §load-bearing split): NO REAPER types, NO SWELL, NO
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// vendor/ includes. Standard library + view_mode_model.h (for FolderTree) only.
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#include <string>
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#include <vector>
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#include "view_mode_model.h"
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namespace reasampler {
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// One track's contribution to the folder walk, read from REAPER in arrange order.
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// folderDepth is I_FOLDERDEPTH verbatim: 0 = normal, 1 = folder parent (opens a
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// folder after this track), <0 = closes |folderDepth| folder levels after this
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// track (-1 last in innermost, -2 last in innermost + next-innermost, ...).
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struct TrackFolderEntry {
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std::string guid;
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int folderDepth = 0;
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};
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// Walks the ordered entries, tracking the open-folder stack, and assigns each
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// node its immediate parentGuid (empty = top level) and isParent (opens a folder).
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// Pure and total: tolerates malformed depth streams (a close deeper than the stack
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// is clamped to empty) so a corrupt/stale project can never fault the shell.
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FolderTree buildFolderTree(const std::vector<TrackFolderEntry>& entries);
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} // namespace reasampler
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Reference in New Issue
Block a user