Make an FX reclaim step one whole track's chain: drop the resume cursor, yield only between tracks
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+10
-26
@@ -19,9 +19,13 @@ enum class FxWorkKind {
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Offline, // reclaim: every live FX offline
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};
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// One track's whole FX move. Track-granular so a drain may stop between tracks,
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// and resumable WITHIN a track by FX identity: a slot cursor would silently skip
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// or repeat a plugin if the chain were edited between two ticks.
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// One track's whole FX move, and the ATOMIC unit of work: a drain may stop
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// between items, never inside one, so an item is either untouched or complete
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// and no partial state survives a tick boundary. Do not reintroduce a
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// within-track resume cursor — carrying one across ticks meant reconciling it
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// against a chain the user may have edited in between, and the case an FX with
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// no reported identity forced (a cursor that reads as "nothing done yet" and
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// re-walks the item forever) was a live non-termination hazard.
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struct FxTrackWork {
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std::string trackGuid;
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FxWorkKind kind = FxWorkKind::Offline;
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@@ -32,28 +36,8 @@ struct FxTrackWork {
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// read it, so resolveFxWork synthesises the targets from what it is handed.
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std::vector<FxOfflineOp> targets;
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// Identity of the last FX this item's drain completed; empty means EITHER
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// nothing has completed yet OR the completed FX itself carried no identity
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// (REAPER reports no GUID for it, or it came from a Slot-keyed record) — see
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// resumeAfterSlot below, which disambiguates the two. This is load-bearing
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// for forward progress, not an optimisation: without the disambiguation, an
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// unidentified FX would look like "none yet" and the drain would restart at
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// the top of the list every tick, forever. Compare-before-write makes every
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// write idempotent, so an identity that has since left the chain safely
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// restarts the item rather than stranding it.
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std::string resumeAfterFxGuid;
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// Position of the last completed op, consulted only when resumeAfterFxGuid
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// is empty, to tell "resumed past an unidentified FX at this slot" apart
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// from "nothing done yet" (-1). Every FxOfflineOp carries its slot
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// regardless of keying, so this is available for both Online and Offline
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// work.
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int resumeAfterSlot = -1;
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bool operator==(const FxTrackWork& o) const {
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return trackGuid == o.trackGuid && kind == o.kind && targets == o.targets &&
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resumeAfterFxGuid == o.resumeAfterFxGuid &&
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resumeAfterSlot == o.resumeAfterSlot;
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return trackGuid == o.trackGuid && kind == o.kind && targets == o.targets;
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}
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};
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@@ -82,8 +66,8 @@ std::vector<FxOfflineOp> fxRestoreTargets(const ViewModeModel& model,
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// Resolves one work item against the chain as it stands, where `liveFxGuids[i]`
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// is the identity of the FX at slot `i` right now (empty when REAPER reported
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// none). Honors the resume point, then matches by identity: an identity that is
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// not live is DROPPED, never re-pointed at a slot.
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// none) — the item's WHOLE move, matched by identity: an identity that is not
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// live is DROPPED, never re-pointed at a slot.
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FxRestoreResolution resolveFxWork(const FxTrackWork& work,
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const std::vector<std::string>& liveFxGuids);
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