fix(vst): master-gain per-sample ramp (no zipper/click); voice-count commits once on release; minor review items
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@@ -179,7 +179,9 @@ private:
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// Y = amp 0-1), the monotone spline traced by eval, one draggable node handle per control
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// point. Shared by the Sample face (beside the hero) and the Zone param panel; all mapping /
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// hit-test / clamp math lives in the pure velocity_curve module. `r` empty -> draws nothing.
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void paintVelocityCurve(LICE_IBitmap* bmp, const Rect& r, const PerformanceZone& zone);
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// drawCaption: false suppresses the "Vel curve" corner label (the popup draws its own title).
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void paintVelocityCurve(LICE_IBitmap* bmp, const Rect& r, const PerformanceZone& zone,
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bool drawCaption = true);
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// Route a mouse-down inside curve-editor box `r` editing map_.zones[zoneIndex]: a node grab
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// starts a kCurveNode drag; Alt-click on an interior node deletes it (committed at once);
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