Type-enforce the waveform overlay contract, narrow waveformLanes to LaneSplit, fix laneCount/cache/path-fallback bugs

This commit is contained in:
2026-07-30 09:35:11 -04:00
parent 2a0d10fab5
commit fb12c53522
19 changed files with 233 additions and 174 deletions
+44 -40
View File
@@ -44,6 +44,10 @@ static bool findNode(const std::vector<EnvVertex>& poly, EnvNode node, EnvVertex
// draw at A x@28, H x@47, D x@85, RS x@235, RE x@284.
static Rect wideArea() { return Rect::ltrb(20, 10, 1020, 110); }
static constexpr double kTotal = 2.0;
// nodeAtPoint/resolveNodeDrag take the overlay type, not a bare Rect (the distinct-type
// enforcement in editor_geometry.h) — this wraps a plain test Rect for them.
static OverlayArea overlayOf(const Rect& r) { return OverlayArea{r}; }
static const double kGateSecPerPx = 1.0 / gatePxPerSecond(wideArea());
static AmpEnvelope gateEnv() {
@@ -72,10 +76,10 @@ static void testHitGrabsDrawnHandle() {
const AmpEnvelope e = gateEnv();
const Rect a = wideArea();
// AttackEnd draws at x = left+28 (8px base + 0.2s * 102.125 px/s), y = top (level 1).
NodeHit h = nodeAtPoint(e, a, kTotal, a.x + 28, a.y);
NodeHit h = nodeAtPoint(e, overlayOf(a), kTotal, a.x + 28, a.y);
CHECK(h.hit && h.node == EnvNode::AttackEnd);
// The sustain node (DecayEnd) at left+85, level 0.5 -> ~top+50.
NodeHit s = nodeAtPoint(e, a, kTotal, a.x + 85, a.y + 50);
NodeHit s = nodeAtPoint(e, overlayOf(a), kTotal, a.x + 85, a.y + 50);
CHECK(s.hit && s.node == EnvNode::DecayEnd);
}
@@ -83,7 +87,7 @@ static void testHitMissesOffEveryNode() {
const AmpEnvelope e = gateEnv();
const Rect a = wideArea();
// A point far from any drawn handle (right of the release ramp, well away from a node).
NodeHit h = nodeAtPoint(e, a, kTotal, a.x + 700, a.y + 5);
NodeHit h = nodeAtPoint(e, overlayOf(a), kTotal, a.x + 700, a.y + 5);
CHECK(!h.hit);
}
@@ -91,11 +95,11 @@ static void testHitSkipsNonDraggableAnchors() {
const AmpEnvelope e = gateEnv();
const Rect a = wideArea();
// Origin draws at (left, bottom-1). Even a pixel-perfect grab there is NOT a draggable node.
NodeHit o = nodeAtPoint(e, a, kTotal, a.x, a.bottom() - 1);
NodeHit o = nodeAtPoint(e, overlayOf(a), kTotal, a.x, a.bottom() - 1);
CHECK(!o.hit);
// ReleaseStart draws at (left+235, sustain level ~top+50) — the fixed plateau end. It is
// drawing-only -> not grabbable; no other node is within the radius, so this grab misses.
NodeHit rs = nodeAtPoint(e, a, kTotal, a.x + 235, a.y + 50);
NodeHit rs = nodeAtPoint(e, overlayOf(a), kTotal, a.x + 235, a.y + 50);
CHECK(!rs.hit);
}
@@ -107,7 +111,7 @@ static void testHitNearestNodeWinsOverDrawOrder() {
AmpEnvelope e = gateEnv();
e.holdSeconds = 0.01;
const Rect a = wideArea();
NodeHit h = nodeAtPoint(e, a, kTotal, a.x + 33, a.y);
NodeHit h = nodeAtPoint(e, overlayOf(a), kTotal, a.x + 33, a.y);
CHECK(h.hit && h.node == EnvNode::HoldEnd);
}
@@ -119,11 +123,11 @@ static void testGateDefaultsEveryNodeGrabbable() {
// ungrabbable in the default state).
const AmpEnvelope e; // struct defaults ARE the tier-0 Gate defaults
const Rect a = wideArea();
const std::vector<EnvVertex> poly = buildEnvelopePolyline(e, a, kTotal);
const std::vector<EnvVertex> poly = buildEnvelopePolyline(e, overlayOf(a), kTotal);
CHECK(poly.size() == 6);
for (const EnvVertex& v : poly) {
if (v.node == EnvNode::Origin || v.node == EnvNode::ReleaseStart) continue;
const NodeHit h = nodeAtPoint(e, a, kTotal, v.x, v.y);
const NodeHit h = nodeAtPoint(e, overlayOf(a), kTotal, v.x, v.y);
CHECK(h.hit && h.node == v.node);
}
}
@@ -135,7 +139,7 @@ static void testGateAttackDragMovesOnlyAttack() {
const Rect a = wideArea();
EnvClampBounds b; // default maxima 4.0s
// +50px at the GATE param-domain scale (~0.0098 s/px) on attack. Nothing else moves.
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, 50, 0);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, overlayOf(a), kTotal, b, 50, 0);
CHECK(near(out.attackSeconds, 0.2 + 50.0 * kGateSecPerPx));
CHECK(near(out.holdSeconds, e.holdSeconds));
CHECK(near(out.decaySeconds, e.decaySeconds));
@@ -149,7 +153,7 @@ static void testGateTimeLowerClampAtZero() {
EnvClampBounds b;
// Drag attack far LEFT (-500px ~= -4.9s at the gate scale) from 0.2s: clamps to 0, never
// negative (monotonic: the segment cannot go below zero).
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, a, kTotal, b, -500, 0);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::AttackEnd, overlayOf(a), kTotal, b, -500, 0);
CHECK(near(out.attackSeconds, 0.0));
}
@@ -160,7 +164,7 @@ static void testGateTimeUpperClampAtSliderMax() {
b.maxDecaySeconds = 1.0; // the shell's decay slider tops out at 1.0s
// Drag decay far RIGHT (+2000px ~= +19.6s at the gate scale) from 0.3s: clamps to the slider
// max 1.0, NOT beyond (the drag can't produce a param the slider couldn't).
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 2000, 0);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, overlayOf(a), kTotal, b, 2000, 0);
CHECK(near(out.decaySeconds, 1.0));
}
@@ -170,7 +174,7 @@ static void testGateSustainNodeBothAxes() {
EnvClampBounds b;
// DecayEnd: +100px X at the gate timed scale on decay; +bottom-ward Y LOWERS the level. Level
// span is 99 px for [0,1]; drag DOWN by ~10px (positive dy) lowers sustain by ~10/99 ~= 0.101.
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 100, 10);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::DecayEnd, overlayOf(a), kTotal, b, 100, 10);
CHECK(near(out.decaySeconds, 0.3 + 100.0 * kGateSecPerPx));
CHECK(out.sustainLevel < e.sustainLevel); // dragged DOWN -> lower sustain
CHECK(near(out.sustainLevel, 0.5 - 10.0 / 99.0, 1e-6));
@@ -181,10 +185,10 @@ static void testGateSustainLevelClamps01() {
const Rect a = wideArea();
EnvClampBounds b;
// Drag sustain UP hard (dy very negative): clamps to 1.0.
AmpEnvelope up = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, -10000);
AmpEnvelope up = resolveNodeDrag(e, EnvNode::DecayEnd, overlayOf(a), kTotal, b, 0, -10000);
CHECK(near(up.sustainLevel, 1.0));
// Drag sustain DOWN hard (dy very positive): clamps to 0.0.
AmpEnvelope dn = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, 10000);
AmpEnvelope dn = resolveNodeDrag(e, EnvNode::DecayEnd, overlayOf(a), kTotal, b, 0, 10000);
CHECK(near(dn.sustainLevel, 0.0));
}
@@ -193,7 +197,7 @@ static void testGateTimeOnlyNodeIgnoresY() {
const Rect a = wideArea();
EnvClampBounds b;
// HoldEnd is time-only: a big Y delta must NOT change any level (there is no level to change).
AmpEnvelope out = resolveNodeDrag(e, EnvNode::HoldEnd, a, kTotal, b, 0, 500);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::HoldEnd, overlayOf(a), kTotal, b, 0, 500);
CHECK(near(out.holdSeconds, e.holdSeconds)); // dx 0 -> no time change either
CHECK(near(out.sustainLevel, e.sustainLevel)); // Y ignored for a time-only node
}
@@ -204,17 +208,17 @@ static void testGateReleaseEndGrabAndDrag() {
const AmpEnvelope e = gateEnv();
const Rect a = wideArea();
EnvClampBounds b;
NodeHit h = nodeAtPoint(e, a, kTotal, a.x + 284, a.bottom() - 1);
NodeHit h = nodeAtPoint(e, overlayOf(a), kTotal, a.x + 284, a.bottom() - 1);
CHECK(h.hit && h.node == EnvNode::ReleaseEnd);
// Dragging it RIGHT lengthens the release at the gate timed scale; only release changes.
AmpEnvelope out = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 85, 0);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::ReleaseEnd, overlayOf(a), kTotal, b, 85, 0);
CHECK(near(out.releaseSeconds, 0.4 + 85.0 * kGateSecPerPx));
CHECK(near(out.sustainLevel, e.sustainLevel));
CHECK(near(out.decaySeconds, e.decaySeconds));
// Far LEFT clamps to 0; far RIGHT clamps to the slider max.
AmpEnvelope lo = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, -2000, 0);
AmpEnvelope lo = resolveNodeDrag(e, EnvNode::ReleaseEnd, overlayOf(a), kTotal, b, -2000, 0);
CHECK(near(lo.releaseSeconds, 0.0));
AmpEnvelope hi = resolveNodeDrag(e, EnvNode::ReleaseEnd, a, kTotal, b, 5000, 0);
AmpEnvelope hi = resolveNodeDrag(e, EnvNode::ReleaseEnd, overlayOf(a), kTotal, b, 5000, 0);
CHECK(near(hi.releaseSeconds, b.maxReleaseSeconds));
}
@@ -230,16 +234,16 @@ static void testGateDragRoundTripTracksPixels() {
for (EnvNode n : {EnvNode::AttackEnd, EnvNode::HoldEnd, EnvNode::DecayEnd,
EnvNode::ReleaseEnd}) {
EnvVertex before, after;
CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), n, before));
const AmpEnvelope edited = resolveNodeDrag(e, n, a, kTotal, b, dx, 0);
CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), n, after));
CHECK(findNode(buildEnvelopePolyline(e, overlayOf(a), kTotal), n, before));
const AmpEnvelope edited = resolveNodeDrag(e, n, overlayOf(a), kTotal, b, dx, 0);
CHECK(findNode(buildEnvelopePolyline(edited, overlayOf(a), kTotal), n, after));
CHECK(std::abs((after.x - before.x) - dx) <= 1);
}
// The sustain node's Y axis tracks too: +10px down moves the drawn vertex ~10px down.
EnvVertex before, after;
CHECK(findNode(buildEnvelopePolyline(e, a, kTotal), EnvNode::DecayEnd, before));
const AmpEnvelope edited = resolveNodeDrag(e, EnvNode::DecayEnd, a, kTotal, b, 0, 10);
CHECK(findNode(buildEnvelopePolyline(edited, a, kTotal), EnvNode::DecayEnd, after));
CHECK(findNode(buildEnvelopePolyline(e, overlayOf(a), kTotal), EnvNode::DecayEnd, before));
const AmpEnvelope edited = resolveNodeDrag(e, EnvNode::DecayEnd, overlayOf(a), kTotal, b, 0, 10);
CHECK(findNode(buildEnvelopePolyline(edited, overlayOf(a), kTotal), EnvNode::DecayEnd, after));
CHECK(std::abs((after.y - before.y) - 10) <= 1);
}
@@ -250,7 +254,7 @@ static void testTriggerFadeInIsFractionOfPlaySpan() {
const Rect a = wideArea();
EnvClampBounds b;
// +50px = +0.1s on the play timeline = +0.1/1.0 = +0.1 fraction. fadeIn 0.2 -> 0.3.
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeInEnd, a, kTotal, b, 50, 0);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeInEnd, overlayOf(a), kTotal, b, 50, 0);
CHECK(near(out.fadeInFraction, 0.3));
CHECK(near(out.fadeOutFraction, e.fadeOutFraction)); // unchanged
}
@@ -263,7 +267,7 @@ static void testTriggerFadesCannotCross() {
EnvClampBounds b;
// Drag fade-in far RIGHT (+2000px): would push fadeIn well past 1-fadeOut=0.7, but the mutual
// clamp caps it at 0.7 so the fade nodes never cross (monotonic on the play timeline).
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeInEnd, a, kTotal, b, 2000, 0);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeInEnd, overlayOf(a), kTotal, b, 2000, 0);
CHECK(near(out.fadeInFraction, 0.7));
CHECK(near(out.fadeOutFraction, 0.3));
}
@@ -274,7 +278,7 @@ static void testTriggerFadeOutMovesOppositePixelDelta() {
EnvClampBounds b;
// FadeOutStart sits at (1-fadeOut) of the span; dragging it LEFT (-50px) LENGTHENS the fade-out.
// -50px = -0.1s = -0.1 fraction on the span, applied OPPOSITE -> fadeOut 0.2 -> 0.3.
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, a, kTotal, b, -50, 0);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, overlayOf(a), kTotal, b, -50, 0);
CHECK(near(out.fadeOutFraction, 0.3));
CHECK(near(out.fadeInFraction, e.fadeInFraction));
}
@@ -290,14 +294,14 @@ static void testTriggerZeroFadeOutGrabbableAtRightEdge() {
e.fadeOutFraction = 0.0;
const Rect a = wideArea();
EnvClampBounds b;
NodeHit h = nodeAtPoint(e, a, kTotal, a.right() - 1, a.y);
NodeHit h = nodeAtPoint(e, overlayOf(a), kTotal, a.right() - 1, a.y);
CHECK(h.hit && h.node == EnvNode::FadeOutStart);
// -100px = -0.2s on the 2.0s played span, applied OPPOSITE -> fadeOut 0.0 -> 0.1.
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, a, kTotal, b, -100, 0);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::FadeOutStart, overlayOf(a), kTotal, b, -100, 0);
CHECK(near(out.fadeOutFraction, 0.1));
CHECK(near(out.lengthFraction, e.lengthFraction)); // length untouched
// LengthEnd sits at the same x but level 0 (bottom row) — grabbable at ITS drawn point.
NodeHit le = nodeAtPoint(e, a, kTotal, a.right() - 1, a.bottom() - 1);
NodeHit le = nodeAtPoint(e, overlayOf(a), kTotal, a.right() - 1, a.bottom() - 1);
CHECK(le.hit && le.node == EnvNode::LengthEnd);
}
@@ -306,10 +310,10 @@ static void testTriggerLengthClampsAtMax() {
const Rect a = wideArea();
EnvClampBounds b; // maxLengthFraction 1.0
// LengthEnd maps to a fraction of the WHOLE sample: +2000px = +4.0s = +2.0 fraction, clamps 1.0.
AmpEnvelope out = resolveNodeDrag(e, EnvNode::LengthEnd, a, kTotal, b, 2000, 0);
AmpEnvelope out = resolveNodeDrag(e, EnvNode::LengthEnd, overlayOf(a), kTotal, b, 2000, 0);
CHECK(near(out.lengthFraction, 1.0));
// Drag far LEFT clamps to 0.
AmpEnvelope lo = resolveNodeDrag(e, EnvNode::LengthEnd, a, kTotal, b, -2000, 0);
AmpEnvelope lo = resolveNodeDrag(e, EnvNode::LengthEnd, overlayOf(a), kTotal, b, -2000, 0);
CHECK(near(lo.lengthFraction, 0.0));
}
@@ -319,9 +323,9 @@ static void testNonDraggableNodeNoMotion() {
const AmpEnvelope e = gateEnv();
const Rect a = wideArea();
EnvClampBounds b;
AmpEnvelope o = resolveNodeDrag(e, EnvNode::Origin, a, kTotal, b, 500, 500);
AmpEnvelope o = resolveNodeDrag(e, EnvNode::Origin, overlayOf(a), kTotal, b, 500, 500);
CHECK(near(o.attackSeconds, e.attackSeconds) && near(o.sustainLevel, e.sustainLevel));
AmpEnvelope rs = resolveNodeDrag(e, EnvNode::ReleaseStart, a, kTotal, b, 500, 500);
AmpEnvelope rs = resolveNodeDrag(e, EnvNode::ReleaseStart, overlayOf(a), kTotal, b, 500, 500);
CHECK(near(rs.releaseSeconds, e.releaseSeconds));
}
@@ -329,9 +333,9 @@ static void testDegenerateAreaNoMotion() {
const AmpEnvelope e = gateEnv();
EnvClampBounds b;
const Rect zeroW = Rect::ltrb(0, 0, 0, 100);
AmpEnvelope o1 = resolveNodeDrag(e, EnvNode::AttackEnd, zeroW, kTotal, b, 500, 0);
AmpEnvelope o1 = resolveNodeDrag(e, EnvNode::AttackEnd, overlayOf(zeroW), kTotal, b, 500, 0);
CHECK(near(o1.attackSeconds, e.attackSeconds));
AmpEnvelope o2 = resolveNodeDrag(e, EnvNode::AttackEnd, wideArea(), 0.0, b, 500, 0); // no time
AmpEnvelope o2 = resolveNodeDrag(e, EnvNode::AttackEnd, overlayOf(wideArea()), 0.0, b, 500, 0); // no time
CHECK(near(o2.attackSeconds, e.attackSeconds));
}
@@ -342,14 +346,14 @@ static void testCrossModeNodeNoMotion() {
// inert on a Gate envelope.
EnvClampBounds b;
const AmpEnvelope t = triggerEnv();
AmpEnvelope out = resolveNodeDrag(t, EnvNode::ReleaseEnd, wideArea(), kTotal, b, 50, 0);
AmpEnvelope out = resolveNodeDrag(t, EnvNode::ReleaseEnd, overlayOf(wideArea()), kTotal, b, 50, 0);
CHECK(near(out.releaseSeconds, t.releaseSeconds));
const AmpEnvelope g = gateEnv();
out = resolveNodeDrag(g, EnvNode::FadeInEnd, wideArea(), kTotal, b, 50, 0);
out = resolveNodeDrag(g, EnvNode::FadeInEnd, overlayOf(wideArea()), kTotal, b, 50, 0);
CHECK(near(out.fadeInFraction, g.fadeInFraction));
// And the zero-height baseline's ReleaseEnd is not even reported grabbable in Trigger mode.
const Rect flat = Rect::ltrb(0, 0, 100, 0);
const NodeHit h = nodeAtPoint(t, flat, kTotal, 99, 0);
const NodeHit h = nodeAtPoint(t, overlayOf(flat), kTotal, 99, 0);
CHECK(!h.hit);
}