FA2: bounded-schematic Gate envelope (15% sustain reserve, in-bounds release) + zero-fade-out grabbable via nearest-node hit-test; all nodes clamp in-canvas
This commit is contained in:
@@ -23,6 +23,15 @@ double secondsPerPixel(const Rect& area, double totalSeconds) {
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return totalSeconds / static_cast<double>(w);
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return totalSeconds / static_cast<double>(w);
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}
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}
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// Seconds per pixel in the GATE timed region (FA2): the Gate schematic maps A/H/D/R onto
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// gateTimedWidth(area) px, not the full canvas, so a Gate time-node drag must use this scale for
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// the handle to track the cursor. Matches envelope_overlay::gatePolyline.
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double gateSecondsPerPixel(const Rect& area, double totalSeconds) {
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const int w = gateTimedWidth(area);
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if (w <= 0 || totalSeconds <= 0.0) return 0.0;
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return totalSeconds / static_cast<double>(w);
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}
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// Level (0..1) represented by one vertical pixel. levelToY spans (height-1) rows for [0,1], so one
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// Level (0..1) represented by one vertical pixel. levelToY spans (height-1) rows for [0,1], so one
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// pixel is 1/(height-1). Zero when degenerate. Matches envelope_overlay::levelToY.
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// pixel is 1/(height-1). Zero when degenerate. Matches envelope_overlay::levelToY.
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double levelPerPixel(const Rect& area) {
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double levelPerPixel(const Rect& area) {
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@@ -46,14 +55,23 @@ bool isDraggable(EnvNode n) {
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NodeHit nodeAtPoint(const AmpEnvelope& env, const Rect& area, double totalSeconds, int x, int y) {
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NodeHit nodeAtPoint(const AmpEnvelope& env, const Rect& area, double totalSeconds, int x, int y) {
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, area, totalSeconds);
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const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, area, totalSeconds);
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// First-match in draw order (deterministic tie-break), skipping non-draggable anchors.
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// NEAREST draggable node within the pick radius wins (Chebyshev distance — the square grab
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// box); ties break to the earlier draw-order node (FA2). Nearest-wins keeps every handle
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// grabbable when nodes sit close (e.g. a short hold), while the draw-order tie-break makes
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// exactly-coincident nodes deterministic: at zero fade-out, FadeOutStart overlays LengthEnd
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// and WINS the tie, so the fade-out handle is grabbable at the right edge and can be dragged
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// inward from zero.
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NodeHit best;
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int bestDist = kNodeGrabRadius + 1;
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for (const EnvVertex& v : poly) {
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for (const EnvVertex& v : poly) {
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if (!isDraggable(v.node)) continue;
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if (!isDraggable(v.node)) continue;
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if (std::abs(x - v.x) <= kNodeGrabRadius && std::abs(y - v.y) <= kNodeGrabRadius) {
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const int dist = std::max(std::abs(x - v.x), std::abs(y - v.y));
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return NodeHit{true, v.node};
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if (dist < bestDist) { // strictly closer only: earlier draw order keeps ties
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bestDist = dist;
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best = NodeHit{true, v.node};
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}
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}
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}
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}
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return NodeHit{false, EnvNode::Origin};
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return best;
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}
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}
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AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const Rect& area,
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AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const Rect& area,
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@@ -65,21 +83,28 @@ AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const Rect
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const double secPerPx = secondsPerPixel(area, totalSeconds);
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const double secPerPx = secondsPerPixel(area, totalSeconds);
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if (secPerPx <= 0.0) return out; // degenerate area / duration — no motion
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if (secPerPx <= 0.0) return out; // degenerate area / duration — no motion
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const double dSec = static_cast<double>(dxPixels) * secPerPx;
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const double dSec = static_cast<double>(dxPixels) * secPerPx;
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// Gate time nodes live in the TIMED region of the Gate schematic (FA2), which is narrower
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// than the canvas by the sustain-plateau reserve — their px->seconds scale differs so the
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// dragged handle tracks the cursor 1:1. gateTimedWidth >= 1 whenever the area is non-empty,
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// so gateDSec is well-defined past the degenerate guard above.
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const double gateDSec =
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static_cast<double>(dxPixels) * gateSecondsPerPixel(area, totalSeconds);
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switch (node) {
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switch (node) {
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// --- Gate: each cumulative-time node edits its OWN segment duration. Non-negative
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// --- Gate: each cumulative-time node edits its OWN segment duration. Non-negative
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// durations ARE the monotonic-in-time guarantee (a node can never cross a neighbour
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// durations ARE the monotonic-in-time guarantee (a node can never cross a neighbour
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// because every segment stays >= 0), so the [0, max] clamp is the whole constraint.
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// because every segment stays >= 0), so the [0, max] clamp is the whole constraint.
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case EnvNode::AttackEnd:
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case EnvNode::AttackEnd:
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out.attackSeconds = clamp(grabEnv.attackSeconds + dSec, 0.0, bounds.maxAttackSeconds);
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out.attackSeconds =
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clamp(grabEnv.attackSeconds + gateDSec, 0.0, bounds.maxAttackSeconds);
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break;
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break;
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case EnvNode::HoldEnd:
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case EnvNode::HoldEnd:
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out.holdSeconds = clamp(grabEnv.holdSeconds + dSec, 0.0, bounds.maxHoldSeconds);
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out.holdSeconds = clamp(grabEnv.holdSeconds + gateDSec, 0.0, bounds.maxHoldSeconds);
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break;
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break;
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case EnvNode::DecayEnd: {
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case EnvNode::DecayEnd: {
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// Sustain node: X sets decay time, Y sets sustain level (drag DOWN = higher y = lower
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// Sustain node: X sets decay time, Y sets sustain level (drag DOWN = higher y = lower
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// level, so subtract the level delta).
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// level, so subtract the level delta).
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out.decaySeconds = clamp(grabEnv.decaySeconds + dSec, 0.0, bounds.maxDecaySeconds);
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out.decaySeconds = clamp(grabEnv.decaySeconds + gateDSec, 0.0, bounds.maxDecaySeconds);
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const double lvlPerPx = levelPerPixel(area);
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const double lvlPerPx = levelPerPixel(area);
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const double dLevel = -static_cast<double>(dyPixels) * lvlPerPx;
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const double dLevel = -static_cast<double>(dyPixels) * lvlPerPx;
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out.sustainLevel = clamp(grabEnv.sustainLevel + dLevel, 0.0, 1.0);
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out.sustainLevel = clamp(grabEnv.sustainLevel + dLevel, 0.0, 1.0);
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@@ -87,7 +112,7 @@ AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const Rect
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}
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}
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case EnvNode::ReleaseEnd:
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case EnvNode::ReleaseEnd:
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out.releaseSeconds =
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out.releaseSeconds =
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clamp(grabEnv.releaseSeconds + dSec, 0.0, bounds.maxReleaseSeconds);
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clamp(grabEnv.releaseSeconds + gateDSec, 0.0, bounds.maxReleaseSeconds);
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break;
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break;
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// --- Trigger: fades + length are FRACTIONS. X pixels convert to a fraction of the PLAYED
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// --- Trigger: fades + length are FRACTIONS. X pixels convert to a fraction of the PLAYED
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+12
-5
@@ -20,11 +20,16 @@
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// CALLER-SUPPLIED here (EnvClampBounds): the shell passes the same maxima it feeds the slider,
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// CALLER-SUPPLIED here (EnvClampBounds): the shell passes the same maxima it feeds the slider,
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// so the two surfaces share one clamp by construction.
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// so the two surfaces share one clamp by construction.
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//
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//
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// WHICH AXES. Time-only nodes (attack-end, hold-end, release-end; fade-in-end, length-end,
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// WHICH AXES. Time-only nodes (AttackEnd, HoldEnd, ReleaseEnd; FadeInEnd, FadeOutStart,
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// fade-out-end) drag on X only. The sustain node (DecayEnd) drags on BOTH axes — its X sets the
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// LengthEnd) drag on X only. The sustain node (DecayEnd) drags on BOTH axes — its X sets the
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// decay time, its Y sets the sustain level (the standard ADSR-editor grammar). Origin and the
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// decay time, its Y sets the sustain level (the standard ADSR-editor grammar). Origin and the
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// drawing-only ReleaseStart vertex are NOT draggable.
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// drawing-only ReleaseStart vertex are NOT draggable.
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//
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//
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// GATE DRAG SCALE (FA2). Gate time nodes live in the Gate schematic's TIMED region
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// (gateTimedWidth(area) px — the canvas minus the sustain-plateau reserve), so their px->seconds
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// conversion uses that width, not the full canvas; Trigger nodes keep the full-canvas scale.
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// Both match the forward map in envelope_overlay, so a dragged handle tracks the cursor 1:1.
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//
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// Reuses editor_geometry's Rect + the EnvNode / AmpEnvelope / EnvMode types from
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// Reuses editor_geometry's Rect + the EnvNode / AmpEnvelope / EnvMode types from
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// envelope_overlay (one shared node vocabulary across draw + edit), and the shared timeToX /
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// envelope_overlay (one shared node vocabulary across draw + edit), and the shared timeToX /
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// levelToY maps so the handle the overlay drew and the grab region here agree pixel-for-pixel.
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// levelToY maps so the handle the overlay drew and the grab region here agree pixel-for-pixel.
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@@ -64,9 +69,11 @@ struct EnvClampBounds {
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// Which node a grab at (x, y) lands on, given the CURRENT envelope + overlay rect + sample
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// Which node a grab at (x, y) lands on, given the CURRENT envelope + overlay rect + sample
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// duration (the same inputs buildEnvelopePolyline drew from, so the grab tests the drawn handles).
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// duration (the same inputs buildEnvelopePolyline drew from, so the grab tests the drawn handles).
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// Returns EnvNode::Origin's NON-membership as a miss via the bool return: `hit` is false for a
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// Returns EnvNode::Origin's NON-membership as a miss via the bool return: `hit` is false for a
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// point off every DRAGGABLE node. Origin and ReleaseStart are never returned (not draggable). On a
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// point off every DRAGGABLE node. Origin and ReleaseStart are never returned (not draggable).
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// tie (two handles within the radius) the earlier draw-order node wins (deterministic, mirroring
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// The NEAREST node within the radius wins (Chebyshev distance); an exact tie goes to the earlier
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// waveform_view::markerAtPoint's first-match). Pure.
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// draw-order node (FA2 — deterministic, and it makes coincident nodes grabbable: at zero
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// fade-out, FadeOutStart overlays LengthEnd, wins the tie, and can be dragged inward from the
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// right edge; at zero hold, AttackEnd wins over HoldEnd). Pure.
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struct NodeHit {
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struct NodeHit {
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bool hit = false;
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bool hit = false;
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EnvNode node = EnvNode::Origin; // meaningful only when hit == true
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EnvNode node = EnvNode::Origin; // meaningful only when hit == true
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@@ -10,13 +10,22 @@ int timeToX(const Rect& area, double totalSeconds, double t) {
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const int w = std::max(0, area.width());
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const int w = std::max(0, area.width());
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if (w <= 0 || totalSeconds <= 0.0) return area.left;
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if (w <= 0 || totalSeconds <= 0.0) return area.left;
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if (t < 0.0) t = 0.0;
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if (t < 0.0) t = 0.0;
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// Linear map, NOT clamped on the high side: t past totalSeconds maps past area.right (the Gate
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// Linear map, clamped on BOTH sides (FA2 bounds invariant): t past totalSeconds pins to the
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// release tail, drawn after the sample end by design). Round to the nearest pixel.
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// last in-bounds column area.right-1. Round to the nearest pixel.
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const double frac = t / totalSeconds;
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const double frac = t / totalSeconds;
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const long xi = static_cast<long>(frac * static_cast<double>(w) + 0.5);
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long xi = static_cast<long>(frac * static_cast<double>(w) + 0.5);
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if (xi > w - 1) xi = w - 1;
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return area.left + static_cast<int>(xi);
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return area.left + static_cast<int>(xi);
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}
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}
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int gateTimedWidth(const Rect& area) {
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const int w = std::max(0, area.width());
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if (w <= 0) return 0;
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const int sustainPx =
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static_cast<int>(kGateSustainDisplayFraction * static_cast<double>(w) + 0.5);
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return std::max(1, w - sustainPx);
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}
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int levelToY(const Rect& area, double level) {
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int levelToY(const Rect& area, double level) {
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const int h = std::max(0, area.height());
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const int h = std::max(0, area.height());
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if (h <= 0) return area.top;
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if (h <= 0) return area.top;
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@@ -46,6 +55,22 @@ EnvVertex vtx(EnvNode node, const Rect& area, double totalSeconds, double t, dou
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return v;
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return v;
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}
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}
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// One Gate vertex from a pixel offset inside the area (the Gate schematic works in px space —
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// timed px + the fixed sustain-plateau reserve — not through the plain timeToX map). Clamps x to
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// the last in-bounds column (FA2 bounds invariant).
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EnvVertex gateVtx(EnvNode node, const Rect& area, double px, double level) {
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const int w = std::max(1, area.width());
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long xi = static_cast<long>(px + 0.5);
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if (xi < 0) xi = 0;
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if (xi > w - 1) xi = w - 1;
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EnvVertex v;
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v.node = node;
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v.x = area.left + static_cast<int>(xi);
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v.y = levelToY(area, level);
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v.level = level;
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return v;
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}
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std::vector<EnvVertex> gatePolyline(const AmpEnvelope& env, const Rect& area, double totalSeconds) {
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std::vector<EnvVertex> gatePolyline(const AmpEnvelope& env, const Rect& area, double totalSeconds) {
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// Non-negative segment durations (a stored negative would be an upstream bug; clamp defensively).
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// Non-negative segment durations (a stored negative would be an upstream bug; clamp defensively).
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const double a = std::max(0.0, env.attackSeconds);
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const double a = std::max(0.0, env.attackSeconds);
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@@ -54,23 +79,27 @@ std::vector<EnvVertex> gatePolyline(const AmpEnvelope& env, const Rect& area, do
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const double r = std::max(0.0, env.releaseSeconds);
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const double r = std::max(0.0, env.releaseSeconds);
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const double sus = clamp01(env.sustainLevel);
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const double sus = clamp01(env.sustainLevel);
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// Cumulative wall-clock times of each breakpoint from t=0.
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// BOUNDED SCHEMATIC (FA2): A/H/D and R map onto the TIMED region (canvas minus the reserved
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const double tAttack = a;
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// sustain-plateau width) at the sample's time scale; the sustain plateau is the fixed reserve
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const double tHold = tAttack + h;
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// between DecayEnd and ReleaseStart. Cumulative px, clamped in gateVtx, stay monotonic.
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const double tDecay = tHold + d;
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const int timedW = gateTimedWidth(area);
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// The sustain plateau runs to the sample end; if the pre-sustain stages already overrun the
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const int sustainPx = std::max(0, area.width()) - timedW;
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// sample, the plateau collapses to zero width (its end clamps up to tDecay).
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const double pxPerSec = static_cast<double>(timedW) / totalSeconds;
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const double tSustainEnd = std::max(tDecay, totalSeconds);
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const double tRelease = tSustainEnd + r; // release trails PAST the sample end, by design
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const double pxAttack = a * pxPerSec;
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const double pxHold = (a + h) * pxPerSec;
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const double pxDecay = (a + h + d) * pxPerSec;
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const double pxPlateau = pxDecay + static_cast<double>(sustainPx); // schematic note-off
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const double pxRelease = pxPlateau + r * pxPerSec;
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std::vector<EnvVertex> pts;
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std::vector<EnvVertex> pts;
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pts.reserve(6);
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pts.reserve(6);
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pts.push_back(vtx(EnvNode::Origin, area, totalSeconds, 0.0, 0.0));
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pts.push_back(gateVtx(EnvNode::Origin, area, 0.0, 0.0));
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pts.push_back(vtx(EnvNode::AttackEnd, area, totalSeconds, tAttack, 1.0));
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pts.push_back(gateVtx(EnvNode::AttackEnd, area, pxAttack, 1.0));
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pts.push_back(vtx(EnvNode::HoldEnd, area, totalSeconds, tHold, 1.0));
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pts.push_back(gateVtx(EnvNode::HoldEnd, area, pxHold, 1.0));
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pts.push_back(vtx(EnvNode::DecayEnd, area, totalSeconds, tDecay, sus)); // sustain node
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pts.push_back(gateVtx(EnvNode::DecayEnd, area, pxDecay, sus)); // sustain node
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pts.push_back(vtx(EnvNode::ReleaseStart, area, totalSeconds, tSustainEnd, sus)); // plateau end
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pts.push_back(gateVtx(EnvNode::ReleaseStart, area, pxPlateau, sus)); // plateau end
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pts.push_back(vtx(EnvNode::ReleaseEnd, area, totalSeconds, tRelease, 0.0));
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pts.push_back(gateVtx(EnvNode::ReleaseEnd, area, pxRelease, 0.0));
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return pts;
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return pts;
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}
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}
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+66
-33
@@ -4,16 +4,37 @@
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// the DAW, while the editor shell (reasampler_editor.cpp) traces the polyline in an accent hue
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// the DAW, while the editor shell (reasampler_editor.cpp) traces the polyline in an accent hue
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// and draws the node handles (via envelope_edit's hit-test).
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// and draws the node handles (via envelope_edit's hit-test).
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//
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//
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// WHAT IT DRAWS. The amp envelope over the Sample view's hero waveform at accurate wall-clock
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// WHAT IT DRAWS. The amp envelope over the Sample view's hero waveform (Simpler / Phase-Plant
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// time (Simpler / Phase-Plant grammar):
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// grammar):
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// * Gate -> the AHDSR shape: attack ramp 0->1, hold plateau at 1, decay 1->sustain,
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// * Gate -> the AHDSR shape: attack ramp 0->1, hold plateau at 1, decay 1->sustain,
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// sustain plateau, release sustain->0.
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// sustain plateau, release sustain->0. Since there is no held note-off to draw
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// against, Gate is a BOUNDED SCHEMATIC (FA2): a fixed fraction of the canvas
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// width (kGateSustainDisplayFraction) is RESERVED for the sustain plateau, and
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// the remaining "timed" width carries A/H/D AND the release at the sample's time
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// scale — so A -> (H) -> D -> S-plateau -> R all render INSIDE the canvas and the
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// release is a visible, draggable segment (it no longer trails past area.right).
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// * Trigger -> the fade/%-length shape: fade-in 0->1, unity plateau, fade-out 1->0 anchored
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// * Trigger -> the fade/%-length shape: fade-in 0->1, unity plateau, fade-out 1->0 anchored
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// to playEnd (= lengthFraction of the post-start span).
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// to playEnd (= lengthFraction of the post-start span). Trigger keeps the
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// The horizontal axis is wall-clock TIME across the waveform rect; the vertical axis is LEVEL
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// waveform's exact time base so the shape lines up with the PCM under it.
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// (0 at rect bottom, 1 at rect top). The overlay shares the waveform's time base so the drawn
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// The horizontal axis is TIME (Gate: schematic, see above; Trigger: wall-clock across the rect);
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// shape lines up with the PCM under it: the same [0, frameCount] span waveform_view maps, so the
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// the vertical axis is LEVEL (0 at rect bottom, 1 at rect top).
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// envelope's own duration is placed at the SAME frames the voice plays it over.
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//
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// BOUNDS INVARIANT (FA2). EVERY vertex of EVERY polyline is clamped inside the canvas:
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// x in [area.left, area.right-1], y in [area.top, area.bottom-1] (half-open rect convention).
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// No node and no drawn segment ever exceeds the canvas — paint-time clipping of handles is no
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// longer needed (and never fires) in the shell.
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//
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// FA2 CONTRACT CHANGE — WAVE B SHELL AUTHOR, READ THIS:
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// * The EnvNode enum is UNCHANGED (same node set, same draggable set — Origin + ReleaseStart
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// remain the only non-draggable anchors).
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// * ALL vertices are now in-bounds (see above). The shell's previous "skip handle when
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// v.x >= waveArea.right" clip is dead code: ReleaseEnd (Gate) and FadeOutStart/LengthEnd
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// (Trigger, at full length / zero fade-out) now land at area.right-1 and MUST get handles.
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||||||
|
// * Gate's x-axis is schematic, not PCM-aligned (the sustain reserve compresses the timed
|
||||||
|
// region); Trigger's x-axis is still PCM-aligned.
|
||||||
|
// * nodeAtPoint (envelope_edit) now resolves to the NEAREST node within the grab radius,
|
||||||
|
// draw-order tie-break — coincident nodes (zero fade-out at the right edge, zero hold) are
|
||||||
|
// deterministically grabbable.
|
||||||
//
|
//
|
||||||
// DELIBERATELY ENGINE-FREE (house pattern — param_slider does the same). It does NOT depend on
|
// DELIBERATELY ENGINE-FREE (house pattern — param_slider does the same). It does NOT depend on
|
||||||
// sample_map / sampler_core (which would drag bank_book / wav_trim in). The shell reads the
|
// sample_map / sampler_core (which would drag bank_book / wav_trim in). The shell reads the
|
||||||
@@ -44,7 +65,8 @@ enum class EnvMode { Gate, Trigger };
|
|||||||
//
|
//
|
||||||
// Gate nodes: Origin -> AttackEnd -> HoldEnd -> DecayEnd(=sustain corner) -> ReleaseStart
|
// Gate nodes: Origin -> AttackEnd -> HoldEnd -> DecayEnd(=sustain corner) -> ReleaseStart
|
||||||
// -> ReleaseEnd. The sustain node is DecayEnd (its Y is the sustain level);
|
// -> ReleaseEnd. The sustain node is DecayEnd (its Y is the sustain level);
|
||||||
// ReleaseStart is a drawing-only plateau-end vertex.
|
// ReleaseStart is a drawing-only plateau-end vertex (the schematic note-off);
|
||||||
|
// release is edited by dragging ReleaseEnd.
|
||||||
// Trigger nodes: Origin -> FadeInEnd -> FadeOutStart -> LengthEnd(playEnd, level 0). The fade-out
|
// Trigger nodes: Origin -> FadeInEnd -> FadeOutStart -> LengthEnd(playEnd, level 0). The fade-out
|
||||||
// ramp is the FadeOutStart->LengthEnd segment; LengthEnd is the playEnd terminal.
|
// ramp is the FadeOutStart->LengthEnd segment; LengthEnd is the playEnd terminal.
|
||||||
enum class EnvNode {
|
enum class EnvNode {
|
||||||
@@ -55,7 +77,8 @@ enum class EnvNode {
|
|||||||
// Y sets sustainLevel)
|
// Y sets sustainLevel)
|
||||||
ReleaseStart, // Gate: end of the sustain plateau / start of the release (sustain level) —
|
ReleaseStart, // Gate: end of the sustain plateau / start of the release (sustain level) —
|
||||||
// a DRAWING vertex only, not a draggable handle (release is edited at
|
// a DRAWING vertex only, not a draggable handle (release is edited at
|
||||||
// ReleaseEnd; this vertex tracks its X = sample end, Y = sustain level)
|
// ReleaseEnd; this vertex sits a fixed sustain-plateau width right of
|
||||||
|
// DecayEnd — the schematic note-off — Y = sustain level)
|
||||||
ReleaseEnd, // Gate: end of the release tail (level 0) — X sets releaseSeconds
|
ReleaseEnd, // Gate: end of the release tail (level 0) — X sets releaseSeconds
|
||||||
FadeInEnd, // Trigger: top of the fade-in (level 1) — X sets fadeInFraction
|
FadeInEnd, // Trigger: top of the fade-in (level 1) — X sets fadeInFraction
|
||||||
FadeOutStart, // Trigger: end of the unity plateau / start of the fade-out (level 1) —
|
FadeOutStart, // Trigger: end of the unity plateau / start of the fade-out (level 1) —
|
||||||
@@ -121,36 +144,46 @@ struct EnvVertex {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// The fraction of the canvas width RESERVED for the Gate sustain-plateau display (FA2). The
|
||||||
|
// plateau is a fixed-width schematic region between DecayEnd and ReleaseStart; the remaining
|
||||||
|
// width is the "timed" region A/H/D/R map onto at the sample's time scale. One constant shared
|
||||||
|
// by the forward map (here) and the inverse map (envelope_edit) so a drag tracks the cursor.
|
||||||
|
inline constexpr double kGateSustainDisplayFraction = 0.15;
|
||||||
|
|
||||||
|
// The pixel width of the Gate timed region: area.width() minus the sustain-plateau reserve,
|
||||||
|
// floored at 1 px so the px<->seconds scale never degenerates for a non-empty area. Returns 0
|
||||||
|
// for a zero/negative-width area. Shared by gatePolyline and envelope_edit's gate drag scale.
|
||||||
|
int gateTimedWidth(const Rect& area);
|
||||||
|
|
||||||
// Map an amp envelope to its polyline vertices inside `area`, over a sample of `totalSeconds`
|
// Map an amp envelope to its polyline vertices inside `area`, over a sample of `totalSeconds`
|
||||||
// wall-clock duration. `area` is the waveform rect (left/top inclusive, right/bottom exclusive);
|
// wall-clock duration. `area` is the waveform rect (left/top inclusive, right/bottom exclusive);
|
||||||
// x maps time 0..totalSeconds across [area.left, area.right], y maps level 0..1 across
|
// y maps level 0..1 across [area.bottom-1 .. area.top] (level 1 at the TOP). The polyline reads
|
||||||
// [area.bottom-1 .. area.top] (level 1 at the TOP). The polyline reads left-to-right in draw
|
// left-to-right in draw order, Origin first.
|
||||||
// order, Origin first.
|
|
||||||
//
|
//
|
||||||
// TIME BASE. The envelope's own segment durations are placed on the SAME time axis the waveform
|
// TIME BASE (FA2).
|
||||||
// occupies, so the curve lines up with the PCM:
|
// * Gate: a bounded schematic. The canvas splits into a TIMED region of gateTimedWidth(area)
|
||||||
// * Gate: attack/hold/decay run from t=0; the sustain plateau runs to the note-off. Since the
|
// px — where attack/hold/decay run from t=0 and the release ramp runs after the plateau, all
|
||||||
// overlay has no held note-off to draw against, the sustain plateau is drawn to the END of
|
// at totalSeconds-over-timed-width scale — plus a FIXED sustain plateau of
|
||||||
// the sample (totalSeconds) and the release tail is drawn AFTER that boundary — i.e. the
|
// (width - timedWidth) px between DecayEnd and ReleaseStart (the schematic note-off). Every
|
||||||
// release is appended past the sample end (the standard "release after key-up at end of
|
// vertex x clamps to area.right-1, so when the stages overrun the visible span the trailing
|
||||||
// view" convention). When attack+hold+decay already exceed totalSeconds the plateau collapses
|
// nodes pile up (still monotonic, still in-bounds, still draggable back left).
|
||||||
// to zero width (nodes clamp to the sample end) and release still trails past it.
|
// * Trigger: the waveform's exact time base (PCM-aligned). The played span is
|
||||||
// * Trigger: the played span is lengthFraction * totalSeconds; fade-in/out are fractions OF
|
// lengthFraction * totalSeconds; fade-in/out are fractions OF that played span. Nodes past
|
||||||
// that played span. Nodes past the played span never appear (LengthEnd/FadeOutEnd sit at the
|
// the played span never appear (FadeOutStart/LengthEnd sit at the played span's right edge).
|
||||||
// played span's right edge).
|
|
||||||
//
|
//
|
||||||
// A time beyond totalSeconds (the Gate release tail) maps past area.right — the shell clips at
|
// BOUNDS: every vertex is inside the canvas — x in [area.left, area.right-1], y in
|
||||||
// paint time (the same way waveform_view lets a frame past the count pin the marker). A degenerate
|
// [area.top, area.bottom-1]. Nothing maps past area.right (the pre-FA2 release tail is gone). A
|
||||||
// area (zero width/height) or totalSeconds <= 0 yields the two-point flat baseline [Origin, end at
|
// degenerate area (zero width/height) or totalSeconds <= 0 yields the two-point flat baseline
|
||||||
// level 0] so the shell always has a drawable line. Pure — same inputs, same polyline.
|
// [Origin, end at level 0] so the shell always has a drawable line. Pure — same inputs, same
|
||||||
|
// polyline.
|
||||||
std::vector<EnvVertex> buildEnvelopePolyline(const AmpEnvelope& env, const Rect& area,
|
std::vector<EnvVertex> buildEnvelopePolyline(const AmpEnvelope& env, const Rect& area,
|
||||||
double totalSeconds);
|
double totalSeconds);
|
||||||
|
|
||||||
// Map a time (seconds) to a pixel x inside `area`: t=0 -> area.left, t=totalSeconds -> area.right,
|
// Map a time (seconds) to a pixel x inside `area`: t=0 -> area.left, t=totalSeconds ->
|
||||||
// linear. t is NOT clamped on the high side (a Gate release past the sample end maps past
|
// area.right-1, linear, CLAMPED on both sides (t < 0 pins to area.left; t past totalSeconds pins
|
||||||
// area.right, by design — see buildEnvelopePolyline); t < 0 pins to area.left. A zero-width area
|
// to area.right-1 — the in-bounds invariant, FA2). A zero-width area or totalSeconds <= 0 yields
|
||||||
// or totalSeconds <= 0 yields area.left. Pure — the shared time->x map both the polyline and the
|
// area.left. Pure — the shared time->x map the Trigger polyline and the node hit-test
|
||||||
// node hit-test (envelope_edit) use, so the drawn handle and its grab region agree.
|
// (envelope_edit) use, so the drawn handle and its grab region agree.
|
||||||
int timeToX(const Rect& area, double totalSeconds, double t);
|
int timeToX(const Rect& area, double totalSeconds, double t);
|
||||||
|
|
||||||
// Map a level (0..1) to a pixel y inside `area`: level 1 -> area.top, level 0 -> area.bottom-1
|
// Map a level (0..1) to a pixel y inside `area`: level 1 -> area.top, level 0 -> area.bottom-1
|
||||||
|
|||||||
@@ -4,12 +4,14 @@
|
|||||||
// boundaries (the load-bearing "a drag can never produce a param a slider couldn't" invariant).
|
// boundaries (the load-bearing "a drag can never produce a param a slider couldn't" invariant).
|
||||||
//
|
//
|
||||||
// Covers: nodeAtPoint (grabs a drawn handle within the pick radius; misses off every node; skips
|
// Covers: nodeAtPoint (grabs a drawn handle within the pick radius; misses off every node; skips
|
||||||
// the non-draggable Origin/ReleaseStart anchors; first-match determinism); resolveNodeDrag Gate
|
// the non-draggable Origin/ReleaseStart anchors; NEAREST-node-wins with draw-order tie-break —
|
||||||
// (each cumulative node edits its OWN segment; X->time, sustain node's Y->level; lower clamp at 0;
|
// FA2); resolveNodeDrag Gate (each cumulative node edits its OWN segment at the TIMED-region px
|
||||||
// upper clamp at the caller's max; only the dragged param changes); resolveNodeDrag Trigger (fades
|
// scale; X->time, sustain node's Y->level; lower clamp at 0; upper clamp at the caller's max;
|
||||||
// as fractions of the played span; fadeIn/fadeOut mutual clamp so they never cross; length clamp;
|
// only the dragged param changes; ReleaseEnd grabbable + draggable — FA2); resolveNodeDrag
|
||||||
// FadeOutStart moves OPPOSITE the pixel delta); degenerate area/duration + non-draggable node ->
|
// Trigger (fades as fractions of the played span; fadeIn/fadeOut mutual clamp so they never
|
||||||
// no motion.
|
// cross; length clamp; FadeOutStart moves OPPOSITE the pixel delta; zero-fade-out node grabbable
|
||||||
|
// at the right edge and draggable inward — FA2); degenerate area/duration + non-draggable node
|
||||||
|
// -> no motion.
|
||||||
|
|
||||||
#include "../src/vst/envelope_edit.h"
|
#include "../src/vst/envelope_edit.h"
|
||||||
|
|
||||||
@@ -24,9 +26,12 @@ static int g_fail = 0;
|
|||||||
|
|
||||||
static bool near(double a, double b, double eps = 1e-9) { return std::fabs(a - b) <= eps; }
|
static bool near(double a, double b, double eps = 1e-9) { return std::fabs(a - b) <= eps; }
|
||||||
|
|
||||||
// 1000px wide, 100px tall, offset origin. 2.0s total => 500 px/s => 0.002 s/px.
|
// 1000px wide, 100px tall, offset origin. Trigger scale: 2.0s over 1000px => 0.002 s/px. Gate
|
||||||
|
// scale (FA2 schematic): 2.0s over the 850px TIMED region (150px sustain-plateau reserve) =>
|
||||||
|
// 2/850 s/px, and the gateEnv() nodes draw at A x@85, H x@128, D x@255, RS x@405, RE x@575.
|
||||||
static Rect wideArea() { return Rect{20, 10, 1020, 110}; }
|
static Rect wideArea() { return Rect{20, 10, 1020, 110}; }
|
||||||
static constexpr double kTotal = 2.0;
|
static constexpr double kTotal = 2.0;
|
||||||
|
static constexpr double kGateSecPerPx = kTotal / 850.0;
|
||||||
|
|
||||||
static AmpEnvelope gateEnv() {
|
static AmpEnvelope gateEnv() {
|
||||||
AmpEnvelope e;
|
AmpEnvelope e;
|
||||||
@@ -53,18 +58,18 @@ static AmpEnvelope triggerEnv() {
|
|||||||
static void testHitGrabsDrawnHandle() {
|
static void testHitGrabsDrawnHandle() {
|
||||||
const AmpEnvelope e = gateEnv();
|
const AmpEnvelope e = gateEnv();
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
// AttackEnd draws at x = left+100 (0.2s), y = top (level 1). A grab there hits it.
|
// AttackEnd draws at x = left+85 (0.2s * 425 px/s in the timed region), y = top (level 1).
|
||||||
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 100, a.top);
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 85, a.top);
|
||||||
CHECK(h.hit && h.node == EnvNode::AttackEnd);
|
CHECK(h.hit && h.node == EnvNode::AttackEnd);
|
||||||
// The sustain node (DecayEnd) at 0.6s -> left+300, level 0.5 -> ~top+50.
|
// The sustain node (DecayEnd) at 0.6s -> left+255, level 0.5 -> ~top+50.
|
||||||
NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 300, a.top + 50);
|
NodeHit s = nodeAtPoint(e, a, kTotal, a.left + 255, a.top + 50);
|
||||||
CHECK(s.hit && s.node == EnvNode::DecayEnd);
|
CHECK(s.hit && s.node == EnvNode::DecayEnd);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void testHitMissesOffEveryNode() {
|
static void testHitMissesOffEveryNode() {
|
||||||
const AmpEnvelope e = gateEnv();
|
const AmpEnvelope e = gateEnv();
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
// A point far from any drawn handle (mid plateau, well away from a node).
|
// A point far from any drawn handle (right of the release ramp, well away from a node).
|
||||||
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 700, a.top + 5);
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 700, a.top + 5);
|
||||||
CHECK(!h.hit);
|
CHECK(!h.hit);
|
||||||
}
|
}
|
||||||
@@ -75,22 +80,42 @@ static void testHitSkipsNonDraggableAnchors() {
|
|||||||
// Origin draws at (left, bottom-1). Even a pixel-perfect grab there is NOT a draggable node.
|
// Origin draws at (left, bottom-1). Even a pixel-perfect grab there is NOT a draggable node.
|
||||||
NodeHit o = nodeAtPoint(e, a, kTotal, a.left, a.bottom - 1);
|
NodeHit o = nodeAtPoint(e, a, kTotal, a.left, a.bottom - 1);
|
||||||
CHECK(!o.hit);
|
CHECK(!o.hit);
|
||||||
// ReleaseStart draws at (right, sustain level). It is drawing-only -> not grabbable. But
|
// ReleaseStart draws at (left+405, sustain level ~top+50) — the fixed plateau end. It is
|
||||||
// ReleaseEnd is elsewhere, so a grab exactly at ReleaseStart's point must miss.
|
// drawing-only -> not grabbable; no other node is within the radius, so this grab misses.
|
||||||
// ReleaseStart x == right (plateau to sample end), y == sustain (~top+50).
|
NodeHit rs = nodeAtPoint(e, a, kTotal, a.left + 405, a.top + 50);
|
||||||
NodeHit rs = nodeAtPoint(e, a, kTotal, a.right, a.top + 50);
|
|
||||||
CHECK(!rs.hit);
|
CHECK(!rs.hit);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void testHitNearestNodeWinsOverDrawOrder() {
|
||||||
|
// FA2 nearest-wins: with a SHORT hold, AttackEnd (x@85) and HoldEnd (x@89) both fall within
|
||||||
|
// the grab radius of a point at x@90 — the NEAREST (HoldEnd, 1px) must win, not the earlier
|
||||||
|
// draw-order AttackEnd (5px), so tightly packed handles stay individually grabbable.
|
||||||
|
AmpEnvelope e = gateEnv();
|
||||||
|
e.holdSeconds = 0.01; // hold end at 0.21s -> x@round(89.25)=89
|
||||||
|
const Rect a = wideArea();
|
||||||
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 90, a.top);
|
||||||
|
CHECK(h.hit && h.node == EnvNode::HoldEnd);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void testHitCoincidentNodesTieToEarlierDrawOrder() {
|
||||||
|
// Zero hold: AttackEnd and HoldEnd draw at the SAME pixel. The tie goes to the earlier
|
||||||
|
// draw-order node (AttackEnd) — deterministic, mirroring the pre-FA2 first-match rule.
|
||||||
|
AmpEnvelope e = gateEnv();
|
||||||
|
e.holdSeconds = 0.0;
|
||||||
|
const Rect a = wideArea();
|
||||||
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 85, a.top);
|
||||||
|
CHECK(h.hit && h.node == EnvNode::AttackEnd);
|
||||||
|
}
|
||||||
|
|
||||||
// --- resolveNodeDrag Gate -----------------------------------------------------
|
// --- resolveNodeDrag Gate -----------------------------------------------------
|
||||||
|
|
||||||
static void testGateAttackDragMovesOnlyAttack() {
|
static void testGateAttackDragMovesOnlyAttack() {
|
||||||
const AmpEnvelope e = gateEnv();
|
const AmpEnvelope e = gateEnv();
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
EnvClampBounds b; // default maxima 4.0s
|
EnvClampBounds b; // default maxima 4.0s
|
||||||
// +50px at 0.002 s/px = +0.1s on attack (0.2 -> 0.3). Nothing else moves.
|
// +50px at the GATE timed-region scale (2/850 s/px) on attack. Nothing else moves.
|
||||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, 50, 0);
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, 50, 0);
|
||||||
CHECK(near(out.attackSeconds, 0.3));
|
CHECK(near(out.attackSeconds, 0.2 + 50.0 * kGateSecPerPx));
|
||||||
CHECK(near(out.holdSeconds, e.holdSeconds));
|
CHECK(near(out.holdSeconds, e.holdSeconds));
|
||||||
CHECK(near(out.decaySeconds, e.decaySeconds));
|
CHECK(near(out.decaySeconds, e.decaySeconds));
|
||||||
CHECK(near(out.sustainLevel, e.sustainLevel));
|
CHECK(near(out.sustainLevel, e.sustainLevel));
|
||||||
@@ -101,8 +126,8 @@ static void testGateTimeLowerClampAtZero() {
|
|||||||
const AmpEnvelope e = gateEnv();
|
const AmpEnvelope e = gateEnv();
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
EnvClampBounds b;
|
EnvClampBounds b;
|
||||||
// Drag attack far LEFT (-500px = -1.0s) from 0.2s: clamps to 0, never negative (monotonic:
|
// Drag attack far LEFT (-500px ~= -1.18s at the gate scale) from 0.2s: clamps to 0, never
|
||||||
// the segment cannot go below zero).
|
// negative (monotonic: the segment cannot go below zero).
|
||||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, -500, 0);
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, -500, 0);
|
||||||
CHECK(near(out.attackSeconds, 0.0));
|
CHECK(near(out.attackSeconds, 0.0));
|
||||||
}
|
}
|
||||||
@@ -112,8 +137,8 @@ static void testGateTimeUpperClampAtSliderMax() {
|
|||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
EnvClampBounds b;
|
EnvClampBounds b;
|
||||||
b.maxDecaySeconds = 1.0; // the shell's decay slider tops out at 1.0s
|
b.maxDecaySeconds = 1.0; // the shell's decay slider tops out at 1.0s
|
||||||
// Drag decay far RIGHT (+2000px = +4.0s) from 0.3s: clamps to the slider max 1.0, NOT beyond
|
// Drag decay far RIGHT (+2000px ~= +4.7s at the gate scale) from 0.3s: clamps to the slider
|
||||||
// (the drag can't produce a param the slider couldn't).
|
// max 1.0, NOT beyond (the drag can't produce a param the slider couldn't).
|
||||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 2000, 0);
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 2000, 0);
|
||||||
CHECK(near(out.decaySeconds, 1.0));
|
CHECK(near(out.decaySeconds, 1.0));
|
||||||
}
|
}
|
||||||
@@ -122,10 +147,10 @@ static void testGateSustainNodeBothAxes() {
|
|||||||
const AmpEnvelope e = gateEnv();
|
const AmpEnvelope e = gateEnv();
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
EnvClampBounds b;
|
EnvClampBounds b;
|
||||||
// DecayEnd: +100px X = +0.2s decay (0.3 -> 0.5); +bottom-ward Y LOWERS the level. Level span is
|
// DecayEnd: +100px X at the gate timed scale on decay; +bottom-ward Y LOWERS the level. Level
|
||||||
// 99 px for [0,1]; drag DOWN by ~10px (positive dy) lowers sustain by ~10/99 ~= 0.101.
|
// span is 99 px for [0,1]; drag DOWN by ~10px (positive dy) lowers sustain by ~10/99 ~= 0.101.
|
||||||
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 100, 10);
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 100, 10);
|
||||||
CHECK(near(out.decaySeconds, 0.5));
|
CHECK(near(out.decaySeconds, 0.3 + 100.0 * kGateSecPerPx));
|
||||||
CHECK(out.sustainLevel < e.sustainLevel); // dragged DOWN -> lower sustain
|
CHECK(out.sustainLevel < e.sustainLevel); // dragged DOWN -> lower sustain
|
||||||
CHECK(near(out.sustainLevel, 0.5 - 10.0 / 99.0, 1e-6));
|
CHECK(near(out.sustainLevel, 0.5 - 10.0 / 99.0, 1e-6));
|
||||||
}
|
}
|
||||||
@@ -152,6 +177,26 @@ static void testGateTimeOnlyNodeIgnoresY() {
|
|||||||
CHECK(near(out.sustainLevel, e.sustainLevel)); // Y ignored for a time-only node
|
CHECK(near(out.sustainLevel, e.sustainLevel)); // Y ignored for a time-only node
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void testGateReleaseEndGrabAndDrag() {
|
||||||
|
// The FA2 fix: ReleaseEnd is a drawn, IN-BOUNDS, grabbable handle (pre-FA2 it mapped past
|
||||||
|
// area.right and could never be grabbed). gateEnv() draws it at x@575, level 0 (bottom row).
|
||||||
|
const AmpEnvelope e = gateEnv();
|
||||||
|
const Rect a = wideArea();
|
||||||
|
EnvClampBounds b;
|
||||||
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.left + 575, a.bottom - 1);
|
||||||
|
CHECK(h.hit && h.node == EnvNode::ReleaseEnd);
|
||||||
|
// Dragging it RIGHT lengthens the release at the gate timed scale; only release changes.
|
||||||
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 85, 0);
|
||||||
|
CHECK(near(out.releaseSeconds, 0.4 + 85.0 * kGateSecPerPx));
|
||||||
|
CHECK(near(out.sustainLevel, e.sustainLevel));
|
||||||
|
CHECK(near(out.decaySeconds, e.decaySeconds));
|
||||||
|
// Far LEFT clamps to 0; far RIGHT clamps to the slider max.
|
||||||
|
AmpEnvelope lo = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, -2000, 0);
|
||||||
|
CHECK(near(lo.releaseSeconds, 0.0));
|
||||||
|
AmpEnvelope hi = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 5000, 0);
|
||||||
|
CHECK(near(hi.releaseSeconds, b.maxReleaseSeconds));
|
||||||
|
}
|
||||||
|
|
||||||
// --- resolveNodeDrag Trigger --------------------------------------------------
|
// --- resolveNodeDrag Trigger --------------------------------------------------
|
||||||
|
|
||||||
static void testTriggerFadeInIsFractionOfPlaySpan() {
|
static void testTriggerFadeInIsFractionOfPlaySpan() {
|
||||||
@@ -188,6 +233,28 @@ static void testTriggerFadeOutMovesOppositePixelDelta() {
|
|||||||
CHECK(near(out.fadeInFraction, e.fadeInFraction));
|
CHECK(near(out.fadeInFraction, e.fadeInFraction));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void testTriggerZeroFadeOutGrabbableAtRightEdge() {
|
||||||
|
// The FA2 fix: at fade-out == 0 and full length, FadeOutStart draws AT the right edge
|
||||||
|
// (right-1, level 1). It must be grabbable there and draggable INWARD to grow the fade from
|
||||||
|
// zero (drag LEFT -> longer fade-out, opposite the pixel delta).
|
||||||
|
AmpEnvelope e;
|
||||||
|
e.mode = EnvMode::Trigger;
|
||||||
|
e.lengthFraction = 1.0; // played span = full 2.0s -> 1000px
|
||||||
|
e.fadeInFraction = 0.1;
|
||||||
|
e.fadeOutFraction = 0.0;
|
||||||
|
const Rect a = wideArea();
|
||||||
|
EnvClampBounds b;
|
||||||
|
NodeHit h = nodeAtPoint(e, a, kTotal, a.right - 1, a.top);
|
||||||
|
CHECK(h.hit && h.node == EnvNode::FadeOutStart);
|
||||||
|
// -100px = -0.2s on the 2.0s played span, applied OPPOSITE -> fadeOut 0.0 -> 0.1.
|
||||||
|
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, a, kTotal, b, -100, 0);
|
||||||
|
CHECK(near(out.fadeOutFraction, 0.1));
|
||||||
|
CHECK(near(out.lengthFraction, e.lengthFraction)); // length untouched
|
||||||
|
// LengthEnd sits at the same x but level 0 (bottom row) — grabbable at ITS drawn point.
|
||||||
|
NodeHit le = nodeAtPoint(e, a, kTotal, a.right - 1, a.bottom - 1);
|
||||||
|
CHECK(le.hit && le.node == EnvNode::LengthEnd);
|
||||||
|
}
|
||||||
|
|
||||||
static void testTriggerLengthClampsAtMax() {
|
static void testTriggerLengthClampsAtMax() {
|
||||||
const AmpEnvelope e = triggerEnv(); // length 0.5
|
const AmpEnvelope e = triggerEnv(); // length 0.5
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
@@ -226,6 +293,8 @@ int main() {
|
|||||||
testHitGrabsDrawnHandle();
|
testHitGrabsDrawnHandle();
|
||||||
testHitMissesOffEveryNode();
|
testHitMissesOffEveryNode();
|
||||||
testHitSkipsNonDraggableAnchors();
|
testHitSkipsNonDraggableAnchors();
|
||||||
|
testHitNearestNodeWinsOverDrawOrder();
|
||||||
|
testHitCoincidentNodesTieToEarlierDrawOrder();
|
||||||
|
|
||||||
testGateAttackDragMovesOnlyAttack();
|
testGateAttackDragMovesOnlyAttack();
|
||||||
testGateTimeLowerClampAtZero();
|
testGateTimeLowerClampAtZero();
|
||||||
@@ -233,10 +302,12 @@ int main() {
|
|||||||
testGateSustainNodeBothAxes();
|
testGateSustainNodeBothAxes();
|
||||||
testGateSustainLevelClamps01();
|
testGateSustainLevelClamps01();
|
||||||
testGateTimeOnlyNodeIgnoresY();
|
testGateTimeOnlyNodeIgnoresY();
|
||||||
|
testGateReleaseEndGrabAndDrag();
|
||||||
|
|
||||||
testTriggerFadeInIsFractionOfPlaySpan();
|
testTriggerFadeInIsFractionOfPlaySpan();
|
||||||
testTriggerFadesCannotCross();
|
testTriggerFadesCannotCross();
|
||||||
testTriggerFadeOutMovesOppositePixelDelta();
|
testTriggerFadeOutMovesOppositePixelDelta();
|
||||||
|
testTriggerZeroFadeOutGrabbableAtRightEdge();
|
||||||
testTriggerLengthClampsAtMax();
|
testTriggerLengthClampsAtMax();
|
||||||
|
|
||||||
testNonDraggableNodeNoMotion();
|
testNonDraggableNodeNoMotion();
|
||||||
|
|||||||
+138
-32
@@ -1,14 +1,15 @@
|
|||||||
// Standalone tests for reasampler::vst::envelope_overlay — no VST3, no REAPER, no framework.
|
// Standalone tests for reasampler::vst::envelope_overlay — no VST3, no REAPER, no framework.
|
||||||
// Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3 amp-envelope -> polyline
|
// Same fast assert loop as the sibling pure tests. Assert the S-VIEW-3/FA2 amp-envelope ->
|
||||||
// FORWARD map: the Gate AHDSR shape (attack ramp / hold plateau / decay-to-sustain / plateau /
|
// polyline FORWARD map: the Gate BOUNDED-SCHEMATIC AHDSR shape (attack ramp / hold plateau /
|
||||||
// release) and the Trigger fade/%-length shape, at the waveform time base (so the drawn curve
|
// decay-to-sustain / fixed-width sustain plateau / in-bounds release) and the Trigger
|
||||||
// lines up with the PCM under it).
|
// fade/%-length shape at the waveform time base.
|
||||||
//
|
//
|
||||||
// Covers: timeToX / levelToY (linear maps, edge clamps, release-past-end NOT clamped, degenerate
|
// Covers: timeToX / levelToY (linear maps, edge clamps, past-end CLAMPED to right-1 — the FA2
|
||||||
// area/duration); buildEnvelopePolyline Gate (node order, levels, cumulative time placement,
|
// bounds invariant, degenerate area/duration); gateTimedWidth; buildEnvelopePolyline Gate (node
|
||||||
// sustain plateau to sample end, release past end, collapsed plateau when stages overrun);
|
// order, levels, timed-region placement, fixed sustain-plateau reserve, release visible
|
||||||
|
// in-bounds, overrun pile-up clamped at the right edge, every vertex in-bounds);
|
||||||
// buildEnvelopePolyline Trigger (fade-in/unity/fade-out at fractions of the played span, overlap
|
// buildEnvelopePolyline Trigger (fade-in/unity/fade-out at fractions of the played span, overlap
|
||||||
// clamp); degenerate flat baseline.
|
// clamp, full-length/zero-fade-out nodes in-bounds at right-1); degenerate flat baseline.
|
||||||
|
|
||||||
#include "../src/vst/envelope_overlay.h"
|
#include "../src/vst/envelope_overlay.h"
|
||||||
|
|
||||||
@@ -38,7 +39,7 @@ static bool findNode(const std::vector<EnvVertex>& poly, EnvNode node, EnvVertex
|
|||||||
static void testTimeToXEndpoints() {
|
static void testTimeToXEndpoints() {
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
CHECK(timeToX(a, 2.0, 0.0) == a.left); // t=0 -> left
|
CHECK(timeToX(a, 2.0, 0.0) == a.left); // t=0 -> left
|
||||||
CHECK(timeToX(a, 2.0, 2.0) == a.right); // t=total -> right
|
CHECK(timeToX(a, 2.0, 2.0) == a.right - 1); // t=total -> last in-bounds column
|
||||||
CHECK(timeToX(a, 2.0, 1.0) == a.left + 500); // midpoint
|
CHECK(timeToX(a, 2.0, 1.0) == a.left + 500); // midpoint
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -47,11 +48,19 @@ static void testTimeToXNegativePinsLeft() {
|
|||||||
CHECK(timeToX(a, 2.0, -0.5) == a.left); // t<0 pins left
|
CHECK(timeToX(a, 2.0, -0.5) == a.left); // t<0 pins left
|
||||||
}
|
}
|
||||||
|
|
||||||
static void testTimeToXPastEndNotClamped() {
|
static void testTimeToXPastEndClamps() {
|
||||||
// The Gate release tail is drawn past the sample end BY DESIGN: t past total maps past right.
|
// FA2 bounds invariant: t past total pins to the last in-bounds column, never past right.
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
CHECK(timeToX(a, 2.0, 3.0) > a.right); // t=1.5x total -> past the right edge
|
CHECK(timeToX(a, 2.0, 3.0) == a.right - 1);
|
||||||
CHECK(timeToX(a, 2.0, 3.0) == a.left + 1500);
|
CHECK(timeToX(a, 2.0, 1000.0) == a.right - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void testGateTimedWidth() {
|
||||||
|
// 15% of the 1000px canvas is reserved for the sustain plateau -> 850px timed region.
|
||||||
|
CHECK(gateTimedWidth(wideArea()) == 850);
|
||||||
|
// Zero-width area -> 0; a tiny area still yields >= 1 so the px<->s scale never degenerates.
|
||||||
|
CHECK(gateTimedWidth(Rect{5, 5, 5, 45}) == 0);
|
||||||
|
CHECK(gateTimedWidth(Rect{0, 0, 1, 10}) == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void testTimeToXDegenerate() {
|
static void testTimeToXDegenerate() {
|
||||||
@@ -108,35 +117,81 @@ static void testGateNodeOrderAndLevels() {
|
|||||||
CHECK(poly[5].level == 0.0);
|
CHECK(poly[5].level == 0.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void testGateCumulativeTimePlacement() {
|
static void testGateSchematicPlacement() {
|
||||||
// total 2.0s over 1000px => 500 px/s. attack .2 -> x@100, hold end .3 -> x@150, decay end .6
|
// FA2 bounded schematic: timed region = 850px (150px reserved plateau), total 2.0s =>
|
||||||
// -> x@300. Sustain plateau runs to the sample END (2.0 -> right). Release .4 trails past.
|
// 425 px/s in the timed region. attack .2 -> x@85, hold end .3 -> x@round(127.5)=128, decay
|
||||||
|
// end .6 -> x@255. Plateau is the FIXED 150px reserve -> ReleaseStart x@405. Release .4 ->
|
||||||
|
// 170px ramp -> ReleaseEnd x@575, well inside the canvas.
|
||||||
AmpEnvelope env;
|
AmpEnvelope env;
|
||||||
env.mode = EnvMode::Gate;
|
env.mode = EnvMode::Gate;
|
||||||
env.attackSeconds = 0.2;
|
env.attackSeconds = 0.2;
|
||||||
env.holdSeconds = 0.1; // hold end at 0.3s
|
env.holdSeconds = 0.1; // hold end at 0.3s
|
||||||
env.decaySeconds = 0.3; // decay end at 0.6s
|
env.decaySeconds = 0.3; // decay end at 0.6s
|
||||||
env.sustainLevel = 0.5;
|
env.sustainLevel = 0.5;
|
||||||
env.releaseSeconds = 0.4; // release end at 2.4s (past the 2.0s end)
|
env.releaseSeconds = 0.4;
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||||
|
|
||||||
EnvVertex v;
|
EnvVertex v;
|
||||||
CHECK(findNode(poly, EnvNode::AttackEnd, v) && v.x == a.left + 100);
|
CHECK(findNode(poly, EnvNode::AttackEnd, v) && v.x == a.left + 85);
|
||||||
CHECK(findNode(poly, EnvNode::HoldEnd, v) && v.x == a.left + 150);
|
CHECK(findNode(poly, EnvNode::HoldEnd, v) && v.x == a.left + 128);
|
||||||
CHECK(findNode(poly, EnvNode::DecayEnd, v) && v.x == a.left + 300);
|
CHECK(findNode(poly, EnvNode::DecayEnd, v) && v.x == a.left + 255);
|
||||||
CHECK(findNode(poly, EnvNode::ReleaseStart, v) && v.x == a.right); // plateau to end
|
CHECK(findNode(poly, EnvNode::ReleaseStart, v) && v.x == a.left + 405);
|
||||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, v) && v.x == a.left + 1200); // 2.4s -> 1200px past
|
CHECK(findNode(poly, EnvNode::ReleaseEnd, v) && v.x == a.left + 575);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void testGatePlateauCollapsesWhenStagesOverrun() {
|
static void testGateSustainPlateauFixedWidth() {
|
||||||
// A/H/D sum to 3.0s > the 2.0s sample: the plateau collapses (ReleaseStart clamps to DecayEnd's
|
// The sustain plateau is ALWAYS the reserved width (canvas - timed region), independent of
|
||||||
// time), and the release still trails past.
|
// the AHDSR times — the bounded region that replaces the old plateau-to-sample-end.
|
||||||
|
AmpEnvelope env;
|
||||||
|
env.mode = EnvMode::Gate;
|
||||||
|
env.attackSeconds = 0.1;
|
||||||
|
env.holdSeconds = 0.0;
|
||||||
|
env.decaySeconds = 0.2;
|
||||||
|
env.sustainLevel = 0.6;
|
||||||
|
env.releaseSeconds = 0.3;
|
||||||
|
const Rect a = wideArea();
|
||||||
|
const int plateauPx = a.width() - gateTimedWidth(a); // 150
|
||||||
|
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||||
|
|
||||||
|
EnvVertex decay, plateauEnd;
|
||||||
|
CHECK(findNode(poly, EnvNode::DecayEnd, decay));
|
||||||
|
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
||||||
|
CHECK(plateauEnd.x - decay.x == plateauPx);
|
||||||
|
CHECK(plateauEnd.level == 0.6); // plateau holds the sustain level
|
||||||
|
}
|
||||||
|
|
||||||
|
static void testGateReleaseVisibleInBounds() {
|
||||||
|
// The FA2 fix: Release is a VISIBLE, in-bounds segment — ReleaseEnd sits strictly right of
|
||||||
|
// the plateau end and strictly inside the canvas (pre-FA2 it mapped past area.right and the
|
||||||
|
// shell clipped its handle away).
|
||||||
|
AmpEnvelope env;
|
||||||
|
env.mode = EnvMode::Gate;
|
||||||
|
env.attackSeconds = 0.2;
|
||||||
|
env.holdSeconds = 0.1;
|
||||||
|
env.decaySeconds = 0.3;
|
||||||
|
env.sustainLevel = 0.5;
|
||||||
|
env.releaseSeconds = 0.4;
|
||||||
|
const Rect a = wideArea();
|
||||||
|
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||||
|
|
||||||
|
EnvVertex plateauEnd, rel;
|
||||||
|
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
||||||
|
CHECK(findNode(poly, EnvNode::ReleaseEnd, rel));
|
||||||
|
CHECK(rel.x > plateauEnd.x); // a visible ramp, not a collapsed point
|
||||||
|
CHECK(rel.x < a.right); // strictly in-bounds
|
||||||
|
CHECK(rel.level == 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void testGateOverrunClampsToCanvas() {
|
||||||
|
// A/H/D/R overrun the visible span (sum 3.5s > 2.0s total): the trailing nodes pile up at
|
||||||
|
// the last in-bounds column — monotonic, in-bounds, still individually draggable back left.
|
||||||
|
// NOTHING maps past area.right (the pre-FA2 release tail is gone).
|
||||||
AmpEnvelope env;
|
AmpEnvelope env;
|
||||||
env.mode = EnvMode::Gate;
|
env.mode = EnvMode::Gate;
|
||||||
env.attackSeconds = 1.0;
|
env.attackSeconds = 1.0;
|
||||||
env.holdSeconds = 1.0;
|
env.holdSeconds = 1.0;
|
||||||
env.decaySeconds = 1.0; // decay end at 3.0s
|
env.decaySeconds = 1.0; // decay end at 3.0s -> already past the timed span
|
||||||
env.sustainLevel = 0.7;
|
env.sustainLevel = 0.7;
|
||||||
env.releaseSeconds = 0.5;
|
env.releaseSeconds = 0.5;
|
||||||
const Rect a = wideArea();
|
const Rect a = wideArea();
|
||||||
@@ -146,11 +201,37 @@ static void testGatePlateauCollapsesWhenStagesOverrun() {
|
|||||||
CHECK(findNode(poly, EnvNode::DecayEnd, decay));
|
CHECK(findNode(poly, EnvNode::DecayEnd, decay));
|
||||||
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
CHECK(findNode(poly, EnvNode::ReleaseStart, plateauEnd));
|
||||||
CHECK(findNode(poly, EnvNode::ReleaseEnd, rel));
|
CHECK(findNode(poly, EnvNode::ReleaseEnd, rel));
|
||||||
CHECK(plateauEnd.x == decay.x); // collapsed: plateau has zero width
|
CHECK(decay.x == a.right - 1); // pinned to the last in-bounds column
|
||||||
CHECK(rel.x > decay.x); // release trails past
|
CHECK(plateauEnd.x == a.right - 1);
|
||||||
|
CHECK(rel.x == a.right - 1);
|
||||||
CHECK(plateauEnd.level == 0.7); // still at sustain
|
CHECK(plateauEnd.level == 0.7); // still at sustain
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void testGateAllVerticesInBounds() {
|
||||||
|
// The FA2 bounds invariant, swept over representative param sets (including extremes): every
|
||||||
|
// vertex of every polyline stays inside the canvas rect.
|
||||||
|
const Rect a = wideArea();
|
||||||
|
const AmpEnvelope base; // defaults
|
||||||
|
AmpEnvelope big = base;
|
||||||
|
big.mode = EnvMode::Gate;
|
||||||
|
big.attackSeconds = 4.0; big.holdSeconds = 4.0; big.decaySeconds = 4.0;
|
||||||
|
big.sustainLevel = 1.0; big.releaseSeconds = 4.0;
|
||||||
|
AmpEnvelope zero = base;
|
||||||
|
zero.mode = EnvMode::Gate;
|
||||||
|
zero.attackSeconds = 0.0; zero.holdSeconds = 0.0; zero.decaySeconds = 0.0;
|
||||||
|
zero.sustainLevel = 0.0; zero.releaseSeconds = 0.0;
|
||||||
|
AmpEnvelope trig = base;
|
||||||
|
trig.mode = EnvMode::Trigger;
|
||||||
|
trig.lengthFraction = 1.0; trig.fadeInFraction = 0.0; trig.fadeOutFraction = 0.0;
|
||||||
|
|
||||||
|
for (const AmpEnvelope& env : {base, big, zero, trig}) {
|
||||||
|
for (const EnvVertex& v : buildEnvelopePolyline(env, a, 2.0)) {
|
||||||
|
CHECK(v.x >= a.left && v.x < a.right);
|
||||||
|
CHECK(v.y >= a.top && v.y < a.bottom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// --- Trigger polyline ---------------------------------------------------------
|
// --- Trigger polyline ---------------------------------------------------------
|
||||||
|
|
||||||
static void testTriggerShape() {
|
static void testTriggerShape() {
|
||||||
@@ -193,6 +274,26 @@ static void testTriggerFadeOverlapClamp() {
|
|||||||
CHECK(fin.x == a.left + 800);
|
CHECK(fin.x == a.left + 800);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void testTriggerFullLengthZeroFadeOutInBounds() {
|
||||||
|
// The FA2 fix: at full length + zero fade-out, FadeOutStart and LengthEnd land AT the last
|
||||||
|
// in-bounds column (right-1), NOT at the half-open right edge — so the shell draws their
|
||||||
|
// handles and the fade-out node is grabbable even when fade-out == 0.
|
||||||
|
AmpEnvelope env;
|
||||||
|
env.mode = EnvMode::Trigger;
|
||||||
|
env.lengthFraction = 1.0;
|
||||||
|
env.fadeInFraction = 0.1;
|
||||||
|
env.fadeOutFraction = 0.0;
|
||||||
|
const Rect a = wideArea();
|
||||||
|
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, a, 2.0);
|
||||||
|
|
||||||
|
EnvVertex fout, lend;
|
||||||
|
CHECK(findNode(poly, EnvNode::FadeOutStart, fout));
|
||||||
|
CHECK(findNode(poly, EnvNode::LengthEnd, lend));
|
||||||
|
CHECK(fout.x == a.right - 1); // present + in-bounds at zero fade-out
|
||||||
|
CHECK(lend.x == a.right - 1);
|
||||||
|
CHECK(fout.level == 1.0 && lend.level == 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
// --- Degenerate ---------------------------------------------------------------
|
// --- Degenerate ---------------------------------------------------------------
|
||||||
|
|
||||||
static void testDegenerateFlatBaseline() {
|
static void testDegenerateFlatBaseline() {
|
||||||
@@ -206,23 +307,28 @@ static void testDegenerateFlatBaseline() {
|
|||||||
const std::vector<EnvVertex> p2 = buildEnvelopePolyline(env, ok, 0.0); // no duration
|
const std::vector<EnvVertex> p2 = buildEnvelopePolyline(env, ok, 0.0); // no duration
|
||||||
CHECK(p2.size() == 2);
|
CHECK(p2.size() == 2);
|
||||||
CHECK(p2.front().level == 0.0 && p2.back().level == 0.0);
|
CHECK(p2.front().level == 0.0 && p2.back().level == 0.0);
|
||||||
CHECK(p2.front().x == ok.left && p2.back().x == ok.right); // spans the whole area flat
|
CHECK(p2.front().x == ok.left && p2.back().x == ok.right - 1); // spans the area, in-bounds
|
||||||
}
|
}
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
testTimeToXEndpoints();
|
testTimeToXEndpoints();
|
||||||
testTimeToXNegativePinsLeft();
|
testTimeToXNegativePinsLeft();
|
||||||
testTimeToXPastEndNotClamped();
|
testTimeToXPastEndClamps();
|
||||||
testTimeToXDegenerate();
|
testTimeToXDegenerate();
|
||||||
|
testGateTimedWidth();
|
||||||
testLevelToYEndpoints();
|
testLevelToYEndpoints();
|
||||||
testLevelToYClamps();
|
testLevelToYClamps();
|
||||||
|
|
||||||
testGateNodeOrderAndLevels();
|
testGateNodeOrderAndLevels();
|
||||||
testGateCumulativeTimePlacement();
|
testGateSchematicPlacement();
|
||||||
testGatePlateauCollapsesWhenStagesOverrun();
|
testGateSustainPlateauFixedWidth();
|
||||||
|
testGateReleaseVisibleInBounds();
|
||||||
|
testGateOverrunClampsToCanvas();
|
||||||
|
testGateAllVerticesInBounds();
|
||||||
|
|
||||||
testTriggerShape();
|
testTriggerShape();
|
||||||
testTriggerFadeOverlapClamp();
|
testTriggerFadeOverlapClamp();
|
||||||
|
testTriggerFullLengthZeroFadeOutInBounds();
|
||||||
|
|
||||||
testDegenerateFlatBaseline();
|
testDegenerateFlatBaseline();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user