Merge render-bounds channel experiment: hand the window over on a switchable channel, and print a verdict that is proof only when no floored model fits
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@@ -36,7 +36,14 @@ detail not covered there:
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- **`renderOffline` is the one seam both a fresh capture and a recipe replay
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cross**, which is why the refusal and both transient guards live there rather
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than in the action bodies — anything placed in `ResolveScopeSource` alone would
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miss `RunRecaptureFromSource` entirely.
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miss `RunRecaptureFromSource` entirely. The bounds channel is inside the backend
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that seam calls, for the same reason: a replay must hand its window over exactly
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the way a fresh capture does.
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- **The bounds channel is under live experiment**, and `capture.cpp`'s
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`kBoundsChannel` is its single switch. On the time-selection channel the render
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window travels in the project's own time selection, so `capture` snapshots and
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restores that selection like any other state it borrows. Why there are two
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channels: `src/core/capture/render_settings.h`'s `RenderBoundsChannel`.
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- **FX-bypass guard ordering.** `scope_resolve` reads the M10 provenance-assembly
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inputs (track/item selection, FX-chain identity) BEFORE the FX-bypass guard
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neutralizes the in-scope chain — provenance must see the chain as it really is,
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