FA1: unity-Preserve bypass kills preview onset latency; drain-slot reload keeps voices ringing through curve edits; velocity path proven end-to-end
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@@ -397,7 +397,10 @@ public:
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void setStartOrder(std::uint64_t order) { startOrder_ = order; }
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bool releasing() const { return releasing_; }
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// The S16 pitch engine this voice is running (for the engine's Preserve-voice tally). Only
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// meaningful while active().
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// meaningful while active(). NOTE (FA1): a Preserve ZONE voice started at unity shift
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// (note == effective root, pitch env off) is demoted to Varispeed at start() — it runs no
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// shifter, speaks with zero onset delay, and deliberately does not count toward the
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// Preserve cap (it costs Varispeed CPU, not shifter CPU).
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PitchEngine pitchEngine() const { return pitchEngine_; }
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// Pre-SIZE this voice's Preserve pitch shifters (both channels) to `windowFrames`, OFF the
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