Cut core/instrument/ui comment bloat ~49% (comments only, zero code change)
This commit is contained in:
@@ -1,59 +1,7 @@
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// envelope_overlay.h — PURE amp-envelope → polyline geometry for the S-VIEW-3 Sample-view
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// envelope overlay. NO VST3, NO REAPER, NO SWELL/LICE types at the boundary. The mirror of
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// waveform_view / param_slider: the params→pixel polyline math lives here, unit-tested outside
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// the DAW, while the editor shell (reasampler_editor.cpp) traces the polyline in an accent hue
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// and draws the node handles (via envelope_edit's hit-test).
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//
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// WHAT IT DRAWS. The amp envelope over the Sample view's hero waveform (Simpler / Phase-Plant
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// grammar):
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// * Gate -> the AHDSR shape: attack ramp 0->1, hold plateau at 1, decay 1->sustain,
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// sustain plateau, release sustain->0. Since there is no held note-off to draw
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// against, Gate is a BOUNDED SCHEMATIC (FA2): a fixed fraction of the canvas
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// width (kGateSustainDisplayFraction) is RESERVED for the sustain plateau, and
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// the remaining "timed" width carries A/H/D AND the release at the PARAM-DOMAIN
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// scale — the timed width represents 4 x kGateStageMaxSeconds (the four stage
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// sliders end-to-end at their maxima), NOT the sample's duration, so the layout
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// is identical for a 0.3s and a 10s capture. Each segment additionally gets a
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// kGateNodeSepPx pixel base, so consecutive nodes NEVER coincide: every Gate
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// node is individually grabbable at ANY param values, including the tier-0
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// defaults (hold 0 / decay 0). A -> (H) -> D -> S-plateau -> R all render INSIDE
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// the canvas and the release is a visible, draggable segment.
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// * Trigger -> the fade/%-length shape: fade-in 0->1, unity plateau, fade-out 1->0 anchored
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// to playEnd (= lengthFraction of the post-start span). Trigger keeps the
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// waveform's exact time base so the shape lines up with the PCM under it.
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// The horizontal axis is TIME (Gate: schematic, see above; Trigger: wall-clock across the rect);
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// the vertical axis is LEVEL (0 at rect bottom, 1 at rect top).
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//
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// BOUNDS INVARIANT (FA2). EVERY vertex of EVERY polyline is clamped inside the canvas:
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// x in [area.x, area.right()-1], y in [area.y, area.bottom()-1] (half-open rect convention).
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// No node and no drawn segment ever exceeds the canvas — paint-time clipping of handles is no
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// longer needed (and never fires) in the shell.
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//
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// FA2 CONTRACT CHANGE — WAVE B SHELL AUTHOR, READ THIS:
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// * The EnvNode enum is UNCHANGED (same node set, same draggable set — Origin + ReleaseStart
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// remain the only non-draggable anchors).
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// * ALL vertices are now in-bounds (see above). The shell's previous "skip handle when
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// v.x >= waveArea.right()" clip is dead code: ReleaseEnd (Gate) and FadeOutStart/LengthEnd
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// (Trigger, at full length / zero fade-out) now land at area.right()-1 and MUST get handles.
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// * Gate's x-axis is SCHEMATIC, not PCM-aligned: the timed region is scaled to the param
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// domain (4 x kGateStageMaxSeconds), the sustain reserve is a fixed width, and every
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// segment carries a kGateNodeSepPx pixel base. The Gate curve does NOT line up with the
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// waveform under it — do not label it as if it did. Trigger's x-axis IS still PCM-aligned.
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// * Gate nodes never coincide (min-separation, above), so every Gate handle is individually
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// grabbable in every state. nodeAtPoint (envelope_edit) resolves to the NEAREST node within
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// the grab radius with a draw-order tie-break; the tie-break only matters for the one
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// remaining coincidence, Trigger's zero-fade-out (FadeOutStart overlays LengthEnd at the
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// right edge and wins the tie, so the fade can be dragged open from zero).
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//
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// DELIBERATELY ENGINE-FREE (house pattern — param_slider does the same). It does NOT depend on
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// sample_map / sampler_core (which would drag bank_book / wav_codec in). The shell reads the
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// zone's AdsrSeconds / TriggerParams and packs them into the small AmpEnvelope view struct here.
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// AHDSR times are wall-clock SECONDS (rate-free, matching the stored domain — Daniel's no-
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// hardcoded-rate ruling); Trigger fades are FRACTIONS of the play span. The one rate-bound input
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// is the total sample duration in seconds, which the shell resolves once from the live rate and
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// the frame count and passes in — this module never sees a sample rate.
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//
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// It reuses editor_geometry's Rect + contains(), the one shared geometry idiom.
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// envelope_overlay.h — amp-envelope -> polyline geometry for the Sample-view envelope overlay.
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// Engine-free by design (no sample_map/sampler_core dependency); mirror of waveform_view /
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// param_slider. The shell packs the zone's AdsrSeconds/TriggerParams into AmpEnvelope and draws
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// the polyline plus a handle at each node (envelope_edit does the hit-test).
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#pragma once
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@@ -64,166 +12,96 @@
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namespace reasampler::instrument::ui {
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// The play mode the overlay draws — a LOCAL mirror of sampler_core's PlayMode kept here so the
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// geometry module stays engine-free (the shell maps the zone's PlayMode to this). Same two cases.
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// Local mirror of sampler_core's PlayMode, kept here so this module stays engine-free.
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enum class EnvMode { Gate, Trigger };
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// Which breakpoint a polyline vertex / node is. The shell draws a draggable handle at each of
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// these; envelope_edit hit-tests against them. Kept in one enum shared by overlay + edit so the
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// forward map (draw) and inverse map (edit) name the same nodes.
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//
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// Gate nodes: Origin -> AttackEnd -> HoldEnd -> DecayEnd(=sustain corner) -> ReleaseStart
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// -> ReleaseEnd. The sustain node is DecayEnd (its Y is the sustain level);
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// ReleaseStart is a drawing-only plateau-end vertex (the schematic note-off);
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// release is edited by dragging ReleaseEnd.
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// Trigger nodes: Origin -> FadeInEnd -> FadeOutStart -> LengthEnd(playEnd, level 0). The fade-out
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// ramp is the FadeOutStart->LengthEnd segment; LengthEnd is the playEnd terminal.
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// Gate nodes: Origin -> AttackEnd -> HoldEnd -> DecayEnd(sustain) -> ReleaseStart -> ReleaseEnd.
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// Trigger nodes: Origin -> FadeInEnd -> FadeOutStart -> LengthEnd(playEnd).
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// Shared by envelope_overlay (forward/draw map) and envelope_edit (inverse/edit map).
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enum class EnvNode {
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Origin, // t=0, level 0 (both modes) — not draggable (fixed anchor)
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AttackEnd, // Gate: top of the attack ramp (level 1) — X sets attackSeconds
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HoldEnd, // Gate: end of the hold plateau (level 1) — X sets holdSeconds
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DecayEnd, // Gate: decay settles to sustain — the SUSTAIN node (X sets decaySeconds,
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// Y sets sustainLevel)
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ReleaseStart, // Gate: end of the sustain plateau / start of the release (sustain level) —
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// a DRAWING vertex only, not a draggable handle (release is edited at
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// ReleaseEnd; this vertex sits a fixed sustain-plateau width right of
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// DecayEnd — the schematic note-off — Y = sustain level)
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ReleaseEnd, // Gate: end of the release tail (level 0) — X sets releaseSeconds
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FadeInEnd, // Trigger: top of the fade-in (level 1) — X sets fadeInFraction
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FadeOutStart, // Trigger: end of the unity plateau / start of the fade-out (level 1) —
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// X sets fadeOutFraction
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LengthEnd, // Trigger: the playEnd terminal / %-length (level 0) — X sets lengthFraction
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Origin, // t=0, level 0 — not draggable
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AttackEnd, // Gate: attack ramp top — sets attackSeconds
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HoldEnd, // Gate: hold plateau end — sets holdSeconds
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DecayEnd, // Gate: decay settles to sustain — sets decaySeconds (X) and sustainLevel (Y)
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ReleaseStart, // Gate: sustain plateau end — drawing-only, not draggable
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ReleaseEnd, // Gate: release tail end — sets releaseSeconds
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FadeInEnd, // Trigger: fade-in top — sets fadeInFraction
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FadeOutStart, // Trigger: fade-out start — sets fadeOutFraction
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LengthEnd, // Trigger: playEnd terminal — sets lengthFraction
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};
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// The amp-envelope params the overlay draws — the small view struct the shell packs from the
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// zone's stored AdsrSeconds / TriggerParams. Engine-free by design (no sampler_core include).
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//
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// Gate fields (SECONDS, wall-clock): attack / hold / decay / release; sustain is a LEVEL 0..1.
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// These map 1-to-1 with the stored AdsrSeconds fields — no conversion required.
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//
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// Trigger fields (FRACTIONS of play): fadeIn / fadeOut as a fraction of the played span;
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// lengthFraction is the played span as a fraction of the
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// post-start sample length (matching TriggerParams).
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//
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// TRIGGER SEAM — CONVERSION REQUIRED ON BOTH PATHS (Wave 2 shell author, read this):
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// TriggerParams (sampler_core.h) stores Trigger fades as SOURCE FRAMES:
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// fadeInFrames (int64_t) — 0->1 ramp length in source frames
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// fadeOutFrames (int64_t) — 1->0 ramp length in source frames
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// AmpEnvelope stores them as FRACTIONS of the played span:
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// fadeInFraction = fadeInFrames / playLengthFrames
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// fadeOutFraction = fadeOutFrames / playLengthFrames
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// where playLengthFrames = round(lengthFraction * (frameCount - startFrame)).
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// This is a NON-TRIVIAL derived view — NOT a direct field copy. The shell owes a
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// converter on BOTH directions:
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// PACK (draw): frames -> fraction (TriggerParams -> AmpEnvelope, needs frameCount + rate)
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// UNPACK (commit): fraction -> frames (AmpEnvelope -> TriggerParams, same inputs)
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// lengthFraction maps 1-to-1 with TriggerParams::lengthFraction and needs no conversion.
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//
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// Unused fields for the active mode are ignored.
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// Amp-envelope params the overlay draws. Trigger's fadeIn/fadeOutFraction are derived from
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// TriggerParams' frame counts, not a direct field copy — see the trigger_seam gotcha in
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// core/instrument/CLAUDE.md.
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struct AmpEnvelope {
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EnvMode mode = EnvMode::Gate;
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// Gate (AHDSR), seconds + a dimensionless sustain level.
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// Gate (AHDSR): seconds, plus a dimensionless sustain level.
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double attackSeconds = 0.003;
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double holdSeconds = 0.0;
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double decaySeconds = 0.0;
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double sustainLevel = 1.0;
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double releaseSeconds = 0.060;
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// Trigger, fractions of the play span (fadeIn/fadeOut) and of the post-start length.
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// NOTE: fadeInFraction/fadeOutFraction are DERIVED from TriggerParams::fadeInFrames/
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// fadeOutFrames — see the TRIGGER SEAM note above. A converter is owed on both the
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// pack (draw) and unpack (commit) paths; these fields are NOT a direct TriggerParams copy.
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double lengthFraction = 1.0; // (0,1] of the post-start span that plays (1-to-1 with TriggerParams)
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double fadeInFraction = 0.0; // 0->1 ramp as a fraction of the played span (DERIVED — see above)
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double fadeOutFraction = 0.0; // 1->0 ramp as a fraction of the played span (DERIVED — see above)
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// Trigger: fractions of the played span.
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double lengthFraction = 1.0;
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double fadeInFraction = 0.0;
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double fadeOutFraction = 0.0;
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};
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// One polyline vertex: a pixel point plus which node it is. The shell draws a line through the
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// points in order (the amp curve) and a draggable handle at each vertex whose node is not Origin.
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// Level is carried alongside (0..1) for callers that want to label/inspect; it is redundant with y.
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// One polyline vertex: pixel point plus which node it is. level is redundant with y, carried for
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// inspection.
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struct EnvVertex {
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EnvNode node = EnvNode::Origin;
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int x = 0; // pixel x inside the overlay rect
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int y = 0; // pixel y inside the overlay rect (top = level 1, bottom = level 0)
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double level = 0.0; // 0..1, the vertex's amplitude (redundant with y; for inspection)
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int x = 0;
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int y = 0;
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double level = 0.0;
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bool operator==(const EnvVertex& o) const {
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return node == o.node && x == o.x && y == o.y && level == o.level;
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}
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};
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// The fraction of the canvas width RESERVED for the Gate sustain-plateau display (FA2). The
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// plateau is a fixed-width schematic region between DecayEnd and ReleaseStart; the remaining
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// width is the "timed" region A/H/D/R map onto at the schematic param-domain scale. One
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// constant shared by the forward map (here) and the inverse map (envelope_edit).
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// Fraction of canvas width reserved for the Gate sustain-plateau display; the remaining width
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// carries A/H/D/R at the param-domain scale. Shared with envelope_edit.
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inline constexpr double kGateSustainDisplayFraction = 0.15;
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// The minimum pixel separation between consecutive Gate polyline nodes: every Gate segment gets
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// this many px as a base, PLUS its time-proportional extent, so zero-duration stages (tier-0
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// defaults: hold 0, decay 0) still render as distinct, individually grabbable handles. Chosen
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// larger than envelope_edit's kNodeGrabRadius (6) so a click dead-on a node can never tie with
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// its neighbour. Shared by the forward map and the drag inverse.
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// Minimum pixel separation between consecutive Gate nodes, so zero-duration stages (tier-0
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// defaults) still render as distinct, grabbable handles. Larger than envelope_edit's grab
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// radius (6) so a click can never tie between neighbours.
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inline constexpr int kGateNodeSepPx = 8;
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// The Gate schematic's per-stage time domain (seconds): the timed region represents the four
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// stages end-to-end at this maximum each (4 x this total). MIRRORS the shell's stage-slider
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// ceiling (kEnvTimeMaxSeconds in reasampler_editor.cpp) — keep the two equal so a stage at its
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// slider max lands exactly at the canvas edge. Drag safety does NOT depend on this constant
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// (param clamps are caller-supplied in envelope_edit); only layout does.
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// Gate schematic's per-stage time domain (seconds) — the timed region represents four stages
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// end-to-end at this max each. Must match the shell's stage-slider ceiling so a maxed slider
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// lands exactly at the canvas edge.
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inline constexpr double kGateStageMaxSeconds = 2.0;
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// The pixel width of the Gate timed region: area.width minus the sustain-plateau reserve,
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// floored at 1 px so the px<->seconds scale never degenerates for a non-empty area. Returns 0
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// for a zero/negative-width area. Shared by gatePolyline and envelope_edit's gate drag scale.
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// Pixel width of the Gate timed region (area width minus the sustain reserve), floored at 1 for
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// a non-empty area; 0 for a zero/negative-width area.
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int gateTimedWidth(const Rect& area);
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// Pixels per second of the Gate timed region under the PARAM-DOMAIN scale: the timed width,
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// minus the four per-segment kGateNodeSepPx bases and the last in-bounds column, spread over
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// 4 x kGateStageMaxSeconds. Independent of the sample's duration. Returns 0 for a
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// zero/negative-width area; otherwise > 0 (the usable width floors at 1 px). The ONE px<->sec
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// scale shared by the forward map (gatePolyline) and the drag inverse (envelope_edit), so a
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// dragged handle tracks the cursor 1:1.
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// Pixels per second of the Gate timed region, independent of the sample's actual duration.
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// Shared by buildEnvelopePolyline and envelope_edit's drag inverse so a dragged handle tracks
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// the cursor 1:1.
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double gatePxPerSecond(const Rect& area);
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// Map an amp envelope to its polyline vertices inside `area`, over a sample of `totalSeconds`
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// wall-clock duration. `area` is the waveform rect (left/top inclusive, right/bottom exclusive);
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// y maps level 0..1 across [area.bottom()-1 .. area.y] (level 1 at the TOP). The polyline reads
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// left-to-right in draw order, Origin first.
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// Maps an amp envelope to polyline vertices inside `area` over a sample of `totalSeconds`
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// duration. y maps level [0,1] across [area.bottom()-1, area.y] (level 1 at the top); vertices
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// are in draw order, Origin first.
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//
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// TIME BASE (FA2).
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// * Gate: a bounded schematic, INDEPENDENT of totalSeconds. The canvas splits into a TIMED
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// region of gateTimedWidth(area) px — where attack/hold/decay run from t=0 and the release
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// ramp runs after the plateau, at the gatePxPerSecond(area) PARAM-DOMAIN scale, each segment
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// carrying a kGateNodeSepPx base so consecutive nodes never coincide — plus a FIXED sustain
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// plateau of (width - timedWidth) px between DecayEnd and ReleaseStart (the schematic
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// note-off). Stages beyond the schematic domain (a stored stage > kGateStageMaxSeconds)
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// compress from the RIGHT preserving the minimum gaps, so trailing nodes stay individually
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// separated instead of piling on the last column; only a canvas too narrow to hold the
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// minimum gaps at all sacrifices separation (in-bounds wins).
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// * Trigger: the waveform's exact time base (PCM-aligned). The played span is
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// lengthFraction * totalSeconds; fade-in/out are fractions OF that played span. Nodes past
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// the played span never appear (FadeOutStart/LengthEnd sit at the played span's right edge).
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//
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// BOUNDS: every vertex is inside the canvas — x in [area.x, area.right()-1], y in
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// [area.y, area.bottom()-1]. Nothing maps past area.right() (the pre-FA2 release tail is gone). A
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// degenerate area (zero width/height) or totalSeconds <= 0 yields the two-point flat baseline
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// [Origin, end at level 0] so the shell always has a drawable line. Pure — same inputs, same
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// polyline.
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// Gate's x-axis is a bounded schematic independent of totalSeconds (does NOT line up with the
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// waveform under it); Trigger's x-axis is PCM-aligned wall-clock. Every vertex is clamped inside
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// the canvas: x in [area.x, area.right()-1], y in [area.y, area.bottom()-1]. A degenerate area
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// or totalSeconds <= 0 yields the flat two-point baseline [Origin, end at level 0].
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std::vector<EnvVertex> buildEnvelopePolyline(const AmpEnvelope& env, const Rect& area,
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double totalSeconds);
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// Map a time (seconds) to a pixel x inside `area`: t=0 -> area.x, t=totalSeconds ->
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// area.right()-1, linear, CLAMPED on both sides (t < 0 pins to area.x; t past totalSeconds pins
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// to area.right()-1 — the in-bounds invariant, FA2). A zero-width area or totalSeconds <= 0 yields
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// area.x. Pure — the shared time->x map the Trigger polyline and the node hit-test
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// (envelope_edit) use, so the drawn handle and its grab region agree.
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// Maps a time (seconds) to a pixel x inside `area`, linear and clamped at both ends. Shared
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// with envelope_edit's node hit-test so the drawn handle and its grab region agree.
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int timeToX(const Rect& area, double totalSeconds, double t);
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// Map a level (0..1) to a pixel y inside `area`: level 1 -> area.y, level 0 -> area.bottom()-1
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// (so the full-amplitude line sits at the top edge and silence at the bottom pixel row). level is
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// clamped to [0,1]. A zero-height area yields area.y. Pure — the shared level->y map the polyline
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// and the node hit-test share.
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// Maps a level [0,1] to a pixel y inside `area` (level 1 at the top, 0 at the bottom row),
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// clamped. Shared with envelope_edit's node hit-test.
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int levelToY(const Rect& area, double level);
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} // namespace reasampler::instrument::ui
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