instrument: spline EGs — hard points on the one shared spline, a drawn contour per envelope beside its staged state, payload v13
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@@ -51,6 +51,7 @@ if(WIN32 AND EXISTS "${VST3_SDK}/public.sdk/source/main/pluginfactory.cpp")
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# matching sets, plus the two band-independent surfaces and the platform TU.
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editor_session.cpp
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editor_controls.cpp
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editor_models.cpp
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editor_paint.cpp
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editor_paint_chrome.cpp
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editor_paint_waveform.cpp
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@@ -85,7 +86,7 @@ if(WIN32 AND EXISTS "${VST3_SDK}/public.sdk/source/main/pluginfactory.cpp")
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capture_browser keyboard_strip sample_bands sample_chrome
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waveform_view bank_sync browser_scroll param_slider tooltip
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theme component_geometry bank_grid trigger_seam envelope_overlay envelope_edit
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knob_deck deck_groups curve_popup master_gain sample_usage file_bytes curve_law)
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knob_deck deck_groups curve_popup spline_edit master_gain sample_usage file_bytes curve_law)
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# SDK_INC gives the REAPER VST3 interfaces + API header for the bridge; WDL_INC gives
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# LICE for the editor. The VST3 SDK headers arrive via vst3_sdk PUBLIC.
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target_include_directories(reasampler_vst PRIVATE ${REASAMPLER_SRC_DIR} ${SDK_INC} ${WDL_INC})
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