L7: capture-order slot model, card metadata overlay, tertiary-border selection
Add gap-preserving per-bank SlotMap (reorder + Alt-replace mutators, JSON round-trip, insertion-order migration) to bank_book; stamp captureTimeSig on Sample; pure card_meta formatters + card_drag gesture/slot module; card metadata overlay + purple selection border in the panel. Shell drop/cursor wiring deferred. Fixes: removeSample syncs SlotMap; card_drag gap-probe coordinate.
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// card_meta — pure implementation. See card_meta.h. NO REAPER / SWELL / LICE / vendor.
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#include "card_meta.h"
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#include <cmath>
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#include <cstdio>
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namespace reasampler {
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std::string formatBarsBeats(const MusicalLength& m) {
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// No derivable musical read-out without a positive tempo AND a stamped meter.
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if (m.tempoBpm <= 0.0 || m.timeSigNum <= 0 || m.timeSigDenom <= 0) return {};
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const double len = m.lengthSeconds > 0.0 ? m.lengthSeconds : 0.0;
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// Total beats in THIS meter. A quarter-note is 60/tempo s; a beat is (4/denom)
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// quarter-notes, so a beat lasts (60/tempo) * (4/denom) seconds. beats = len / that.
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const double secondsPerBeat = (60.0 / m.tempoBpm) * (4.0 / m.timeSigDenom);
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double totalBeats = len / secondsPerBeat;
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// Snap to an exact beat when we are within a hundredth-of-a-beat epsilon of one, so a
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// bar-aligned capture reads "2.1.00" rather than "1.4.99" from FP error just under the
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// boundary. The epsilon is well below the .01 display quantum, so it never mis-rounds a
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// genuinely fractional length.
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const double snapped = std::floor(totalBeats + 0.5);
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if (std::fabs(totalBeats - snapped) < 1e-6) totalBeats = snapped;
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// Split into whole beats + a fractional remainder (0..1 of a beat).
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double wholeBeats = std::floor(totalBeats);
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double frac = totalBeats - wholeBeats;
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// Bars/beats are 1-based; beat cycles 1..timeSigNum within a bar.
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const long wb = static_cast<long>(wholeBeats);
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const long bar = wb / m.timeSigNum + 1; // 1-based bar
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const long beat = wb % m.timeSigNum + 1; // 1-based beat within the bar
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// Subdivision: hundredths of a beat, floored (0..99). A decorative display quantum.
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int sub = static_cast<int>(std::floor(frac * 100.0));
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if (sub < 0) sub = 0;
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if (sub > 99) sub = 99;
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char buf[48];
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std::snprintf(buf, sizeof(buf), "%ld.%ld.%02d", bar, beat, sub);
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return buf;
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}
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std::string formatSecondsMs(double lengthSeconds) {
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double len = lengthSeconds > 0.0 ? lengthSeconds : 0.0;
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long secs = static_cast<long>(std::floor(len));
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// Round to the nearest millisecond (not floor): FP error means 62.037 s stores as
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// 62.0369999... and a raw floor would render "62.036". +0.5 before truncation rounds
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// to the closest ms, which is what a wall-clock read-out should show.
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int ms = static_cast<int>((len - static_cast<double>(secs)) * 1000.0 + 0.5);
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// Rounding can push ms to 1000 at a whole-second boundary; carry into seconds.
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if (ms >= 1000) { ms -= 1000; ++secs; }
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if (ms < 0) ms = 0;
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char buf[48];
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std::snprintf(buf, sizeof(buf), "%ld.%03d", secs, ms);
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return buf;
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}
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} // namespace reasampler
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