Ω-W1-T5 review fixes: unify the drag frame resolve onto frameToX/xToFrame; honest comments on grabbableMarks and the grey-loop-mark contrast trade

This commit is contained in:
2026-08-03 13:26:44 -04:00
parent a3853231a7
commit e714df80f8
5 changed files with 65 additions and 20 deletions
+7 -8
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@@ -4,7 +4,6 @@
#include <algorithm>
#include <cstddef>
#include <cstdlib> // std::abs (int overload)
#include "core/instrument/ui/sample_bands.h" // waveformLanes (the band's lane inventory)
#include "core/ui/component_geometry.h" // waveformColumnCount (THE draw chain's columns)
@@ -170,13 +169,13 @@ std::int64_t resolveDragFrame(const OverlayArea& area, std::int64_t frameCount,
if (dxPixels == 0) return start;
const int w = std::max(0, area.rect.width);
if (frameCount <= 0 || w <= 0) return start; // no room to move
// Proportional shift, rounded to the nearest frame (same linear map as frameToX/xToFrame).
const std::int64_t magnitude =
(static_cast<std::int64_t>(std::abs(dxPixels)) * frameCount +
static_cast<std::int64_t>(w) / 2) /
static_cast<std::int64_t>(w);
const std::int64_t shift = dxPixels > 0 ? magnitude : -magnitude;
return clampFrame(start + shift, frameCount);
// THE unified mapping, not a second one: find the start frame's own column (frameToX),
// walk it by dxPixels, and read the frame back off the resulting pixel (xToFrame) — so a
// drag always resolves to the column under the cursor, never a proportional approximation
// of it. A prior independent linear map here could disagree with frameToX/xToFrame's
// truncating column partition, most visibly when frames < columns.
const int grabX = frameToX(area, frameCount, start);
return xToFrame(area, frameCount, grabX + dxPixels);
}
std::int64_t nearestZeroCrossing(const AudioSample* pcm, std::int64_t frames,
+13 -3
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@@ -83,6 +83,14 @@ inline constexpr int kMarkerGrabWidth = 5;
// for every f whenever frames <= columns, i.e. exactly where the choice of end is observable).
// Above that, several frames share a column and the round trip snaps to the column's first
// frame, which is the quantization the shared column already is.
//
// KNOWN CONVENTION MISMATCH, not a bug: in the frames < columns regime a mark lands on the
// LAST column of its frame's span (above), while the spline contour and the staged AHD
// polyline map normalized t in [0,1] straight across the same box and so land on a span's
// FIRST column instead. Both land inside the frame's own span, so the mapping contract holds,
// but the two conventions can disagree by up to a span's width for captures under ~1000
// frames. Unifying them is a real option, left alone here since it touches the spline/AHD draw
// path rather than this pair.
// x pixel of `frame`: the column that draws it. `frameCount` itself is a span's EXCLUSIVE end,
// not a frame, and maps to area.right(). Frame is clamped to [0, frameCount] first;
@@ -169,9 +177,11 @@ int crossfadeWedgeHeight(int x0, int x1, int x);
int markerAtPoint(const OverlayArea& area, std::int64_t frameCount, const std::int64_t* frames,
int count, int x, int y);
// Resolves a drag to a new frame: `startFrame` shifted by round(dxPixels * frameCount /
// areaWidth), clamped to [0, frameCount]. The shell applies between-marker clamps (e.g.
// start <= loopEnd) after this per-marker resolve.
// Resolves a drag to a new frame: locates `startFrame`'s own column via frameToX, walks it by
// dxPixels, and reads the frame back via xToFrame — the SAME partition, so the result is always
// the frame the cursor's column actually draws, never a proportional approximation of it.
// Clamped to [0, frameCount]. The shell applies between-marker clamps (e.g. start <= loopEnd)
// after this per-marker resolve.
std::int64_t resolveDragFrame(const OverlayArea& area, std::int64_t frameCount,
std::int64_t startFrame, int dxPixels);
+5 -3
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@@ -164,9 +164,11 @@ instrument::ui::WaveMarks ReaSamplerEditor::waveMarksFor(const SetupMarkers& m)
}
instrument::ui::WaveMarks ReaSamplerEditor::grabbableMarks(const SetupMarkers& m) const {
// Drawn IFF grabbable. Kept as its own fold because paint and hit-test stay separate
// questions, but do NOT re-add a suppression here: the Gate-with-loop-off marks are drawn
// grey precisely so they can still be dragged, and dragging one is what turns the enable on.
// Drawn IFF grabbable is the product rule, so this is an exact alias of waveMarksFor and
// cannot currently diverge from it. Kept as its own seam anyway because paint and hit-test
// are separate questions in principle — but do NOT re-add a suppression here: the
// Gate-with-loop-off marks are drawn grey precisely so they can still be dragged, and
// dragging one is what turns the enable on.
return waveMarksFor(m);
}
@@ -46,9 +46,11 @@ constexpr Role kRoleStartMarker = Role::OverlayTrace;
constexpr Role kRoleLoopMarker = Role::AccentSecondary;
// A loop mark whose enable is off keeps its position and its cap — and its full weight, since
// it is still draggable. It changes HUE, not opacity: the dim teal it replaces read as broken
// rather than as off. Grey against the lime is deliberately under the 3:1 state-indicator floor
// the two-neighbour rule (core/ui/CLAUDE.md) sets for a LIVE mark — an inactive control is
// exempt, and that lower contrast is the off cue.
// rather than as off. Grey against the lime deliberately sits under the 3:1 state-indicator
// floor the two-neighbour rule (core/ui/CLAUDE.md) sets — on a mark that stays LIVE and still
// drives the loop enable, so this is NOT the WCAG 1.4.11 inactive-component carve-out. It is a
// deliberate trade (the off cue reads as lower contrast on a control that can still be
// grabbed), pending Daniel's eye in the DAW. Do not change the colour to chase it.
constexpr Role kRoleLoopMarkerOff = Role::TextDim;
// Mark weights. The crossfade is a SOFT boundary and rides below the loop pair's weight at rest.
+35 -3
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@@ -10,9 +10,10 @@
// waveformOverlayArea (the overlay IS the drawn column band, inset symmetrically);
// markerAtPoint (grab band, first-match on overlap, off-area + null-array rejection);
// markerHandleRect (the top-strip tab that keeps coincident markers independently grabbable);
// resolveDragFrame (round-to-nearest-frame, clamp to [0,frameCount], zero-delta/zero-width
// no-ops); nearestZeroCrossing (nearest sign-change, sample-on-zero, equidistant-tie-to-lower,
// no-crossing keeps target, target clamp, degenerate buffers); the four marks (per-mark cap
// resolveDragFrame (drag lands on the frameToX/xToFrame column under the cursor, clamp to
// [0,frameCount], zero-delta/zero-width no-ops); nearestZeroCrossing (nearest sign-change,
// sample-on-zero, equidistant-tie-to-lower, no-crossing keeps target, target clamp, degenerate
// buffers); the four marks (per-mark cap
// resolve, the reverse cap order that keeps a coincident pair separable, label sides/nudging,
// the suppression rule and its promoted-first placement, the crossfade wedge ramp);
// waveformSurface (two stacked
@@ -263,6 +264,36 @@ static void testResolveDragFrameDegenerate() {
CHECK(resolveDragFrame(ov, 1000, 5000, 0) == 1000);
}
// A drag must land on the column under the cursor — the SAME frameToX/xToFrame partition, never
// a proportional approximation of it. Pins the contract itself (grabX = frameToX(startFrame),
// result = xToFrame(grabX + dxPixels)) rather than a captured number, in the frames < columns
// regime where the two disagree: a prior independent linear map here left a marker at frame 10
// (1000px/37 frames, start=10, +3px) when a fresh xToFrame(x) at the same cursor column
// resolves to frame 11 — exactly the class of drift a second frame<->pixel map produces.
static void testResolveDragFrameLandsOnCursorColumn() {
const OverlayArea ov = overlayOf(Rect::ltrb(0, 0, 1000, 60));
const std::int64_t frameCount = 37;
const std::int64_t startFrame = 10;
const int dx = 3;
const int grabX = frameToX(ov, frameCount, startFrame);
const std::int64_t cursorFrame = xToFrame(ov, frameCount, grabX + dx);
CHECK(cursorFrame == 11); // the contract's own derivation
CHECK(resolveDragFrame(ov, frameCount, startFrame, dx) == cursorFrame);
// General form, swept across both frames<columns and frames>columns: the resolved frame's
// OWN column (frameToX) must contain the cursor pixel the drag actually landed on.
const std::int64_t counts[] = {5, 37, 251, 9973};
const int deltas[] = {-97, -3, -1, 1, 3, 97};
for (std::int64_t n : counts) {
for (std::int64_t start = 0; start < n; start += (std::max<std::int64_t>)(1, n / 11)) {
for (int d : deltas) {
const std::int64_t got = resolveDragFrame(ov, n, start, d);
const int wantGrabX = frameToX(ov, n, start);
CHECK(got == xToFrame(ov, n, wantGrabX + d));
}
}
}
}
// --- nearestZeroCrossing ------------------------------------------------------
static void testZeroCrossingNearest() {
@@ -786,6 +817,7 @@ int main() {
testResolveDragFrameClamps();
testResolveDragFrameRounds();
testResolveDragFrameDegenerate();
testResolveDragFrameLandsOnCursorColumn();
testZeroCrossingNearest();
testZeroCrossingSampleOnZero();