Hand a card dragged onto a plugin's own editor to the OS as a file drop; withdraw the OLE drag when the pointer returns to REAPER
A code-ownership proof (window class procedure's module, via the pure window_origin) plus REAPER's FX-surface token routes a plugin editor to OLE; FX chrome keeps the instrument drop. The OLE loop re-asks the law each turn, so passing a plugin editor stays reversible.
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#pragma once
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// window_origin — whose code implements a window, and whether the window chain under the pointer
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// is a plugin's own editor rather than REAPER's chrome. The shell reads the facts (owning process,
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// the module holding the window CLASS's procedure); this module decides, so the rule is provable
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// without a DAW. Evidence feeding ui::DropContext::pointerOverPluginEditor.
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#include <string>
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#include <vector>
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namespace reasampler::ui {
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enum class WindowCode {
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Host, // the host executable itself — REAPER's own chrome and containers
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System, // an OS module (standard controls, dialog class): says nothing about who placed it
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Plugin, // any other code — a plugin binary, or a window of another process (bridged plugin)
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Unknown, // the procedure resolved to no loaded module — no evidence either way
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};
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// What the shell observed about ONE window. The CLASS procedure, not the instance one, because an
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// extension subclassing a REAPER window swaps only the instance procedure — reading that would
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// make REAPER's own chrome look like foreign code.
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struct WindowFacts {
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bool otherProcess = false; // the window belongs to a process other than the host's
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bool procResolved = false; // the class procedure lies inside a loaded module
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bool hostModule = false; // ...and that module is the host executable
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std::string modulePath; // that module's file path, UTF-8
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};
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// `systemRoot` is the OS directory (GetSystemWindowsDirectory); a module beneath it is System.
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// An empty root makes every non-host module Unknown rather than Plugin: without it a standard
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// button in REAPER's chrome would be indistinguishable from plugin code.
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WindowCode classifyWindowCode(const WindowFacts& facts, const std::string& systemRoot);
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// `chain` runs from the window under the pointer up to and including its top-level root. True iff
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// any window in it is Plugin code: a plugin's editor sits beneath REAPER's container, and a
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// standard control INSIDE that editor is still under the plugin's own window. Unknown is never
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// proof — the hand-off this gates is modal, so it needs positive evidence.
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bool isPluginEditorChain(const std::vector<WindowCode>& chain);
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} // namespace reasampler::ui
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