Make an FX reclaim step one whole track's chain: drop the resume cursor, yield only between tracks
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@@ -7,32 +7,9 @@ namespace reasampler::view {
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namespace {
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// Everything up to and including the resume point is already done. An empty
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// `resumeAfterFxGuid` is ambiguous by itself — "nothing done yet" and "the last
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// completed op had no identity" look identical — so an empty guid falls back to
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// matching by slot instead; `resumeAfterSlot < 0` is what actually means
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// "nothing done yet". Not found ⇒ nothing dropped: the resume point left the
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// chain between ticks, and re-walking a compare-before-write list beats
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// trusting a cursor that no longer points at anything.
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std::vector<FxOfflineOp> remainingAfter(const std::vector<FxOfflineOp>& ops,
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const std::string& resumeAfterFxGuid,
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int resumeAfterSlot) {
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if (resumeAfterFxGuid.empty() && resumeAfterSlot < 0) return ops;
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for (std::size_t i = 0; i < ops.size(); ++i) {
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const bool isResumePoint = resumeAfterFxGuid.empty()
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? ops[i].slot == resumeAfterSlot
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: ops[i].fxGuid == resumeAfterFxGuid;
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if (isResumePoint)
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return std::vector<FxOfflineOp>(ops.begin() + static_cast<std::ptrdiff_t>(i) + 1,
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ops.end());
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}
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return ops;
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}
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// Slot keying, deliberately: the live chain IS the target set, so its positions
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// are current by construction. Identity keying would drop an FX REAPER reports no
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// GUID for, and reclaim has to reach those too — the fxGuid rides along only so
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// the resume point has something to match.
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// GUID for, and reclaim has to reach those too.
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std::vector<FxOfflineOp> offlineTargets(const std::string& trackGuid,
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const std::vector<std::string>& liveFxGuids) {
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std::vector<FxOfflineOp> ops;
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@@ -70,14 +47,13 @@ std::vector<FxTrackWork> desiredFxState(const ViewModeModel& model,
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if (liveTrackGuids.count(guid) == 0) continue; // dead track — nothing to write
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if (!model.leafBelongsToMode(guid, targetMode)) {
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offline.push_back(FxTrackWork{guid, FxWorkKind::Offline, {}, {}});
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offline.push_back(FxTrackWork{guid, FxWorkKind::Offline, {}});
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continue;
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}
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// Active with the FX half already released: the chain is back online and
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// the record is only waiting on its flags. Nothing owed either way.
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if (!snap.fxHeld) continue;
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online.push_back(
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FxTrackWork{guid, FxWorkKind::Online, fxRestoreTargets(model, guid), {}});
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online.push_back(FxTrackWork{guid, FxWorkKind::Online, fxRestoreTargets(model, guid)});
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}
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online.reserve(online.size() + offline.size());
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@@ -87,14 +63,9 @@ std::vector<FxTrackWork> desiredFxState(const ViewModeModel& model,
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FxRestoreResolution resolveFxWork(const FxTrackWork& work,
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const std::vector<std::string>& liveFxGuids) {
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if (work.kind == FxWorkKind::Offline) {
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return resolveFxRestore(
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remainingAfter(offlineTargets(work.trackGuid, liveFxGuids), work.resumeAfterFxGuid,
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work.resumeAfterSlot),
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liveFxGuids);
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}
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return resolveFxRestore(
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remainingAfter(work.targets, work.resumeAfterFxGuid, work.resumeAfterSlot), liveFxGuids);
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if (work.kind == FxWorkKind::Offline)
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return resolveFxRestore(offlineTargets(work.trackGuid, liveFxGuids), liveFxGuids);
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return resolveFxRestore(work.targets, liveFxGuids);
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}
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} // namespace reasampler::view
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