Strip FX writes from the Design View mode switch; split view.cpp into park/lanes/reconcile/tracks and add the record-scoped undo repair pass

This commit is contained in:
2026-08-06 17:19:43 -04:00
parent d455b9a2fa
commit c4038a9e9c
22 changed files with 1172 additions and 1146 deletions
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#pragma once
// Managed fixed lanes, REAPER side: minting one lane per mode on a track whose own
// content spans modes, driving the active mode's lane audible and every other
// managed lane silent+hidden, and recovering ownership from the durable P_LANENAME
// on project open. Manual lanes are never minted, driven, renamed or reassigned.
#include <vector>
#include "core/view/view_mode_model.h"
#include "shell/view/view_tracks.h"
// Forward-declared to keep this header SDK-free; the .cpp includes the real SDK header.
class ReaProject;
namespace reasampler {
// `freeMode` alone decides whether UpdateTimeline is owed (SDK: required after an
// I_FREEMODE change); `wrote` is any project write at all, which is what the apply's
// undo-point decision reads.
struct LaneApplyResult {
bool freeMode = false;
bool wrote = false;
};
// Reconciles each op's durable laneKey to the track's current ordinal (a
// stale/renamed/deleted key is pruned, never mis-driven) and drives C_LANEPLAYS.
LaneApplyResult applyLaneOps(const TrackByGuid& handleByGuid,
const std::vector<LanePlayOp>& lanes);
// Splits any track visible in more than one mode while carrying its own media into
// fixed lanes (one managed lane per involved mode), assigns items, and records
// ownership in `model`. Wraps the mutation in one Undo block when non-empty. Returns
// true if any lane was minted (repaint hint). `proj` == nullptr means the current
// project.
bool mintManagedLanes(ViewModeModel& model, ReaProject* proj);
// Recovers managed-lane ownership from durable P_LANENAME on project open —
// self-healing, without minting/reassigning anything and without touching
// membership. A lane without the managed prefix is left untouched (manual).
// `proj` == nullptr means the current project.
void reconcileManagedLanes(ViewModeModel& model, ReaProject* proj);
} // namespace reasampler