feat(view): D2 view shell — apply mode toggle plan to live project
Reads I_FOLDERDEPTH into a FolderTree (pure view_tree helper, unit-tested), snapshots to-be-parked tracks before parking, runs the D1 planner, and applies park/restore flag + per-FX-offline writes under an undo block. Master and mute/solo untouched; acts only on tagged tracks.
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// view_tree — pure folder-depth walk. See view_tree.h.
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#include "view_tree.h"
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namespace reasampler {
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FolderTree buildFolderTree(const std::vector<TrackFolderEntry>& entries) {
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FolderTree tree;
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tree.nodes.reserve(entries.size());
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// Stack of currently-open folder-parent GUIDs. The top is the immediate parent
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// of the next track. A folder-parent track opens its folder AFTER contributing
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// its own node (its own parent is the enclosing folder), so the push trails the
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// assignment. A closing track belongs to the folder it closes, so the pop also
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// trails the assignment.
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std::vector<std::string> open;
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for (const TrackFolderEntry& e : entries) {
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FolderNode node;
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node.guid = e.guid;
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node.parentGuid = open.empty() ? std::string{} : open.back();
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node.isParent = e.folderDepth == 1;
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tree.nodes.push_back(node);
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if (e.folderDepth == 1) {
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open.push_back(e.guid); // this track's folder opens for what follows
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} else if (e.folderDepth < 0) {
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// Closes |folderDepth| levels after this (already-assigned) track.
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// Clamp to the stack size so a malformed/stale depth stream can't
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// underflow — the walk stays total.
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int levels = -e.folderDepth;
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while (levels-- > 0 && !open.empty()) {
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open.pop_back();
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}
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}
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}
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return tree;
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}
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} // namespace reasampler
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