Ψ-W1-T4: resolve drop targets per move, not once — every surface gets a defined outcome, a cue, and no silent no-op
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#pragma once
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// arrange_drop_win — the arrange outcome of the panel's drag-out gesture: places the dragged
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// bank captures on the timeline at the track and time under the pointer.
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//
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// LOAD-BEARING: this is USER-INITIATED PLACEMENT, the same class of act as RunInsertSelected.
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// Root CLAUDE.md's "capture and placement are separate acts" forbids a CAPTURE placing an item;
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// a deliberate drop onto the timeline is placement on demand, and the user chose the spot.
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// Nothing here captures or writes the bank.
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#include <string>
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#include <vector>
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// Declared as a class (matching reaper_plugin.h) so the mangled name agrees, without pulling
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// in the SDK.
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class MediaTrack;
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namespace reasampler {
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// The arrange time under a screen X, via REAPER's own pixel-column -> time mapping. Times left
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// of project start clamp to 0.
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double arrangeTimeAtScreenX(int screenX);
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// Places every path in `absolutePaths` on `track`, the first at `time` and each subsequent one
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// after the previous (REAPER's own multi-file drop shape), inside ONE undo block. The drop time
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// honors the project's snap setting. The caller's track selection and edit-cursor position are
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// restored before returning. Returns the number of files handed to REAPER.
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int performArrangeDrop(MediaTrack* track, double time,
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const std::vector<std::string>& absolutePaths);
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} // namespace reasampler
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