Widen the deck row block to 1028 so the filter tie-line is exact, and accumulate the meter's block peaks instead of sampling one in 47
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@@ -68,10 +68,12 @@ bool ReaSamplerEditor::mouseDownDeck(const FaceLayout& fl, int x, int y) {
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const bool on = (hit.segment == 1);
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if (on != params_.limiterEnabled) {
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params_.limiterEnabled = on;
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// The processor's own funnel mirrors the audio-thread flag and requests the
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// host's latency restart; a reload would re-decode a WAV the toggle cannot
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// change. The local snapshot moves with it so a later commit agrees.
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processor_->setLimiterEnabled(on);
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// ARMED here, run on the sync tick — the same treatment the bake gets, and
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// for the same reason: the processor's funnel requests the host's latency
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// restart, whose deactivate/reactivate calls setActive(true) and re-decodes
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// the WAV. Inline, that whole cycle would run nested inside this mouse
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// handler with SetCapture held.
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limiterPending_ = on;
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}
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invalidate();
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break;
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@@ -192,8 +194,8 @@ void ReaSamplerEditor::dragDeck(int x, int y) {
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invalidate();
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}
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ReaSamplerEditor::HoverTarget ReaSamplerEditor::hoverDeck(const FaceLayout& fl, int x,
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int y) const {
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HoverTarget ReaSamplerEditor::hoverDeck(const FaceLayout& fl, int x,
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int y) const {
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const Rect& band = fl.bands.decks;
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if (!contains(band, x, y)) return {};
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const DeckLayout dl = layoutDeck(fl.deckDescs, band.x, band.y, band.width);
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