Service both VST3 parameter channels, and promote pitch key-track and Trigger length so all 44 ids issue
The SDK's own single-component sample drains inputParameterChanges in process() and implements setParamNormalized; automation was reading the GUI channel alone. The audio thread now patches a block it solely owns.
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// param_live.h — the AUDIO-THREAD half of a host parameter write: one exposed control patched
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// into the live block, in place, with no allocation and no lock. It exists because the model
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// layer cannot run on the audio thread (PlaySeconds carries velocity curves and spline contours,
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// so resolvePlay allocates), while `IParameterChanges` is delivered there.
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#pragma once
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#include "core/instrument/engine/live_params.h"
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#include "core/instrument/ui/deck_groups.h" // DeckParam
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namespace reasampler::instrument::param {
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using ui::DeckParam;
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// Writes `normalized` for `deck` into `block`. RT-SAFE: no allocation, no lock, no transcendental
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// beyond the taper's own. Returns false for a control this block does not carry — master gain,
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// which reaches the audio as the processor's own atomic, and anything unexposed.
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//
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// The value laws are NOT restated here: `ui::storedFromNorm` is the same norm -> stored map
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// `setDeckParam` writes with, and `map::secondsToFrames` the same fold `resolvePlay` uses. What
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// IS new is the routing — which member of the block a control names — and that is pinned by an
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// exhaustive equivalence test against the model path over every exposed control, rather than by
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// two tables that happen to agree.
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//
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// `sampleRate` is the rate the loaded capture was BUILT at (the processor's builtSampleRate_),
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// so a patched stage time lands on exactly the frames the build would have resolved.
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bool applyLiveParam(engine::LiveValues& block, DeckParam deck, double normalized, int sampleRate);
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} // namespace reasampler::instrument::param
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