instrument: a deck group's reserved cell width goes to the cells present

A Trigger face dropping Sustain and Release now gets wider cells instead of
144 px of dead slots. Group widths, row packing and Gate are untouched.
This commit is contained in:
2026-07-31 22:43:13 -04:00
parent 1c774226d3
commit d8ffd860d1
8 changed files with 213 additions and 29 deletions
+121 -3
View File
@@ -3,8 +3,9 @@
// descriptors the Sample face carries: the signal-flow group order (pitch -> filter -> amp),
// the Filter group's contents, the VELOCITY group's exclusive ownership of the three curve
// cells and its placement immediately left of VOICE, the wrapped deck height at the editor's
// floor width and its fit
// inside the floor window, the hit-test reaching the new filter controls, the bipolar knob
// floor width and its fit inside the floor window, the pinned Gate widths and row assignment,
// that no face leaves slack where its dropped controls were and that a Gate/Spline/Gate round
// trip restores the layout exactly, the hit-test reaching the new filter controls, the bipolar knob
// law's inverse pair, the commit-tier routing — which controls are live, and which drags take
// the live tier — and the overlay-selection state machine (exclusivity, the none resting state,
// and which selections are inert).
@@ -89,7 +90,7 @@ static void testCurveTargetNamesEachCellsOwnDestination() {
CHECK(curveTargetFor(cell(DeckParam::kFilterVelCurve)) == CurveTarget::kFilter);
CHECK(curveTargetFor(cell(DeckParam::kFilterCutoff)) == CurveTarget::kNone);
CHECK(curveTargetFor(cell(DeckParam::kMasterGain)) == CurveTarget::kNone);
CHECK(curveTargetFor(-1) == CurveTarget::kNone); // a blank reserved cell
CHECK(curveTargetFor(-1) == CurveTarget::kNone); // a width reserve, not a control
CHECK(curveTargetFor(9999) == CurveTarget::kNone); // out of the id space
}
@@ -264,6 +265,7 @@ static void testDeckFitsInsideTheEnforcedMinimumWindow() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(mode);
const int h = deckHeight(g, kAvailAtMinWidth);
const SampleBands b = computeSampleBands(kEditorMinWidth, kEditorMinHeight, h);
CHECK(deckRowCount(g, kAvailAtMinWidth) == 3); // either face, three rows at the floor
CHECK(b.decks.height == h);
// Bottom-anchored INSIDE the pad is the whole assertion: the degrade path pushes the
// deck down until the waveform hits its floor, so any deck too tall to fit stops
@@ -529,6 +531,119 @@ static void testTheModeTogglesCostNoGroupWidth() {
}
}
// A typical larger window, to check the same properties once the deck has re-wrapped.
static constexpr int kAvailAtLargerWidth = 1100 - 2 * kPad;
// The gap fix as a property of the shipped descriptors, not a picture: whichever face a
// mode-dependent group shows, its knob row still spans the group's whole reserved run. The
// Trigger faces drop Sustain and Release and get wider cells for it — never a hole where the
// dropped control was. What the run does not cover is the indivisible residue alone, strictly
// under one pixel per cell.
static void testNoFaceLeavesSlackWhereItsDroppedControlsWere() {
for (int avail : {kAvailAtMinWidth, kAvailAtLargerWidth}) {
for (PlayMode mode : {PlayMode::Gate, PlayMode::Trigger}) {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(mode);
const DeckLayout dl = layoutDeck(g, kPad, 0, avail);
CHECK(dl.groups.size() == g.size());
for (std::size_t i = 0; i < dl.groups.size(); ++i) {
const DeckGroupLayout& lay = dl.groups[i];
const int reserved = static_cast<int>(g[i].cellIds.size()) * kDeckCellW;
const std::size_t present = lay.cells.size();
CHECK(present > 0);
for (std::size_t k = 0; k < present; ++k) {
const DeckCellLayout& c = lay.cells[k];
CHECK(c.id >= 0); // a reserve yields width, never a dead rect
CHECK(c.cell.width == lay.cells[0].cell.width);
if (k > 0) CHECK(c.cell.x == lay.cells[k - 1].cell.right());
}
const int covered = lay.cells.back().cell.right() - lay.cells.front().cell.x;
CHECK(reserved - covered < static_cast<int>(present));
CHECK(lay.cells.front().cell.x >= lay.box.x + kDeckGroupPadX);
CHECK(lay.cells.back().cell.right() <= lay.box.right() - kDeckGroupPadX);
}
}
}
}
// Gate is the common face and it already packs correctly: pin its group widths and row
// assignment at the floor so a later edit anywhere in the deck cannot reflow it silently.
// (Measured from the shipped descriptors, not copied out of a failing run.)
static void testGateModeWidthsAndRowAssignmentAreUnchanged() {
const std::vector<DeckGroupDesc> g = sampleDeckGroups(PlayMode::Gate);
const struct { int id; int width; int row; } want[] = {
{kGroupPitch, 150, 0}, {kGroupPitchEnv, 204, 0}, {kGroupFilter, 440, 0},
{kGroupFilterEnv, 252, 1}, {kGroupAmpEnv, 252, 1}, {kGroupVelocity, 156, 1},
{kGroupVoice, 152, 2}, {kGroupMaster, 60, 2},
};
CHECK(g.size() == sizeof(want) / sizeof(want[0]));
const DeckLayout dl = layoutDeck(g, kPad, 0, kAvailAtMinWidth);
for (std::size_t i = 0; i < dl.groups.size(); ++i) {
CHECK(dl.groups[i].id == want[i].id);
CHECK(deckGroupWidth(g[i]) == want[i].width);
CHECK(dl.groups[i].box.width == want[i].width);
CHECK(dl.groups[i].box.y == want[i].row * (kDeckGroupH + kDeckRowGap));
// Gate carries no reserves, so its cells are the deck's base size.
for (const DeckCellLayout& c : dl.groups[i].cells) CHECK(c.cell.width == kDeckCellW);
}
}
static bool sameToggle(const DeckToggleLayout& a, const DeckToggleLayout& b) {
return a.id == b.id && a.seg0 == b.seg0 && a.seg1 == b.seg1;
}
static bool sameLayout(const DeckLayout& a, const DeckLayout& b) {
if (a.rowCount != b.rowCount || a.height != b.height ||
a.groups.size() != b.groups.size()) return false;
for (std::size_t i = 0; i < a.groups.size(); ++i) {
const DeckGroupLayout& x = a.groups[i];
const DeckGroupLayout& y = b.groups[i];
if (x.id != y.id || !(x.box == y.box) || !(x.caption == y.caption)) return false;
if (x.captionRadio.id != y.captionRadio.id || !(x.captionRadio.box == y.captionRadio.box))
return false;
if (!sameToggle(x.captionToggle, y.captionToggle) ||
!sameToggle(x.captionToggle2, y.captionToggle2) ||
!sameToggle(x.rowToggle, y.rowToggle)) return false;
if (x.cells.size() != y.cells.size()) return false;
for (std::size_t k = 0; k < x.cells.size(); ++k) {
const DeckCellLayout& c = x.cells[k];
const DeckCellLayout& d = y.cells[k];
if (c.id != d.id || !(c.cell == d.cell) || !(c.knob == d.knob) ||
!(c.inner == d.inner) || !(c.label == d.label)) return false;
}
}
return true;
}
// A Spline excursion is fully reversible at the layout level: the mode forcing swaps the amp
// and filter faces onto their wider cells and back, leaving no residue in the geometry. Driven
// through splineActive and the editor's own forcing rule, so the deck cannot agree with a
// forcing rule the shell does not use.
static void testGateSplineGateRoundTripsToTheSameLayout() {
PlayParams p; // Gate, all three envelopes staged
const DeckLayout before = layoutDeck(sampleDeckGroups(p.playMode), kPad, 0, kAvailAtMinWidth);
p.ampSpline.mode = EnvMode::Spline;
if (splineActive(p)) p.playMode = PlayMode::Trigger; // editor_controls' forcing, verbatim
CHECK(p.playMode == PlayMode::Trigger);
const DeckLayout drawn = layoutDeck(sampleDeckGroups(p.playMode), kPad, 0, kAvailAtMinWidth);
// The excursion is real: the amp face's cells are strictly wider than Gate's.
const DeckGroupLayout& gateAmp =
before.groups[static_cast<std::size_t>(indexOfGroup(sampleDeckGroups(PlayMode::Gate),
kGroupAmpEnv))];
const DeckGroupLayout& trigAmp =
drawn.groups[static_cast<std::size_t>(indexOfGroup(sampleDeckGroups(PlayMode::Trigger),
kGroupAmpEnv))];
CHECK(trigAmp.cells.size() < gateAmp.cells.size());
CHECK(trigAmp.cells[0].cell.width > gateAmp.cells[0].cell.width);
CHECK(!sameLayout(before, drawn));
p.ampSpline.mode = EnvMode::Staged;
CHECK(!splineActive(p));
p.playMode = PlayMode::Gate; // Gate is selectable again once nothing is drawn
const DeckLayout after = layoutDeck(sampleDeckGroups(p.playMode), kPad, 0, kAvailAtMinWidth);
CHECK(sameLayout(before, after));
}
int main() {
testOverlaySelectionIsExclusiveAcrossTheThreeEnvelopeDecks();
testClickingTheActiveOverlayRadioClearsToNone();
@@ -550,6 +665,9 @@ int main() {
testAmpGroupWidthSurvivesAGateTriggerFlip();
testWrappedDeckHeightAtTheEditorFloorWidth();
testDeckFitsInsideTheEnforcedMinimumWindow();
testNoFaceLeavesSlackWhereItsDroppedControlsWere();
testGateModeWidthsAndRowAssignmentAreUnchanged();
testGateSplineGateRoundTripsToTheSameLayout();
testHitTestResolvesTheNewFilterControls();
testBipolarKnobLawRoundTripsAndIsExactAtCentre();
if (g_fail == 0) std::printf("deck_groups: all tests passed\n");
+61 -8
View File
@@ -2,15 +2,17 @@
// assert loop as the sibling pure tests. Assert the r11 deck layout HARD:
//
// * group width — caption row vs knob row max + padding; row-toggle and caption-toggle widths.
// * layout — caption toggle right-anchored IN the caption row; cells fixed 48x58 left-to-right
// * layout — caption toggle right-anchored IN the caption row; cells abutting left-to-right
// inside the box; knob square centered; label band beneath; row toggle after the cells.
// * reserves — a -1 id holds the group's width and hands its pixels to the cells present.
// * wrap — deterministic whole-group wrap at a narrowing width; the first group of a row
// always places; deckHeight consistency with deckRowCount.
// * hit-test — knob cell hit (whole cell), toggle segment 0/1 boundaries, blank (-1) cells
// and fence padding miss, outside-deck miss.
// * hit-test — knob cell hit (whole cell), toggle segment 0/1 boundaries, fence padding
// misses, outside-deck misses.
#include "../src/core/instrument/ui/knob_deck.h"
#include <algorithm>
#include <cstdio>
#include <vector>
@@ -146,14 +148,19 @@ static void testHitTest() {
h = hitTestDeck(dl, voice.rowToggle.seg1.x + 1, voice.rowToggle.seg1.y + 1);
CHECK(h.kind == DeckHitKind::RowToggle && h.id == 104 && h.segment == 1);
// A blank cell (id -1) misses even though its rect exists.
// A reserve (id -1) yields no cell of its own, so every point of the knob row lands on a
// real control: no dead rect survives for a grab to fall into.
std::vector<DeckGroupDesc> trig;
trig.push_back({0, 78, {}, {100, 44}, {}, {20, 21, 22, -1, -1}, {}});
const DeckLayout tl = layoutDeck(trig, 0, 0, 824);
const DeckCellLayout& blank = tl.groups[0].cells[4];
CHECK(blank.id == -1);
h = hitTestDeck(tl, blank.cell.x + 5, blank.cell.y + 5);
CHECK(h.kind == DeckHitKind::None);
const DeckGroupLayout& tg = tl.groups[0];
CHECK(tg.cells.size() == 3);
for (const DeckCellLayout& c : tg.cells) CHECK(c.id >= 0);
const DeckCellLayout& last = tg.cells.back();
for (int px = tg.cells[0].cell.x; px < last.cell.right(); ++px) {
const DeckHit rowHit = hitTestDeck(tl, px, last.cell.y + 5);
CHECK(rowHit.kind == DeckHitKind::Knob && rowHit.id >= 0);
}
// The fence padding inside the box misses; outside the deck misses.
h = hitTestDeck(dl, amp.box.x + 1, amp.box.bottom() - 1);
@@ -162,6 +169,51 @@ static void testHitTest() {
CHECK(h.kind == DeckHitKind::None);
}
// A reserve holds the group's WIDTH and hands its pixels to the cells that are present. The
// three properties together are what stops a narrower face reading as a hole: the group is
// exactly as wide as the full-face one, the cells are uniform and abutting, and what they do
// not cover is smaller than one pixel per cell.
static void testReservedCellWidthGoesToTheCellsPresent() {
const DeckGroupDesc full{0, 78, {}, {100, 44}, {}, {20, 21, 22, 23, 24}, {}};
// Three, four, and a lone cell against the same five-slot reserve — 240/3, 240/4, 240/1.
const std::vector<std::vector<int>> faces = {
{20, 21, 22, -1, -1}, {20, 21, 22, 23, -1}, {20, -1, -1, -1, -1}};
for (const std::vector<int>& ids : faces) {
DeckGroupDesc narrow = full;
narrow.cellIds = ids;
CHECK(deckGroupWidth(narrow) == deckGroupWidth(full));
std::vector<DeckGroupDesc> g{narrow};
const DeckLayout dl = layoutDeck(g, 0, 0, 824);
const DeckGroupLayout& lay = dl.groups[0];
const int present = static_cast<int>(lay.cells.size());
CHECK(present == 5 - static_cast<int>(std::count(ids.begin(), ids.end(), -1)));
const int run = 5 * kDeckCellW;
for (int i = 0; i < present; ++i) {
const DeckCellLayout& c = lay.cells[static_cast<std::size_t>(i)];
CHECK(c.cell.width == lay.cells[0].cell.width); // uniform
CHECK(c.knob.width == kDeckKnobSize); // the dial itself is fixed
CHECK(c.knob.x - c.cell.x == c.cell.right() - c.knob.right());
if (i > 0) CHECK(c.cell.x == lay.cells[static_cast<std::size_t>(i - 1)].cell.right());
}
// Uncovered run is the indivisible residue only, split evenly at the two ends.
const int covered = lay.cells.back().cell.right() - lay.cells[0].cell.x;
CHECK(run - covered < present);
const int leadPad = lay.cells[0].cell.x - (lay.box.x + kDeckGroupPadX);
CHECK(leadPad == (run - covered) / 2);
}
// A reserve does not move the row toggle: it anchors past the whole run, so the FILTER
// group's law switch cannot drift when a neighbouring face changes shape.
DeckGroupDesc withToggle{1, 40, {}, {}, {}, {20, 21, 22, 23, 24}, {104, 44}};
std::vector<DeckGroupDesc> a{withToggle};
withToggle.cellIds = {20, 21, -1, -1, -1};
std::vector<DeckGroupDesc> b{withToggle};
CHECK(layoutDeck(a, 0, 0, 824).groups[0].rowToggle.seg0 ==
layoutDeck(b, 0, 0, 824).groups[0].rowToggle.seg0);
}
// The corner radio widens the caption row, takes the far corner, and pushes the caption
// toggle left of itself — the three properties the overlay-select switch relies on.
static void testCaptionRadioGeometryAndHit() {
@@ -254,6 +306,7 @@ int main() {
testFirstGroupAlwaysPlaces();
testGroupInnerGeometry();
testHitTest();
testReservedCellWidthGoesToTheCellsPresent();
testCaptionRadioGeometryAndHit();
testInnerDialHit();
testCaptionToggle2();